mirror of
https://github.com/opencv/opencv.git
synced 2024-12-03 00:10:21 +08:00
203 lines
5.7 KiB
ReStructuredText
203 lines
5.7 KiB
ReStructuredText
.. _transformations:
|
|
|
|
Transformations
|
|
***************
|
|
|
|
Goal
|
|
====
|
|
|
|
In this tutorial you will learn how to
|
|
|
|
.. container:: enumeratevisibleitemswithsquare
|
|
|
|
* How to use makeTransformToGlobal to compute pose
|
|
* How to use makeCameraPose and Viz3d::setViewerPose
|
|
* How to visualize camera position by axes and by viewing frustum
|
|
|
|
Code
|
|
====
|
|
|
|
You can download the code from :download:`here <../../../../samples/cpp/tutorial_code/viz/transformations.cpp>`.
|
|
|
|
.. code-block:: cpp
|
|
|
|
#include <opencv2/viz.hpp>
|
|
#include <iostream>
|
|
#include <fstream>
|
|
|
|
using namespace cv;
|
|
using namespace std;
|
|
|
|
/**
|
|
* @function cvcloud_load
|
|
* @brief load bunny.ply
|
|
*/
|
|
Mat cvcloud_load()
|
|
{
|
|
Mat cloud(1, 1889, CV_32FC3);
|
|
ifstream ifs("bunny.ply");
|
|
|
|
string str;
|
|
for(size_t i = 0; i < 12; ++i)
|
|
getline(ifs, str);
|
|
|
|
Point3f* data = cloud.ptr<cv::Point3f>();
|
|
float dummy1, dummy2;
|
|
for(size_t i = 0; i < 1889; ++i)
|
|
ifs >> data[i].x >> data[i].y >> data[i].z >> dummy1 >> dummy2;
|
|
|
|
cloud *= 5.0f;
|
|
return cloud;
|
|
}
|
|
|
|
/**
|
|
* @function main
|
|
*/
|
|
int main(int argn, char **argv)
|
|
{
|
|
if (argn < 2)
|
|
{
|
|
cout << "Usage: " << endl << "./transformations [ G | C ]" << endl;
|
|
return 1;
|
|
}
|
|
|
|
bool camera_pov = (argv[1][0] == 'C');
|
|
|
|
/// Create a window
|
|
viz::Viz3d myWindow("Coordinate Frame");
|
|
|
|
/// Add coordinate axes
|
|
myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
|
|
|
|
/// Let's assume camera has the following properties
|
|
Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
|
|
|
|
/// We can get the pose of the cam using makeCameraPose
|
|
Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir);
|
|
|
|
/// We can get the transformation matrix from camera coordinate system to global using
|
|
/// - makeTransformToGlobal. We need the axes of the camera
|
|
Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos);
|
|
|
|
/// Create a cloud widget.
|
|
Mat bunny_cloud = cvcloud_load();
|
|
viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());
|
|
|
|
/// Pose of the widget in camera frame
|
|
Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
|
|
/// Pose of the widget in global frame
|
|
Affine3f cloud_pose_global = transform * cloud_pose;
|
|
|
|
/// Visualize camera frame
|
|
if (!camera_pov)
|
|
{
|
|
viz::WCameraPosition cpw(0.5); // Coordinate axes
|
|
viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
|
|
myWindow.showWidget("CPW", cpw, cam_pose);
|
|
myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
|
|
}
|
|
|
|
/// Visualize widget
|
|
myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
|
|
|
|
/// Set the viewer pose to that of camera
|
|
if (camera_pov)
|
|
myWindow.setViewerPose(cam_pose);
|
|
|
|
/// Start event loop.
|
|
myWindow.spin();
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
Explanation
|
|
===========
|
|
|
|
Here is the general structure of the program:
|
|
|
|
* Create a visualization window.
|
|
|
|
.. code-block:: cpp
|
|
|
|
/// Create a window
|
|
viz::Viz3d myWindow("Transformations");
|
|
|
|
* Get camera pose from camera position, camera focal point and y direction.
|
|
|
|
.. code-block:: cpp
|
|
|
|
/// Let's assume camera has the following properties
|
|
Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
|
|
|
|
/// We can get the pose of the cam using makeCameraPose
|
|
Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir);
|
|
|
|
* Obtain transform matrix knowing the axes of camera coordinate system.
|
|
|
|
.. code-block:: cpp
|
|
|
|
/// We can get the transformation matrix from camera coordinate system to global using
|
|
/// - makeTransformToGlobal. We need the axes of the camera
|
|
Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos);
|
|
|
|
* Create a cloud widget from bunny.ply file
|
|
|
|
.. code-block:: cpp
|
|
|
|
/// Create a cloud widget.
|
|
Mat bunny_cloud = cvcloud_load();
|
|
viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());
|
|
|
|
* Given the pose in camera coordinate system, estimate the global pose.
|
|
|
|
.. code-block:: cpp
|
|
|
|
/// Pose of the widget in camera frame
|
|
Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
|
|
/// Pose of the widget in global frame
|
|
Affine3f cloud_pose_global = transform * cloud_pose;
|
|
|
|
* If the view point is set to be global, visualize camera coordinate frame and viewing frustum.
|
|
|
|
.. code-block:: cpp
|
|
|
|
/// Visualize camera frame
|
|
if (!camera_pov)
|
|
{
|
|
viz::WCameraPosition cpw(0.5); // Coordinate axes
|
|
viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
|
|
myWindow.showWidget("CPW", cpw, cam_pose);
|
|
myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
|
|
}
|
|
|
|
* Visualize the cloud widget with the estimated global pose
|
|
|
|
.. code-block:: cpp
|
|
|
|
/// Visualize widget
|
|
myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
|
|
|
|
* If the view point is set to be camera's, set viewer pose to **cam_pose**.
|
|
|
|
.. code-block:: cpp
|
|
|
|
/// Set the viewer pose to that of camera
|
|
if (camera_pov)
|
|
myWindow.setViewerPose(cam_pose);
|
|
|
|
Results
|
|
=======
|
|
|
|
#. Here is the result from the camera point of view.
|
|
|
|
.. image:: images/camera_view_point.png
|
|
:alt: Camera Viewpoint
|
|
:align: center
|
|
|
|
#. Here is the result from global point of view.
|
|
|
|
.. image:: images/global_view_point.png
|
|
:alt: Global Viewpoint
|
|
:align: center
|