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Conflicts: cmake/OpenCVConfig.cmake cmake/OpenCVLegacyOptions.cmake modules/contrib/src/retina.cpp modules/gpu/doc/camera_calibration_and_3d_reconstruction.rst modules/gpu/doc/video.rst modules/gpu/src/speckle_filtering.cpp modules/python/src2/cv2.cv.hpp modules/python/test/test2.py samples/python/watershed.py
337 lines
14 KiB
ReStructuredText
337 lines
14 KiB
ReStructuredText
Qt New Functions
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================
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.. highlight:: cpp
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.. image:: pics/qtgui.png
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This figure explains new functionality implemented with Qt* GUI. The new GUI provides a statusbar, a toolbar, and a control panel. The control panel can have trackbars and buttonbars attached to it. If you cannot see the control panel, press Ctrl+P or right-click any Qt window and select **Display properties window**.
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*
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To attach a trackbar, the window name parameter must be NULL.
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*
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To attach a buttonbar, a button must be created.
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If the last bar attached to the control panel is a buttonbar, the new button is added to the right of the last button.
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If the last bar attached to the control panel is a trackbar, or the control panel is empty, a new buttonbar is created. Then, a new button is attached to it.
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See below the example used to generate the figure: ::
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int main(int argc, char *argv[])
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int value = 50;
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int value2 = 0;
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cvNamedWindow("main1",CV_WINDOW_NORMAL);
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cvNamedWindow("main2",CV_WINDOW_AUTOSIZE | CV_GUI_NORMAL);
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cvCreateTrackbar( "track1", "main1", &value, 255, NULL);//OK tested
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char* nameb1 = "button1";
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char* nameb2 = "button2";
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cvCreateButton(nameb1,callbackButton,nameb1,CV_CHECKBOX,1);
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cvCreateButton(nameb2,callbackButton,nameb2,CV_CHECKBOX,0);
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cvCreateTrackbar( "track2", NULL, &value2, 255, NULL);
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cvCreateButton("button5",callbackButton1,NULL,CV_RADIOBOX,0);
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cvCreateButton("button6",callbackButton2,NULL,CV_RADIOBOX,1);
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cvSetMouseCallback( "main2",on_mouse,NULL );
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IplImage* img1 = cvLoadImage("files/flower.jpg");
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IplImage* img2 = cvCreateImage(cvGetSize(img1),8,3);
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CvCapture* video = cvCaptureFromFile("files/hockey.avi");
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IplImage* img3 = cvCreateImage(cvGetSize(cvQueryFrame(video)),8,3);
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while(cvWaitKey(33) != 27)
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{
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cvAddS(img1,cvScalarAll(value),img2);
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cvAddS(cvQueryFrame(video),cvScalarAll(value2),img3);
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cvShowImage("main1",img2);
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cvShowImage("main2",img3);
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}
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cvDestroyAllWindows();
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cvReleaseImage(&img1);
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cvReleaseImage(&img2);
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cvReleaseImage(&img3);
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cvReleaseCapture(&video);
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return 0;
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}
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setWindowProperty
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---------------------
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Changes parameters of a window dynamically.
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.. ocv:function:: void setWindowProperty( const String& winname, int prop_id, double prop_value )
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.. ocv:pyfunction:: cv2.setWindowProperty(winname, prop_id, prop_value) -> None
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.. ocv:cfunction:: void cvSetWindowProperty( const char* name, int prop_id, double prop_value )
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:param name: Name of the window.
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:param prop_id: Window property to edit. The following operation flags are available:
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* **CV_WND_PROP_FULLSCREEN** Change if the window is fullscreen ( ``CV_WINDOW_NORMAL`` or ``CV_WINDOW_FULLSCREEN`` ).
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* **CV_WND_PROP_AUTOSIZE** Change if the window is resizable (``CV_WINDOW_NORMAL`` or ``CV_WINDOW_AUTOSIZE`` ).
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* **CV_WND_PROP_ASPECTRATIO** Change if the aspect ratio of the image is preserved ( ``CV_WINDOW_FREERATIO`` or ``CV_WINDOW_KEEPRATIO`` ).
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:param prop_value: New value of the window property. The following operation flags are available:
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* **CV_WINDOW_NORMAL** Change the window to normal size or make the window resizable.
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* **CV_WINDOW_AUTOSIZE** Constrain the size by the displayed image. The window is not resizable.
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* **CV_WINDOW_FULLSCREEN** Change the window to fullscreen.
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* **CV_WINDOW_FREERATIO** Make the window resizable without any ratio constraints.
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* **CV_WINDOW_KEEPRATIO** Make the window resizable, but preserve the proportions of the displayed image.
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The function ``setWindowProperty`` enables changing properties of a window.
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getWindowProperty
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---------------------
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Provides parameters of a window.
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.. ocv:function:: double getWindowProperty( const String& winname, int prop_id )
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.. ocv:pyfunction:: cv2.getWindowProperty(winname, prop_id) -> retval
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.. ocv:cfunction:: double cvGetWindowProperty( const char* name, int prop_id )
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:param name: Name of the window.
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:param prop_id: Window property to retrieve. The following operation flags are available:
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* **CV_WND_PROP_FULLSCREEN** Change if the window is fullscreen ( ``CV_WINDOW_NORMAL`` or ``CV_WINDOW_FULLSCREEN`` ).
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* **CV_WND_PROP_AUTOSIZE** Change if the window is resizable (``CV_WINDOW_NORMAL`` or ``CV_WINDOW_AUTOSIZE`` ).
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* **CV_WND_PROP_ASPECTRATIO** Change if the aspect ratio of the image is preserved (``CV_WINDOW_FREERATIO`` or ``CV_WINDOW_KEEPRATIO`` ).
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See
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:ocv:func:`setWindowProperty` to know the meaning of the returned values.
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The function ``getWindowProperty`` returns properties of a window.
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fontQt
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----------
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Creates the font to draw a text on an image.
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.. ocv:function:: QtFont fontQt( const String& nameFont, int pointSize=-1, Scalar color=Scalar::all(0), int weight=QT_FONT_NORMAL, int style=QT_STYLE_NORMAL, int spacing=0 )
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.. ocv:cfunction:: CvFont cvFontQt(const char* nameFont, int pointSize=-1, CvScalar color=cvScalarAll(0), int weight=CV_FONT_NORMAL, int style=CV_STYLE_NORMAL, int spacing=0)
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:param nameFont: Name of the font. The name should match the name of a system font (such as *Times*). If the font is not found, a default one is used.
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:param pointSize: Size of the font. If not specified, equal zero or negative, the point size of the font is set to a system-dependent default value. Generally, this is 12 points.
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:param color: Color of the font in BGRA where A = 255 is fully transparent. Use the macro ``CV _ RGB`` for simplicity.
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:param weight: Font weight. The following operation flags are available:
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* **CV_FONT_LIGHT** Weight of 25
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* **CV_FONT_NORMAL** Weight of 50
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* **CV_FONT_DEMIBOLD** Weight of 63
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* **CV_FONT_BOLD** Weight of 75
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* **CV_FONT_BLACK** Weight of 87
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You can also specify a positive integer for better control.
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:param style: Font style. The following operation flags are available:
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* **CV_STYLE_NORMAL** Normal font
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* **CV_STYLE_ITALIC** Italic font
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* **CV_STYLE_OBLIQUE** Oblique font
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:param spacing: Spacing between characters. It can be negative or positive.
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The function ``fontQt`` creates a ``CvFont`` object. This ``CvFont`` is not compatible with ``putText`` .
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A basic usage of this function is the following: ::
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CvFont font = fontQt(''Times'');
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addText( img1, ``Hello World !'', Point(50,50), font);
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addText
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-----------
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Creates the font to draw a text on an image.
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.. ocv:function:: void addText( const Mat& img, const String& text, Point org, const QtFont& font )
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.. ocv:cfunction:: void cvAddText( const CvArr* img, const char* text, CvPoint org, CvFont * arg2 )
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:param img: 8-bit 3-channel image where the text should be drawn.
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:param text: Text to write on an image.
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:param org: Point(x,y) where the text should start on an image.
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:param font: Font to use to draw a text.
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The function ``addText`` draws
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*text*
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on an image
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*img*
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using a specific font
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*font*
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(see example :ocv:func:`fontQt` )
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.. index:: displayOverlay
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displayOverlay
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------------------
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Displays a text on a window image as an overlay for a specified duration.
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.. ocv:function:: void displayOverlay( const String& winname, const String& text, int delayms=0 )
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.. ocv:cfunction:: void cvDisplayOverlay(const char* name, const char* text, int delayms = 0)
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:param name: Name of the window.
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:param text: Overlay text to write on a window image.
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:param delayms: The period (in milliseconds), during which the overlay text is displayed. If this function is called before the previous overlay text timed out, the timer is restarted and the text is updated. If this value is zero, the text never disappears.
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The function ``displayOverlay`` displays useful information/tips on top of the window for a certain amount of time *delayms*. The function does not modify the image, displayed in the window, that is, after the specified delay the original content of the window is restored.
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displayStatusBar
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--------------------
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Displays a text on the window statusbar during the specified period of time.
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.. ocv:function:: void displayStatusBar( const String& winname, const String& text, int delayms=0 )
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.. ocv:cfunction:: void cvDisplayStatusBar(const char* name, const char* text, int delayms = 0)
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:param name: Name of the window.
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:param text: Text to write on the window statusbar.
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:param delayms: Duration (in milliseconds) to display the text. If this function is called before the previous text timed out, the timer is restarted and the text is updated. If this value is zero, the text never disappears.
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The function ``displayOverlay`` displays useful information/tips on top of the window for a certain amount of time
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*delayms*
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. This information is displayed on the window statusbar (the window must be created with the ``CV_GUI_EXPANDED`` flags).
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setOpenGlDrawCallback
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------------------------
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Sets a callback function to be called to draw on top of displayed image.
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.. ocv:function:: void setOpenGlDrawCallback( const String& winname, OpenGlDrawCallback onOpenGlDraw, void* userdata=0 )
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.. ocv:cfunction:: void cvSetOpenGlDrawCallback( const char* window_name, CvOpenGlDrawCallback callback, void* userdata=NULL )
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:param window_name: Name of the window.
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:param onOpenGlDraw: Pointer to the function to be called every frame. This function should be prototyped as ``void Foo(void*)`` .
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:param userdata: Pointer passed to the callback function. *(Optional)*
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The function ``setOpenGlDrawCallback`` can be used to draw 3D data on the window. See the example of callback function below: ::
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void on_opengl(void* param)
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{
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glLoadIdentity();
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glTranslated(0.0, 0.0, -1.0);
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glRotatef( 55, 1, 0, 0 );
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glRotatef( 45, 0, 1, 0 );
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glRotatef( 0, 0, 0, 1 );
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static const int coords[6][4][3] = {
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{ { +1, -1, -1 }, { -1, -1, -1 }, { -1, +1, -1 }, { +1, +1, -1 } },
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{ { +1, +1, -1 }, { -1, +1, -1 }, { -1, +1, +1 }, { +1, +1, +1 } },
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{ { +1, -1, +1 }, { +1, -1, -1 }, { +1, +1, -1 }, { +1, +1, +1 } },
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{ { -1, -1, -1 }, { -1, -1, +1 }, { -1, +1, +1 }, { -1, +1, -1 } },
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{ { +1, -1, +1 }, { -1, -1, +1 }, { -1, -1, -1 }, { +1, -1, -1 } },
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{ { -1, -1, +1 }, { +1, -1, +1 }, { +1, +1, +1 }, { -1, +1, +1 } }
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};
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for (int i = 0; i < 6; ++i) {
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glColor3ub( i*20, 100+i*10, i*42 );
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glBegin(GL_QUADS);
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for (int j = 0; j < 4; ++j) {
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glVertex3d(0.2 * coords[i][j][0], 0.2 * coords[i][j][1], 0.2 * coords[i][j][2]);
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}
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glEnd();
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}
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}
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saveWindowParameters
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------------------------
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Saves parameters of the specified window.
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.. ocv:function:: void saveWindowParameters( const String& windowName )
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.. ocv:cfunction:: void cvSaveWindowParameters(const char* name)
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:param name: Name of the window.
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The function ``saveWindowParameters`` saves size, location, flags, trackbars value, zoom and panning location of the window
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``window_name`` .
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loadWindowParameters
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------------------------
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Loads parameters of the specified window.
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.. ocv:function:: void loadWindowParameters( const String& windowName )
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.. ocv:cfunction:: void cvLoadWindowParameters(const char* name)
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:param name: Name of the window.
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The function ``loadWindowParameters`` loads size, location, flags, trackbars value, zoom and panning location of the window
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``window_name`` .
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createButton
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----------------
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Attaches a button to the control panel.
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.. ocv:function:: int createButton( const String& bar_name, ButtonCallback on_change, void* userdata=0, int type=QT_PUSH_BUTTON, bool initial_button_state=false )
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.. ocv:cfunction:: int cvCreateButton( const char* button_name=NULL, CvButtonCallback on_change=NULL, void* userdata=NULL, int button_type=CV_PUSH_BUTTON, int initial_button_state=0 )
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:param button_name: Name of the button.
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:param on_change: Pointer to the function to be called every time the button changes its state. This function should be prototyped as ``void Foo(int state,*void);`` . *state* is the current state of the button. It could be -1 for a push button, 0 or 1 for a check/radio box button.
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:param userdata: Pointer passed to the callback function.
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:param button_type: Optional type of the button.
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* **CV_PUSH_BUTTON** Push button
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* **CV_CHECKBOX** Checkbox button
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* **CV_RADIOBOX** Radiobox button. The radiobox on the same buttonbar (same line) are exclusive, that is only one can be selected at a time.
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:param initial_button_state: Default state of the button. Use for checkbox and radiobox. Its value could be 0 or 1. *(Optional)*
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The function ``createButton`` attaches a button to the control panel. Each button is added to a buttonbar to the right of the last button.
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A new buttonbar is created if nothing was attached to the control panel before, or if the last element attached to the control panel was a trackbar.
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See below various examples of the ``createButton`` function call: ::
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createButton(NULL,callbackButton);//create a push button "button 0", that will call callbackButton.
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createButton("button2",callbackButton,NULL,CV_CHECKBOX,0);
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createButton("button3",callbackButton,&value);
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createButton("button5",callbackButton1,NULL,CV_RADIOBOX);
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createButton("button6",callbackButton2,NULL,CV_PUSH_BUTTON,1);
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..
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