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164 lines
6.3 KiB
C++
164 lines
6.3 KiB
C++
/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// Intel License Agreement
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//
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// Copyright (C) 2000, Intel Corporation, all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of Intel Corporation may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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/*
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This file contain implementation of virtual interface of CvBlobDetector
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this implementation based on simple algorithm
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new blob is detected when several successive frames contains connected componets
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which have uniform motion with not high speed.
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Also separation from border and already tracked blobs are considered.
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*/
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#include "precomp.hpp"
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/* blob detector based on real data (groundtruth data)*/
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class CvBlobDetectorReal:public CvBlobDetector
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{
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protected:
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CvTestSeq* m_pTestSeq;
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CvBlobSeq m_DetectedBlobs;
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CvMemStorage* m_pMem;
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public:
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CvBlobDetectorReal(CvTestSeq* pTestSeq)
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{
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m_pTestSeq = pTestSeq;
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m_pMem = cvCreateMemStorage(0);
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SetModuleName("Real");
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}
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/* Destructor of BlobDetector: */
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~CvBlobDetectorReal()
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{
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if(m_pMem) cvReleaseMemStorage(&m_pMem);
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} /* cvReleaseBlobDetector */
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/* cvDetectNewBlobs:
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* Return 1 and fill blob pNewBlob with
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* blob parameters if new blob is detected:
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*/
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int DetectNewBlob(IplImage* /*pImg*/, IplImage* /*pFGMask*/, CvBlobSeq* pNewBlobList, CvBlobSeq* /*pOldBlobList*/)
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{
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int i;
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int TestObjNum;
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IplImage* pMask = NULL;
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IplImage* pMaskCopy = NULL;
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CvSeq* cnts = NULL;
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if(m_pTestSeq==NULL) return 0;
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TestObjNum = cvTestSeqGetObjectNum(m_pTestSeq);
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pMask = cvTestSeqGetFGMask(m_pTestSeq);
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if(pMask == NULL) return 0;
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pMaskCopy = cvCloneImage(pMask);
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assert(pMaskCopy);
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cvClearMemStorage(m_pMem);
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cvFindContours( pMaskCopy, m_pMem, &cnts, sizeof(CvContour), CV_RETR_EXTERNAL);
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cvReleaseImage(&pMaskCopy);
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for(i=0; i<TestObjNum; ++i)
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{ /* Check each object: */
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CvPoint2D32f RealPos;
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CvPoint2D32f RealSize;
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int RealPosFlag = cvTestSeqGetObjectPos(m_pTestSeq,i,&RealPos);
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int RealSizeFlag = cvTestSeqGetObjectSize(m_pTestSeq,i,&RealSize);
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if(!RealPosFlag) continue;
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if(m_DetectedBlobs.GetBlobByID(i)) continue;
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if(RealSizeFlag)
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{ /* Real size is known: */
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float W2 = RealSize.x * 0.5f;
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float H2 = RealSize.y * 0.5f;
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if( RealPos.x > W2 && RealPos.x < (pMask->width-W2) &&
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RealPos.y > H2 && RealPos.y < (pMask->height-H2) )
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{ /* Yes!! We found new blob, let's add it to list: */
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CvBlob NewBlob;
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NewBlob.x = RealPos.x;
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NewBlob.y = RealPos.y;
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NewBlob.w = RealSize.x;
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NewBlob.h = RealSize.y;
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NewBlob.ID = i;
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m_DetectedBlobs.AddBlob(&NewBlob);
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pNewBlobList->AddBlob(&NewBlob);
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}
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} /* Real size is known. */
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else
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{
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CvSeq* cnt;
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if(m_DetectedBlobs.GetBlobByID(i)) continue;
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for(cnt=cnts; cnt; cnt=cnt->h_next)
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{
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//CvBlob* pNewBlob = NULL;
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CvBlob NewBlob;
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CvRect r = cvBoundingRect( cnt );
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float x = RealPos.x - r.x;
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float y = RealPos.y - r.y;
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if(x<0 || x > r.width || y < 0 || y > r.height ) continue;
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if( r.x <= 1 ||
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r.y <= 1 ||
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r.x + r.width >= pMask->width - 2 ||
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r.y + r.height >= pMask->height - 2 ) continue;
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/* Yes!! We found new blob, let's add it to list: */
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NewBlob.x = RealPos.x;
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NewBlob.y = RealPos.y;
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NewBlob.w = (float)r.width;
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NewBlob.h = (float)r.height;
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NewBlob.ID = i;
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m_DetectedBlobs.AddBlob(&NewBlob);
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pNewBlobList->AddBlob(&NewBlob);
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}
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} /* Check new blob entrance. */
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} /* Check next object. */
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return pNewBlobList->GetBlobNum();
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} /* cvDetectNewBlob */
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void Release(){delete this;};
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};
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/* Blob detector constructor: */
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//CvBlobDetector* cvCreateBlobDetectorReal(CvTestSeq* pTestSeq){return new CvBlobDetectorReal(pTestSeq);}
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