opencv/modules/calib3d/test/test_chessboardgenerator.hpp
Andrey Kamaev ad5cddc007 Main module headers are moved 1 level up
e.g. <opencv2/core/core.hpp> become <opencv2/core.hpp>

Also renamed <opencv2/core/opengl_interop.hpp> to <opencv2/core/opengl.hpp>
2013-03-13 17:26:56 +04:00

41 lines
1.4 KiB
C++

#ifndef CV_CHESSBOARDGENERATOR_H143KJTVYM389YTNHKFDHJ89NYVMO3VLMEJNTBGUEIYVCM203P
#define CV_CHESSBOARDGENERATOR_H143KJTVYM389YTNHKFDHJ89NYVMO3VLMEJNTBGUEIYVCM203P
#include "opencv2/calib3d.hpp"
namespace cv
{
class ChessBoardGenerator
{
public:
double sensorWidth;
double sensorHeight;
size_t squareEdgePointsNum;
double min_cos;
mutable double cov;
Size patternSize;
int rendererResolutionMultiplier;
ChessBoardGenerator(const Size& patternSize = Size(8, 6));
Mat operator()(const Mat& bg, const Mat& camMat, const Mat& distCoeffs, std::vector<Point2f>& corners) const;
Mat operator()(const Mat& bg, const Mat& camMat, const Mat& distCoeffs, const Size2f& squareSize, std::vector<Point2f>& corners) const;
Mat operator()(const Mat& bg, const Mat& camMat, const Mat& distCoeffs, const Size2f& squareSize, const Point3f& pos, std::vector<Point2f>& corners) const;
Size cornersSize() const;
mutable std::vector<Point3f> corners3d;
private:
void generateEdge(const Point3f& p1, const Point3f& p2, std::vector<Point3f>& out) const;
Mat generateChessBoard(const Mat& bg, const Mat& camMat, const Mat& distCoeffs,
const Point3f& zero, const Point3f& pb1, const Point3f& pb2,
float sqWidth, float sqHeight, const std::vector<Point3f>& whole, std::vector<Point2f>& corners) const;
void generateBasis(Point3f& pb1, Point3f& pb2) const;
Mat rvec, tvec;
};
};
#endif