mirror of
https://github.com/opencv/opencv.git
synced 2024-12-22 14:47:59 +08:00
d4774ead43
fixed issues with ocl nv12 cvt kernel finisged ocl nv12-to-rgba kernel, update dx-interop samples. (ocl rgba-to-nv12 kernel will be added later) an attempt to fix build issue fix for non opencl build issue fix typo fix compilation warnings fix compile issue for Mac (OpenCL) add convertion from rgba to nv12 (still need to debug kernel) remove empty line at the EOF fixed compilation warning
304 lines
9.6 KiB
C++
304 lines
9.6 KiB
C++
/*
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// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
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// At first, the data obtained from video file or camera and
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// placed onto Direct X surface,
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// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
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// function. The result is mapped back to Direct X surface and rendered through
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// Direct X API.
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <d3d10.h>
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#include "opencv2/core.hpp"
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#include "opencv2/core/directx.hpp"
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#include "opencv2/core/ocl.hpp"
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#include "opencv2/imgproc.hpp"
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#include "opencv2/videoio.hpp"
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#include "d3dsample.hpp"
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#pragma comment (lib, "d3d10.lib")
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using namespace std;
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using namespace cv;
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class D3D10WinApp : public D3DSample
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{
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public:
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D3D10WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) :
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D3DSample(width, height, window_name, cap) {}
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~D3D10WinApp() {}
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int create(void)
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{
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// base initialization
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D3DSample::create();
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// initialize DirectX
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HRESULT r;
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DXGI_SWAP_CHAIN_DESC scd;
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ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC));
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scd.BufferCount = 1; // one back buffer
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scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // use 32-bit color
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scd.BufferDesc.Width = m_width; // set the back buffer width
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scd.BufferDesc.Height = m_height; // set the back buffer height
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scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; // how swap chain is to be used
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scd.OutputWindow = m_hWnd; // the window to be used
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scd.SampleDesc.Count = 1; // how many multisamples
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scd.Windowed = TRUE; // windowed/full-screen mode
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scd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; // allow full-screen switching
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r = ::D3D10CreateDeviceAndSwapChain(
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NULL,
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D3D10_DRIVER_TYPE_HARDWARE,
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NULL,
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0,
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D3D10_SDK_VERSION,
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&scd,
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&m_pD3D10SwapChain,
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&m_pD3D10Dev);
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if (FAILED(r))
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{
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return -1;
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}
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r = m_pD3D10SwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&m_pBackBuffer);
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if (FAILED(r))
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{
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return -1;
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}
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r = m_pD3D10Dev->CreateRenderTargetView(m_pBackBuffer, NULL, &m_pRenderTarget);
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if (FAILED(r))
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{
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return -1;
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}
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m_pD3D10Dev->OMSetRenderTargets(1, &m_pRenderTarget, NULL);
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D3D10_VIEWPORT viewport;
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ZeroMemory(&viewport, sizeof(D3D10_VIEWPORT));
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viewport.Width = m_width;
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viewport.Height = m_height;
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viewport.MinDepth = 0.0f;
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viewport.MaxDepth = 0.0f;
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m_pD3D10Dev->RSSetViewports(1, &viewport);
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D3D10_TEXTURE2D_DESC desc = { 0 };
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desc.Width = m_width;
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desc.Height = m_height;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
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desc.Usage = D3D10_USAGE_DYNAMIC;
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desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
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r = m_pD3D10Dev->CreateTexture2D(&desc, NULL, &m_pSurface);
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if (FAILED(r))
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{
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std::cerr << "Can't create texture with input image" << std::endl;
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return -1;
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}
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// initialize OpenCL context of OpenCV lib from DirectX
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if (cv::ocl::haveOpenCL())
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{
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m_oclCtx = cv::directx::ocl::initializeContextFromD3D10Device(m_pD3D10Dev);
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}
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m_oclDevName = cv::ocl::useOpenCL() ?
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cv::ocl::Context::getDefault().device(0).name() :
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"No OpenCL device";
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return 0;
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} // create()
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// get media data on DX surface for further processing
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int get_surface(ID3D10Texture2D** ppSurface)
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{
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HRESULT r;
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if (!m_cap.read(m_frame_bgr))
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return -1;
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cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_BGR2RGBA);
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UINT subResource = ::D3D10CalcSubresource(0, 0, 1);
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D3D10_MAPPED_TEXTURE2D mappedTex;
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r = m_pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex);
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if (FAILED(r))
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{
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return r;
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}
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cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
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// copy video frame data to surface
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m_frame_rgba.copyTo(m);
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m_pSurface->Unmap(subResource);
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*ppSurface = m_pSurface;
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return 0;
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} // get_surface()
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// process and render media data
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int render()
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{
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try
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{
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if (m_shutdown)
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return 0;
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// capture user input once
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MODE mode = (m_mode == MODE_GPU_NV12) ? MODE_GPU_RGBA : m_mode;
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HRESULT r;
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ID3D10Texture2D* pSurface;
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r = get_surface(&pSurface);
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if (FAILED(r))
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{
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return -1;
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}
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m_timer.start();
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switch (mode)
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{
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case MODE_CPU:
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{
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// process video frame on CPU
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UINT subResource = ::D3D10CalcSubresource(0, 0, 1);
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D3D10_MAPPED_TEXTURE2D mappedTex;
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r = pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex);
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if (FAILED(r))
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{
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return r;
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}
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cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
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if (m_demo_processing)
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{
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// blur D3D10 surface with OpenCV on CPU
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cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7));
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}
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cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_CPU].c_str());
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cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
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cv::String strTime = cv::format("time: %4.1f msec", m_timer.time(Timer::UNITS::MSEC));
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cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str());
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cv::putText(m, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(m, strProcessing, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(m, strTime, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(m, strDevName, cv::Point(0, 64), 1, 0.8, cv::Scalar(0, 0, 0));
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pSurface->Unmap(subResource);
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break;
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}
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case MODE_GPU_RGBA:
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{
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// process video frame on GPU
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cv::UMat u;
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cv::directx::convertFromD3D10Texture2D(pSurface, u);
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if (m_demo_processing)
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{
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// blur D3D10 surface with OpenCV on GPU with OpenCL
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cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
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}
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cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_GPU_RGBA].c_str());
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cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
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cv::String strTime = cv::format("time: %4.1f msec", m_timer.time(Timer::UNITS::MSEC));
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cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str());
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cv::putText(u, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(u, strProcessing, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(u, strTime, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::putText(u, strDevName, cv::Point(0, 64), 1, 0.8, cv::Scalar(0, 0, 0));
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cv::directx::convertToD3D10Texture2D(u, pSurface);
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break;
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}
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} // switch
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m_timer.stop();
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// traditional DX render pipeline:
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// BitBlt surface to backBuffer and flip backBuffer to frontBuffer
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m_pD3D10Dev->CopyResource(m_pBackBuffer, pSurface);
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// present the back buffer contents to the display
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// switch the back buffer and the front buffer
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r = m_pD3D10SwapChain->Present(0, 0);
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if (FAILED(r))
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{
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return -1;
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}
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} // try
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catch (cv::Exception& e)
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{
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std::cerr << "Exception: " << e.what() << std::endl;
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return 10;
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}
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return 0;
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} // render()
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int cleanup(void)
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{
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SAFE_RELEASE(m_pSurface);
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SAFE_RELEASE(m_pBackBuffer);
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SAFE_RELEASE(m_pD3D10SwapChain);
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SAFE_RELEASE(m_pRenderTarget);
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SAFE_RELEASE(m_pD3D10Dev);
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D3DSample::cleanup();
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return 0;
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} // cleanup()
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private:
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ID3D10Device* m_pD3D10Dev;
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IDXGISwapChain* m_pD3D10SwapChain;
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ID3D10Texture2D* m_pBackBuffer;
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ID3D10Texture2D* m_pSurface;
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ID3D10RenderTargetView* m_pRenderTarget;
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cv::ocl::Context m_oclCtx;
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cv::String m_oclPlatformName;
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cv::String m_oclDevName;
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};
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// main func
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int main(int argc, char** argv)
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{
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std::string title = "D3D10 interop sample";
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return d3d_app<D3D10WinApp>(argc, argv, title);
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}
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