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119 lines
4.8 KiB
C++
119 lines
4.8 KiB
C++
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2003, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// Optional Standard Attributes
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//
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//-----------------------------------------------------------------------------
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#include <ImfStandardAttributes.h>
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#define IMF_STRING(name) #name
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#define IMF_STD_ATTRIBUTE_IMP(name,suffix,type) \
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\
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void \
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add##suffix (Header &header, const type &value) \
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{ \
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header.insert (IMF_STRING (name), TypedAttribute<type> (value)); \
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} \
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\
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bool \
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has##suffix (const Header &header) \
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{ \
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return header.findTypedAttribute <TypedAttribute <type> > \
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(IMF_STRING (name)) != 0; \
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} \
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\
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const TypedAttribute<type> & \
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name##Attribute (const Header &header) \
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{ \
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return header.typedAttribute <TypedAttribute <type> > \
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(IMF_STRING (name)); \
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} \
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\
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TypedAttribute<type> & \
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name##Attribute (Header &header) \
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{ \
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return header.typedAttribute <TypedAttribute <type> > \
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(IMF_STRING (name)); \
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} \
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\
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const type & \
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name (const Header &header) \
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{ \
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return name##Attribute(header).value(); \
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} \
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\
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type & \
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name (Header &header) \
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{ \
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return name##Attribute(header).value(); \
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}
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namespace Imf {
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IMF_STD_ATTRIBUTE_IMP (chromaticities, Chromaticities, Chromaticities)
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IMF_STD_ATTRIBUTE_IMP (whiteLuminance, WhiteLuminance, float)
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IMF_STD_ATTRIBUTE_IMP (adoptedNeutral, AdoptedNeutral, Imath::V2f)
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IMF_STD_ATTRIBUTE_IMP (renderingTransform, RenderingTransform, std::string)
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IMF_STD_ATTRIBUTE_IMP (lookModTransform, LookModTransform, std::string)
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IMF_STD_ATTRIBUTE_IMP (xDensity, XDensity, float)
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IMF_STD_ATTRIBUTE_IMP (owner, Owner, std::string)
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IMF_STD_ATTRIBUTE_IMP (comments, Comments, std::string)
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IMF_STD_ATTRIBUTE_IMP (capDate, CapDate, std::string)
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IMF_STD_ATTRIBUTE_IMP (utcOffset, UtcOffset, float)
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IMF_STD_ATTRIBUTE_IMP (longitude, Longitude, float)
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IMF_STD_ATTRIBUTE_IMP (latitude, Latitude, float)
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IMF_STD_ATTRIBUTE_IMP (altitude, Altitude, float)
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IMF_STD_ATTRIBUTE_IMP (focus, Focus, float)
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IMF_STD_ATTRIBUTE_IMP (expTime, ExpTime, float)
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IMF_STD_ATTRIBUTE_IMP (aperture, Aperture, float)
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IMF_STD_ATTRIBUTE_IMP (isoSpeed, IsoSpeed, float)
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IMF_STD_ATTRIBUTE_IMP (envmap, Envmap, Envmap)
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IMF_STD_ATTRIBUTE_IMP (keyCode, KeyCode, KeyCode)
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IMF_STD_ATTRIBUTE_IMP (timeCode, TimeCode, TimeCode)
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IMF_STD_ATTRIBUTE_IMP (wrapmodes, Wrapmodes, std::string)
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IMF_STD_ATTRIBUTE_IMP (framesPerSecond, FramesPerSecond, Rational)
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IMF_STD_ATTRIBUTE_IMP (multiView, MultiView, StringVector)
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IMF_STD_ATTRIBUTE_IMP (worldToCamera, WorldToCamera, Imath::M44f)
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IMF_STD_ATTRIBUTE_IMP (worldToNDC, WorldToNDC, Imath::M44f)
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} // namespace Imf
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