mirror of
https://github.com/opencv/opencv.git
synced 2024-12-27 03:14:05 +08:00
0de26fd78e
Zlib-ng is zlib replacement with optimizations for "next generation" systems. Its optimization may benifits image library decode and encode speed such as libpng. In our tests, if using zlib-ng and libpng combination on a x86_64 machine with AVX2, the time of `imdecode` amd `imencode` will drop 20% approximately. This patch enables zlib-ng's optimization if `CV_DISABLE_OPTIMIZATION` is OFF. Since Zlib-ng can dispatch intrinsics on the fly, port work is much easier. Related discussion: https://github.com/opencv/opencv/issues/22573
154 lines
5.0 KiB
C
154 lines
5.0 KiB
C
/* Adler32 for POWER8 using VSX instructions.
|
|
* Copyright (C) 2020 IBM Corporation
|
|
* Author: Rogerio Alves <rcardoso@linux.ibm.com>
|
|
* For conditions of distribution and use, see copyright notice in zlib.h
|
|
*
|
|
* Calculate adler32 checksum for 16 bytes at once using POWER8+ VSX (vector)
|
|
* instructions.
|
|
*
|
|
* If adler32 do 1 byte at time on the first iteration s1 is s1_0 (_n means
|
|
* iteration n) is the initial value of adler - at start _0 is 1 unless
|
|
* adler initial value is different than 1. So s1_1 = s1_0 + c[0] after
|
|
* the first calculation. For the iteration s1_2 = s1_1 + c[1] and so on.
|
|
* Hence, for iteration N, s1_N = s1_(N-1) + c[N] is the value of s1 on
|
|
* after iteration N.
|
|
*
|
|
* Therefore, for s2 and iteration N, s2_N = s2_0 + N*s1_N + N*c[0] +
|
|
* N-1*c[1] + ... + c[N]
|
|
*
|
|
* In a more general way:
|
|
*
|
|
* s1_N = s1_0 + sum(i=1 to N)c[i]
|
|
* s2_N = s2_0 + N*s1 + sum (i=1 to N)(N-i+1)*c[i]
|
|
*
|
|
* Where s1_N, s2_N are the values for s1, s2 after N iterations. So if we
|
|
* can process N-bit at time we can do this at once.
|
|
*
|
|
* Since VSX can support 16-bit vector instructions, we can process
|
|
* 16-bit at time using N = 16 we have:
|
|
*
|
|
* s1 = s1_16 = s1_(16-1) + c[16] = s1_0 + sum(i=1 to 16)c[i]
|
|
* s2 = s2_16 = s2_0 + 16*s1 + sum(i=1 to 16)(16-i+1)*c[i]
|
|
*
|
|
* After the first iteration we calculate the adler32 checksum for 16 bytes.
|
|
*
|
|
* For more background about adler32 please check the RFC:
|
|
* https://www.ietf.org/rfc/rfc1950.txt
|
|
*/
|
|
|
|
#ifdef POWER8_VSX
|
|
|
|
#include <altivec.h>
|
|
#include "zbuild.h"
|
|
#include "adler32_p.h"
|
|
|
|
/* Vector across sum unsigned int (saturate). */
|
|
static inline vector unsigned int vec_sumsu(vector unsigned int __a, vector unsigned int __b) {
|
|
__b = vec_sld(__a, __a, 8);
|
|
__b = vec_add(__b, __a);
|
|
__a = vec_sld(__b, __b, 4);
|
|
__a = vec_add(__a, __b);
|
|
|
|
return __a;
|
|
}
|
|
|
|
Z_INTERNAL uint32_t adler32_power8(uint32_t adler, const uint8_t *buf, size_t len) {
|
|
uint32_t s1 = adler & 0xffff;
|
|
uint32_t s2 = (adler >> 16) & 0xffff;
|
|
|
|
/* in case user likes doing a byte at a time, keep it fast */
|
|
if (UNLIKELY(len == 1))
|
|
return adler32_len_1(s1, buf, s2);
|
|
|
|
/* If buffer is empty or len=0 we need to return adler initial value. */
|
|
if (UNLIKELY(buf == NULL))
|
|
return 1;
|
|
|
|
/* This is faster than VSX code for len < 64. */
|
|
if (len < 64)
|
|
return adler32_len_64(s1, buf, len, s2);
|
|
|
|
/* Use POWER VSX instructions for len >= 64. */
|
|
const vector unsigned int v_zeros = { 0 };
|
|
const vector unsigned char v_mul = {16, 15, 14, 13, 12, 11, 10, 9, 8, 7,
|
|
6, 5, 4, 3, 2, 1};
|
|
const vector unsigned char vsh = vec_splat_u8(4);
|
|
const vector unsigned int vmask = {0xffffffff, 0x0, 0x0, 0x0};
|
|
vector unsigned int vs1 = { 0 };
|
|
vector unsigned int vs2 = { 0 };
|
|
vector unsigned int vs1_save = { 0 };
|
|
vector unsigned int vsum1, vsum2;
|
|
vector unsigned char vbuf;
|
|
int n;
|
|
|
|
vs1[0] = s1;
|
|
vs2[0] = s2;
|
|
|
|
/* Do length bigger than NMAX in blocks of NMAX size. */
|
|
while (len >= NMAX) {
|
|
len -= NMAX;
|
|
n = NMAX / 16;
|
|
do {
|
|
vbuf = vec_xl(0, (unsigned char *) buf);
|
|
vsum1 = vec_sum4s(vbuf, v_zeros); /* sum(i=1 to 16) buf[i]. */
|
|
/* sum(i=1 to 16) buf[i]*(16-i+1). */
|
|
vsum2 = vec_msum(vbuf, v_mul, v_zeros);
|
|
/* Save vs1. */
|
|
vs1_save = vec_add(vs1_save, vs1);
|
|
/* Accumulate the sums. */
|
|
vs1 = vec_add(vsum1, vs1);
|
|
vs2 = vec_add(vsum2, vs2);
|
|
|
|
buf += 16;
|
|
} while (--n);
|
|
/* Once each block of NMAX size. */
|
|
vs1 = vec_sumsu(vs1, vsum1);
|
|
vs1_save = vec_sll(vs1_save, vsh); /* 16*vs1_save. */
|
|
vs2 = vec_add(vs1_save, vs2);
|
|
vs2 = vec_sumsu(vs2, vsum2);
|
|
|
|
/* vs1[0] = (s1_i + sum(i=1 to 16)buf[i]) mod 65521. */
|
|
vs1[0] = vs1[0] % BASE;
|
|
/* vs2[0] = s2_i + 16*s1_save +
|
|
sum(i=1 to 16)(16-i+1)*buf[i] mod 65521. */
|
|
vs2[0] = vs2[0] % BASE;
|
|
|
|
vs1 = vec_and(vs1, vmask);
|
|
vs2 = vec_and(vs2, vmask);
|
|
vs1_save = v_zeros;
|
|
}
|
|
|
|
/* len is less than NMAX one modulo is needed. */
|
|
if (len >= 16) {
|
|
while (len >= 16) {
|
|
len -= 16;
|
|
|
|
vbuf = vec_xl(0, (unsigned char *) buf);
|
|
|
|
vsum1 = vec_sum4s(vbuf, v_zeros); /* sum(i=1 to 16) buf[i]. */
|
|
/* sum(i=1 to 16) buf[i]*(16-i+1). */
|
|
vsum2 = vec_msum(vbuf, v_mul, v_zeros);
|
|
/* Save vs1. */
|
|
vs1_save = vec_add(vs1_save, vs1);
|
|
/* Accumulate the sums. */
|
|
vs1 = vec_add(vsum1, vs1);
|
|
vs2 = vec_add(vsum2, vs2);
|
|
|
|
buf += 16;
|
|
}
|
|
/* Since the size will be always less than NMAX we do this once. */
|
|
vs1 = vec_sumsu(vs1, vsum1);
|
|
vs1_save = vec_sll(vs1_save, vsh); /* 16*vs1_save. */
|
|
vs2 = vec_add(vs1_save, vs2);
|
|
vs2 = vec_sumsu(vs2, vsum2);
|
|
}
|
|
/* Copy result back to s1, s2 (mod 65521). */
|
|
s1 = vs1[0] % BASE;
|
|
s2 = vs2[0] % BASE;
|
|
|
|
/* Process tail (len < 16). */
|
|
return adler32_len_16(s1, buf, len, s2);
|
|
}
|
|
|
|
#endif /* POWER8_VSX */
|