opencv/platforms/ios/build_framework.py

294 lines
11 KiB
Python
Executable File

#!/usr/bin/env python
"""
The script builds OpenCV.framework for iOS.
The built framework is universal, it can be used to build app and run it on either iOS simulator or real device.
Usage:
./build_framework.py <outputdir>
By cmake conventions (and especially if you work with OpenCV repository),
the output dir should not be a subdirectory of OpenCV source tree.
Script will create <outputdir>, if it's missing, and a few its subdirectories:
<outputdir>
build/
iPhoneOS-*/
[cmake-generated build tree for an iOS device target]
iPhoneSimulator-*/
[cmake-generated build tree for iOS simulator]
opencv2.framework/
[the framework content]
The script should handle minor OpenCV updates efficiently
- it does not recompile the library from scratch each time.
However, opencv2.framework directory is erased and recreated on each run.
Adding --dynamic parameter will build opencv2.framework as App Store dynamic framework. Only iOS 8+ versions are supported.
"""
from __future__ import print_function
import glob, re, os, os.path, shutil, string, sys, argparse, traceback, multiprocessing
from subprocess import check_call, check_output, CalledProcessError
def execute(cmd, cwd = None):
print("Executing: %s in %s" % (cmd, cwd), file=sys.stderr)
retcode = check_call(cmd, cwd = cwd)
if retcode != 0:
raise Exception("Child returned:", retcode)
def getXCodeMajor():
ret = check_output(["xcodebuild", "-version"])
m = re.match(r'Xcode\s+(\d+)\..*', ret, flags=re.IGNORECASE)
if m:
return int(m.group(1))
else:
raise Exception("Failed to parse Xcode version")
class Builder:
def __init__(self, opencv, contrib, dynamic, bitcodedisabled, exclude, targets):
self.opencv = os.path.abspath(opencv)
self.contrib = None
if contrib:
modpath = os.path.join(contrib, "modules")
if os.path.isdir(modpath):
self.contrib = os.path.abspath(modpath)
else:
print("Note: contrib repository is bad - modules subfolder not found", file=sys.stderr)
self.dynamic = dynamic
self.bitcodedisabled = bitcodedisabled
self.exclude = exclude
self.targets = targets
def getBD(self, parent, t):
if len(t[0]) == 1:
res = os.path.join(parent, 'build-%s-%s' % (t[0][0].lower(), t[1].lower()))
else:
res = os.path.join(parent, 'build-%s' % t[1].lower())
if not os.path.isdir(res):
os.makedirs(res)
return os.path.abspath(res)
def _build(self, outdir):
outdir = os.path.abspath(outdir)
if not os.path.isdir(outdir):
os.makedirs(outdir)
mainWD = os.path.join(outdir, "build")
dirs = []
xcode_ver = getXCodeMajor()
if self.dynamic:
alltargets = self.targets
else:
# if we are building a static library, we must build each architecture separately
alltargets = []
for t in self.targets:
for at in t[0]:
current = ( [at], t[1] )
alltargets.append(current)
for t in alltargets:
mainBD = self.getBD(mainWD, t)
dirs.append(mainBD)
cmake_flags = []
if self.contrib:
cmake_flags.append("-DOPENCV_EXTRA_MODULES_PATH=%s" % self.contrib)
if xcode_ver >= 7 and t[1] == 'iPhoneOS' and self.bitcodedisabled == False:
cmake_flags.append("-DCMAKE_C_FLAGS=-fembed-bitcode")
cmake_flags.append("-DCMAKE_CXX_FLAGS=-fembed-bitcode")
self.buildOne(t[0], t[1], mainBD, cmake_flags)
if self.dynamic == False:
self.mergeLibs(mainBD)
self.makeFramework(outdir, dirs)
def build(self, outdir):
try:
self._build(outdir)
except Exception as e:
print("="*60, file=sys.stderr)
print("ERROR: %s" % e, file=sys.stderr)
print("="*60, file=sys.stderr)
traceback.print_exc(file=sys.stderr)
sys.exit(1)
def getToolchain(self, arch, target):
return None
def getCMakeArgs(self, arch, target):
args = [
"cmake",
"-GXcode",
"-DAPPLE_FRAMEWORK=ON",
"-DCMAKE_INSTALL_PREFIX=install",
"-DCMAKE_BUILD_TYPE=Release",
"-DOPENCV_INCLUDE_INSTALL_PATH=include",
"-DOPENCV_3P_LIB_INSTALL_PATH=lib/3rdparty"
] + ([
"-DBUILD_SHARED_LIBS=ON",
"-DCMAKE_MACOSX_BUNDLE=ON",
"-DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED=NO",
] if self.dynamic else [])
if len(self.exclude) > 0:
args += ["-DBUILD_opencv_world=OFF"] if not self.dynamic else []
args += ["-DBUILD_opencv_%s=OFF" % m for m in self.exclude]
return args
def getBuildCommand(self, archs, target):
buildcmd = [
"xcodebuild",
]
if self.dynamic:
buildcmd += [
"IPHONEOS_DEPLOYMENT_TARGET=8.0",
"ONLY_ACTIVE_ARCH=NO",
]
if not self.bitcodedisabled:
buildcmd.append("BITCODE_GENERATION_MODE=bitcode")
for arch in archs:
buildcmd.append("-arch")
buildcmd.append(arch.lower())
else:
arch = ";".join(archs)
buildcmd += [
"IPHONEOS_DEPLOYMENT_TARGET=8.0",
"ARCHS=%s" % arch,
]
buildcmd += [
"-sdk", target.lower(),
"-configuration", "Release",
"-parallelizeTargets",
"-jobs", str(multiprocessing.cpu_count()),
] + (["-target","ALL_BUILD"] if self.dynamic else [])
return buildcmd
def getInfoPlist(self, builddirs):
return os.path.join(builddirs[0], "ios", "Info.plist")
def buildOne(self, arch, target, builddir, cmakeargs = []):
# Run cmake
toolchain = self.getToolchain(arch, target)
cmakecmd = self.getCMakeArgs(arch, target) + \
(["-DCMAKE_TOOLCHAIN_FILE=%s" % toolchain] if toolchain is not None else [])
if target.lower().startswith("iphoneos"):
cmakecmd.append("-DCPU_BASELINE=NEON;FP16")
cmakecmd.append(self.opencv)
cmakecmd.extend(cmakeargs)
execute(cmakecmd, cwd = builddir)
# Clean and build
clean_dir = os.path.join(builddir, "install")
if os.path.isdir(clean_dir):
shutil.rmtree(clean_dir)
buildcmd = self.getBuildCommand(arch, target)
execute(buildcmd + ["-target", "ALL_BUILD", "build"], cwd = builddir)
execute(["cmake", "-P", "cmake_install.cmake"], cwd = builddir)
def mergeLibs(self, builddir):
res = os.path.join(builddir, "lib", "Release", "libopencv_merged.a")
libs = glob.glob(os.path.join(builddir, "install", "lib", "*.a"))
libs3 = glob.glob(os.path.join(builddir, "install", "lib", "3rdparty", "*.a"))
print("Merging libraries:\n\t%s" % "\n\t".join(libs + libs3), file=sys.stderr)
execute(["libtool", "-static", "-o", res] + libs + libs3)
def makeFramework(self, outdir, builddirs):
name = "opencv2"
# set the current dir to the dst root
framework_dir = os.path.join(outdir, "%s.framework" % name)
if os.path.isdir(framework_dir):
shutil.rmtree(framework_dir)
os.makedirs(framework_dir)
if self.dynamic:
dstdir = framework_dir
libname = "opencv2.framework/opencv2"
else:
dstdir = os.path.join(framework_dir, "Versions", "A")
libname = "libopencv_merged.a"
# copy headers from one of build folders
shutil.copytree(os.path.join(builddirs[0], "install", "include", "opencv2"), os.path.join(dstdir, "Headers"))
# make universal static lib
libs = [os.path.join(d, "lib", "Release", libname) for d in builddirs]
lipocmd = ["lipo", "-create"]
lipocmd.extend(libs)
lipocmd.extend(["-o", os.path.join(dstdir, name)])
print("Creating universal library from:\n\t%s" % "\n\t".join(libs), file=sys.stderr)
execute(lipocmd)
# dynamic framework has different structure, just copy the Plist directly
if self.dynamic:
resdir = dstdir
shutil.copyfile(self.getInfoPlist(builddirs), os.path.join(resdir, "Info.plist"))
else:
# copy Info.plist
resdir = os.path.join(dstdir, "Resources")
os.makedirs(resdir)
shutil.copyfile(self.getInfoPlist(builddirs), os.path.join(resdir, "Info.plist"))
# make symbolic links
links = [
(["A"], ["Versions", "Current"]),
(["Versions", "Current", "Headers"], ["Headers"]),
(["Versions", "Current", "Resources"], ["Resources"]),
(["Versions", "Current", name], [name])
]
for l in links:
s = os.path.join(*l[0])
d = os.path.join(framework_dir, *l[1])
os.symlink(s, d)
class iOSBuilder(Builder):
def getToolchain(self, arch, target):
toolchain = os.path.join(self.opencv, "platforms", "ios", "cmake", "Toolchains", "Toolchain-%s_Xcode.cmake" % target)
return toolchain
def getCMakeArgs(self, arch, target):
arch = ";".join(arch)
args = Builder.getCMakeArgs(self, arch, target)
args = args + [
'-DIOS_ARCH=%s' % arch
]
return args
if __name__ == "__main__":
folder = os.path.abspath(os.path.join(os.path.dirname(sys.argv[0]), "../.."))
parser = argparse.ArgumentParser(description='The script builds OpenCV.framework for iOS.')
parser.add_argument('out', metavar='OUTDIR', help='folder to put built framework')
parser.add_argument('--opencv', metavar='DIR', default=folder, help='folder with opencv repository (default is "../.." relative to script location)')
parser.add_argument('--contrib', metavar='DIR', default=None, help='folder with opencv_contrib repository (default is "None" - build only main framework)')
parser.add_argument('--without', metavar='MODULE', default=[], action='append', help='OpenCV modules to exclude from the framework')
parser.add_argument('--dynamic', default=False, action='store_true', help='build dynamic framework (default is "False" - builds static framework)')
parser.add_argument('--disable-bitcode', default=False, dest='bitcodedisabled', action='store_true', help='disable bitcode (enabled by default)')
args = parser.parse_args()
b = iOSBuilder(args.opencv, args.contrib, args.dynamic, args.bitcodedisabled, args.without,
[
(["armv7s", "arm64"], "iPhoneOS"),
] if os.environ.get('BUILD_PRECOMMIT', None) else
[
(["armv7", "armv7s", "arm64"], "iPhoneOS"),
(["i386", "x86_64"], "iPhoneSimulator"),
])
b.build(args.out)