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186 lines
5.0 KiB
C++
186 lines
5.0 KiB
C++
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_IMF_LUT_H
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#define INCLUDED_IMF_LUT_H
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//-----------------------------------------------------------------------------
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//
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// Lookup tables for efficient application
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// of half --> half functions to pixel data,
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// and some commonly applied functions.
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//
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//-----------------------------------------------------------------------------
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#include <ImfRgbaFile.h>
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#include <ImfFrameBuffer.h>
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#include "ImathBox.h"
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#include "halfFunction.h"
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namespace Imf {
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//
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// Lookup table for individual half channels.
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//
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class HalfLut
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{
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public:
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//------------
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// Constructor
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//------------
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template <class Function>
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HalfLut (Function f);
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//----------------------------------------------------------------------
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// Apply the table to data[0], data[stride] ... data[(nData-1) * stride]
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//----------------------------------------------------------------------
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void apply (half *data,
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int nData,
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int stride = 1) const;
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//---------------------------------------------------------------
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// Apply the table to a frame buffer slice (see ImfFrameBuffer.h)
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//---------------------------------------------------------------
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void apply (const Slice &data,
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const Imath::Box2i &dataWindow) const;
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private:
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halfFunction <half> _lut;
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};
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//
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// Lookup table for combined RGBA data.
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//
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class RgbaLut
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{
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public:
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//------------
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// Constructor
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//------------
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template <class Function>
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RgbaLut (Function f, RgbaChannels chn = WRITE_RGB);
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//----------------------------------------------------------------------
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// Apply the table to data[0], data[stride] ... data[(nData-1) * stride]
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//----------------------------------------------------------------------
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void apply (Rgba *data,
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int nData,
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int stride = 1) const;
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//-----------------------------------------------------------------------
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// Apply the table to a frame buffer (see RgbaOutpuFile.setFrameBuffer())
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//-----------------------------------------------------------------------
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void apply (Rgba *base,
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int xStride,
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int yStride,
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const Imath::Box2i &dataWindow) const;
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private:
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halfFunction <half> _lut;
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RgbaChannels _chn;
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};
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//
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// 12bit log rounding reduces data to 20 stops with 200 steps per stop.
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// That makes 4000 numbers. An extra 96 just come along for the ride.
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// Zero explicitly remains zero. The first non-zero half will map to 1
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// in the 0-4095 12log space. A nice power of two number is placed at
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// the center [2000] and that number is near 0.18.
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//
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half round12log (half x);
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//
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// Round to n-bit precision (n should be between 0 and 10).
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// After rounding, the significand's 10-n least significant
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// bits will be zero.
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//
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struct roundNBit
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{
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roundNBit (int n): n(n) {}
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half operator () (half x) {return x.round(n);}
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int n;
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};
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//
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// Template definitions
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//
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template <class Function>
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HalfLut::HalfLut (Function f):
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_lut(f, -HALF_MAX, HALF_MAX, half (0),
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half::posInf(), half::negInf(), half::qNan())
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{
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// empty
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}
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template <class Function>
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RgbaLut::RgbaLut (Function f, RgbaChannels chn):
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_lut(f, -HALF_MAX, HALF_MAX, half (0),
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half::posInf(), half::negInf(), half::qNan()),
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_chn(chn)
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{
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// empty
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}
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} // namespace Imf
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#endif
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