mirror of
https://github.com/opencv/opencv.git
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143 lines
7.0 KiB
XML
143 lines
7.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|ARM">
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<Configuration>Debug</Configuration>
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<Platform>ARM</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|ARM">
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<Configuration>Release</Configuration>
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<Platform>ARM</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{C0F94AFA-466F-4FC4-B5C1-6CD955F3FF88}</ProjectGuid>
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<RootNamespace>PhoneXamlDirect3DApp1Comp</RootNamespace>
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<DefaultLanguage>en-US</DefaultLanguage>
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<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
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<WinMDAssembly>true</WinMDAssembly>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup>
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<!-- If OutDir was set outside of the project file, then we will append ProjectName -->
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<OutDir Condition="'$(OutDirWasSpecified)' == 'true'">$(OutDir)\$(MSBuildProjectName)\</OutDir>
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<!-- else, OutDir needs to have project specific directory in order to handle files with unique names -->
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<OutDir Condition="'$(OutDirWasSpecified)' != 'true' and '$(Platform)' == 'Win32'">$(SolutionDir)$(Configuration)\$(MSBuildProjectName)\</OutDir>
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<OutDir Condition="'$(OutDirWasSpecified)' != 'true' and '$(Platform)' != 'Win32'">$(SolutionDir)$(Platform)\$(Configuration)\$(MSBuildProjectName)\</OutDir>
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<!-- After OutDir has been fixed, disable Microsoft.common.targets from fixing it again -->
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<OutDirWasSpecified>false</OutDirWasSpecified>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110_wp80</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110_wp80</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PlatformToolset>v110_wp80</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PlatformToolset>v110_wp80</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="opencv.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<PreprocessorDefinitions>_WINRT_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<CompileAsWinRT>true</CompileAsWinRT>
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<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<PreprocessorDefinitions>_WINRT_DLL;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<CompileAsWinRT>true</CompileAsWinRT>
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<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<Reference Include="platform.winmd">
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<IsWinMDFile>true</IsWinMDFile>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="BasicTimer.h" />
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<ClInclude Include="Direct3DInterop.h" />
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<ClInclude Include="DirectXHelper.h" />
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<ClInclude Include="Direct3DBase.h" />
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<ClInclude Include="Direct3DContentProvider.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="QuadRenderer.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Direct3DInterop.cpp" />
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<ClCompile Include="Direct3DBase.cpp" />
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<ClCompile Include="Direct3DContentProvider.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="QuadRenderer.cpp" />
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</ItemGroup>
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<ItemGroup>
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<FxCompile Include="SimplePixelShader.hlsl">
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<ShaderType>Pixel</ShaderType>
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<ShaderModel>4.0_level_9_3</ShaderModel>
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</FxCompile>
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<FxCompile Include="SimpleVertexShader.hlsl">
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<ShaderType>Vertex</ShaderType>
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<ShaderModel>4.0_level_9_3</ShaderModel>
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</FxCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="..\..\packages\NokiaImagingSDK.1.0.272.0\build\native\NokiaImagingSDK.targets" Condition="Exists('..\..\packages\NokiaImagingSDK.1.0.272.0\build\native\NokiaImagingSDK.targets')" />
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</ImportGroup>
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</Project> |