opencv/modules/videostab/include/opencv2/videostab/stabilizer.hpp
2012-03-20 12:46:23 +00:00

138 lines
5.1 KiB
C++

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#ifndef __OPENCV_VIDEOSTAB_STABILIZER_HPP__
#define __OPENCV_VIDEOSTAB_STABILIZER_HPP__
#include <vector>
#include "opencv2/core/core.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include "opencv2/videostab/global_motion.hpp"
#include "opencv2/videostab/motion_filtering.hpp"
#include "opencv2/videostab/frame_source.hpp"
#include "opencv2/videostab/log.hpp"
#include "opencv2/videostab/inpainting.hpp"
#include "opencv2/videostab/deblurring.hpp"
namespace cv
{
namespace videostab
{
class CV_EXPORTS Stabilizer : public IFrameSource
{
public:
Stabilizer();
void setLog(Ptr<ILog> log) { log_ = log; }
Ptr<ILog> log() const { return log_; }
void setFrameSource(Ptr<IFrameSource> val) { frameSource_ = val; reset(); }
Ptr<IFrameSource> frameSource() const { return frameSource_; }
void setMotionEstimator(Ptr<IGlobalMotionEstimator> val) { motionEstimator_ = val; }
Ptr<IGlobalMotionEstimator> motionEstimator() const { return motionEstimator_; }
void setMotionFilter(Ptr<IMotionFilter> val) { motionFilter_ = val; reset(); }
Ptr<IMotionFilter> motionFilter() const { return motionFilter_; }
void setDeblurer(Ptr<IDeblurer> val) { deblurer_ = val; reset(); }
Ptr<IDeblurer> deblurrer() const { return deblurer_; }
void setEstimateTrimRatio(bool val) { mustEstimateTrimRatio_ = val; reset(); }
bool mustEstimateTrimRatio() const { return mustEstimateTrimRatio_; }
void setTrimRatio(float val) { trimRatio_ = val; reset(); }
float trimRatio() const { return trimRatio_; }
void setInclusionConstraint(bool val) { inclusionConstraint_ = val; }
bool inclusionConstraint() const { return inclusionConstraint_; }
void setBorderMode(int val) { borderMode_ = val; }
int borderMode() const { return borderMode_; }
void setInpainter(Ptr<IInpainter> val) { inpainter_ = val; reset(); }
Ptr<IInpainter> inpainter() const { return inpainter_; }
virtual void reset();
virtual Mat nextFrame();
private:
void estimateMotionsAndTrimRatio();
void processFirstFrame(Mat &frame);
bool processNextFrame();
void stabilizeFrame(int idx);
Ptr<IFrameSource> frameSource_;
Ptr<IGlobalMotionEstimator> motionEstimator_;
Ptr<IMotionFilter> motionFilter_;
Ptr<IDeblurer> deblurer_;
Ptr<IInpainter> inpainter_;
bool mustEstimateTrimRatio_;
float trimRatio_;
bool inclusionConstraint_;
int borderMode_;
Ptr<ILog> log_;
Size frameSize_;
Mat frameMask_;
int radius_;
int curPos_;
int curStabilizedPos_;
bool auxPassWasDone_;
bool doDeblurring_;
Mat preProcessedFrame_;
bool doInpainting_;
Mat inpaintingMask_;
std::vector<Mat> frames_;
std::vector<Mat> motions_; // motions_[i] is the motion from i to i+1 frame
std::vector<float> blurrinessRates_;
std::vector<Mat> stabilizedFrames_;
std::vector<Mat> stabilizedMasks_;
std::vector<Mat> stabilizationMotions_;
};
} // namespace videostab
} // namespace cv
#endif