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https://github.com/opencv/opencv.git
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6cf0910842
* cmake: Fix DirectX detection in mingw The pragma comment directive is valid for MSVC only. So, the DirectX detection fails in mingw. The failure is fixed by adding the required linking library (here d3d11) in the try_compile() function in OpenCVDetectDirectX.cmake file. Also add a message if the first DirectX check fails. * gapi: Fix compilation with mingw These changes remove MSVC specific pragma directive. The compilation fails at linking time due to absence of proper linking library. The required libraries are added in corresponding CMakeLists.txt file. * samples: Fix compilation with mingw These changes remove MSVC specific pragma directive. The compilation fails at linking time due to absence of proper linking library. The required libraries are added in corresponding CMakeLists.txt file.
301 lines
10 KiB
C++
301 lines
10 KiB
C++
/*
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// A sample program demonstrating interoperability of OpenCV cv::UMat with Direct X surface
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// At first, the data obtained from video file or camera and placed onto Direct X surface,
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// following mapping of this Direct X surface to OpenCV cv::UMat and call cv::Blur function.
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// The result is mapped back to Direct X surface and rendered through Direct X API.
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <d3d10.h>
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#include "opencv2/core.hpp"
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#include "opencv2/core/directx.hpp"
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#include "opencv2/core/ocl.hpp"
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#include "opencv2/imgproc.hpp"
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#include "opencv2/videoio.hpp"
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#include "d3dsample.hpp"
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class D3D10WinApp : public D3DSample
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{
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public:
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D3D10WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) :
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D3DSample(width, height, window_name, cap) {}
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~D3D10WinApp() {}
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int create(void)
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{
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// base initialization
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D3DSample::create();
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// initialize DirectX
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HRESULT r;
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DXGI_SWAP_CHAIN_DESC scd;
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ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC));
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scd.BufferCount = 1; // one back buffer
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scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // use 32-bit color
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scd.BufferDesc.Width = m_width; // set the back buffer width
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scd.BufferDesc.Height = m_height; // set the back buffer height
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scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; // how swap chain is to be used
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scd.OutputWindow = m_hWnd; // the window to be used
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scd.SampleDesc.Count = 1; // how many multisamples
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scd.Windowed = TRUE; // windowed/full-screen mode
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scd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; // allow full-screen switching
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r = ::D3D10CreateDeviceAndSwapChain(
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NULL,
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D3D10_DRIVER_TYPE_HARDWARE,
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NULL,
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0,
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D3D10_SDK_VERSION,
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&scd,
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&m_pD3D10SwapChain,
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&m_pD3D10Dev);
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if (FAILED(r))
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{
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return EXIT_FAILURE;
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}
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r = m_pD3D10SwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&m_pBackBuffer);
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if (FAILED(r))
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{
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return EXIT_FAILURE;
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}
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r = m_pD3D10Dev->CreateRenderTargetView(m_pBackBuffer, NULL, &m_pRenderTarget);
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if (FAILED(r))
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{
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return EXIT_FAILURE;
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}
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m_pD3D10Dev->OMSetRenderTargets(1, &m_pRenderTarget, NULL);
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D3D10_VIEWPORT viewport;
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ZeroMemory(&viewport, sizeof(D3D10_VIEWPORT));
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viewport.Width = m_width;
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viewport.Height = m_height;
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viewport.MinDepth = 0.0f;
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viewport.MaxDepth = 0.0f;
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m_pD3D10Dev->RSSetViewports(1, &viewport);
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D3D10_TEXTURE2D_DESC desc = { 0 };
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desc.Width = m_width;
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desc.Height = m_height;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
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desc.Usage = D3D10_USAGE_DYNAMIC;
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desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
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r = m_pD3D10Dev->CreateTexture2D(&desc, NULL, &m_pSurface);
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if (FAILED(r))
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{
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std::cerr << "Can't create texture with input image" << std::endl;
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return EXIT_FAILURE;
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}
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// initialize OpenCL context of OpenCV lib from DirectX
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if (cv::ocl::haveOpenCL())
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{
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m_oclCtx = cv::directx::ocl::initializeContextFromD3D10Device(m_pD3D10Dev);
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}
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m_oclDevName = cv::ocl::useOpenCL() ?
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cv::ocl::Context::getDefault().device(0).name() :
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"No OpenCL device";
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return EXIT_SUCCESS;
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} // create()
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// get media data on DX surface for further processing
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int get_surface(ID3D10Texture2D** ppSurface)
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{
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HRESULT r;
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if (!m_cap.read(m_frame_bgr))
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return EXIT_FAILURE;
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cv::cvtColor(m_frame_bgr, m_frame_rgba, cv::COLOR_BGR2RGBA);
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UINT subResource = ::D3D10CalcSubresource(0, 0, 1);
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D3D10_MAPPED_TEXTURE2D mappedTex;
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r = m_pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex);
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if (FAILED(r))
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{
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return r;
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}
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cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
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// copy video frame data to surface
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m_frame_rgba.copyTo(m);
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m_pSurface->Unmap(subResource);
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*ppSurface = m_pSurface;
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return EXIT_SUCCESS;
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} // get_surface()
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// process and render media data
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int render()
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{
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try
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{
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if (m_shutdown)
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return EXIT_SUCCESS;
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// capture user input once
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MODE mode = (m_mode == MODE_GPU_NV12) ? MODE_GPU_RGBA : m_mode;
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HRESULT r;
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ID3D10Texture2D* pSurface;
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r = get_surface(&pSurface);
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if (FAILED(r))
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{
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return EXIT_FAILURE;
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}
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m_timer.reset();
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m_timer.start();
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switch (mode)
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{
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case MODE_CPU:
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{
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// process video frame on CPU
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UINT subResource = ::D3D10CalcSubresource(0, 0, 1);
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D3D10_MAPPED_TEXTURE2D mappedTex;
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r = pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex);
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if (FAILED(r))
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{
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return r;
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}
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cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
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if (m_demo_processing)
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{
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// blur D3D10 surface with OpenCV on CPU
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cv::blur(m, m, cv::Size(15, 15));
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}
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m_timer.stop();
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cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_CPU].c_str());
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cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
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cv::String strTime = cv::format("time: %4.3f msec", m_timer.getTimeMilli());
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cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str());
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cv::putText(m, strMode, cv::Point(0, 20), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::putText(m, strProcessing, cv::Point(0, 40), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::putText(m, strTime, cv::Point(0, 60), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::putText(m, strDevName, cv::Point(0, 80), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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pSurface->Unmap(subResource);
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break;
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}
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case MODE_GPU_RGBA:
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{
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// process video frame on GPU
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cv::UMat u;
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cv::directx::convertFromD3D10Texture2D(pSurface, u);
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if (m_demo_processing)
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{
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// blur D3D10 surface with OpenCV on GPU with OpenCL
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cv::blur(u, u, cv::Size(15, 15));
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}
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m_timer.stop();
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cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_GPU_RGBA].c_str());
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cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
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cv::String strTime = cv::format("time: %4.3f msec", m_timer.getTimeMilli());
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cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str());
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cv::putText(u, strMode, cv::Point(0, 20), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::putText(u, strProcessing, cv::Point(0, 40), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::putText(u, strTime, cv::Point(0, 60), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::putText(u, strDevName, cv::Point(0, 80), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::directx::convertToD3D10Texture2D(u, pSurface);
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break;
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}
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} // switch
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// traditional DX render pipeline:
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// BitBlt surface to backBuffer and flip backBuffer to frontBuffer
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m_pD3D10Dev->CopyResource(m_pBackBuffer, pSurface);
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// present the back buffer contents to the display
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// switch the back buffer and the front buffer
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r = m_pD3D10SwapChain->Present(0, 0);
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if (FAILED(r))
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{
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return EXIT_FAILURE;
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}
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} // try
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catch (const cv::Exception& e)
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{
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std::cerr << "Exception: " << e.what() << std::endl;
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return 10;
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}
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return EXIT_SUCCESS;
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} // render()
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int cleanup(void)
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{
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SAFE_RELEASE(m_pSurface);
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SAFE_RELEASE(m_pBackBuffer);
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SAFE_RELEASE(m_pD3D10SwapChain);
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SAFE_RELEASE(m_pRenderTarget);
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SAFE_RELEASE(m_pD3D10Dev);
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D3DSample::cleanup();
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return EXIT_SUCCESS;
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} // cleanup()
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private:
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ID3D10Device* m_pD3D10Dev;
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IDXGISwapChain* m_pD3D10SwapChain;
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ID3D10Texture2D* m_pBackBuffer;
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ID3D10Texture2D* m_pSurface;
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ID3D10RenderTargetView* m_pRenderTarget;
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cv::ocl::Context m_oclCtx;
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cv::String m_oclPlatformName;
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cv::String m_oclDevName;
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};
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// main func
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int main(int argc, char** argv)
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{
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std::string title = "D3D10 interop sample";
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return d3d_app<D3D10WinApp>(argc, argv, title);
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}
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