opencv/modules/ocl/src/opencl/brute_force_match.cl
2013-03-21 17:57:01 +04:00

865 lines
26 KiB
Common Lisp

#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics:enable
#define MAX_FLOAT 1e7f
int bit1Count(float x)
{
int c = 0;
int ix = (int)x;
for (int i = 0 ; i < 32 ; i++)
{
c += ix & 0x1;
ix >>= 1;
}
return (float)c;
}
/* 2dim launch, global size: dim0 is (query rows + block_size - 1) / block_size * block_size, dim1 is block_size
local size: dim0 is block_size, dim1 is block_size.
*/
__kernel void BruteForceMatch_UnrollMatch(
__global float *query,
__global float *train,
//__global float *mask,
__global int *bestTrainIdx,
__global float *bestDistance,
__local float *sharebuffer,
int block_size,
int max_desc_len,
int query_rows,
int query_cols,
int train_rows,
int train_cols,
int step,
int distType
)
{
const int lidx = get_local_id(0);
const int lidy = get_local_id(1);
const int groupidx = get_group_id(0);
__local float *s_query = sharebuffer;
__local float *s_train = sharebuffer + block_size * max_desc_len;
int queryIdx = groupidx * block_size + lidy;
// load the query into local memory.
for (int i = 0 ; i < max_desc_len / block_size; i ++)
{
int loadx = lidx + i * block_size;
s_query[lidy * max_desc_len + loadx] = loadx < query_cols ? query[min(queryIdx, query_rows - 1) * (step / sizeof(float)) + loadx] : 0;
}
float myBestDistance = MAX_FLOAT;
int myBestTrainIdx = -1;
// loopUnrolledCached to find the best trainIdx and best distance.
volatile int imgIdx = 0;
for (int t = 0 ; t < (train_rows + block_size - 1) / block_size ; t++)
{
float result = 0;
for (int i = 0 ; i < max_desc_len / block_size ; i++)
{
//load a block_size * block_size block into local train.
const int loadx = lidx + i * block_size;
s_train[lidx * block_size + lidy] = loadx < train_cols ? train[min(t * block_size + lidy, train_rows - 1) * (step / sizeof(float)) + loadx] : 0;
//synchronize to make sure each elem for reduceIteration in share memory is written already.
barrier(CLK_LOCAL_MEM_FENCE);
/* there are threee types in the reducer. the first is L1Dist, which to sum the abs(v1, v2), the second is L2Dist, which to
sum the (v1 - v2) * (v1 - v2), the third is humming, which to popc(v1 ^ v2), popc is to count the bits are set to 1*/
switch (distType)
{
case 0:
for (int j = 0 ; j < block_size ; j++)
{
result += fabs(s_query[lidy * max_desc_len + i * block_size + j] - s_train[j * block_size + lidx]);
}
break;
case 1:
for (int j = 0 ; j < block_size ; j++)
{
float qr = s_query[lidy * max_desc_len + i * block_size + j] - s_train[j * block_size + lidx];
result += qr * qr;
}
break;
case 2:
for (int j = 0 ; j < block_size ; j++)
{
//result += popcount((uint)s_query[lidy * max_desc_len + i * block_size + j] ^ (uint)s_train[j * block_size + lidx]);
result += bit1Count((uint)s_query[lidy * max_desc_len + i * block_size + j] ^(uint)s_train[j * block_size + lidx]);
}
break;
}
barrier(CLK_LOCAL_MEM_FENCE);
}
int trainIdx = t * block_size + lidx;
if (queryIdx < query_rows && trainIdx < train_rows && result < myBestDistance/* && mask(queryIdx, trainIdx)*/)
{
//bestImgIdx = imgIdx;
myBestDistance = result;
myBestTrainIdx = trainIdx;
}
}
barrier(CLK_LOCAL_MEM_FENCE);
__local float *s_distance = (__local float *)(sharebuffer);
__local int *s_trainIdx = (__local int *)(sharebuffer + block_size * block_size);
//find BestMatch
s_distance += lidy * block_size;
s_trainIdx += lidy * block_size;
s_distance[lidx] = myBestDistance;
s_trainIdx[lidx] = myBestTrainIdx;
barrier(CLK_LOCAL_MEM_FENCE);
//reduce -- now all reduce implement in each threads.
for (int k = 0 ; k < block_size; k++)
{
if (myBestDistance > s_distance[k])
{
myBestDistance = s_distance[k];
myBestTrainIdx = s_trainIdx[k];
}
}
if (queryIdx < query_rows && lidx == 0)
{
bestTrainIdx[queryIdx] = myBestTrainIdx;
bestDistance[queryIdx] = myBestDistance;
}
}
__kernel void BruteForceMatch_Match(
__global float *query,
__global float *train,
//__global float *mask,
__global int *bestTrainIdx,
__global float *bestDistance,
__local float *sharebuffer,
int block_size,
int query_rows,
int query_cols,
int train_rows,
int train_cols,
int step,
int distType
)
{
const int lidx = get_local_id(0);
const int lidy = get_local_id(1);
const int groupidx = get_group_id(0);
const int queryIdx = groupidx * block_size + lidy;
float myBestDistance = MAX_FLOAT;
int myBestTrainIdx = -1;
__local float *s_query = sharebuffer;
__local float *s_train = sharebuffer + block_size * block_size;
// loop
for (int t = 0 ; t < (train_rows + block_size - 1) / block_size ; t++)
{
//Dist dist;
float result = 0;
for (int i = 0 ; i < (query_cols + block_size - 1) / block_size ; i++)
{
const int loadx = lidx + i * block_size;
//load query and train into local memory
s_query[lidy * block_size + lidx] = 0;
s_train[lidx * block_size + lidy] = 0;
if (loadx < query_cols)
{
s_query[lidy * block_size + lidx] = query[min(queryIdx, query_rows - 1) * (step / sizeof(float)) + loadx];
s_train[lidx * block_size + lidy] = train[min(t * block_size + lidy, train_rows - 1) * (step / sizeof(float)) + loadx];
}
barrier(CLK_LOCAL_MEM_FENCE);
/* there are threee types in the reducer. the first is L1Dist, which to sum the abs(v1, v2), the second is L2Dist, which to
sum the (v1 - v2) * (v1 - v2), the third is humming, which to popc(v1 ^ v2), popc is to count the bits are set to 1*/
switch (distType)
{
case 0:
for (int j = 0 ; j < block_size ; j++)
{
result += fabs(s_query[lidy * block_size + j] - s_train[j * block_size + lidx]);
}
break;
case 1:
for (int j = 0 ; j < block_size ; j++)
{
float qr = s_query[lidy * block_size + j] - s_train[j * block_size + lidx];
result += qr * qr;
}
break;
case 2:
for (int j = 0 ; j < block_size ; j++)
{
//result += popcount((uint)s_query[lidy * block_size + j] ^ (uint)s_train[j * block_size + lidx]);
result += bit1Count((uint)s_query[lidy * block_size + j] ^(uint)s_train[(uint)j * block_size + lidx]);
}
break;
}
barrier(CLK_LOCAL_MEM_FENCE);
}
const int trainIdx = t * block_size + lidx;
if (queryIdx < query_rows && trainIdx < train_rows && result < myBestDistance /*&& mask(queryIdx, trainIdx)*/)
{
//myBestImgidx = imgIdx;
myBestDistance = result;
myBestTrainIdx = trainIdx;
}
}
barrier(CLK_LOCAL_MEM_FENCE);
__local float *s_distance = (__local float *)sharebuffer;
__local int *s_trainIdx = (__local int *)(sharebuffer + block_size * block_size);
//findBestMatch
s_distance += lidy * block_size;
s_trainIdx += lidy * block_size;
s_distance[lidx] = myBestDistance;
s_trainIdx[lidx] = myBestTrainIdx;
barrier(CLK_LOCAL_MEM_FENCE);
//reduce -- now all reduce implement in each threads.
for (int k = 0 ; k < block_size; k++)
{
if (myBestDistance > s_distance[k])
{
myBestDistance = s_distance[k];
myBestTrainIdx = s_trainIdx[k];
}
}
if (queryIdx < query_rows && lidx == 0)
{
bestTrainIdx[queryIdx] = myBestTrainIdx;
bestDistance[queryIdx] = myBestDistance;
}
}
//radius_unrollmatch
__kernel void BruteForceMatch_RadiusUnrollMatch(
__global float *query,
__global float *train,
float maxDistance,
//__global float *mask,
__global int *bestTrainIdx,
__global float *bestDistance,
__global int *nMatches,
__local float *sharebuffer,
int block_size,
int max_desc_len,
int query_rows,
int query_cols,
int train_rows,
int train_cols,
int bestTrainIdx_cols,
int step,
int ostep,
int distType
)
{
const int lidx = get_local_id(0);
const int lidy = get_local_id(1);
const int groupidx = get_group_id(0);
const int groupidy = get_group_id(1);
const int queryIdx = groupidy * block_size + lidy;
const int trainIdx = groupidx * block_size + lidx;
__local float *s_query = sharebuffer;
__local float *s_train = sharebuffer + block_size * block_size;
float result = 0;
for (int i = 0 ; i < max_desc_len / block_size ; ++i)
{
//load a block_size * block_size block into local train.
const int loadx = lidx + i * block_size;
s_query[lidy * block_size + lidx] = loadx < query_cols ? query[min(queryIdx, query_rows - 1) * (step / sizeof(float)) + loadx] : 0;
s_train[lidx * block_size + lidy] = loadx < query_cols ? train[min(groupidx * block_size + lidy, train_rows - 1) * (step / sizeof(float)) + loadx] : 0;
//synchronize to make sure each elem for reduceIteration in share memory is written already.
barrier(CLK_LOCAL_MEM_FENCE);
/* there are three types in the reducer. the first is L1Dist, which to sum the abs(v1, v2), the second is L2Dist, which to
sum the (v1 - v2) * (v1 - v2), the third is humming, which to popc(v1 ^ v2), popc is to count the bits are set to 1*/
switch (distType)
{
case 0:
for (int j = 0 ; j < block_size ; ++j)
{
result += fabs(s_query[lidy * block_size + j] - s_train[j * block_size + lidx]);
}
break;
case 1:
for (int j = 0 ; j < block_size ; ++j)
{
float qr = s_query[lidy * block_size + j] - s_train[j * block_size + lidx];
result += qr * qr;
}
break;
case 2:
for (int j = 0 ; j < block_size ; ++j)
{
result += bit1Count((uint)s_query[lidy * block_size + j] ^(uint)s_train[j * block_size + lidx]);
}
break;
}
barrier(CLK_LOCAL_MEM_FENCE);
}
if (queryIdx < query_rows && trainIdx < train_rows && result < maxDistance/* && mask(queryIdx, trainIdx)*/)
{
unsigned int ind = atom_inc(nMatches + queryIdx/*, (unsigned int) -1*/);
if (ind < bestTrainIdx_cols)
{
//bestImgIdx = imgIdx;
bestTrainIdx[queryIdx * (ostep / sizeof(int)) + ind] = trainIdx;
bestDistance[queryIdx * (ostep / sizeof(float)) + ind] = result;
}
}
}
//radius_match
__kernel void BruteForceMatch_RadiusMatch(
__global float *query,
__global float *train,
float maxDistance,
//__global float *mask,
__global int *bestTrainIdx,
__global float *bestDistance,
__global int *nMatches,
__local float *sharebuffer,
int block_size,
int query_rows,
int query_cols,
int train_rows,
int train_cols,
int bestTrainIdx_cols,
int step,
int ostep,
int distType
)
{
const int lidx = get_local_id(0);
const int lidy = get_local_id(1);
const int groupidx = get_group_id(0);
const int groupidy = get_group_id(1);
const int queryIdx = groupidy * block_size + lidy;
const int trainIdx = groupidx * block_size + lidx;
__local float *s_query = sharebuffer;
__local float *s_train = sharebuffer + block_size * block_size;
float result = 0;
for (int i = 0 ; i < (query_cols + block_size - 1) / block_size ; ++i)
{
//load a block_size * block_size block into local train.
const int loadx = lidx + i * block_size;
s_query[lidy * block_size + lidx] = loadx < query_cols ? query[min(queryIdx, query_rows - 1) * (step / sizeof(float)) + loadx] : 0;
s_train[lidx * block_size + lidy] = loadx < query_cols ? train[min(groupidx * block_size + lidy, train_rows - 1) * (step / sizeof(float)) + loadx] : 0;
//synchronize to make sure each elem for reduceIteration in share memory is written already.
barrier(CLK_LOCAL_MEM_FENCE);
/* there are three types in the reducer. the first is L1Dist, which to sum the abs(v1, v2), the second is L2Dist, which to
sum the (v1 - v2) * (v1 - v2), the third is humming, which to popc(v1 ^ v2), popc is to count the bits are set to 1*/
switch (distType)
{
case 0:
for (int j = 0 ; j < block_size ; ++j)
{
result += fabs(s_query[lidy * block_size + j] - s_train[j * block_size + lidx]);
}
break;
case 1:
for (int j = 0 ; j < block_size ; ++j)
{
float qr = s_query[lidy * block_size + j] - s_train[j * block_size + lidx];
result += qr * qr;
}
break;
case 2:
for (int j = 0 ; j < block_size ; ++j)
{
result += bit1Count((uint)s_query[lidy * block_size + j] ^(uint)s_train[j * block_size + lidx]);
}
break;
}
barrier(CLK_LOCAL_MEM_FENCE);
}
if (queryIdx < query_rows && trainIdx < train_rows && result < maxDistance/* && mask(queryIdx, trainIdx)*/)
{
unsigned int ind = atom_inc(nMatches + queryIdx/*, (unsigned int) -1*/);
if (ind < bestTrainIdx_cols)
{
//bestImgIdx = imgIdx;
bestTrainIdx[queryIdx * (ostep / sizeof(int)) + ind] = trainIdx;
bestDistance[queryIdx * (ostep / sizeof(float)) + ind] = result;
}
}
}
__kernel void BruteForceMatch_knnUnrollMatch(
__global float *query,
__global float *train,
//__global float *mask,
__global int2 *bestTrainIdx,
__global float2 *bestDistance,
__local float *sharebuffer,
int block_size,
int max_desc_len,
int query_rows,
int query_cols,
int train_rows,
int train_cols,
int step,
int distType
)
{
const int lidx = get_local_id(0);
const int lidy = get_local_id(1);
const int groupidx = get_group_id(0);
const int queryIdx = groupidx * block_size + lidy;
local float *s_query = sharebuffer;
local float *s_train = sharebuffer + block_size * max_desc_len;
// load the query into local memory.
for (int i = 0 ; i < max_desc_len / block_size; i ++)
{
int loadx = lidx + i * block_size;
s_query[lidy * max_desc_len + loadx] = loadx < query_cols ? query[min(queryIdx, query_rows - 1) * (step / sizeof(float)) + loadx] : 0;
}
float myBestDistance1 = MAX_FLOAT;
float myBestDistance2 = MAX_FLOAT;
int myBestTrainIdx1 = -1;
int myBestTrainIdx2 = -1;
//loopUnrolledCached
volatile int imgIdx = 0;
for (int t = 0 ; t < (train_rows + block_size - 1) / block_size ; t++)
{
float result = 0;
for (int i = 0 ; i < max_desc_len / block_size ; i++)
{
const int loadX = lidx + i * block_size;
//load a block_size * block_size block into local train.
const int loadx = lidx + i * block_size;
s_train[lidx * block_size + lidy] = loadx < train_cols ? train[min(t * block_size + lidy, train_rows - 1) * (step / sizeof(float)) + loadx] : 0;
//synchronize to make sure each elem for reduceIteration in share memory is written already.
barrier(CLK_LOCAL_MEM_FENCE);
/* there are threee types in the reducer. the first is L1Dist, which to sum the abs(v1, v2), the second is L2Dist, which to
sum the (v1 - v2) * (v1 - v2), the third is humming, which to popc(v1 ^ v2), popc is to count the bits are set to 1*/
switch (distType)
{
case 0:
for (int j = 0 ; j < block_size ; j++)
{
result += fabs(s_query[lidy * max_desc_len + i * block_size + j] - s_train[j * block_size + lidx]);
}
break;
case 1:
for (int j = 0 ; j < block_size ; j++)
{
float qr = s_query[lidy * max_desc_len + i * block_size + j] - s_train[j * block_size + lidx];
result += qr * qr;
}
break;
case 2:
for (int j = 0 ; j < block_size ; j++)
{
//result += popcount((uint)s_query[lidy * max_desc_len + i * block_size + j] ^ (uint)s_train[j * block_size + lidx]);
result += bit1Count((uint)s_query[lidy * max_desc_len + i * block_size + j] ^(uint)s_train[j * block_size + lidx]);
}
break;
}
barrier(CLK_LOCAL_MEM_FENCE);
}
const int trainIdx = t * block_size + lidx;
if (queryIdx < query_rows && trainIdx < train_rows)
{
if (result < myBestDistance1)
{
myBestDistance2 = myBestDistance1;
myBestTrainIdx2 = myBestTrainIdx1;
myBestDistance1 = result;
myBestTrainIdx1 = trainIdx;
}
else if (result < myBestDistance2)
{
myBestDistance2 = result;
myBestTrainIdx2 = trainIdx;
}
}
}
barrier(CLK_LOCAL_MEM_FENCE);
local float *s_distance = (local float *)sharebuffer;
local int *s_trainIdx = (local int *)(sharebuffer + block_size * block_size);
// find BestMatch
s_distance += lidy * block_size;
s_trainIdx += lidy * block_size;
s_distance[lidx] = myBestDistance1;
s_trainIdx[lidx] = myBestTrainIdx1;
float bestDistance1 = MAX_FLOAT;
float bestDistance2 = MAX_FLOAT;
int bestTrainIdx1 = -1;
int bestTrainIdx2 = -1;
barrier(CLK_LOCAL_MEM_FENCE);
if (lidx == 0)
{
for (int i = 0 ; i < block_size ; i++)
{
float val = s_distance[i];
if (val < bestDistance1)
{
bestDistance2 = bestDistance1;
bestTrainIdx2 = bestTrainIdx1;
bestDistance1 = val;
bestTrainIdx1 = s_trainIdx[i];
}
else if (val < bestDistance2)
{
bestDistance2 = val;
bestTrainIdx2 = s_trainIdx[i];
}
}
}
barrier(CLK_LOCAL_MEM_FENCE);
s_distance[lidx] = myBestDistance2;
s_trainIdx[lidx] = myBestTrainIdx2;
barrier(CLK_LOCAL_MEM_FENCE);
if (lidx == 0)
{
for (int i = 0 ; i < block_size ; i++)
{
float val = s_distance[i];
if (val < bestDistance2)
{
bestDistance2 = val;
bestTrainIdx2 = s_trainIdx[i];
}
}
}
myBestDistance1 = bestDistance1;
myBestDistance2 = bestDistance2;
myBestTrainIdx1 = bestTrainIdx1;
myBestTrainIdx2 = bestTrainIdx2;
if (queryIdx < query_rows && lidx == 0)
{
bestTrainIdx[queryIdx] = (int2)(myBestTrainIdx1, myBestTrainIdx2);
bestDistance[queryIdx] = (float2)(myBestDistance1, myBestDistance2);
}
}
__kernel void BruteForceMatch_knnMatch(
__global float *query,
__global float *train,
//__global float *mask,
__global int2 *bestTrainIdx,
__global float2 *bestDistance,
__local float *sharebuffer,
int block_size,
int query_rows,
int query_cols,
int train_rows,
int train_cols,
int step,
int distType
)
{
const int lidx = get_local_id(0);
const int lidy = get_local_id(1);
const int groupidx = get_group_id(0);
const int queryIdx = groupidx * block_size + lidy;
local float *s_query = sharebuffer;
local float *s_train = sharebuffer + block_size * block_size;
float myBestDistance1 = MAX_FLOAT;
float myBestDistance2 = MAX_FLOAT;
int myBestTrainIdx1 = -1;
int myBestTrainIdx2 = -1;
//loop
for (int t = 0 ; t < (train_rows + block_size - 1) / block_size ; t++)
{
float result = 0.0f;
for (int i = 0 ; i < (query_cols + block_size - 1) / block_size ; i++)
{
const int loadx = lidx + i * block_size;
//load query and train into local memory
s_query[lidy * block_size + lidx] = 0;
s_train[lidx * block_size + lidy] = 0;
if (loadx < query_cols)
{
s_query[lidy * block_size + lidx] = query[min(queryIdx, query_rows - 1) * (step / sizeof(float)) + loadx];
s_train[lidx * block_size + lidy] = train[min(t * block_size + lidy, train_rows - 1) * (step / sizeof(float)) + loadx];
}
barrier(CLK_LOCAL_MEM_FENCE);
/* there are threee types in the reducer. the first is L1Dist, which to sum the abs(v1, v2), the second is L2Dist, which to
sum the (v1 - v2) * (v1 - v2), the third is humming, which to popc(v1 ^ v2), popc is to count the bits are set to 1*/
switch (distType)
{
case 0:
for (int j = 0 ; j < block_size ; j++)
{
result += fabs(s_query[lidy * block_size + j] - s_train[j * block_size + lidx]);
}
break;
case 1:
for (int j = 0 ; j < block_size ; j++)
{
float qr = s_query[lidy * block_size + j] - s_train[j * block_size + lidx];
result += qr * qr;
}
break;
case 2:
for (int j = 0 ; j < block_size ; j++)
{
//result += popcount((uint)s_query[lidy * block_size + j] ^ (uint)s_train[j * block_size + lidx]);
result += bit1Count((uint)s_query[lidy * block_size + j] ^(uint)s_train[(uint)j * block_size + lidx]);
}
break;
}
barrier(CLK_LOCAL_MEM_FENCE);
}
const int trainIdx = t * block_size + lidx;
if (queryIdx < query_rows && trainIdx < train_rows /*&& mask(queryIdx, trainIdx)*/)
{
if (result < myBestDistance1)
{
myBestDistance2 = myBestDistance1;
myBestTrainIdx2 = myBestTrainIdx1;
myBestDistance1 = result;
myBestTrainIdx1 = trainIdx;
}
else if (result < myBestDistance2)
{
myBestDistance2 = result;
myBestTrainIdx2 = trainIdx;
}
}
}
barrier(CLK_LOCAL_MEM_FENCE);
__local float *s_distance = (__local float *)sharebuffer;
__local int *s_trainIdx = (__local int *)(sharebuffer + block_size * block_size);
//findBestMatch
s_distance += lidy * block_size;
s_trainIdx += lidy * block_size;
s_distance[lidx] = myBestDistance1;
s_trainIdx[lidx] = myBestTrainIdx1;
float bestDistance1 = MAX_FLOAT;
float bestDistance2 = MAX_FLOAT;
int bestTrainIdx1 = -1;
int bestTrainIdx2 = -1;
barrier(CLK_LOCAL_MEM_FENCE);
if (lidx == 0)
{
for (int i = 0 ; i < block_size ; i++)
{
float val = s_distance[i];
if (val < bestDistance1)
{
bestDistance2 = bestDistance1;
bestTrainIdx2 = bestTrainIdx1;
bestDistance1 = val;
bestTrainIdx1 = s_trainIdx[i];
}
else if (val < bestDistance2)
{
bestDistance2 = val;
bestTrainIdx2 = s_trainIdx[i];
}
}
}
barrier(CLK_LOCAL_MEM_FENCE);
s_distance[lidx] = myBestDistance2;
s_trainIdx[lidx] = myBestTrainIdx2;
barrier(CLK_LOCAL_MEM_FENCE);
if (lidx == 0)
{
for (int i = 0 ; i < block_size ; i++)
{
float val = s_distance[i];
if (val < bestDistance2)
{
bestDistance2 = val;
bestTrainIdx2 = s_trainIdx[i];
}
}
}
myBestDistance1 = bestDistance1;
myBestDistance2 = bestDistance2;
myBestTrainIdx1 = bestTrainIdx1;
myBestTrainIdx2 = bestTrainIdx2;
if (queryIdx < query_rows && lidx == 0)
{
bestTrainIdx[queryIdx] = (int2)(myBestTrainIdx1, myBestTrainIdx2);
bestDistance[queryIdx] = (float2)(myBestDistance1, myBestDistance2);
}
}
kernel void BruteForceMatch_calcDistanceUnrolled(
__global float *query,
__global float *train,
//__global float *mask,
__global float *allDist,
__local float *sharebuffer,
int block_size,
int max_desc_len,
int query_rows,
int query_cols,
int train_rows,
int train_cols,
int step,
int distType)
{
/* Todo */
}
kernel void BruteForceMatch_calcDistance(
__global float *query,
__global float *train,
//__global float *mask,
__global float *allDist,
__local float *sharebuffer,
int block_size,
int query_rows,
int query_cols,
int train_rows,
int train_cols,
int step,
int distType)
{
/* Todo */
}
kernel void BruteForceMatch_findBestMatch(
__global float *allDist,
__global int *bestTrainIdx,
__global float *bestDistance,
int k,
int block_size
)
{
/* Todo */
}