opencv/modules/3d/include/opencv2/3d.hpp
2021-06-07 16:55:15 +00:00

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// This file is part of OpenCV project.
// It is subject to the license terms in the LICENSE file found in the top-level directory
// of this distribution and at http://opencv.org/license.html
#ifndef OPENCV_3D_HPP
#define OPENCV_3D_HPP
#include "opencv2/core.hpp"
#include "opencv2/core/types_c.h"
/**
@defgroup _3d 3D vision functionality
Most of the functions in this section use a so-called pinhole camera model. The view of a scene
is obtained by projecting a scene's 3D point \f$P_w\f$ into the image plane using a perspective
transformation which forms the corresponding pixel \f$p\f$. Both \f$P_w\f$ and \f$p\f$ are
represented in homogeneous coordinates, i.e. as 3D and 2D homogeneous vector respectively. You will
find a brief introduction to projective geometry, homogeneous vectors and homogeneous
transformations at the end of this section's introduction. For more succinct notation, we often drop
the 'homogeneous' and say vector instead of homogeneous vector.
The distortion-free projective transformation given by a pinhole camera model is shown below.
\f[s \; p = A \begin{bmatrix} R|t \end{bmatrix} P_w,\f]
where \f$P_w\f$ is a 3D point expressed with respect to the world coordinate system,
\f$p\f$ is a 2D pixel in the image plane, \f$A\f$ is the camera intrinsic matrix,
\f$R\f$ and \f$t\f$ are the rotation and translation that describe the change of coordinates from
world to camera coordinate systems (or camera frame) and \f$s\f$ is the projective transformation's
arbitrary scaling and not part of the camera model.
The camera intrinsic matrix \f$A\f$ (notation used as in @cite Zhang2000 and also generally notated
as \f$K\f$) projects 3D points given in the camera coordinate system to 2D pixel coordinates, i.e.
\f[p = A P_c.\f]
The camera intrinsic matrix \f$A\f$ is composed of the focal lengths \f$f_x\f$ and \f$f_y\f$, which are
expressed in pixel units, and the principal point \f$(c_x, c_y)\f$, that is usually close to the
image center:
\f[A = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1},\f]
and thus
\f[s \vecthree{u}{v}{1} = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1} \vecthree{X_c}{Y_c}{Z_c}.\f]
The matrix of intrinsic parameters does not depend on the scene viewed. So, once estimated, it can
be re-used as long as the focal length is fixed (in case of a zoom lens). Thus, if an image from the
camera is scaled by a factor, all of these parameters need to be scaled (multiplied/divided,
respectively) by the same factor.
The joint rotation-translation matrix \f$[R|t]\f$ is the matrix product of a projective
transformation and a homogeneous transformation. The 3-by-4 projective transformation maps 3D points
represented in camera coordinates to 2D points in the image plane and represented in normalized
camera coordinates \f$x' = X_c / Z_c\f$ and \f$y' = Y_c / Z_c\f$:
\f[Z_c \begin{bmatrix}
x' \\
y' \\
1
\end{bmatrix} = \begin{bmatrix}
1 & 0 & 0 & 0 \\
0 & 1 & 0 & 0 \\
0 & 0 & 1 & 0
\end{bmatrix}
\begin{bmatrix}
X_c \\
Y_c \\
Z_c \\
1
\end{bmatrix}.\f]
The homogeneous transformation is encoded by the extrinsic parameters \f$R\f$ and \f$t\f$ and
represents the change of basis from world coordinate system \f$w\f$ to the camera coordinate sytem
\f$c\f$. Thus, given the representation of the point \f$P\f$ in world coordinates, \f$P_w\f$, we
obtain \f$P\f$'s representation in the camera coordinate system, \f$P_c\f$, by
\f[P_c = \begin{bmatrix}
R & t \\
0 & 1
\end{bmatrix} P_w,\f]
This homogeneous transformation is composed out of \f$R\f$, a 3-by-3 rotation matrix, and \f$t\f$, a
3-by-1 translation vector:
\f[\begin{bmatrix}
R & t \\
0 & 1
\end{bmatrix} = \begin{bmatrix}
r_{11} & r_{12} & r_{13} & t_x \\
r_{21} & r_{22} & r_{23} & t_y \\
r_{31} & r_{32} & r_{33} & t_z \\
0 & 0 & 0 & 1
\end{bmatrix},
\f]
and therefore
\f[\begin{bmatrix}
X_c \\
Y_c \\
Z_c \\
1
\end{bmatrix} = \begin{bmatrix}
r_{11} & r_{12} & r_{13} & t_x \\
r_{21} & r_{22} & r_{23} & t_y \\
r_{31} & r_{32} & r_{33} & t_z \\
0 & 0 & 0 & 1
\end{bmatrix}
\begin{bmatrix}
X_w \\
Y_w \\
Z_w \\
1
\end{bmatrix}.\f]
Combining the projective transformation and the homogeneous transformation, we obtain the projective
transformation that maps 3D points in world coordinates into 2D points in the image plane and in
normalized camera coordinates:
\f[Z_c \begin{bmatrix}
x' \\
y' \\
1
\end{bmatrix} = \begin{bmatrix} R|t \end{bmatrix} \begin{bmatrix}
X_w \\
Y_w \\
Z_w \\
1
\end{bmatrix} = \begin{bmatrix}
r_{11} & r_{12} & r_{13} & t_x \\
r_{21} & r_{22} & r_{23} & t_y \\
r_{31} & r_{32} & r_{33} & t_z
\end{bmatrix}
\begin{bmatrix}
X_w \\
Y_w \\
Z_w \\
1
\end{bmatrix},\f]
with \f$x' = X_c / Z_c\f$ and \f$y' = Y_c / Z_c\f$. Putting the equations for instrincs and extrinsics together, we can write out
\f$s \; p = A \begin{bmatrix} R|t \end{bmatrix} P_w\f$ as
\f[s \vecthree{u}{v}{1} = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}
\begin{bmatrix}
r_{11} & r_{12} & r_{13} & t_x \\
r_{21} & r_{22} & r_{23} & t_y \\
r_{31} & r_{32} & r_{33} & t_z
\end{bmatrix}
\begin{bmatrix}
X_w \\
Y_w \\
Z_w \\
1
\end{bmatrix}.\f]
If \f$Z_c \ne 0\f$, the transformation above is equivalent to the following,
\f[\begin{bmatrix}
u \\
v
\end{bmatrix} = \begin{bmatrix}
f_x X_c/Z_c + c_x \\
f_y Y_c/Z_c + c_y
\end{bmatrix}\f]
with
\f[\vecthree{X_c}{Y_c}{Z_c} = \begin{bmatrix}
R|t
\end{bmatrix} \begin{bmatrix}
X_w \\
Y_w \\
Z_w \\
1
\end{bmatrix}.\f]
The following figure illustrates the pinhole camera model.
![Pinhole camera model](pics/pinhole_camera_model.png)
Real lenses usually have some distortion, mostly radial distortion, and slight tangential distortion.
So, the above model is extended as:
\f[\begin{bmatrix}
u \\
v
\end{bmatrix} = \begin{bmatrix}
f_x x'' + c_x \\
f_y y'' + c_y
\end{bmatrix}\f]
where
\f[\begin{bmatrix}
x'' \\
y''
\end{bmatrix} = \begin{bmatrix}
x' \frac{1 + k_1 r^2 + k_2 r^4 + k_3 r^6}{1 + k_4 r^2 + k_5 r^4 + k_6 r^6} + 2 p_1 x' y' + p_2(r^2 + 2 x'^2) + s_1 r^2 + s_2 r^4 \\
y' \frac{1 + k_1 r^2 + k_2 r^4 + k_3 r^6}{1 + k_4 r^2 + k_5 r^4 + k_6 r^6} + p_1 (r^2 + 2 y'^2) + 2 p_2 x' y' + s_3 r^2 + s_4 r^4 \\
\end{bmatrix}\f]
with
\f[r^2 = x'^2 + y'^2\f]
and
\f[\begin{bmatrix}
x'\\
y'
\end{bmatrix} = \begin{bmatrix}
X_c/Z_c \\
Y_c/Z_c
\end{bmatrix},\f]
if \f$Z_c \ne 0\f$.
The distortion parameters are the radial coefficients \f$k_1\f$, \f$k_2\f$, \f$k_3\f$, \f$k_4\f$, \f$k_5\f$, and \f$k_6\f$
,\f$p_1\f$ and \f$p_2\f$ are the tangential distortion coefficients, and \f$s_1\f$, \f$s_2\f$, \f$s_3\f$, and \f$s_4\f$,
are the thin prism distortion coefficients. Higher-order coefficients are not considered in OpenCV.
The next figures show two common types of radial distortion: barrel distortion
(\f$ 1 + k_1 r^2 + k_2 r^4 + k_3 r^6 \f$ monotonically decreasing)
and pincushion distortion (\f$ 1 + k_1 r^2 + k_2 r^4 + k_3 r^6 \f$ monotonically increasing).
Radial distortion is always monotonic for real lenses,
and if the estimator produces a non-monotonic result,
this should be considered a calibration failure.
More generally, radial distortion must be monotonic and the distortion function must be bijective.
A failed estimation result may look deceptively good near the image center
but will work poorly in e.g. AR/SFM applications.
The optimization method used in OpenCV camera calibration does not include these constraints as
the framework does not support the required integer programming and polynomial inequalities.
See [issue #15992](https://github.com/opencv/opencv/issues/15992) for additional information.
![](pics/distortion_examples.png)
![](pics/distortion_examples2.png)
In some cases, the image sensor may be tilted in order to focus an oblique plane in front of the
camera (Scheimpflug principle). This can be useful for particle image velocimetry (PIV) or
triangulation with a laser fan. The tilt causes a perspective distortion of \f$x''\f$ and
\f$y''\f$. This distortion can be modeled in the following way, see e.g. @cite Louhichi07.
\f[\begin{bmatrix}
u \\
v
\end{bmatrix} = \begin{bmatrix}
f_x x''' + c_x \\
f_y y''' + c_y
\end{bmatrix},\f]
where
\f[s\vecthree{x'''}{y'''}{1} =
\vecthreethree{R_{33}(\tau_x, \tau_y)}{0}{-R_{13}(\tau_x, \tau_y)}
{0}{R_{33}(\tau_x, \tau_y)}{-R_{23}(\tau_x, \tau_y)}
{0}{0}{1} R(\tau_x, \tau_y) \vecthree{x''}{y''}{1}\f]
and the matrix \f$R(\tau_x, \tau_y)\f$ is defined by two rotations with angular parameter
\f$\tau_x\f$ and \f$\tau_y\f$, respectively,
\f[
R(\tau_x, \tau_y) =
\vecthreethree{\cos(\tau_y)}{0}{-\sin(\tau_y)}{0}{1}{0}{\sin(\tau_y)}{0}{\cos(\tau_y)}
\vecthreethree{1}{0}{0}{0}{\cos(\tau_x)}{\sin(\tau_x)}{0}{-\sin(\tau_x)}{\cos(\tau_x)} =
\vecthreethree{\cos(\tau_y)}{\sin(\tau_y)\sin(\tau_x)}{-\sin(\tau_y)\cos(\tau_x)}
{0}{\cos(\tau_x)}{\sin(\tau_x)}
{\sin(\tau_y)}{-\cos(\tau_y)\sin(\tau_x)}{\cos(\tau_y)\cos(\tau_x)}.
\f]
In the functions below the coefficients are passed or returned as
\f[(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6 [, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\f]
vector. That is, if the vector contains four elements, it means that \f$k_3=0\f$ . The distortion
coefficients do not depend on the scene viewed. Thus, they also belong to the intrinsic camera
parameters. And they remain the same regardless of the captured image resolution. If, for example, a
camera has been calibrated on images of 320 x 240 resolution, absolutely the same distortion
coefficients can be used for 640 x 480 images from the same camera while \f$f_x\f$, \f$f_y\f$,
\f$c_x\f$, and \f$c_y\f$ need to be scaled appropriately.
The functions below use the above model to do the following:
- Project 3D points to the image plane given intrinsic and extrinsic parameters.
- Compute extrinsic parameters given intrinsic parameters, a few 3D points, and their
projections.
- Estimate intrinsic and extrinsic camera parameters from several views of a known calibration
pattern (every view is described by several 3D-2D point correspondences).
- Estimate the relative position and orientation of the stereo camera "heads" and compute the
*rectification* transformation that makes the camera optical axes parallel.
<B> Homogeneous Coordinates </B><br>
Homogeneous Coordinates are a system of coordinates that are used in projective geometry. Their use
allows to represent points at infinity by finite coordinates and simplifies formulas when compared
to the cartesian counterparts, e.g. they have the advantage that affine transformations can be
expressed as linear homogeneous transformation.
One obtains the homogeneous vector \f$P_h\f$ by appending a 1 along an n-dimensional cartesian
vector \f$P\f$ e.g. for a 3D cartesian vector the mapping \f$P \rightarrow P_h\f$ is:
\f[\begin{bmatrix}
X \\
Y \\
Z
\end{bmatrix} \rightarrow \begin{bmatrix}
X \\
Y \\
Z \\
1
\end{bmatrix}.\f]
For the inverse mapping \f$P_h \rightarrow P\f$, one divides all elements of the homogeneous vector
by its last element, e.g. for a 3D homogeneous vector one gets its 2D cartesian counterpart by:
\f[\begin{bmatrix}
X \\
Y \\
W
\end{bmatrix} \rightarrow \begin{bmatrix}
X / W \\
Y / W
\end{bmatrix},\f]
if \f$W \ne 0\f$.
Due to this mapping, all multiples \f$k P_h\f$, for \f$k \ne 0\f$, of a homogeneous point represent
the same point \f$P_h\f$. An intuitive understanding of this property is that under a projective
transformation, all multiples of \f$P_h\f$ are mapped to the same point. This is the physical
observation one does for pinhole cameras, as all points along a ray through the camera's pinhole are
projected to the same image point, e.g. all points along the red ray in the image of the pinhole
camera model above would be mapped to the same image coordinate. This property is also the source
for the scale ambiguity s in the equation of the pinhole camera model.
As mentioned, by using homogeneous coordinates we can express any change of basis parameterized by
\f$R\f$ and \f$t\f$ as a linear transformation, e.g. for the change of basis from coordinate system
0 to coordinate system 1 becomes:
\f[P_1 = R P_0 + t \rightarrow P_{h_1} = \begin{bmatrix}
R & t \\
0 & 1
\end{bmatrix} P_{h_0}.\f]
@note
- Many functions in this module take a camera intrinsic matrix as an input parameter. Although all
functions assume the same structure of this parameter, they may name it differently. The
parameter's description, however, will be clear in that a camera intrinsic matrix with the structure
shown above is required.
- A calibration sample for 3 cameras in a horizontal position can be found at
opencv_source_code/samples/cpp/3calibration.cpp
- A calibration sample based on a sequence of images can be found at
opencv_source_code/samples/cpp/calibration.cpp
- A calibration sample in order to do 3D reconstruction can be found at
opencv_source_code/samples/cpp/build3dmodel.cpp
- A calibration example on stereo calibration can be found at
opencv_source_code/samples/cpp/stereo_calib.cpp
- A calibration example on stereo matching can be found at
opencv_source_code/samples/cpp/stereo_match.cpp
- (Python) A camera calibration sample can be found at
opencv_source_code/samples/python/calibrate.py
*/
namespace cv {
//! @addtogroup _3d
//! @{
//! type of the robust estimation algorithm
enum { LMEDS = 4, //!< least-median of squares algorithm
RANSAC = 8, //!< RANSAC algorithm
RHO = 16, //!< RHO algorithm
USAC_DEFAULT = 32, //!< USAC algorithm, default settings
USAC_PARALLEL = 33, //!< USAC, parallel version
USAC_FM_8PTS = 34, //!< USAC, fundamental matrix 8 points
USAC_FAST = 35, //!< USAC, fast settings
USAC_ACCURATE = 36, //!< USAC, accurate settings
USAC_PROSAC = 37, //!< USAC, sorted points, runs PROSAC
USAC_MAGSAC = 38 //!< USAC, runs MAGSAC++
};
enum SolvePnPMethod {
SOLVEPNP_ITERATIVE = 0,
SOLVEPNP_EPNP = 1, //!< EPnP: Efficient Perspective-n-Point Camera Pose Estimation @cite lepetit2009epnp
SOLVEPNP_P3P = 2, //!< Complete Solution Classification for the Perspective-Three-Point Problem @cite gao2003complete
SOLVEPNP_DLS = 3, //!< **Broken implementation. Using this flag will fallback to EPnP.** \n
//!< A Direct Least-Squares (DLS) Method for PnP @cite hesch2011direct
SOLVEPNP_UPNP = 4, //!< **Broken implementation. Using this flag will fallback to EPnP.** \n
//!< Exhaustive Linearization for Robust Camera Pose and Focal Length Estimation @cite penate2013exhaustive
SOLVEPNP_AP3P = 5, //!< An Efficient Algebraic Solution to the Perspective-Three-Point Problem @cite Ke17
SOLVEPNP_IPPE = 6, //!< Infinitesimal Plane-Based Pose Estimation @cite Collins14 \n
//!< Object points must be coplanar.
SOLVEPNP_IPPE_SQUARE = 7, //!< Infinitesimal Plane-Based Pose Estimation @cite Collins14 \n
//!< This is a special case suitable for marker pose estimation.\n
//!< 4 coplanar object points must be defined in the following order:
//!< - point 0: [-squareLength / 2, squareLength / 2, 0]
//!< - point 1: [ squareLength / 2, squareLength / 2, 0]
//!< - point 2: [ squareLength / 2, -squareLength / 2, 0]
//!< - point 3: [-squareLength / 2, -squareLength / 2, 0]
SOLVEPNP_SQPNP = 8, //!< SQPnP: A Consistently Fast and Globally OptimalSolution to the Perspective-n-Point Problem @cite Terzakis20
#ifndef CV_DOXYGEN
SOLVEPNP_MAX_COUNT //!< Used for count
#endif
};
//! the algorithm for finding fundamental matrix
enum { FM_7POINT = 1, //!< 7-point algorithm
FM_8POINT = 2, //!< 8-point algorithm
FM_LMEDS = 4, //!< least-median algorithm. 7-point algorithm is used.
FM_RANSAC = 8 //!< RANSAC algorithm. It needs at least 15 points. 7-point algorithm is used.
};
enum SamplingMethod { SAMPLING_UNIFORM, SAMPLING_PROGRESSIVE_NAPSAC, SAMPLING_NAPSAC,
SAMPLING_PROSAC };
enum LocalOptimMethod {LOCAL_OPTIM_NULL, LOCAL_OPTIM_INNER_LO, LOCAL_OPTIM_INNER_AND_ITER_LO,
LOCAL_OPTIM_GC, LOCAL_OPTIM_SIGMA};
enum ScoreMethod {SCORE_METHOD_RANSAC, SCORE_METHOD_MSAC, SCORE_METHOD_MAGSAC, SCORE_METHOD_LMEDS};
enum NeighborSearchMethod { NEIGH_FLANN_KNN, NEIGH_GRID, NEIGH_FLANN_RADIUS };
struct CV_EXPORTS_W_SIMPLE UsacParams
{ // in alphabetical order
CV_WRAP UsacParams();
CV_PROP_RW double confidence;
CV_PROP_RW bool isParallel;
CV_PROP_RW int loIterations;
CV_PROP_RW LocalOptimMethod loMethod;
CV_PROP_RW int loSampleSize;
CV_PROP_RW int maxIterations;
CV_PROP_RW NeighborSearchMethod neighborsSearch;
CV_PROP_RW int randomGeneratorState;
CV_PROP_RW SamplingMethod sampler;
CV_PROP_RW ScoreMethod score;
CV_PROP_RW double threshold;
};
/** @brief Converts a rotation matrix to a rotation vector or vice versa.
@param src Input rotation vector (3x1 or 1x3) or rotation matrix (3x3).
@param dst Output rotation matrix (3x3) or rotation vector (3x1 or 1x3), respectively.
@param jacobian Optional output Jacobian matrix, 3x9 or 9x3, which is a matrix of partial
derivatives of the output array components with respect to the input array components.
\f[\begin{array}{l} \theta \leftarrow norm(r) \\ r \leftarrow r/ \theta \\ R = \cos(\theta) I + (1- \cos{\theta} ) r r^T + \sin(\theta) \vecthreethree{0}{-r_z}{r_y}{r_z}{0}{-r_x}{-r_y}{r_x}{0} \end{array}\f]
Inverse transformation can be also done easily, since
\f[\sin ( \theta ) \vecthreethree{0}{-r_z}{r_y}{r_z}{0}{-r_x}{-r_y}{r_x}{0} = \frac{R - R^T}{2}\f]
A rotation vector is a convenient and most compact representation of a rotation matrix (since any
rotation matrix has just 3 degrees of freedom). The representation is used in the global 3D geometry
optimization procedures like @ref calibrateCamera, @ref stereoCalibrate, or @ref solvePnP .
@note More information about the computation of the derivative of a 3D rotation matrix with respect to its exponential coordinate
can be found in:
- A Compact Formula for the Derivative of a 3-D Rotation in Exponential Coordinates, Guillermo Gallego, Anthony J. Yezzi @cite Gallego2014ACF
@note Useful information on SE(3) and Lie Groups can be found in:
- A tutorial on SE(3) transformation parameterizations and on-manifold optimization, Jose-Luis Blanco @cite blanco2010tutorial
- Lie Groups for 2D and 3D Transformation, Ethan Eade @cite Eade17
- A micro Lie theory for state estimation in robotics, Joan Solà, Jérémie Deray, Dinesh Atchuthan @cite Sol2018AML
*/
CV_EXPORTS_W void Rodrigues( InputArray src, OutputArray dst, OutputArray jacobian = noArray() );
/** Levenberg-Marquardt solver. Starting with the specified vector of parameters it
optimizes the target vector criteria "err"
(finds local minima of each target vector component absolute value).
When needed, it calls user-provided callback.
*/
class CV_EXPORTS LMSolver : public Algorithm
{
public:
class CV_EXPORTS Callback
{
public:
virtual ~Callback() {}
/**
computes error and Jacobian for the specified vector of parameters
@param param the current vector of parameters
@param err output vector of errors: err_i = actual_f_i - ideal_f_i
@param J output Jacobian: J_ij = d(err_i)/d(param_j)
when J=noArray(), it means that it does not need to be computed.
Dimensionality of error vector and param vector can be different.
The callback should explicitly allocate (with "create" method) each output array
(unless it's noArray()).
*/
virtual bool compute(InputArray param, OutputArray err, OutputArray J) const = 0;
};
/**
Runs Levenberg-Marquardt algorithm using the passed vector of parameters as the start point.
The final vector of parameters (whether the algorithm converged or not) is stored at the same
vector. The method returns the number of iterations used. If it's equal to the previously specified
maxIters, there is a big chance the algorithm did not converge.
@param param initial/final vector of parameters.
Note that the dimensionality of parameter space is defined by the size of param vector,
and the dimensionality of optimized criteria is defined by the size of err vector
computed by the callback.
*/
virtual int run(InputOutputArray param) const = 0;
/**
Sets the maximum number of iterations
@param maxIters the number of iterations
*/
virtual void setMaxIters(int maxIters) = 0;
/**
Retrieves the current maximum number of iterations
*/
virtual int getMaxIters() const = 0;
/**
Creates Levenberg-Marquard solver
@param cb callback
@param maxIters maximum number of iterations that can be further
modified using setMaxIters() method.
*/
static Ptr<LMSolver> create(const Ptr<LMSolver::Callback>& cb, int maxIters);
static Ptr<LMSolver> create(const Ptr<LMSolver::Callback>& cb, int maxIters, double eps);
static int run(InputOutputArray param, InputArray mask,
int nerrs, const TermCriteria& termcrit, int solveMethod,
std::function<bool (Mat& param, Mat* err, Mat* J)> callb);
static int runAlt(InputOutputArray param, InputArray mask,
const TermCriteria& termcrit, int solveMethod, bool LtoR,
std::function<bool (Mat& param, Mat* JtErr,
Mat* JtJ, double* errnorm)> callb);
};
/** @example samples/cpp/tutorial_code/features2D/Homography/pose_from_homography.cpp
An example program about pose estimation from coplanar points
Check @ref tutorial_homography "the corresponding tutorial" for more details
*/
/** @brief Finds a perspective transformation between two planes.
@param srcPoints Coordinates of the points in the original plane, a matrix of the type CV_32FC2
or vector\<Point2f\> .
@param dstPoints Coordinates of the points in the target plane, a matrix of the type CV_32FC2 or
a vector\<Point2f\> .
@param method Method used to compute a homography matrix. The following methods are possible:
- **0** - a regular method using all the points, i.e., the least squares method
- @ref RANSAC - RANSAC-based robust method
- @ref LMEDS - Least-Median robust method
- @ref RHO - PROSAC-based robust method
@param ransacReprojThreshold Maximum allowed reprojection error to treat a point pair as an inlier
(used in the RANSAC and RHO methods only). That is, if
\f[\| \texttt{dstPoints} _i - \texttt{convertPointsHomogeneous} ( \texttt{H} * \texttt{srcPoints} _i) \|_2 > \texttt{ransacReprojThreshold}\f]
then the point \f$i\f$ is considered as an outlier. If srcPoints and dstPoints are measured in pixels,
it usually makes sense to set this parameter somewhere in the range of 1 to 10.
@param mask Optional output mask set by a robust method ( RANSAC or LMeDS ). Note that the input
mask values are ignored.
@param maxIters The maximum number of RANSAC iterations.
@param confidence Confidence level, between 0 and 1.
The function finds and returns the perspective transformation \f$H\f$ between the source and the
destination planes:
\f[s_i \vecthree{x'_i}{y'_i}{1} \sim H \vecthree{x_i}{y_i}{1}\f]
so that the back-projection error
\f[\sum _i \left ( x'_i- \frac{h_{11} x_i + h_{12} y_i + h_{13}}{h_{31} x_i + h_{32} y_i + h_{33}} \right )^2+ \left ( y'_i- \frac{h_{21} x_i + h_{22} y_i + h_{23}}{h_{31} x_i + h_{32} y_i + h_{33}} \right )^2\f]
is minimized. If the parameter method is set to the default value 0, the function uses all the point
pairs to compute an initial homography estimate with a simple least-squares scheme.
However, if not all of the point pairs ( \f$srcPoints_i\f$, \f$dstPoints_i\f$ ) fit the rigid perspective
transformation (that is, there are some outliers), this initial estimate will be poor. In this case,
you can use one of the three robust methods. The methods RANSAC, LMeDS and RHO try many different
random subsets of the corresponding point pairs (of four pairs each, collinear pairs are discarded), estimate the homography matrix
using this subset and a simple least-squares algorithm, and then compute the quality/goodness of the
computed homography (which is the number of inliers for RANSAC or the least median re-projection error for
LMeDS). The best subset is then used to produce the initial estimate of the homography matrix and
the mask of inliers/outliers.
Regardless of the method, robust or not, the computed homography matrix is refined further (using
inliers only in case of a robust method) with the Levenberg-Marquardt method to reduce the
re-projection error even more.
The methods RANSAC and RHO can handle practically any ratio of outliers but need a threshold to
distinguish inliers from outliers. The method LMeDS does not need any threshold but it works
correctly only when there are more than 50% of inliers. Finally, if there are no outliers and the
noise is rather small, use the default method (method=0).
The function is used to find initial intrinsic and extrinsic matrices. Homography matrix is
determined up to a scale. Thus, it is normalized so that \f$h_{33}=1\f$. Note that whenever an \f$H\f$ matrix
cannot be estimated, an empty one will be returned.
@sa
getAffineTransform, estimateAffine2D, estimateAffinePartial2D, getPerspectiveTransform, warpPerspective,
perspectiveTransform
*/
CV_EXPORTS_W Mat findHomography( InputArray srcPoints, InputArray dstPoints,
int method = 0, double ransacReprojThreshold = 3,
OutputArray mask=noArray(), const int maxIters = 2000,
const double confidence = 0.995);
/** @overload */
CV_EXPORTS Mat findHomography( InputArray srcPoints, InputArray dstPoints,
OutputArray mask, int method = 0, double ransacReprojThreshold = 3 );
CV_EXPORTS_W Mat findHomography(InputArray srcPoints, InputArray dstPoints, OutputArray mask,
const UsacParams &params);
/** @brief Computes an RQ decomposition of 3x3 matrices.
@param src 3x3 input matrix.
@param mtxR Output 3x3 upper-triangular matrix.
@param mtxQ Output 3x3 orthogonal matrix.
@param Qx Optional output 3x3 rotation matrix around x-axis.
@param Qy Optional output 3x3 rotation matrix around y-axis.
@param Qz Optional output 3x3 rotation matrix around z-axis.
The function computes a RQ decomposition using the given rotations. This function is used in
decomposeProjectionMatrix to decompose the left 3x3 submatrix of a projection matrix into a camera
and a rotation matrix.
It optionally returns three rotation matrices, one for each axis, and the three Euler angles in
degrees (as the return value) that could be used in OpenGL. Note, there is always more than one
sequence of rotations about the three principal axes that results in the same orientation of an
object, e.g. see @cite Slabaugh . Returned tree rotation matrices and corresponding three Euler angles
are only one of the possible solutions.
*/
CV_EXPORTS_W Vec3d RQDecomp3x3( InputArray src, OutputArray mtxR, OutputArray mtxQ,
OutputArray Qx = noArray(),
OutputArray Qy = noArray(),
OutputArray Qz = noArray());
/** @brief Decomposes a projection matrix into a rotation matrix and a camera intrinsic matrix.
@param projMatrix 3x4 input projection matrix P.
@param cameraMatrix Output 3x3 camera intrinsic matrix \f$\cameramatrix{A}\f$.
@param rotMatrix Output 3x3 external rotation matrix R.
@param transVect Output 4x1 translation vector T.
@param rotMatrixX Optional 3x3 rotation matrix around x-axis.
@param rotMatrixY Optional 3x3 rotation matrix around y-axis.
@param rotMatrixZ Optional 3x3 rotation matrix around z-axis.
@param eulerAngles Optional three-element vector containing three Euler angles of rotation in
degrees.
The function computes a decomposition of a projection matrix into a calibration and a rotation
matrix and the position of a camera.
It optionally returns three rotation matrices, one for each axis, and three Euler angles that could
be used in OpenGL. Note, there is always more than one sequence of rotations about the three
principal axes that results in the same orientation of an object, e.g. see @cite Slabaugh . Returned
tree rotation matrices and corresponding three Euler angles are only one of the possible solutions.
The function is based on RQDecomp3x3 .
*/
CV_EXPORTS_W void decomposeProjectionMatrix( InputArray projMatrix, OutputArray cameraMatrix,
OutputArray rotMatrix, OutputArray transVect,
OutputArray rotMatrixX = noArray(),
OutputArray rotMatrixY = noArray(),
OutputArray rotMatrixZ = noArray(),
OutputArray eulerAngles =noArray() );
/** @brief Computes partial derivatives of the matrix product for each multiplied matrix.
@param A First multiplied matrix.
@param B Second multiplied matrix.
@param dABdA First output derivative matrix d(A\*B)/dA of size
\f$\texttt{A.rows*B.cols} \times {A.rows*A.cols}\f$ .
@param dABdB Second output derivative matrix d(A\*B)/dB of size
\f$\texttt{A.rows*B.cols} \times {B.rows*B.cols}\f$ .
The function computes partial derivatives of the elements of the matrix product \f$A*B\f$ with regard to
the elements of each of the two input matrices. The function is used to compute the Jacobian
matrices in stereoCalibrate but can also be used in any other similar optimization function.
*/
CV_EXPORTS_W void matMulDeriv( InputArray A, InputArray B, OutputArray dABdA, OutputArray dABdB );
/** @brief Combines two rotation-and-shift transformations.
@param rvec1 First rotation vector.
@param tvec1 First translation vector.
@param rvec2 Second rotation vector.
@param tvec2 Second translation vector.
@param rvec3 Output rotation vector of the superposition.
@param tvec3 Output translation vector of the superposition.
@param dr3dr1 Optional output derivative of rvec3 with regard to rvec1
@param dr3dt1 Optional output derivative of rvec3 with regard to tvec1
@param dr3dr2 Optional output derivative of rvec3 with regard to rvec2
@param dr3dt2 Optional output derivative of rvec3 with regard to tvec2
@param dt3dr1 Optional output derivative of tvec3 with regard to rvec1
@param dt3dt1 Optional output derivative of tvec3 with regard to tvec1
@param dt3dr2 Optional output derivative of tvec3 with regard to rvec2
@param dt3dt2 Optional output derivative of tvec3 with regard to tvec2
The functions compute:
\f[\begin{array}{l} \texttt{rvec3} = \mathrm{rodrigues} ^{-1} \left ( \mathrm{rodrigues} ( \texttt{rvec2} ) \cdot \mathrm{rodrigues} ( \texttt{rvec1} ) \right ) \\ \texttt{tvec3} = \mathrm{rodrigues} ( \texttt{rvec2} ) \cdot \texttt{tvec1} + \texttt{tvec2} \end{array} ,\f]
where \f$\mathrm{rodrigues}\f$ denotes a rotation vector to a rotation matrix transformation, and
\f$\mathrm{rodrigues}^{-1}\f$ denotes the inverse transformation. See Rodrigues for details.
Also, the functions can compute the derivatives of the output vectors with regards to the input
vectors (see matMulDeriv ). The functions are used inside stereoCalibrate but can also be used in
your own code where Levenberg-Marquardt or another gradient-based solver is used to optimize a
function that contains a matrix multiplication.
*/
CV_EXPORTS_W void composeRT( InputArray rvec1, InputArray tvec1,
InputArray rvec2, InputArray tvec2,
OutputArray rvec3, OutputArray tvec3,
OutputArray dr3dr1 = noArray(), OutputArray dr3dt1 = noArray(),
OutputArray dr3dr2 = noArray(), OutputArray dr3dt2 = noArray(),
OutputArray dt3dr1 = noArray(), OutputArray dt3dt1 = noArray(),
OutputArray dt3dr2 = noArray(), OutputArray dt3dt2 = noArray() );
/** @brief Projects 3D points to an image plane.
@param objectPoints Array of object points expressed wrt. the world coordinate frame. A 3xN/Nx3
1-channel or 1xN/Nx1 3-channel (or vector\<Point3f\> ), where N is the number of points in the view.
@param rvec The rotation vector (@ref Rodrigues) that, together with tvec, performs a change of
basis from world to camera coordinate system, see @ref calibrateCamera for details.
@param tvec The translation vector, see parameter description above.
@param cameraMatrix Camera intrinsic matrix \f$\cameramatrix{A}\f$ .
@param distCoeffs Input vector of distortion coefficients
\f$\distcoeffs\f$ . If the vector is empty, the zero distortion coefficients are assumed.
@param imagePoints Output array of image points, 1xN/Nx1 2-channel, or
vector\<Point2f\> .
@param jacobian Optional output 2Nx(10+\<numDistCoeffs\>) jacobian matrix of derivatives of image
points with respect to components of the rotation vector, translation vector, focal lengths,
coordinates of the principal point and the distortion coefficients. In the old interface different
components of the jacobian are returned via different output parameters.
@param aspectRatio Optional "fixed aspect ratio" parameter. If the parameter is not 0, the
function assumes that the aspect ratio (\f$f_x / f_y\f$) is fixed and correspondingly adjusts the
jacobian matrix.
The function computes the 2D projections of 3D points to the image plane, given intrinsic and
extrinsic camera parameters. Optionally, the function computes Jacobians -matrices of partial
derivatives of image points coordinates (as functions of all the input parameters) with respect to
the particular parameters, intrinsic and/or extrinsic. The Jacobians are used during the global
optimization in @ref calibrateCamera, @ref solvePnP, and @ref stereoCalibrate. The function itself
can also be used to compute a re-projection error, given the current intrinsic and extrinsic
parameters.
@note By setting rvec = tvec = \f$[0, 0, 0]\f$, or by setting cameraMatrix to a 3x3 identity matrix,
or by passing zero distortion coefficients, one can get various useful partial cases of the
function. This means, one can compute the distorted coordinates for a sparse set of points or apply
a perspective transformation (and also compute the derivatives) in the ideal zero-distortion setup.
*/
CV_EXPORTS_W void projectPoints( InputArray objectPoints,
InputArray rvec, InputArray tvec,
InputArray cameraMatrix, InputArray distCoeffs,
OutputArray imagePoints,
OutputArray jacobian = noArray(),
double aspectRatio = 0);
/** @overload */
CV_EXPORTS_AS(projectPointsSepJ) void projectPoints(
InputArray objectPoints,
InputArray rvec, InputArray tvec,
InputArray cameraMatrix, InputArray distCoeffs,
OutputArray imagePoints, OutputArray dpdr,
OutputArray dpdt, OutputArray dpdf=noArray(),
OutputArray dpdc=noArray(), OutputArray dpdk=noArray(),
OutputArray dpdo=noArray(), double aspectRatio=0.);
/** @example samples/cpp/tutorial_code/features2D/Homography/homography_from_camera_displacement.cpp
An example program about homography from the camera displacement
Check @ref tutorial_homography "the corresponding tutorial" for more details
*/
/** @brief Finds an object pose from 3D-2D point correspondences.
This function returns the rotation and the translation vectors that transform a 3D point expressed in the object
coordinate frame to the camera coordinate frame, using different methods:
- P3P methods (@ref SOLVEPNP_P3P, @ref SOLVEPNP_AP3P): need 4 input points to return a unique solution.
- @ref SOLVEPNP_IPPE Input points must be >= 4 and object points must be coplanar.
- @ref SOLVEPNP_IPPE_SQUARE Special case suitable for marker pose estimation.
Number of input points must be 4. Object points must be defined in the following order:
- point 0: [-squareLength / 2, squareLength / 2, 0]
- point 1: [ squareLength / 2, squareLength / 2, 0]
- point 2: [ squareLength / 2, -squareLength / 2, 0]
- point 3: [-squareLength / 2, -squareLength / 2, 0]
- for all the other flags, number of input points must be >= 4 and object points can be in any configuration.
@param objectPoints Array of object points in the object coordinate space, Nx3 1-channel or
1xN/Nx1 3-channel, where N is the number of points. vector\<Point3d\> can be also passed here.
@param imagePoints Array of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel,
where N is the number of points. vector\<Point2d\> can be also passed here.
@param cameraMatrix Input camera intrinsic matrix \f$\cameramatrix{A}\f$ .
@param distCoeffs Input vector of distortion coefficients
\f$\distcoeffs\f$. If the vector is NULL/empty, the zero distortion coefficients are
assumed.
@param rvec Output rotation vector (see @ref Rodrigues ) that, together with tvec, brings points from
the model coordinate system to the camera coordinate system.
@param tvec Output translation vector.
@param useExtrinsicGuess Parameter used for #SOLVEPNP_ITERATIVE. If true (1), the function uses
the provided rvec and tvec values as initial approximations of the rotation and translation
vectors, respectively, and further optimizes them.
@param flags Method for solving a PnP problem:
- @ref SOLVEPNP_ITERATIVE Iterative method is based on a Levenberg-Marquardt optimization. In
this case the function finds such a pose that minimizes reprojection error, that is the sum
of squared distances between the observed projections imagePoints and the projected (using
@ref projectPoints ) objectPoints .
- @ref SOLVEPNP_P3P Method is based on the paper of X.S. Gao, X.-R. Hou, J. Tang, H.-F. Chang
"Complete Solution Classification for the Perspective-Three-Point Problem" (@cite gao2003complete).
In this case the function requires exactly four object and image points.
- @ref SOLVEPNP_AP3P Method is based on the paper of T. Ke, S. Roumeliotis
"An Efficient Algebraic Solution to the Perspective-Three-Point Problem" (@cite Ke17).
In this case the function requires exactly four object and image points.
- @ref SOLVEPNP_EPNP Method has been introduced by F. Moreno-Noguer, V. Lepetit and P. Fua in the
paper "EPnP: Efficient Perspective-n-Point Camera Pose Estimation" (@cite lepetit2009epnp).
- @ref SOLVEPNP_DLS **Broken implementation. Using this flag will fallback to EPnP.** \n
Method is based on the paper of J. Hesch and S. Roumeliotis.
"A Direct Least-Squares (DLS) Method for PnP" (@cite hesch2011direct).
- @ref SOLVEPNP_UPNP **Broken implementation. Using this flag will fallback to EPnP.** \n
Method is based on the paper of A. Penate-Sanchez, J. Andrade-Cetto,
F. Moreno-Noguer. "Exhaustive Linearization for Robust Camera Pose and Focal Length
Estimation" (@cite penate2013exhaustive). In this case the function also estimates the parameters \f$f_x\f$ and \f$f_y\f$
assuming that both have the same value. Then the cameraMatrix is updated with the estimated
focal length.
- @ref SOLVEPNP_IPPE Method is based on the paper of T. Collins and A. Bartoli.
"Infinitesimal Plane-Based Pose Estimation" (@cite Collins14). This method requires coplanar object points.
- @ref SOLVEPNP_IPPE_SQUARE Method is based on the paper of Toby Collins and Adrien Bartoli.
"Infinitesimal Plane-Based Pose Estimation" (@cite Collins14). This method is suitable for marker pose estimation.
It requires 4 coplanar object points defined in the following order:
- point 0: [-squareLength / 2, squareLength / 2, 0]
- point 1: [ squareLength / 2, squareLength / 2, 0]
- point 2: [ squareLength / 2, -squareLength / 2, 0]
- point 3: [-squareLength / 2, -squareLength / 2, 0]
- @ref SOLVEPNP_SQPNP Method is based on the paper "A Consistently Fast and Globally Optimal Solution to the
Perspective-n-Point Problem" by G. Terzakis and M.Lourakis (@cite Terzakis20). It requires 3 or more points.
The function estimates the object pose given a set of object points, their corresponding image
projections, as well as the camera intrinsic matrix and the distortion coefficients, see the figure below
(more precisely, the X-axis of the camera frame is pointing to the right, the Y-axis downward
and the Z-axis forward).
![](pnp.jpg)
Points expressed in the world frame \f$ \bf{X}_w \f$ are projected into the image plane \f$ \left[ u, v \right] \f$
using the perspective projection model \f$ \Pi \f$ and the camera intrinsic parameters matrix \f$ \bf{A} \f$:
\f[
\begin{align*}
\begin{bmatrix}
u \\
v \\
1
\end{bmatrix} &=
\bf{A} \hspace{0.1em} \Pi \hspace{0.2em} ^{c}\bf{T}_w
\begin{bmatrix}
X_{w} \\
Y_{w} \\
Z_{w} \\
1
\end{bmatrix} \\
\begin{bmatrix}
u \\
v \\
1
\end{bmatrix} &=
\begin{bmatrix}
f_x & 0 & c_x \\
0 & f_y & c_y \\
0 & 0 & 1
\end{bmatrix}
\begin{bmatrix}
1 & 0 & 0 & 0 \\
0 & 1 & 0 & 0 \\
0 & 0 & 1 & 0
\end{bmatrix}
\begin{bmatrix}
r_{11} & r_{12} & r_{13} & t_x \\
r_{21} & r_{22} & r_{23} & t_y \\
r_{31} & r_{32} & r_{33} & t_z \\
0 & 0 & 0 & 1
\end{bmatrix}
\begin{bmatrix}
X_{w} \\
Y_{w} \\
Z_{w} \\
1
\end{bmatrix}
\end{align*}
\f]
The estimated pose is thus the rotation (`rvec`) and the translation (`tvec`) vectors that allow transforming
a 3D point expressed in the world frame into the camera frame:
\f[
\begin{align*}
\begin{bmatrix}
X_c \\
Y_c \\
Z_c \\
1
\end{bmatrix} &=
\hspace{0.2em} ^{c}\bf{T}_w
\begin{bmatrix}
X_{w} \\
Y_{w} \\
Z_{w} \\
1
\end{bmatrix} \\
\begin{bmatrix}
X_c \\
Y_c \\
Z_c \\
1
\end{bmatrix} &=
\begin{bmatrix}
r_{11} & r_{12} & r_{13} & t_x \\
r_{21} & r_{22} & r_{23} & t_y \\
r_{31} & r_{32} & r_{33} & t_z \\
0 & 0 & 0 & 1
\end{bmatrix}
\begin{bmatrix}
X_{w} \\
Y_{w} \\
Z_{w} \\
1
\end{bmatrix}
\end{align*}
\f]
@note
- An example of how to use solvePnP for planar augmented reality can be found at
opencv_source_code/samples/python/plane_ar.py
- If you are using Python:
- Numpy array slices won't work as input because solvePnP requires contiguous
arrays (enforced by the assertion using cv::Mat::checkVector() around line 55 of
modules/3d/src/solvepnp.cpp version 2.4.9)
- The P3P algorithm requires image points to be in an array of shape (N,1,2) due
to its calling of cv::undistortPoints (around line 75 of modules/3d/src/solvepnp.cpp version 2.4.9)
which requires 2-channel information.
- Thus, given some data D = np.array(...) where D.shape = (N,M), in order to use a subset of
it as, e.g., imagePoints, one must effectively copy it into a new array: imagePoints =
np.ascontiguousarray(D[:,:2]).reshape((N,1,2))
- The methods @ref SOLVEPNP_DLS and @ref SOLVEPNP_UPNP cannot be used as the current implementations are
unstable and sometimes give completely wrong results. If you pass one of these two
flags, @ref SOLVEPNP_EPNP method will be used instead.
- The minimum number of points is 4 in the general case. In the case of @ref SOLVEPNP_P3P and @ref SOLVEPNP_AP3P
methods, it is required to use exactly 4 points (the first 3 points are used to estimate all the solutions
of the P3P problem, the last one is used to retain the best solution that minimizes the reprojection error).
- With @ref SOLVEPNP_ITERATIVE method and `useExtrinsicGuess=true`, the minimum number of points is 3 (3 points
are sufficient to compute a pose but there are up to 4 solutions). The initial solution should be close to the
global solution to converge.
- With @ref SOLVEPNP_IPPE input points must be >= 4 and object points must be coplanar.
- With @ref SOLVEPNP_IPPE_SQUARE this is a special case suitable for marker pose estimation.
Number of input points must be 4. Object points must be defined in the following order:
- point 0: [-squareLength / 2, squareLength / 2, 0]
- point 1: [ squareLength / 2, squareLength / 2, 0]
- point 2: [ squareLength / 2, -squareLength / 2, 0]
- point 3: [-squareLength / 2, -squareLength / 2, 0]
- With @ref SOLVEPNP_SQPNP input points must be >= 3
*/
CV_EXPORTS_W bool solvePnP( InputArray objectPoints, InputArray imagePoints,
InputArray cameraMatrix, InputArray distCoeffs,
OutputArray rvec, OutputArray tvec,
bool useExtrinsicGuess = false, int flags = 0 );
/** @brief Finds an object pose from 3D-2D point correspondences using the RANSAC scheme.
@param objectPoints Array of object points in the object coordinate space, Nx3 1-channel or
1xN/Nx1 3-channel, where N is the number of points. vector\<Point3d\> can be also passed here.
@param imagePoints Array of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel,
where N is the number of points. vector\<Point2d\> can be also passed here.
@param cameraMatrix Input camera intrinsic matrix \f$\cameramatrix{A}\f$ .
@param distCoeffs Input vector of distortion coefficients
\f$\distcoeffs\f$. If the vector is NULL/empty, the zero distortion coefficients are
assumed.
@param rvec Output rotation vector (see @ref Rodrigues ) that, together with tvec, brings points from
the model coordinate system to the camera coordinate system.
@param tvec Output translation vector.
@param useExtrinsicGuess Parameter used for @ref SOLVEPNP_ITERATIVE. If true (1), the function uses
the provided rvec and tvec values as initial approximations of the rotation and translation
vectors, respectively, and further optimizes them.
@param iterationsCount Number of iterations.
@param reprojectionError Inlier threshold value used by the RANSAC procedure. The parameter value
is the maximum allowed distance between the observed and computed point projections to consider it
an inlier.
@param confidence The probability that the algorithm produces a useful result.
@param inliers Output vector that contains indices of inliers in objectPoints and imagePoints .
@param flags Method for solving a PnP problem (see @ref solvePnP ).
The function estimates an object pose given a set of object points, their corresponding image
projections, as well as the camera intrinsic matrix and the distortion coefficients. This function finds such
a pose that minimizes reprojection error, that is, the sum of squared distances between the observed
projections imagePoints and the projected (using @ref projectPoints ) objectPoints. The use of RANSAC
makes the function resistant to outliers.
@note
- An example of how to use solvePNPRansac for object detection can be found at
opencv_source_code/samples/cpp/tutorial_code/3d/real_time_pose_estimation/
- The default method used to estimate the camera pose for the Minimal Sample Sets step
is #SOLVEPNP_EPNP. Exceptions are:
- if you choose #SOLVEPNP_P3P or #SOLVEPNP_AP3P, these methods will be used.
- if the number of input points is equal to 4, #SOLVEPNP_P3P is used.
- The method used to estimate the camera pose using all the inliers is defined by the
flags parameters unless it is equal to #SOLVEPNP_P3P or #SOLVEPNP_AP3P. In this case,
the method #SOLVEPNP_EPNP will be used instead.
*/
CV_EXPORTS_W bool solvePnPRansac( InputArray objectPoints, InputArray imagePoints,
InputArray cameraMatrix, InputArray distCoeffs,
OutputArray rvec, OutputArray tvec,
bool useExtrinsicGuess = false, int iterationsCount = 100,
float reprojectionError = 8.0, double confidence = 0.99,
OutputArray inliers = noArray(), int flags = 0 );
/*
Finds rotation and translation vector.
If cameraMatrix is given then run P3P. Otherwise run linear P6P and output cameraMatrix too.
*/
CV_EXPORTS_W bool solvePnPRansac( InputArray objectPoints, InputArray imagePoints,
InputOutputArray cameraMatrix, InputArray distCoeffs,
OutputArray rvec, OutputArray tvec, OutputArray inliers,
const UsacParams &params=UsacParams());
/** @brief Finds an object pose from 3 3D-2D point correspondences.
@param objectPoints Array of object points in the object coordinate space, 3x3 1-channel or
1x3/3x1 3-channel. vector\<Point3f\> can be also passed here.
@param imagePoints Array of corresponding image points, 3x2 1-channel or 1x3/3x1 2-channel.
vector\<Point2f\> can be also passed here.
@param cameraMatrix Input camera intrinsic matrix \f$\cameramatrix{A}\f$ .
@param distCoeffs Input vector of distortion coefficients
\f$\distcoeffs\f$. If the vector is NULL/empty, the zero distortion coefficients are
assumed.
@param rvecs Output rotation vectors (see @ref Rodrigues ) that, together with tvecs, brings points from
the model coordinate system to the camera coordinate system. A P3P problem has up to 4 solutions.
@param tvecs Output translation vectors.
@param flags Method for solving a P3P problem:
- @ref SOLVEPNP_P3P Method is based on the paper of X.S. Gao, X.-R. Hou, J. Tang, H.-F. Chang
"Complete Solution Classification for the Perspective-Three-Point Problem" (@cite gao2003complete).
- @ref SOLVEPNP_AP3P Method is based on the paper of T. Ke and S. Roumeliotis.
"An Efficient Algebraic Solution to the Perspective-Three-Point Problem" (@cite Ke17).
The function estimates the object pose given 3 object points, their corresponding image
projections, as well as the camera intrinsic matrix and the distortion coefficients.
@note
The solutions are sorted by reprojection errors (lowest to highest).
*/
CV_EXPORTS_W int solveP3P( InputArray objectPoints, InputArray imagePoints,
InputArray cameraMatrix, InputArray distCoeffs,
OutputArrayOfArrays rvecs, OutputArrayOfArrays tvecs,
int flags );
/** @brief Refine a pose (the translation and the rotation that transform a 3D point expressed in the object coordinate frame
to the camera coordinate frame) from a 3D-2D point correspondences and starting from an initial solution.
@param objectPoints Array of object points in the object coordinate space, Nx3 1-channel or 1xN/Nx1 3-channel,
where N is the number of points. vector\<Point3d\> can also be passed here.
@param imagePoints Array of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel,
where N is the number of points. vector\<Point2d\> can also be passed here.
@param cameraMatrix Input camera intrinsic matrix \f$\cameramatrix{A}\f$ .
@param distCoeffs Input vector of distortion coefficients
\f$\distcoeffs\f$. If the vector is NULL/empty, the zero distortion coefficients are
assumed.
@param rvec Input/Output rotation vector (see @ref Rodrigues ) that, together with tvec, brings points from
the model coordinate system to the camera coordinate system. Input values are used as an initial solution.
@param tvec Input/Output translation vector. Input values are used as an initial solution.
@param criteria Criteria when to stop the Levenberg-Marquard iterative algorithm.
The function refines the object pose given at least 3 object points, their corresponding image
projections, an initial solution for the rotation and translation vector,
as well as the camera intrinsic matrix and the distortion coefficients.
The function minimizes the projection error with respect to the rotation and the translation vectors, according
to a Levenberg-Marquardt iterative minimization @cite Madsen04 @cite Eade13 process.
*/
CV_EXPORTS_W void solvePnPRefineLM( InputArray objectPoints, InputArray imagePoints,
InputArray cameraMatrix, InputArray distCoeffs,
InputOutputArray rvec, InputOutputArray tvec,
TermCriteria criteria = TermCriteria(TermCriteria::EPS +
TermCriteria::COUNT, 20, FLT_EPSILON));
/** @brief Refine a pose (the translation and the rotation that transform a 3D point expressed in the object coordinate frame
to the camera coordinate frame) from a 3D-2D point correspondences and starting from an initial solution.
@param objectPoints Array of object points in the object coordinate space, Nx3 1-channel or 1xN/Nx1 3-channel,
where N is the number of points. vector\<Point3d\> can also be passed here.
@param imagePoints Array of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel,
where N is the number of points. vector\<Point2d\> can also be passed here.
@param cameraMatrix Input camera intrinsic matrix \f$\cameramatrix{A}\f$ .
@param distCoeffs Input vector of distortion coefficients
\f$\distcoeffs\f$. If the vector is NULL/empty, the zero distortion coefficients are
assumed.
@param rvec Input/Output rotation vector (see @ref Rodrigues ) that, together with tvec, brings points from
the model coordinate system to the camera coordinate system. Input values are used as an initial solution.
@param tvec Input/Output translation vector. Input values are used as an initial solution.
@param criteria Criteria when to stop the Levenberg-Marquard iterative algorithm.
@param VVSlambda Gain for the virtual visual servoing control law, equivalent to the \f$\alpha\f$
gain in the Damped Gauss-Newton formulation.
The function refines the object pose given at least 3 object points, their corresponding image
projections, an initial solution for the rotation and translation vector,
as well as the camera intrinsic matrix and the distortion coefficients.
The function minimizes the projection error with respect to the rotation and the translation vectors, using a
virtual visual servoing (VVS) @cite Chaumette06 @cite Marchand16 scheme.
*/
CV_EXPORTS_W void solvePnPRefineVVS( InputArray objectPoints, InputArray imagePoints,
InputArray cameraMatrix, InputArray distCoeffs,
InputOutputArray rvec, InputOutputArray tvec,
TermCriteria criteria = TermCriteria(TermCriteria::EPS +
TermCriteria::COUNT, 20, FLT_EPSILON),
double VVSlambda = 1);
/** @brief Finds an object pose from 3D-2D point correspondences.
This function returns a list of all the possible solutions (a solution is a <rotation vector, translation vector>
couple), depending on the number of input points and the chosen method:
- P3P methods (@ref SOLVEPNP_P3P, @ref SOLVEPNP_AP3P): 3 or 4 input points. Number of returned solutions can be between 0 and 4 with 3 input points.
- @ref SOLVEPNP_IPPE Input points must be >= 4 and object points must be coplanar. Returns 2 solutions.
- @ref SOLVEPNP_IPPE_SQUARE Special case suitable for marker pose estimation.
Number of input points must be 4 and 2 solutions are returned. Object points must be defined in the following order:
- point 0: [-squareLength / 2, squareLength / 2, 0]
- point 1: [ squareLength / 2, squareLength / 2, 0]
- point 2: [ squareLength / 2, -squareLength / 2, 0]
- point 3: [-squareLength / 2, -squareLength / 2, 0]
- for all the other flags, number of input points must be >= 4 and object points can be in any configuration.
Only 1 solution is returned.
@param objectPoints Array of object points in the object coordinate space, Nx3 1-channel or
1xN/Nx1 3-channel, where N is the number of points. vector\<Point3d\> can be also passed here.
@param imagePoints Array of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel,
where N is the number of points. vector\<Point2d\> can be also passed here.
@param cameraMatrix Input camera intrinsic matrix \f$\cameramatrix{A}\f$ .
@param distCoeffs Input vector of distortion coefficients
\f$\distcoeffs\f$. If the vector is NULL/empty, the zero distortion coefficients are
assumed.
@param rvecs Vector of output rotation vectors (see @ref Rodrigues ) that, together with tvecs, brings points from
the model coordinate system to the camera coordinate system.
@param tvecs Vector of output translation vectors.
@param useExtrinsicGuess Parameter used for #SOLVEPNP_ITERATIVE. If true (1), the function uses
the provided rvec and tvec values as initial approximations of the rotation and translation
vectors, respectively, and further optimizes them.
@param flags Method for solving a PnP problem:
- @ref SOLVEPNP_ITERATIVE Iterative method is based on a Levenberg-Marquardt optimization. In
this case the function finds such a pose that minimizes reprojection error, that is the sum
of squared distances between the observed projections imagePoints and the projected (using
projectPoints ) objectPoints .
- @ref SOLVEPNP_P3P Method is based on the paper of X.S. Gao, X.-R. Hou, J. Tang, H.-F. Chang
"Complete Solution Classification for the Perspective-Three-Point Problem" (@cite gao2003complete).
In this case the function requires exactly four object and image points.
- @ref SOLVEPNP_AP3P Method is based on the paper of T. Ke, S. Roumeliotis
"An Efficient Algebraic Solution to the Perspective-Three-Point Problem" (@cite Ke17).
In this case the function requires exactly four object and image points.
- @ref SOLVEPNP_EPNP Method has been introduced by F.Moreno-Noguer, V.Lepetit and P.Fua in the
paper "EPnP: Efficient Perspective-n-Point Camera Pose Estimation" (@cite lepetit2009epnp).
- @ref SOLVEPNP_DLS **Broken implementation. Using this flag will fallback to EPnP.** \n
Method is based on the paper of Joel A. Hesch and Stergios I. Roumeliotis.
"A Direct Least-Squares (DLS) Method for PnP" (@cite hesch2011direct).
- @ref SOLVEPNP_UPNP **Broken implementation. Using this flag will fallback to EPnP.** \n
Method is based on the paper of A.Penate-Sanchez, J.Andrade-Cetto,
F.Moreno-Noguer. "Exhaustive Linearization for Robust Camera Pose and Focal Length
Estimation" (@cite penate2013exhaustive). In this case the function also estimates the parameters \f$f_x\f$ and \f$f_y\f$
assuming that both have the same value. Then the cameraMatrix is updated with the estimated
focal length.
- @ref SOLVEPNP_IPPE Method is based on the paper of T. Collins and A. Bartoli.
"Infinitesimal Plane-Based Pose Estimation" (@cite Collins14). This method requires coplanar object points.
- @ref SOLVEPNP_IPPE_SQUARE Method is based on the paper of Toby Collins and Adrien Bartoli.
"Infinitesimal Plane-Based Pose Estimation" (@cite Collins14). This method is suitable for marker pose estimation.
It requires 4 coplanar object points defined in the following order:
- point 0: [-squareLength / 2, squareLength / 2, 0]
- point 1: [ squareLength / 2, squareLength / 2, 0]
- point 2: [ squareLength / 2, -squareLength / 2, 0]
- point 3: [-squareLength / 2, -squareLength / 2, 0]
@param rvec Rotation vector used to initialize an iterative PnP refinement algorithm, when flag is @ref SOLVEPNP_ITERATIVE
and useExtrinsicGuess is set to true.
@param tvec Translation vector used to initialize an iterative PnP refinement algorithm, when flag is @ref SOLVEPNP_ITERATIVE
and useExtrinsicGuess is set to true.
@param reprojectionError Optional vector of reprojection error, that is the RMS error
(\f$ \text{RMSE} = \sqrt{\frac{\sum_{i}^{N} \left ( \hat{y_i} - y_i \right )^2}{N}} \f$) between the input image points
and the 3D object points projected with the estimated pose.
The function estimates the object pose given a set of object points, their corresponding image
projections, as well as the camera intrinsic matrix and the distortion coefficients, see the figure below
(more precisely, the X-axis of the camera frame is pointing to the right, the Y-axis downward
and the Z-axis forward).
![](pnp.jpg)
Points expressed in the world frame \f$ \bf{X}_w \f$ are projected into the image plane \f$ \left[ u, v \right] \f$
using the perspective projection model \f$ \Pi \f$ and the camera intrinsic parameters matrix \f$ \bf{A} \f$:
\f[
\begin{align*}
\begin{bmatrix}
u \\
v \\
1
\end{bmatrix} &=
\bf{A} \hspace{0.1em} \Pi \hspace{0.2em} ^{c}\bf{T}_w
\begin{bmatrix}
X_{w} \\
Y_{w} \\
Z_{w} \\
1
\end{bmatrix} \\
\begin{bmatrix}
u \\
v \\
1
\end{bmatrix} &=
\begin{bmatrix}
f_x & 0 & c_x \\
0 & f_y & c_y \\
0 & 0 & 1
\end{bmatrix}
\begin{bmatrix}
1 & 0 & 0 & 0 \\
0 & 1 & 0 & 0 \\
0 & 0 & 1 & 0
\end{bmatrix}
\begin{bmatrix}
r_{11} & r_{12} & r_{13} & t_x \\
r_{21} & r_{22} & r_{23} & t_y \\
r_{31} & r_{32} & r_{33} & t_z \\
0 & 0 & 0 & 1
\end{bmatrix}
\begin{bmatrix}
X_{w} \\
Y_{w} \\
Z_{w} \\
1
\end{bmatrix}
\end{align*}
\f]
The estimated pose is thus the rotation (`rvec`) and the translation (`tvec`) vectors that allow transforming
a 3D point expressed in the world frame into the camera frame:
\f[
\begin{align*}
\begin{bmatrix}
X_c \\
Y_c \\
Z_c \\
1
\end{bmatrix} &=
\hspace{0.2em} ^{c}\bf{T}_w
\begin{bmatrix}
X_{w} \\
Y_{w} \\
Z_{w} \\
1
\end{bmatrix} \\
\begin{bmatrix}
X_c \\
Y_c \\
Z_c \\
1
\end{bmatrix} &=
\begin{bmatrix}
r_{11} & r_{12} & r_{13} & t_x \\
r_{21} & r_{22} & r_{23} & t_y \\
r_{31} & r_{32} & r_{33} & t_z \\
0 & 0 & 0 & 1
\end{bmatrix}
\begin{bmatrix}
X_{w} \\
Y_{w} \\
Z_{w} \\
1
\end{bmatrix}
\end{align*}
\f]
@note
- An example of how to use solvePnP for planar augmented reality can be found at
opencv_source_code/samples/python/plane_ar.py
- If you are using Python:
- Numpy array slices won't work as input because solvePnP requires contiguous
arrays (enforced by the assertion using cv::Mat::checkVector() around line 55 of
modules/3d/src/solvepnp.cpp version 2.4.9)
- The P3P algorithm requires image points to be in an array of shape (N,1,2) due
to its calling of undistortPoints (around line 75 of modules/3d/src/solvepnp.cpp version 2.4.9)
which requires 2-channel information.
- Thus, given some data D = np.array(...) where D.shape = (N,M), in order to use a subset of
it as, e.g., imagePoints, one must effectively copy it into a new array: imagePoints =
np.ascontiguousarray(D[:,:2]).reshape((N,1,2))
- The methods @ref SOLVEPNP_DLS and @ref SOLVEPNP_UPNP cannot be used as the current implementations are
unstable and sometimes give completely wrong results. If you pass one of these two
flags, @ref SOLVEPNP_EPNP method will be used instead.
- The minimum number of points is 4 in the general case. In the case of @ref SOLVEPNP_P3P and @ref SOLVEPNP_AP3P
methods, it is required to use exactly 4 points (the first 3 points are used to estimate all the solutions
of the P3P problem, the last one is used to retain the best solution that minimizes the reprojection error).
- With @ref SOLVEPNP_ITERATIVE method and `useExtrinsicGuess=true`, the minimum number of points is 3 (3 points
are sufficient to compute a pose but there are up to 4 solutions). The initial solution should be close to the
global solution to converge.
- With @ref SOLVEPNP_IPPE input points must be >= 4 and object points must be coplanar.
- With @ref SOLVEPNP_IPPE_SQUARE this is a special case suitable for marker pose estimation.
Number of input points must be 4. Object points must be defined in the following order:
- point 0: [-squareLength / 2, squareLength / 2, 0]
- point 1: [ squareLength / 2, squareLength / 2, 0]
- point 2: [ squareLength / 2, -squareLength / 2, 0]
- point 3: [-squareLength / 2, -squareLength / 2, 0]
*/
CV_EXPORTS_W int solvePnPGeneric( InputArray objectPoints, InputArray imagePoints,
InputArray cameraMatrix, InputArray distCoeffs,
OutputArrayOfArrays rvecs, OutputArrayOfArrays tvecs,
bool useExtrinsicGuess = false,
int flags = 0,
InputArray rvec = noArray(), InputArray tvec = noArray(),
OutputArray reprojectionError = noArray() );
/** @brief Draw axes of the world/object coordinate system from pose estimation. @sa solvePnP
@param image Input/output image. It must have 1 or 3 channels. The number of channels is not altered.
@param cameraMatrix Input 3x3 floating-point matrix of camera intrinsic parameters.
\f$\cameramatrix{A}\f$
@param distCoeffs Input vector of distortion coefficients
\f$\distcoeffs\f$. If the vector is empty, the zero distortion coefficients are assumed.
@param rvec Rotation vector (see @ref Rodrigues ) that, together with tvec, brings points from
the model coordinate system to the camera coordinate system.
@param tvec Translation vector.
@param length Length of the painted axes in the same unit than tvec (usually in meters).
@param thickness Line thickness of the painted axes.
This function draws the axes of the world/object coordinate system w.r.t. to the camera frame.
OX is drawn in red, OY in green and OZ in blue.
*/
CV_EXPORTS_W void drawFrameAxes(InputOutputArray image, InputArray cameraMatrix, InputArray distCoeffs,
InputArray rvec, InputArray tvec, float length, int thickness=3);
/** @brief Converts points from Euclidean to homogeneous space.
@param src Input vector of N-dimensional points.
@param dst Output vector of N+1-dimensional points.
@param dtype The desired output array depth (either CV_32F or CV_64F are currently supported).
If it's -1, then it's set automatically to CV_32F or CV_64F, depending on the input depth.
The function converts points from Euclidean to homogeneous space by appending 1's to the tuple of
point coordinates. That is, each point (x1, x2, ..., xn) is converted to (x1, x2, ..., xn, 1).
*/
CV_EXPORTS_W void convertPointsToHomogeneous( InputArray src, OutputArray dst, int dtype=-1 );
/** @brief Converts points from homogeneous to Euclidean space.
@param src Input vector of N-dimensional points.
@param dst Output vector of N-1-dimensional points.
@param dtype The desired output array depth (either CV_32F or CV_64F are currently supported).
If it's -1, then it's set automatically to CV_32F or CV_64F, depending on the input depth.
The function converts points homogeneous to Euclidean space using perspective projection. That is,
each point (x1, x2, ... x(n-1), xn) is converted to (x1/xn, x2/xn, ..., x(n-1)/xn). When xn=0, the
output point coordinates will be (0,0,0,...).
*/
CV_EXPORTS_W void convertPointsFromHomogeneous( InputArray src, OutputArray dst, int dtype=-1 );
/** @brief Converts points to/from homogeneous coordinates.
@param src Input array or vector of 2D, 3D, or 4D points.
@param dst Output vector of 2D, 3D, or 4D points.
The function converts 2D or 3D points from/to homogeneous coordinates by calling either
convertPointsToHomogeneous or convertPointsFromHomogeneous.
@note The function is obsolete. Use one of the previous two functions instead.
*/
CV_EXPORTS void convertPointsHomogeneous( InputArray src, OutputArray dst );
/** @brief Calculates a fundamental matrix from the corresponding points in two images.
@param points1 Array of N points from the first image. The point coordinates should be
floating-point (single or double precision).
@param points2 Array of the second image points of the same size and format as points1 .
@param method Method for computing a fundamental matrix.
- @ref FM_7POINT for a 7-point algorithm. \f$N = 7\f$
- @ref FM_8POINT for an 8-point algorithm. \f$N \ge 8\f$
- @ref FM_RANSAC for the RANSAC algorithm. \f$N \ge 8\f$
- @ref FM_LMEDS for the LMedS algorithm. \f$N \ge 8\f$
@param ransacReprojThreshold Parameter used only for RANSAC. It is the maximum distance from a point to an epipolar
line in pixels, beyond which the point is considered an outlier and is not used for computing the
final fundamental matrix. It can be set to something like 1-3, depending on the accuracy of the
point localization, image resolution, and the image noise.
@param confidence Parameter used for the RANSAC and LMedS methods only. It specifies a desirable level
of confidence (probability) that the estimated matrix is correct.
@param[out] mask optional output mask
@param maxIters The maximum number of robust method iterations.
The epipolar geometry is described by the following equation:
\f[[p_2; 1]^T F [p_1; 1] = 0\f]
where \f$F\f$ is a fundamental matrix, \f$p_1\f$ and \f$p_2\f$ are corresponding points in the first and the
second images, respectively.
The function calculates the fundamental matrix using one of four methods listed above and returns
the found fundamental matrix. Normally just one matrix is found. But in case of the 7-point
algorithm, the function may return up to 3 solutions ( \f$9 \times 3\f$ matrix that stores all 3
matrices sequentially).
The calculated fundamental matrix may be passed further to computeCorrespondEpilines that finds the
epipolar lines corresponding to the specified points. It can also be passed to
stereoRectifyUncalibrated to compute the rectification transformation. :
@code
// Example. Estimation of fundamental matrix using the RANSAC algorithm
int point_count = 100;
vector<Point2f> points1(point_count);
vector<Point2f> points2(point_count);
// initialize the points here ...
for( int i = 0; i < point_count; i++ )
{
points1[i] = ...;
points2[i] = ...;
}
Mat fundamental_matrix =
findFundamentalMat(points1, points2, FM_RANSAC, 3, 0.99);
@endcode
*/
CV_EXPORTS_W Mat findFundamentalMat( InputArray points1, InputArray points2,
int method, double ransacReprojThreshold, double confidence,
int maxIters, OutputArray mask = noArray() );
/** @overload */
CV_EXPORTS_W Mat findFundamentalMat( InputArray points1, InputArray points2,
int method = FM_RANSAC,
double ransacReprojThreshold = 3., double confidence = 0.99,
OutputArray mask = noArray() );
/** @overload */
CV_EXPORTS Mat findFundamentalMat( InputArray points1, InputArray points2,
OutputArray mask, int method = FM_RANSAC,
double ransacReprojThreshold = 3., double confidence = 0.99 );
CV_EXPORTS_W Mat findFundamentalMat( InputArray points1, InputArray points2,
OutputArray mask, const UsacParams &params);
/** @brief Calculates an essential matrix from the corresponding points in two images.
@param points1 Array of N (N \>= 5) 2D points from the first image. The point coordinates should
be floating-point (single or double precision).
@param points2 Array of the second image points of the same size and format as points1 .
@param cameraMatrix Camera intrinsic matrix \f$\cameramatrix{A}\f$ .
Note that this function assumes that points1 and points2 are feature points from cameras with the
same camera intrinsic matrix. If this assumption does not hold for your use case, use
`undistortPoints()` with `P = cv::NoArray()` for both cameras to transform image points
to normalized image coordinates, which are valid for the identity camera intrinsic matrix. When
passing these coordinates, pass the identity matrix for this parameter.
@param method Method for computing an essential matrix.
- @ref RANSAC for the RANSAC algorithm.
- @ref LMEDS for the LMedS algorithm.
@param prob Parameter used for the RANSAC or LMedS methods only. It specifies a desirable level of
confidence (probability) that the estimated matrix is correct.
@param threshold Parameter used for RANSAC. It is the maximum distance from a point to an epipolar
line in pixels, beyond which the point is considered an outlier and is not used for computing the
final fundamental matrix. It can be set to something like 1-3, depending on the accuracy of the
point localization, image resolution, and the image noise.
@param mask Output array of N elements, every element of which is set to 0 for outliers and to 1
for the other points. The array is computed only in the RANSAC and LMedS methods.
@param maxIters The maximum number of robust method iterations.
This function estimates essential matrix based on the five-point algorithm solver in @cite Nister03 .
@cite SteweniusCFS is also a related. The epipolar geometry is described by the following equation:
\f[[p_2; 1]^T K^{-T} E K^{-1} [p_1; 1] = 0\f]
where \f$E\f$ is an essential matrix, \f$p_1\f$ and \f$p_2\f$ are corresponding points in the first and the
second images, respectively. The result of this function may be passed further to
decomposeEssentialMat or recoverPose to recover the relative pose between cameras.
*/
CV_EXPORTS_W
Mat findEssentialMat(
InputArray points1, InputArray points2,
InputArray cameraMatrix, int method = RANSAC,
double prob = 0.999, double threshold = 1.0,
int maxIters = 1000, OutputArray mask = noArray()
);
/** @overload */
CV_EXPORTS
Mat findEssentialMat(
InputArray points1, InputArray points2,
InputArray cameraMatrix, int method,
double prob, double threshold,
OutputArray mask
); // TODO remove from OpenCV 5.0
/** @overload
@param points1 Array of N (N \>= 5) 2D points from the first image. The point coordinates should
be floating-point (single or double precision).
@param points2 Array of the second image points of the same size and format as points1 .
@param focal focal length of the camera. Note that this function assumes that points1 and points2
are feature points from cameras with same focal length and principal point.
@param pp principal point of the camera.
@param method Method for computing a fundamental matrix.
- @ref RANSAC for the RANSAC algorithm.
- @ref LMEDS for the LMedS algorithm.
@param threshold Parameter used for RANSAC. It is the maximum distance from a point to an epipolar
line in pixels, beyond which the point is considered an outlier and is not used for computing the
final fundamental matrix. It can be set to something like 1-3, depending on the accuracy of the
point localization, image resolution, and the image noise.
@param prob Parameter used for the RANSAC or LMedS methods only. It specifies a desirable level of
confidence (probability) that the estimated matrix is correct.
@param mask Output array of N elements, every element of which is set to 0 for outliers and to 1
for the other points. The array is computed only in the RANSAC and LMedS methods.
@param maxIters The maximum number of robust method iterations.
This function differs from the one above that it computes camera intrinsic matrix from focal length and
principal point:
\f[A =
\begin{bmatrix}
f & 0 & x_{pp} \\
0 & f & y_{pp} \\
0 & 0 & 1
\end{bmatrix}\f]
*/
CV_EXPORTS_W
Mat findEssentialMat(
InputArray points1, InputArray points2,
double focal = 1.0, Point2d pp = Point2d(0, 0),
int method = RANSAC, double prob = 0.999,
double threshold = 1.0, int maxIters = 1000,
OutputArray mask = noArray()
);
/** @overload */
CV_EXPORTS
Mat findEssentialMat(
InputArray points1, InputArray points2,
double focal, Point2d pp,
int method, double prob,
double threshold, OutputArray mask
); // TODO remove from OpenCV 5.0
/** @brief Calculates an essential matrix from the corresponding points in two images from potentially two different cameras.
@param points1 Array of N (N \>= 5) 2D points from the first image. The point coordinates should
be floating-point (single or double precision).
@param points2 Array of the second image points of the same size and format as points1 .
@param cameraMatrix1 Camera matrix \f$K = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$ .
Note that this function assumes that points1 and points2 are feature points from cameras with the
same camera matrix. If this assumption does not hold for your use case, use
`undistortPoints()` with `P = cv::NoArray()` for both cameras to transform image points
to normalized image coordinates, which are valid for the identity camera matrix. When
passing these coordinates, pass the identity matrix for this parameter.
@param cameraMatrix2 Camera matrix \f$K = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$ .
Note that this function assumes that points1 and points2 are feature points from cameras with the
same camera matrix. If this assumption does not hold for your use case, use
`undistortPoints()` with `P = cv::NoArray()` for both cameras to transform image points
to normalized image coordinates, which are valid for the identity camera matrix. When
passing these coordinates, pass the identity matrix for this parameter.
@param distCoeffs1 Input vector of distortion coefficients
\f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\f$
of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
@param distCoeffs2 Input vector of distortion coefficients
\f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\f$
of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
@param method Method for computing an essential matrix.
- @ref RANSAC for the RANSAC algorithm.
- @ref LMEDS for the LMedS algorithm.
@param prob Parameter used for the RANSAC or LMedS methods only. It specifies a desirable level of
confidence (probability) that the estimated matrix is correct.
@param threshold Parameter used for RANSAC. It is the maximum distance from a point to an epipolar
line in pixels, beyond which the point is considered an outlier and is not used for computing the
final fundamental matrix. It can be set to something like 1-3, depending on the accuracy of the
point localization, image resolution, and the image noise.
@param mask Output array of N elements, every element of which is set to 0 for outliers and to 1
for the other points. The array is computed only in the RANSAC and LMedS methods.
This function estimates essential matrix based on the five-point algorithm solver in @cite Nister03 .
@cite SteweniusCFS is also a related. The epipolar geometry is described by the following equation:
\f[[p_2; 1]^T K^{-T} E K^{-1} [p_1; 1] = 0\f]
where \f$E\f$ is an essential matrix, \f$p_1\f$ and \f$p_2\f$ are corresponding points in the first and the
second images, respectively. The result of this function may be passed further to
decomposeEssentialMat or recoverPose to recover the relative pose between cameras.
*/
CV_EXPORTS_W Mat findEssentialMat( InputArray points1, InputArray points2,
InputArray cameraMatrix1, InputArray distCoeffs1,
InputArray cameraMatrix2, InputArray distCoeffs2,
int method = RANSAC,
double prob = 0.999, double threshold = 1.0,
OutputArray mask = noArray() );
CV_EXPORTS_W Mat findEssentialMat( InputArray points1, InputArray points2,
InputArray cameraMatrix1, InputArray cameraMatrix2,
InputArray dist_coeff1, InputArray dist_coeff2, OutputArray mask,
const UsacParams &params);
/** @brief Decompose an essential matrix to possible rotations and translation.
@param E The input essential matrix.
@param R1 One possible rotation matrix.
@param R2 Another possible rotation matrix.
@param t One possible translation.
This function decomposes the essential matrix E using svd decomposition @cite HartleyZ00. In
general, four possible poses exist for the decomposition of E. They are \f$[R_1, t]\f$,
\f$[R_1, -t]\f$, \f$[R_2, t]\f$, \f$[R_2, -t]\f$.
If E gives the epipolar constraint \f$[p_2; 1]^T A^{-T} E A^{-1} [p_1; 1] = 0\f$ between the image
points \f$p_1\f$ in the first image and \f$p_2\f$ in second image, then any of the tuples
\f$[R_1, t]\f$, \f$[R_1, -t]\f$, \f$[R_2, t]\f$, \f$[R_2, -t]\f$ is a change of basis from the first
camera's coordinate system to the second camera's coordinate system. However, by decomposing E, one
can only get the direction of the translation. For this reason, the translation t is returned with
unit length.
*/
CV_EXPORTS_W void decomposeEssentialMat( InputArray E, OutputArray R1, OutputArray R2, OutputArray t );
/** @brief Recovers the relative camera rotation and the translation from an estimated essential
matrix and the corresponding points in two images, using cheirality check. Returns the number of
inliers that pass the check.
@param E The input essential matrix.
@param points1 Array of N 2D points from the first image. The point coordinates should be
floating-point (single or double precision).
@param points2 Array of the second image points of the same size and format as points1 .
@param cameraMatrix Camera intrinsic matrix \f$\cameramatrix{A}\f$ .
Note that this function assumes that points1 and points2 are feature points from cameras with the
same camera intrinsic matrix.
@param R Output rotation matrix. Together with the translation vector, this matrix makes up a tuple
that performs a change of basis from the first camera's coordinate system to the second camera's
coordinate system. Note that, in general, t can not be used for this tuple, see the parameter
described below.
@param t Output translation vector. This vector is obtained by @ref decomposeEssentialMat and
therefore is only known up to scale, i.e. t is the direction of the translation vector and has unit
length.
@param mask Input/output mask for inliers in points1 and points2. If it is not empty, then it marks
inliers in points1 and points2 for then given essential matrix E. Only these inliers will be used to
recover pose. In the output mask only inliers which pass the cheirality check.
This function decomposes an essential matrix using @ref decomposeEssentialMat and then verifies
possible pose hypotheses by doing cheirality check. The cheirality check means that the
triangulated 3D points should have positive depth. Some details can be found in @cite Nister03.
This function can be used to process the output E and mask from @ref findEssentialMat. In this
scenario, points1 and points2 are the same input for findEssentialMat.:
@code
// Example. Estimation of fundamental matrix using the RANSAC algorithm
int point_count = 100;
vector<Point2f> points1(point_count);
vector<Point2f> points2(point_count);
// initialize the points here ...
for( int i = 0; i < point_count; i++ )
{
points1[i] = ...;
points2[i] = ...;
}
// cametra matrix with both focal lengths = 1, and principal point = (0, 0)
Mat cameraMatrix = Mat::eye(3, 3, CV_64F);
Mat E, R, t, mask;
E = findEssentialMat(points1, points2, cameraMatrix, RANSAC, 0.999, 1.0, mask);
recoverPose(E, points1, points2, cameraMatrix, R, t, mask);
@endcode
*/
CV_EXPORTS_W int recoverPose( InputArray E, InputArray points1, InputArray points2,
InputArray cameraMatrix, OutputArray R, OutputArray t,
InputOutputArray mask = noArray() );
/** @overload
@param E The input essential matrix.
@param points1 Array of N 2D points from the first image. The point coordinates should be
floating-point (single or double precision).
@param points2 Array of the second image points of the same size and format as points1 .
@param R Output rotation matrix. Together with the translation vector, this matrix makes up a tuple
that performs a change of basis from the first camera's coordinate system to the second camera's
coordinate system. Note that, in general, t can not be used for this tuple, see the parameter
description below.
@param t Output translation vector. This vector is obtained by @ref decomposeEssentialMat and
therefore is only known up to scale, i.e. t is the direction of the translation vector and has unit
length.
@param focal Focal length of the camera. Note that this function assumes that points1 and points2
are feature points from cameras with same focal length and principal point.
@param pp principal point of the camera.
@param mask Input/output mask for inliers in points1 and points2. If it is not empty, then it marks
inliers in points1 and points2 for then given essential matrix E. Only these inliers will be used to
recover pose. In the output mask only inliers which pass the cheirality check.
This function differs from the one above that it computes camera intrinsic matrix from focal length and
principal point:
\f[A =
\begin{bmatrix}
f & 0 & x_{pp} \\
0 & f & y_{pp} \\
0 & 0 & 1
\end{bmatrix}\f]
*/
CV_EXPORTS_W int recoverPose( InputArray E, InputArray points1, InputArray points2,
OutputArray R, OutputArray t,
double focal = 1.0, Point2d pp = Point2d(0, 0),
InputOutputArray mask = noArray() );
/** @overload
@param E The input essential matrix.
@param points1 Array of N 2D points from the first image. The point coordinates should be
floating-point (single or double precision).
@param points2 Array of the second image points of the same size and format as points1.
@param cameraMatrix Camera intrinsic matrix \f$\cameramatrix{A}\f$ .
Note that this function assumes that points1 and points2 are feature points from cameras with the
same camera intrinsic matrix.
@param R Output rotation matrix. Together with the translation vector, this matrix makes up a tuple
that performs a change of basis from the first camera's coordinate system to the second camera's
coordinate system. Note that, in general, t can not be used for this tuple, see the parameter
description below.
@param t Output translation vector. This vector is obtained by @ref decomposeEssentialMat and
therefore is only known up to scale, i.e. t is the direction of the translation vector and has unit
length.
@param distanceThresh threshold distance which is used to filter out far away points (i.e. infinite
points).
@param mask Input/output mask for inliers in points1 and points2. If it is not empty, then it marks
inliers in points1 and points2 for then given essential matrix E. Only these inliers will be used to
recover pose. In the output mask only inliers which pass the cheirality check.
@param triangulatedPoints 3D points which were reconstructed by triangulation.
This function differs from the one above that it outputs the triangulated 3D point that are used for
the cheirality check.
*/
CV_EXPORTS_W int recoverPose( InputArray E, InputArray points1, InputArray points2,
InputArray cameraMatrix, OutputArray R, OutputArray t,
double distanceThresh, InputOutputArray mask = noArray(),
OutputArray triangulatedPoints = noArray());
/** @brief For points in an image of a stereo pair, computes the corresponding epilines in the other image.
@param points Input points. \f$N \times 1\f$ or \f$1 \times N\f$ matrix of type CV_32FC2 or
vector\<Point2f\> .
@param whichImage Index of the image (1 or 2) that contains the points .
@param F Fundamental matrix that can be estimated using findFundamentalMat or stereoRectify .
@param lines Output vector of the epipolar lines corresponding to the points in the other image.
Each line \f$ax + by + c=0\f$ is encoded by 3 numbers \f$(a, b, c)\f$ .
For every point in one of the two images of a stereo pair, the function finds the equation of the
corresponding epipolar line in the other image.
From the fundamental matrix definition (see findFundamentalMat ), line \f$l^{(2)}_i\f$ in the second
image for the point \f$p^{(1)}_i\f$ in the first image (when whichImage=1 ) is computed as:
\f[l^{(2)}_i = F p^{(1)}_i\f]
And vice versa, when whichImage=2, \f$l^{(1)}_i\f$ is computed from \f$p^{(2)}_i\f$ as:
\f[l^{(1)}_i = F^T p^{(2)}_i\f]
Line coefficients are defined up to a scale. They are normalized so that \f$a_i^2+b_i^2=1\f$ .
*/
CV_EXPORTS_W void computeCorrespondEpilines( InputArray points, int whichImage,
InputArray F, OutputArray lines );
/** @brief This function reconstructs 3-dimensional points (in homogeneous coordinates) by using
their observations with a stereo camera.
@param projMatr1 3x4 projection matrix of the first camera, i.e. this matrix projects 3D points
given in the world's coordinate system into the first image.
@param projMatr2 3x4 projection matrix of the second camera, i.e. this matrix projects 3D points
given in the world's coordinate system into the second image.
@param projPoints1 2xN array of feature points in the first image. In the case of the c++ version,
it can be also a vector of feature points or two-channel matrix of size 1xN or Nx1.
@param projPoints2 2xN array of corresponding points in the second image. In the case of the c++
version, it can be also a vector of feature points or two-channel matrix of size 1xN or Nx1.
@param points4D 4xN array of reconstructed points in homogeneous coordinates. These points are
returned in the world's coordinate system.
@note
Keep in mind that all input data should be of float type in order for this function to work.
@note
If the projection matrices from @ref stereoRectify are used, then the returned points are
represented in the first camera's rectified coordinate system.
@sa
reprojectImageTo3D
*/
CV_EXPORTS_W void triangulatePoints( InputArray projMatr1, InputArray projMatr2,
InputArray projPoints1, InputArray projPoints2,
OutputArray points4D );
/** @brief Refines coordinates of corresponding points.
@param F 3x3 fundamental matrix.
@param points1 1xN array containing the first set of points.
@param points2 1xN array containing the second set of points.
@param newPoints1 The optimized points1.
@param newPoints2 The optimized points2.
The function implements the Optimal Triangulation Method (see Multiple View Geometry for details).
For each given point correspondence points1[i] \<-\> points2[i], and a fundamental matrix F, it
computes the corrected correspondences newPoints1[i] \<-\> newPoints2[i] that minimize the geometric
error \f$d(points1[i], newPoints1[i])^2 + d(points2[i],newPoints2[i])^2\f$ (where \f$d(a,b)\f$ is the
geometric distance between points \f$a\f$ and \f$b\f$ ) subject to the epipolar constraint
\f$newPoints2^T * F * newPoints1 = 0\f$ .
*/
CV_EXPORTS_W void correctMatches( InputArray F, InputArray points1, InputArray points2,
OutputArray newPoints1, OutputArray newPoints2 );
/** @brief Calculates the Sampson Distance between two points.
The function cv::sampsonDistance calculates and returns the first order approximation of the geometric error as:
\f[
sd( \texttt{pt1} , \texttt{pt2} )=
\frac{(\texttt{pt2}^t \cdot \texttt{F} \cdot \texttt{pt1})^2}
{((\texttt{F} \cdot \texttt{pt1})(0))^2 +
((\texttt{F} \cdot \texttt{pt1})(1))^2 +
((\texttt{F}^t \cdot \texttt{pt2})(0))^2 +
((\texttt{F}^t \cdot \texttt{pt2})(1))^2}
\f]
The fundamental matrix may be calculated using the cv::findFundamentalMat function. See @cite HartleyZ00 11.4.3 for details.
@param pt1 first homogeneous 2d point
@param pt2 second homogeneous 2d point
@param F fundamental matrix
@return The computed Sampson distance.
*/
CV_EXPORTS_W double sampsonDistance(InputArray pt1, InputArray pt2, InputArray F);
/** @brief Computes an optimal affine transformation between two 3D point sets.
It computes
\f[
\begin{bmatrix}
x\\
y\\
z\\
\end{bmatrix}
=
\begin{bmatrix}
a_{11} & a_{12} & a_{13}\\
a_{21} & a_{22} & a_{23}\\
a_{31} & a_{32} & a_{33}\\
\end{bmatrix}
\begin{bmatrix}
X\\
Y\\
Z\\
\end{bmatrix}
+
\begin{bmatrix}
b_1\\
b_2\\
b_3\\
\end{bmatrix}
\f]
@param src First input 3D point set containing \f$(X,Y,Z)\f$.
@param dst Second input 3D point set containing \f$(x,y,z)\f$.
@param out Output 3D affine transformation matrix \f$3 \times 4\f$ of the form
\f[
\begin{bmatrix}
a_{11} & a_{12} & a_{13} & b_1\\
a_{21} & a_{22} & a_{23} & b_2\\
a_{31} & a_{32} & a_{33} & b_3\\
\end{bmatrix}
\f]
@param inliers Output vector indicating which points are inliers (1-inlier, 0-outlier).
@param ransacThreshold Maximum reprojection error in the RANSAC algorithm to consider a point as
an inlier.
@param confidence Confidence level, between 0 and 1, for the estimated transformation. Anything
between 0.95 and 0.99 is usually good enough. Values too close to 1 can slow down the estimation
significantly. Values lower than 0.8-0.9 can result in an incorrectly estimated transformation.
The function estimates an optimal 3D affine transformation between two 3D point sets using the
RANSAC algorithm.
*/
CV_EXPORTS_W int estimateAffine3D(InputArray src, InputArray dst,
OutputArray out, OutputArray inliers,
double ransacThreshold = 3, double confidence = 0.99);
/** @brief Computes an optimal affine transformation between two 3D point sets.
It computes \f$R,s,t\f$ minimizing \f$\sum{i} dst_i - c \cdot R \cdot src_i \f$
where \f$R\f$ is a 3x3 rotation matrix, \f$t\f$ is a 3x1 translation vector and \f$s\f$ is a
scalar size value. This is an implementation of the algorithm by Umeyama \cite umeyama1991least .
The estimated affine transform has a homogeneous scale which is a subclass of affine
transformations with 7 degrees of freedom. The paired point sets need to comprise at least 3
points each.
@param src First input 3D point set.
@param dst Second input 3D point set.
@param scale If null is passed, the scale parameter c will be assumed to be 1.0.
Else the pointed-to variable will be set to the optimal scale.
@param force_rotation If true, the returned rotation will never be a reflection.
This might be unwanted, e.g. when optimizing a transform between a right- and a
left-handed coordinate system.
@return 3D affine transformation matrix \f$3 \times 4\f$ of the form
\f[T =
\begin{bmatrix}
R & t\\
\end{bmatrix}
\f]
*/
CV_EXPORTS_W cv::Mat estimateAffine3D(InputArray src, InputArray dst,
CV_OUT double* scale = nullptr, bool force_rotation = true);
/** @brief Computes an optimal translation between two 3D point sets.
*
* It computes
* \f[
* \begin{bmatrix}
* x\\
* y\\
* z\\
* \end{bmatrix}
* =
* \begin{bmatrix}
* X\\
* Y\\
* Z\\
* \end{bmatrix}
* +
* \begin{bmatrix}
* b_1\\
* b_2\\
* b_3\\
* \end{bmatrix}
* \f]
*
* @param src First input 3D point set containing \f$(X,Y,Z)\f$.
* @param dst Second input 3D point set containing \f$(x,y,z)\f$.
* @param out Output 3D translation vector \f$3 \times 1\f$ of the form
* \f[
* \begin{bmatrix}
* b_1 \\
* b_2 \\
* b_3 \\
* \end{bmatrix}
* \f]
* @param inliers Output vector indicating which points are inliers (1-inlier, 0-outlier).
* @param ransacThreshold Maximum reprojection error in the RANSAC algorithm to consider a point as
* an inlier.
* @param confidence Confidence level, between 0 and 1, for the estimated transformation. Anything
* between 0.95 and 0.99 is usually good enough. Values too close to 1 can slow down the estimation
* significantly. Values lower than 0.8-0.9 can result in an incorrectly estimated transformation.
*
* The function estimates an optimal 3D translation between two 3D point sets using the
* RANSAC algorithm.
* */
CV_EXPORTS_W int estimateTranslation3D(InputArray src, InputArray dst,
OutputArray out, OutputArray inliers,
double ransacThreshold = 3, double confidence = 0.99);
/** @brief Computes an optimal affine transformation between two 2D point sets.
It computes
\f[
\begin{bmatrix}
x\\
y\\
\end{bmatrix}
=
\begin{bmatrix}
a_{11} & a_{12}\\
a_{21} & a_{22}\\
\end{bmatrix}
\begin{bmatrix}
X\\
Y\\
\end{bmatrix}
+
\begin{bmatrix}
b_1\\
b_2\\
\end{bmatrix}
\f]
@param from First input 2D point set containing \f$(X,Y)\f$.
@param to Second input 2D point set containing \f$(x,y)\f$.
@param inliers Output vector indicating which points are inliers (1-inlier, 0-outlier).
@param method Robust method used to compute transformation. The following methods are possible:
- @ref RANSAC - RANSAC-based robust method
- @ref LMEDS - Least-Median robust method
RANSAC is the default method.
@param ransacReprojThreshold Maximum reprojection error in the RANSAC algorithm to consider
a point as an inlier. Applies only to RANSAC.
@param maxIters The maximum number of robust method iterations.
@param confidence Confidence level, between 0 and 1, for the estimated transformation. Anything
between 0.95 and 0.99 is usually good enough. Values too close to 1 can slow down the estimation
significantly. Values lower than 0.8-0.9 can result in an incorrectly estimated transformation.
@param refineIters Maximum number of iterations of refining algorithm (Levenberg-Marquardt).
Passing 0 will disable refining, so the output matrix will be output of robust method.
@return Output 2D affine transformation matrix \f$2 \times 3\f$ or empty matrix if transformation
could not be estimated. The returned matrix has the following form:
\f[
\begin{bmatrix}
a_{11} & a_{12} & b_1\\
a_{21} & a_{22} & b_2\\
\end{bmatrix}
\f]
The function estimates an optimal 2D affine transformation between two 2D point sets using the
selected robust algorithm.
The computed transformation is then refined further (using only inliers) with the
Levenberg-Marquardt method to reduce the re-projection error even more.
@note
The RANSAC method can handle practically any ratio of outliers but needs a threshold to
distinguish inliers from outliers. The method LMeDS does not need any threshold but it works
correctly only when there are more than 50% of inliers.
@sa estimateAffinePartial2D, getAffineTransform
*/
CV_EXPORTS_W Mat estimateAffine2D(InputArray from, InputArray to, OutputArray inliers = noArray(),
int method = RANSAC, double ransacReprojThreshold = 3,
size_t maxIters = 2000, double confidence = 0.99,
size_t refineIters = 10);
CV_EXPORTS_W Mat estimateAffine2D(InputArray pts1, InputArray pts2, OutputArray inliers,
const UsacParams &params);
/** @brief Computes an optimal limited affine transformation with 4 degrees of freedom between
two 2D point sets.
@param from First input 2D point set.
@param to Second input 2D point set.
@param inliers Output vector indicating which points are inliers.
@param method Robust method used to compute transformation. The following methods are possible:
- @ref RANSAC - RANSAC-based robust method
- @ref LMEDS - Least-Median robust method
RANSAC is the default method.
@param ransacReprojThreshold Maximum reprojection error in the RANSAC algorithm to consider
a point as an inlier. Applies only to RANSAC.
@param maxIters The maximum number of robust method iterations.
@param confidence Confidence level, between 0 and 1, for the estimated transformation. Anything
between 0.95 and 0.99 is usually good enough. Values too close to 1 can slow down the estimation
significantly. Values lower than 0.8-0.9 can result in an incorrectly estimated transformation.
@param refineIters Maximum number of iterations of refining algorithm (Levenberg-Marquardt).
Passing 0 will disable refining, so the output matrix will be output of robust method.
@return Output 2D affine transformation (4 degrees of freedom) matrix \f$2 \times 3\f$ or
empty matrix if transformation could not be estimated.
The function estimates an optimal 2D affine transformation with 4 degrees of freedom limited to
combinations of translation, rotation, and uniform scaling. Uses the selected algorithm for robust
estimation.
The computed transformation is then refined further (using only inliers) with the
Levenberg-Marquardt method to reduce the re-projection error even more.
Estimated transformation matrix is:
\f[ \begin{bmatrix} \cos(\theta) \cdot s & -\sin(\theta) \cdot s & t_x \\
\sin(\theta) \cdot s & \cos(\theta) \cdot s & t_y
\end{bmatrix} \f]
Where \f$ \theta \f$ is the rotation angle, \f$ s \f$ the scaling factor and \f$ t_x, t_y \f$ are
translations in \f$ x, y \f$ axes respectively.
@note
The RANSAC method can handle practically any ratio of outliers but need a threshold to
distinguish inliers from outliers. The method LMeDS does not need any threshold but it works
correctly only when there are more than 50% of inliers.
@sa estimateAffine2D, getAffineTransform
*/
CV_EXPORTS_W cv::Mat estimateAffinePartial2D(InputArray from, InputArray to, OutputArray inliers = noArray(),
int method = RANSAC, double ransacReprojThreshold = 3,
size_t maxIters = 2000, double confidence = 0.99,
size_t refineIters = 10);
/** @example samples/cpp/tutorial_code/features2D/Homography/decompose_homography.cpp
An example program with homography decomposition.
Check @ref tutorial_homography "the corresponding tutorial" for more details.
*/
/** @brief Decompose a homography matrix to rotation(s), translation(s) and plane normal(s).
@param H The input homography matrix between two images.
@param K The input camera intrinsic matrix.
@param rotations Array of rotation matrices.
@param translations Array of translation matrices.
@param normals Array of plane normal matrices.
This function extracts relative camera motion between two views of a planar object and returns up to
four mathematical solution tuples of rotation, translation, and plane normal. The decomposition of
the homography matrix H is described in detail in @cite Malis.
If the homography H, induced by the plane, gives the constraint
\f[s_i \vecthree{x'_i}{y'_i}{1} \sim H \vecthree{x_i}{y_i}{1}\f] on the source image points
\f$p_i\f$ and the destination image points \f$p'_i\f$, then the tuple of rotations[k] and
translations[k] is a change of basis from the source camera's coordinate system to the destination
camera's coordinate system. However, by decomposing H, one can only get the translation normalized
by the (typically unknown) depth of the scene, i.e. its direction but with normalized length.
If point correspondences are available, at least two solutions may further be invalidated, by
applying positive depth constraint, i.e. all points must be in front of the camera.
*/
CV_EXPORTS_W int decomposeHomographyMat(InputArray H,
InputArray K,
OutputArrayOfArrays rotations,
OutputArrayOfArrays translations,
OutputArrayOfArrays normals);
/** @brief Filters homography decompositions based on additional information.
@param rotations Vector of rotation matrices.
@param normals Vector of plane normal matrices.
@param beforePoints Vector of (rectified) visible reference points before the homography is applied
@param afterPoints Vector of (rectified) visible reference points after the homography is applied
@param possibleSolutions Vector of int indices representing the viable solution set after filtering
@param pointsMask optional Mat/Vector of 8u type representing the mask for the inliers as given by the findHomography function
This function is intended to filter the output of the decomposeHomographyMat based on additional
information as described in @cite Malis . The summary of the method: the decomposeHomographyMat function
returns 2 unique solutions and their "opposites" for a total of 4 solutions. If we have access to the
sets of points visible in the camera frame before and after the homography transformation is applied,
we can determine which are the true potential solutions and which are the opposites by verifying which
homographies are consistent with all visible reference points being in front of the camera. The inputs
are left unchanged; the filtered solution set is returned as indices into the existing one.
*/
CV_EXPORTS_W void filterHomographyDecompByVisibleRefpoints(InputArrayOfArrays rotations,
InputArrayOfArrays normals,
InputArray beforePoints,
InputArray afterPoints,
OutputArray possibleSolutions,
InputArray pointsMask = noArray());
//! cv::undistort mode
enum UndistortTypes
{
PROJ_SPHERICAL_ORTHO = 0,
PROJ_SPHERICAL_EQRECT = 1
};
/** @brief Transforms an image to compensate for lens distortion.
The function transforms an image to compensate radial and tangential lens distortion.
The function is simply a combination of #initUndistortRectifyMap (with unity R ) and #remap
(with bilinear interpolation). See the former function for details of the transformation being
performed.
Those pixels in the destination image, for which there is no correspondent pixels in the source
image, are filled with zeros (black color).
A particular subset of the source image that will be visible in the corrected image can be regulated
by newCameraMatrix. You can use #getOptimalNewCameraMatrix to compute the appropriate
newCameraMatrix depending on your requirements.
The camera matrix and the distortion parameters can be determined using #calibrateCamera. If
the resolution of images is different from the resolution used at the calibration stage, \f$f_x,
f_y, c_x\f$ and \f$c_y\f$ need to be scaled accordingly, while the distortion coefficients remain
the same.
@param src Input (distorted) image.
@param dst Output (corrected) image that has the same size and type as src .
@param cameraMatrix Input camera matrix \f$A = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$ .
@param distCoeffs Input vector of distortion coefficients
\f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\f$
of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
@param newCameraMatrix Camera matrix of the distorted image. By default, it is the same as
cameraMatrix but you may additionally scale and shift the result by using a different matrix.
*/
CV_EXPORTS_W void undistort( InputArray src, OutputArray dst,
InputArray cameraMatrix,
InputArray distCoeffs,
InputArray newCameraMatrix = noArray() );
/** @brief Computes the undistortion and rectification transformation map.
The function computes the joint undistortion and rectification transformation and represents the
result in the form of maps for remap. The undistorted image looks like original, as if it is
captured with a camera using the camera matrix =newCameraMatrix and zero distortion. In case of a
monocular camera, newCameraMatrix is usually equal to cameraMatrix, or it can be computed by
#getOptimalNewCameraMatrix for a better control over scaling. In case of a stereo camera,
newCameraMatrix is normally set to P1 or P2 computed by #stereoRectify .
Also, this new camera is oriented differently in the coordinate space, according to R. That, for
example, helps to align two heads of a stereo camera so that the epipolar lines on both images
become horizontal and have the same y- coordinate (in case of a horizontally aligned stereo camera).
The function actually builds the maps for the inverse mapping algorithm that is used by remap. That
is, for each pixel \f$(u, v)\f$ in the destination (corrected and rectified) image, the function
computes the corresponding coordinates in the source image (that is, in the original image from
camera). The following process is applied:
\f[
\begin{array}{l}
x \leftarrow (u - {c'}_x)/{f'}_x \\
y \leftarrow (v - {c'}_y)/{f'}_y \\
{[X\,Y\,W]} ^T \leftarrow R^{-1}*[x \, y \, 1]^T \\
x' \leftarrow X/W \\
y' \leftarrow Y/W \\
r^2 \leftarrow x'^2 + y'^2 \\
x'' \leftarrow x' \frac{1 + k_1 r^2 + k_2 r^4 + k_3 r^6}{1 + k_4 r^2 + k_5 r^4 + k_6 r^6}
+ 2p_1 x' y' + p_2(r^2 + 2 x'^2) + s_1 r^2 + s_2 r^4\\
y'' \leftarrow y' \frac{1 + k_1 r^2 + k_2 r^4 + k_3 r^6}{1 + k_4 r^2 + k_5 r^4 + k_6 r^6}
+ p_1 (r^2 + 2 y'^2) + 2 p_2 x' y' + s_3 r^2 + s_4 r^4 \\
s\vecthree{x'''}{y'''}{1} =
\vecthreethree{R_{33}(\tau_x, \tau_y)}{0}{-R_{13}((\tau_x, \tau_y)}
{0}{R_{33}(\tau_x, \tau_y)}{-R_{23}(\tau_x, \tau_y)}
{0}{0}{1} R(\tau_x, \tau_y) \vecthree{x''}{y''}{1}\\
map_x(u,v) \leftarrow x''' f_x + c_x \\
map_y(u,v) \leftarrow y''' f_y + c_y
\end{array}
\f]
where \f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\f$
are the distortion coefficients.
In case of a stereo camera, this function is called twice: once for each camera head, after
stereoRectify, which in its turn is called after #stereoCalibrate. But if the stereo camera
was not calibrated, it is still possible to compute the rectification transformations directly from
the fundamental matrix using #stereoRectifyUncalibrated. For each camera, the function computes
homography H as the rectification transformation in a pixel domain, not a rotation matrix R in 3D
space. R can be computed from H as
\f[\texttt{R} = \texttt{cameraMatrix} ^{-1} \cdot \texttt{H} \cdot \texttt{cameraMatrix}\f]
where cameraMatrix can be chosen arbitrarily.
@param cameraMatrix Input camera matrix \f$A=\vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$ .
@param distCoeffs Input vector of distortion coefficients
\f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\f$
of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
@param R Optional rectification transformation in the object space (3x3 matrix). R1 or R2 ,
computed by #stereoRectify can be passed here. If the matrix is empty, the identity transformation
is assumed. In cvInitUndistortMap R assumed to be an identity matrix.
@param newCameraMatrix New camera matrix \f$A'=\vecthreethree{f_x'}{0}{c_x'}{0}{f_y'}{c_y'}{0}{0}{1}\f$.
@param size Undistorted image size.
@param m1type Type of the first output map that can be CV_32FC1, CV_32FC2 or CV_16SC2, see #convertMaps
@param map1 The first output map.
@param map2 The second output map.
*/
CV_EXPORTS_W
void initUndistortRectifyMap(InputArray cameraMatrix, InputArray distCoeffs,
InputArray R, InputArray newCameraMatrix,
Size size, int m1type, OutputArray map1, OutputArray map2);
//! initializes maps for #remap for wide-angle
CV_EXPORTS
float initWideAngleProjMap(InputArray cameraMatrix, InputArray distCoeffs,
Size imageSize, int destImageWidth,
int m1type, OutputArray map1, OutputArray map2,
enum UndistortTypes projType = PROJ_SPHERICAL_EQRECT, double alpha = 0);
static inline
float initWideAngleProjMap(InputArray cameraMatrix, InputArray distCoeffs,
Size imageSize, int destImageWidth,
int m1type, OutputArray map1, OutputArray map2,
int projType, double alpha = 0)
{
return initWideAngleProjMap(cameraMatrix, distCoeffs, imageSize, destImageWidth,
m1type, map1, map2, (UndistortTypes)projType, alpha);
}
/** @brief Returns the default new camera matrix.
The function returns the camera matrix that is either an exact copy of the input cameraMatrix (when
centerPrinicipalPoint=false ), or the modified one (when centerPrincipalPoint=true).
In the latter case, the new camera matrix will be:
\f[\begin{bmatrix} f_x && 0 && ( \texttt{imgSize.width} -1)*0.5 \\ 0 && f_y && ( \texttt{imgSize.height} -1)*0.5 \\ 0 && 0 && 1 \end{bmatrix} ,\f]
where \f$f_x\f$ and \f$f_y\f$ are \f$(0,0)\f$ and \f$(1,1)\f$ elements of cameraMatrix, respectively.
By default, the undistortion functions in OpenCV (see #initUndistortRectifyMap, #undistort) do not
move the principal point. However, when you work with stereo, it is important to move the principal
points in both views to the same y-coordinate (which is required by most of stereo correspondence
algorithms), and may be to the same x-coordinate too. So, you can form the new camera matrix for
each view where the principal points are located at the center.
@param cameraMatrix Input camera matrix.
@param imgsize Camera view image size in pixels.
@param centerPrincipalPoint Location of the principal point in the new camera matrix. The
parameter indicates whether this location should be at the image center or not.
*/
CV_EXPORTS_W
Mat getDefaultNewCameraMatrix(InputArray cameraMatrix, Size imgsize = Size(),
bool centerPrincipalPoint = false);
/** @brief Returns the inscribed and bounding rectangles for the "undisorted" image plane.
The functions emulates undistortion of the image plane using the specified camera matrix,
distortion coefficients, the optional 3D rotation and the "new" camera matrix. In the case of
noticeable radial (or maybe pinclusion) distortion the rectangular image plane is distorted and
turns into some convex or concave shape. The function computes approximate inscribed (inner) and
bounding (outer) rectangles after such undistortion. The rectangles can be used to adjust
the newCameraMatrix so that the result image, for example, fits all the data from the original image
(at the expense of possibly big "black" areas) or, for another example, gets rid of black areas at the expense
some lost data near the original image edge. The function #getOptimalNewCameraMatrix uses this function
to compute the optimal new camera matrix.
@param cameraMatrix the original camera matrix.
@param distCoeffs distortion coefficients.
@param R the optional 3D rotation, applied before projection (see stereoRectify etc.)
@param newCameraMatrix the new camera matrix after undistortion. Usually it matches the original cameraMatrix.
@param imgSize the size of the image plane.
@param inner the output maximal inscribed rectangle of the undistorted image plane.
@param outer the output minimal bounding rectangle of the undistorted image plane.
*/
CV_EXPORTS void getUndistortRectangles(InputArray cameraMatrix, InputArray distCoeffs,
InputArray R, InputArray newCameraMatrix, Size imgSize,
Rect_<float>& inner, Rect_<float>& outer );
/** @brief Returns the new camera intrinsic matrix based on the free scaling parameter.
@param cameraMatrix Input camera intrinsic matrix.
@param distCoeffs Input vector of distortion coefficients
\f$\distcoeffs\f$. If the vector is NULL/empty, the zero distortion coefficients are
assumed.
@param imageSize Original image size.
@param alpha Free scaling parameter between 0 (when all the pixels in the undistorted image are
valid) and 1 (when all the source image pixels are retained in the undistorted image). See
stereoRectify for details.
@param newImgSize Image size after rectification. By default, it is set to imageSize .
@param validPixROI Optional output rectangle that outlines all-good-pixels region in the
undistorted image. See roi1, roi2 description in stereoRectify .
@param centerPrincipalPoint Optional flag that indicates whether in the new camera intrinsic matrix the
principal point should be at the image center or not. By default, the principal point is chosen to
best fit a subset of the source image (determined by alpha) to the corrected image.
@return new_camera_matrix Output new camera intrinsic matrix.
The function computes and returns the optimal new camera intrinsic matrix based on the free scaling parameter.
By varying this parameter, you may retrieve only sensible pixels alpha=0 , keep all the original
image pixels if there is valuable information in the corners alpha=1 , or get something in between.
When alpha\>0 , the undistorted result is likely to have some black pixels corresponding to
"virtual" pixels outside of the captured distorted image. The original camera intrinsic matrix, distortion
coefficients, the computed new camera intrinsic matrix, and newImageSize should be passed to
initUndistortRectifyMap to produce the maps for remap .
*/
CV_EXPORTS_W Mat getOptimalNewCameraMatrix( InputArray cameraMatrix, InputArray distCoeffs,
Size imageSize, double alpha, Size newImgSize = Size(),
CV_OUT Rect* validPixROI = 0,
bool centerPrincipalPoint = false);
/** @brief Computes the ideal point coordinates from the observed point coordinates.
The function is similar to #undistort and #initUndistortRectifyMap but it operates on a
sparse set of points instead of a raster image. Also the function performs a reverse transformation
to projectPoints. In case of a 3D object, it does not reconstruct its 3D coordinates, but for a
planar object, it does, up to a translation vector, if the proper R is specified.
For each observed point coordinate \f$(u, v)\f$ the function computes:
\f[
\begin{array}{l}
x^{"} \leftarrow (u - c_x)/f_x \\
y^{"} \leftarrow (v - c_y)/f_y \\
(x',y') = undistort(x^{"},y^{"}, \texttt{distCoeffs}) \\
{[X\,Y\,W]} ^T \leftarrow R*[x' \, y' \, 1]^T \\
x \leftarrow X/W \\
y \leftarrow Y/W \\
\text{only performed if P is specified:} \\
u' \leftarrow x {f'}_x + {c'}_x \\
v' \leftarrow y {f'}_y + {c'}_y
\end{array}
\f]
where *undistort* is an approximate iterative algorithm that estimates the normalized original
point coordinates out of the normalized distorted point coordinates ("normalized" means that the
coordinates do not depend on the camera matrix).
The function can be used for both a stereo camera head or a monocular camera (when R is empty).
@param src Observed point coordinates, 2xN/Nx2 1-channel or 1xN/Nx1 2-channel (CV_32FC2 or CV_64FC2) (or
vector\<Point2f\> ).
@param dst Output ideal point coordinates (1xN/Nx1 2-channel or vector\<Point2f\> ) after undistortion and reverse perspective
transformation. If matrix P is identity or omitted, dst will contain normalized point coordinates.
@param cameraMatrix Camera matrix \f$\vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$ .
@param distCoeffs Input vector of distortion coefficients
\f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\f$
of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
@param R Rectification transformation in the object space (3x3 matrix). R1 or R2 computed by
#stereoRectify can be passed here. If the matrix is empty, the identity transformation is used.
@param P New camera matrix (3x3) or new projection matrix (3x4) \f$\begin{bmatrix} {f'}_x & 0 & {c'}_x & t_x \\ 0 & {f'}_y & {c'}_y & t_y \\ 0 & 0 & 1 & t_z \end{bmatrix}\f$. P1 or P2 computed by
#stereoRectify can be passed here. If the matrix is empty, the identity new camera matrix is used.
@param criteria termination criteria for the iterative point undistortion algorithm
*/
CV_EXPORTS_W
void undistortPoints(InputArray src, OutputArray dst,
InputArray cameraMatrix, InputArray distCoeffs,
InputArray R = noArray(), InputArray P = noArray(),
TermCriteria criteria=TermCriteria(TermCriteria::MAX_ITER, 5, 0.01));
//! @} _3d
} //end namespace cv
#endif