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097fc1a271
* Add CUDA support for D3D11 interop. #13888 color_detail.hpp: fixed build error : dynamic initialization is not supported for a __constant__ variable. directx.cpp: Add CUDA support(cl_nv_d3d11_sharing) for D3D11 interop. #13888 Update directx.cpp Format adjustment. Update directx.cpp fix error. Update directx.cpp Format adjustment Update directx.cpp fix trailing whitespace. fix format errors convert indentation to spaces . Trim trailing whitespace. Add information about source of cl_d3d11_ext.h Avoid unrelated changes. Increase compile-time conditional judgment. Increase the judgment of whether the OCL device has the required extensions at compile time. Add compilation option `HAVE_CLNVEXT`.Check CL support in runtime. Check result of `clGetExtensionFunctionAddressForPlatform` for KHR is invalid.It always can get the address(from OpenCL.dll),So I check NV support(from nvopencl64.dll) before KHR when `HAVE_CLNVEXT` is enabled. Delete cl_d3d11_ext.h Modified parameter list fix "cannot open include file: 'CL/cl_d3d11_ext.h'" remove not referenced var fix C2143: syntax error Improve compile-time judgment. dlrectx.cpp Modify the detection order. initializeContextFromD3D11Device: ``` // try with NV(Need to check it first) // try with KHR ``` fix warnig C4100 Revert "fix warnig C4100" This reverts commit 76e5becb67780071d0cbde61cc4f5f807ad7c5ac. fix warning C4100 fix warning C4505 Format alignment Format adjustment and automatically detect header files. Automatically detect header files when users are not configured or configuration errors occur. avoid unrelated changes. Update .cmake Update .cmake * fix build errors * fix warning:defined but not used * Revert "fix warning:defined but not used" This reverts commit7ab3537cd0
. * fix warning:defined but not used * fix build error for mac * fix build error for win * optimizing branch judgment * Revert "optimizing branch judgment" This reverts commit88b72b870e
. * fix warning C4702: unreachable code * remove unused code * Fix problems that may lead to undefined behavior * Add status check * fix error C2664,C2665 : cannot convert argument * Format adjustment VSCODE will automatically format the indentation to 4 spaces in some situation. * fix error C2440 * fix error C2440 * add cl_d3d11_ext.h * Format adjustment * remove unnecessary checks
59 lines
2.4 KiB
C++
59 lines
2.4 KiB
C++
/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2010-2013, Advanced Micro Devices, Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors as is and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the copyright holders or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#if defined(HAVE_DIRECTX)
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#include <d3d11.h>
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#include <d3d10.h>
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#include <d3d9.h>
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#ifdef HAVE_OPENCL
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#include "opencv2/core/opencl/runtime/opencl_core.hpp"
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#include <CL/cl_d3d11.h>
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#ifdef HAVE_OPENCL_D3D11_NV
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#include <CL/cl_d3d11_ext.h>
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#endif
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#include <CL/cl_d3d10.h>
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#include <CL/cl_dx9_media_sharing.h>
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#endif // HAVE_OPENCL
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#endif // HAVE_DIRECTX
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