opencv/modules/highgui/src/ios_conversions.mm
2014-10-27 15:28:21 +03:00

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/*M///////////////////////////////////////////////////////////////////////////////////////
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#import "opencv2/highgui/cap_ios.h"
#include "precomp.hpp"
UIImage* MatToUIImage(const cv::Mat& image);
void UIImageToMat(const UIImage* image, cv::Mat& m, bool alphaExist);
UIImage* MatToUIImage(const cv::Mat& image) {
NSData *data = [NSData dataWithBytes:image.data
length:image.elemSize()*image.total()];
CGColorSpaceRef colorSpace;
if (image.elemSize() == 1) {
colorSpace = CGColorSpaceCreateDeviceGray();
} else {
colorSpace = CGColorSpaceCreateDeviceRGB();
}
CGDataProviderRef provider =
CGDataProviderCreateWithCFData((__bridge CFDataRef)data);
// Creating CGImage from cv::Mat
CGImageRef imageRef = CGImageCreate(image.cols,
image.rows,
8,
8 * image.elemSize(),
image.step.p[0],
colorSpace,
kCGImageAlphaNone|
kCGBitmapByteOrderDefault,
provider,
NULL,
false,
kCGRenderingIntentDefault
);
// Getting UIImage from CGImage
UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
CGDataProviderRelease(provider);
CGColorSpaceRelease(colorSpace);
return finalImage;
}
void UIImageToMat(const UIImage* image,
cv::Mat& m, bool alphaExist) {
CGColorSpaceRef colorSpace = CGImageGetColorSpace(image.CGImage);
CGFloat cols = image.size.width, rows = image.size.height;
CGContextRef contextRef;
CGBitmapInfo bitmapInfo = kCGImageAlphaPremultipliedLast;
if (CGColorSpaceGetModel(colorSpace) == 0)
{
m.create(rows, cols, CV_8UC1); // 8 bits per component, 1 channel
bitmapInfo = kCGImageAlphaNone;
if (!alphaExist)
bitmapInfo = kCGImageAlphaNone;
contextRef = CGBitmapContextCreate(m.data, m.cols, m.rows, 8,
m.step[0], colorSpace,
bitmapInfo);
}
else
{
m.create(rows, cols, CV_8UC4); // 8 bits per component, 4 channels
if (!alphaExist)
bitmapInfo = kCGImageAlphaNoneSkipLast |
kCGBitmapByteOrderDefault;
contextRef = CGBitmapContextCreate(m.data, m.cols, m.rows, 8,
m.step[0], colorSpace,
bitmapInfo);
}
CGContextDrawImage(contextRef, CGRectMake(0, 0, cols, rows),
image.CGImage);
CGContextRelease(contextRef);
}