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240 lines
8.1 KiB
C++
240 lines
8.1 KiB
C++
/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#ifndef __OPENCV_WARPERS_INL_HPP__
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#define __OPENCV_WARPERS_INL_HPP__
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#include "warpers.hpp" // Make your IDE see declarations
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template <class P>
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cv::Point WarperBase<P>::warp(const cv::Mat &src, float focal, const cv::Mat &R, cv::Mat &dst,
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int interp_mode, int border_mode)
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{
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src_size_ = src.size();
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projector_.size = src.size();
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projector_.focal = focal;
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projector_.setTransformation(R);
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cv::Point dst_tl, dst_br;
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detectResultRoi(dst_tl, dst_br);
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cv::Mat xmap(dst_br.y - dst_tl.y + 1, dst_br.x - dst_tl.x + 1, CV_32F);
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cv::Mat ymap(dst_br.y - dst_tl.y + 1, dst_br.x - dst_tl.x + 1, CV_32F);
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float x, y;
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for (int v = dst_tl.y; v <= dst_br.y; ++v)
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{
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for (int u = dst_tl.x; u <= dst_br.x; ++u)
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{
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projector_.mapBackward(static_cast<float>(u), static_cast<float>(v), x, y);
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xmap.at<float>(v - dst_tl.y, u - dst_tl.x) = x;
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ymap.at<float>(v - dst_tl.y, u - dst_tl.x) = y;
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}
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}
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dst.create(dst_br.y - dst_tl.y + 1, dst_br.x - dst_tl.x + 1, src.type());
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remap(src, dst, xmap, ymap, interp_mode, border_mode);
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return dst_tl;
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}
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template <class P>
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void WarperBase<P>::detectResultRoi(cv::Point &dst_tl, cv::Point &dst_br)
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{
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float tl_uf = std::numeric_limits<float>::max();
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float tl_vf = std::numeric_limits<float>::max();
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float br_uf = -std::numeric_limits<float>::max();
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float br_vf = -std::numeric_limits<float>::max();
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float u, v;
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for (int y = 0; y < src_size_.height; ++y)
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{
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for (int x = 0; x < src_size_.width; ++x)
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{
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projector_.mapForward(static_cast<float>(x), static_cast<float>(y), u, v);
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tl_uf = std::min(tl_uf, u); tl_vf = std::min(tl_vf, v);
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br_uf = std::max(br_uf, u); br_vf = std::max(br_vf, v);
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}
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}
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dst_tl.x = static_cast<int>(tl_uf);
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dst_tl.y = static_cast<int>(tl_vf);
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dst_br.x = static_cast<int>(br_uf);
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dst_br.y = static_cast<int>(br_vf);
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}
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template <class P>
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void WarperBase<P>::detectResultRoiByBorder(cv::Point &dst_tl, cv::Point &dst_br)
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{
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float tl_uf = std::numeric_limits<float>::max();
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float tl_vf = std::numeric_limits<float>::max();
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float br_uf = -std::numeric_limits<float>::max();
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float br_vf = -std::numeric_limits<float>::max();
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float u, v;
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for (float x = 0; x < src_size_.width; ++x)
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{
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projector_.mapForward(static_cast<float>(x), 0, u, v);
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tl_uf = std::min(tl_uf, u); tl_vf = std::min(tl_vf, v);
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br_uf = std::max(br_uf, u); br_vf = std::max(br_vf, v);
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projector_.mapForward(static_cast<float>(x), static_cast<float>(src_size_.height - 1), u, v);
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tl_uf = std::min(tl_uf, u); tl_vf = std::min(tl_vf, v);
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br_uf = std::max(br_uf, u); br_vf = std::max(br_vf, v);
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}
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for (int y = 0; y < src_size_.height; ++y)
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{
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projector_.mapForward(0, static_cast<float>(y), u, v);
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tl_uf = std::min(tl_uf, u); tl_vf = std::min(tl_vf, v);
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br_uf = std::max(br_uf, u); br_vf = std::max(br_vf, v);
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projector_.mapForward(static_cast<float>(src_size_.width - 1), static_cast<float>(y), u, v);
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tl_uf = std::min(tl_uf, u); tl_vf = std::min(tl_vf, v);
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br_uf = std::max(br_uf, u); br_vf = std::max(br_vf, v);
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}
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dst_tl.x = static_cast<int>(tl_uf);
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dst_tl.y = static_cast<int>(tl_vf);
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dst_br.x = static_cast<int>(br_uf);
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dst_br.y = static_cast<int>(br_vf);
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}
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inline
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void PlaneProjector::mapForward(float x, float y, float &u, float &v)
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{
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x -= size.width * 0.5f;
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y -= size.height * 0.5f;
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float x_ = r[0] * x + r[1] * y + r[2] * focal;
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float y_ = r[3] * x + r[4] * y + r[5] * focal;
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float z_ = r[6] * x + r[7] * y + r[8] * focal;
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u = scale * x_ / z_ * plane_dist;
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v = scale * y_ / z_ * plane_dist;
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}
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inline
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void PlaneProjector::mapBackward(float u, float v, float &x, float &y)
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{
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float x_ = u / scale;
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float y_ = v / scale;
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float z;
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x = rinv[0] * x_ + rinv[1] * y_ + rinv[2] * plane_dist;
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y = rinv[3] * x_ + rinv[4] * y_ + rinv[5] * plane_dist;
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z = rinv[6] * x_ + rinv[7] * y_ + rinv[8] * plane_dist;
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x = focal * x / z + size.width * 0.5f;
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y = focal * y / z + size.height * 0.5f;
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}
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inline
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void SphericalProjector::mapForward(float x, float y, float &u, float &v)
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{
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x -= size.width * 0.5f;
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y -= size.height * 0.5f;
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float x_ = r[0] * x + r[1] * y + r[2] * focal;
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float y_ = r[3] * x + r[4] * y + r[5] * focal;
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float z_ = r[6] * x + r[7] * y + r[8] * focal;
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u = scale * atan2f(x_, z_);
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v = scale * (static_cast<float>(CV_PI) - acosf(y_ / sqrtf(x_ * x_ + y_ * y_ + z_ * z_)));
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}
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inline
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void SphericalProjector::mapBackward(float u, float v, float &x, float &y)
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{
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float sinv = sinf(static_cast<float>(CV_PI) - v / scale);
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float x_ = sinv * sinf(u / scale);
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float y_ = cosf(static_cast<float>(CV_PI) - v / scale);
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float z_ = sinv * cosf(u / scale);
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float z;
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x = rinv[0] * x_ + rinv[1] * y_ + rinv[2] * z_;
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y = rinv[3] * x_ + rinv[4] * y_ + rinv[5] * z_;
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z = rinv[6] * x_ + rinv[7] * y_ + rinv[8] * z_;
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x = focal * x / z + size.width * 0.5f;
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y = focal * y / z + size.height * 0.5f;
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}
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inline
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void CylindricalProjector::mapForward(float x, float y, float &u, float &v)
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{
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x -= size.width * 0.5f;
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y -= size.height * 0.5f;
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float x_ = r[0] * x + r[1] * y + r[2] * focal;
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float y_ = r[3] * x + r[4] * y + r[5] * focal;
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float z_ = r[6] * x + r[7] * y + r[8] * focal;
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u = scale * atan2f(x_, z_);
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v = scale * y_ / sqrtf(x_ * x_ + z_ * z_);
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}
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inline
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void CylindricalProjector::mapBackward(float u, float v, float &x, float &y)
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{
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float x_ = sinf(u / scale);
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float y_ = v / scale;
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float z_ = cosf(u / scale);
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float z;
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x = rinv[0] * x_ + rinv[1] * y_ + rinv[2] * z_;
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y = rinv[3] * x_ + rinv[4] * y_ + rinv[5] * z_;
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z = rinv[6] * x_ + rinv[7] * y_ + rinv[8] * z_;
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x = focal * x / z + size.width * 0.5f;
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y = focal * y / z + size.height * 0.5f;
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}
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#endif // __OPENCV_WARPERS_INL_HPP__
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