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215 lines
7.1 KiB
C++
215 lines
7.1 KiB
C++
/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000, Intel Corporation, all rights reserved.
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// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of Intel Corporation may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#include "precomp.hpp"
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int cv::meanShift( InputArray _probImage, Rect& window, TermCriteria criteria )
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{
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Size size;
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int cn;
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Mat mat;
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UMat umat;
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bool isUMat = _probImage.isUMat();
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if (isUMat)
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umat = _probImage.getUMat(), cn = umat.channels(), size = umat.size();
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else
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mat = _probImage.getMat(), cn = mat.channels(), size = mat.size();
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Rect cur_rect = window;
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CV_Assert( cn == 1 );
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if( window.height <= 0 || window.width <= 0 )
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CV_Error( Error::StsBadArg, "Input window has non-positive sizes" );
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window = window & Rect(0, 0, size.width, size.height);
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double eps = (criteria.type & TermCriteria::EPS) ? std::max(criteria.epsilon, 0.) : 1.;
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eps = cvRound(eps*eps);
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int i, niters = (criteria.type & TermCriteria::MAX_ITER) ? std::max(criteria.maxCount, 1) : 100;
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for( i = 0; i < niters; i++ )
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{
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cur_rect = cur_rect & Rect(0, 0, size.width, size.height);
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if( cur_rect == Rect() )
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{
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cur_rect.x = size.width/2;
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cur_rect.y = size.height/2;
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}
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cur_rect.width = std::max(cur_rect.width, 1);
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cur_rect.height = std::max(cur_rect.height, 1);
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Moments m = isUMat ? moments(umat(cur_rect)) : moments(mat(cur_rect));
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// Calculating center of mass
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if( fabs(m.m00) < DBL_EPSILON )
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break;
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int dx = cvRound( m.m10/m.m00 - window.width*0.5 );
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int dy = cvRound( m.m01/m.m00 - window.height*0.5 );
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int nx = std::min(std::max(cur_rect.x + dx, 0), size.width - cur_rect.width);
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int ny = std::min(std::max(cur_rect.y + dy, 0), size.height - cur_rect.height);
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dx = nx - cur_rect.x;
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dy = ny - cur_rect.y;
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cur_rect.x = nx;
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cur_rect.y = ny;
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// Check for coverage centers mass & window
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if( dx*dx + dy*dy < eps )
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break;
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}
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window = cur_rect;
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return i;
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}
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cv::RotatedRect cv::CamShift( InputArray _probImage, Rect& window,
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TermCriteria criteria )
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{
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const int TOLERANCE = 10;
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Size size;
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Mat mat;
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UMat umat;
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bool isUMat = _probImage.isUMat();
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if (isUMat)
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umat = _probImage.getUMat(), size = umat.size();
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else
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mat = _probImage.getMat(), size = mat.size();
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meanShift( _probImage, window, criteria );
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window.x -= TOLERANCE;
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if( window.x < 0 )
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window.x = 0;
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window.y -= TOLERANCE;
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if( window.y < 0 )
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window.y = 0;
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window.width += 2 * TOLERANCE;
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if( window.x + window.width > size.width )
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window.width = size.width - window.x;
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window.height += 2 * TOLERANCE;
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if( window.y + window.height > size.height )
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window.height = size.height - window.y;
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// Calculating moments in new center mass
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Moments m = isUMat ? moments(umat(window)) : moments(mat(window));
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double m00 = m.m00, m10 = m.m10, m01 = m.m01;
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double mu11 = m.mu11, mu20 = m.mu20, mu02 = m.mu02;
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if( fabs(m00) < DBL_EPSILON )
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return RotatedRect();
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double inv_m00 = 1. / m00;
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int xc = cvRound( m10 * inv_m00 + window.x );
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int yc = cvRound( m01 * inv_m00 + window.y );
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double a = mu20 * inv_m00, b = mu11 * inv_m00, c = mu02 * inv_m00;
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// Calculating width & height
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double square = std::sqrt( 4 * b * b + (a - c) * (a - c) );
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// Calculating orientation
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double theta = atan2( 2 * b, a - c + square );
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// Calculating width & length of figure
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double cs = cos( theta );
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double sn = sin( theta );
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double rotate_a = cs * cs * mu20 + 2 * cs * sn * mu11 + sn * sn * mu02;
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double rotate_c = sn * sn * mu20 - 2 * cs * sn * mu11 + cs * cs * mu02;
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double length = std::sqrt( rotate_a * inv_m00 ) * 4;
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double width = std::sqrt( rotate_c * inv_m00 ) * 4;
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// In case, when tetta is 0 or 1.57... the Length & Width may be exchanged
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if( length < width )
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{
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std::swap( length, width );
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std::swap( cs, sn );
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theta = CV_PI*0.5 - theta;
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}
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// Saving results
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int _xc = cvRound( xc );
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int _yc = cvRound( yc );
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int t0 = cvRound( fabs( length * cs ));
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int t1 = cvRound( fabs( width * sn ));
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t0 = MAX( t0, t1 ) + 2;
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window.width = MIN( t0, (size.width - _xc) * 2 );
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t0 = cvRound( fabs( length * sn ));
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t1 = cvRound( fabs( width * cs ));
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t0 = MAX( t0, t1 ) + 2;
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window.height = MIN( t0, (size.height - _yc) * 2 );
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window.x = MAX( 0, _xc - window.width / 2 );
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window.y = MAX( 0, _yc - window.height / 2 );
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window.width = MIN( size.width - window.x, window.width );
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window.height = MIN( size.height - window.y, window.height );
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RotatedRect box;
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box.size.height = (float)length;
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box.size.width = (float)width;
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box.angle = (float)((CV_PI*0.5+theta)*180./CV_PI);
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while(box.angle < 0)
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box.angle += 360;
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while(box.angle >= 360)
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box.angle -= 360;
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if(box.angle >= 180)
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box.angle -= 180;
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box.center = Point2f( window.x + window.width*0.5f, window.y + window.height*0.5f);
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return box;
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}
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/* End of file. */
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