mirror of
https://github.com/opencv/opencv.git
synced 2024-11-29 22:00:25 +08:00
80 lines
2.2 KiB
C++
80 lines
2.2 KiB
C++
/**
|
|
* @file widget_pose.cpp
|
|
* @brief Setting pose of a widget
|
|
* @author Ozan Cagri Tonkal
|
|
*/
|
|
|
|
#include <opencv2/viz.hpp>
|
|
#include <opencv2/calib3d.hpp>
|
|
#include <iostream>
|
|
|
|
using namespace cv;
|
|
using namespace std;
|
|
|
|
/**
|
|
* @function help
|
|
* @brief Display instructions to use this tutorial program
|
|
*/
|
|
static void help()
|
|
{
|
|
cout
|
|
<< "--------------------------------------------------------------------------" << endl
|
|
<< "This program shows how to visualize a cube rotated around (1,1,1) and shifted "
|
|
<< "using Rodrigues vector." << endl
|
|
<< "Usage:" << endl
|
|
<< "./widget_pose" << endl
|
|
<< endl;
|
|
}
|
|
|
|
/**
|
|
* @function main
|
|
*/
|
|
int main()
|
|
{
|
|
help();
|
|
|
|
/// Create a window
|
|
viz::Viz3d myWindow("Coordinate Frame");
|
|
|
|
/// Add coordinate axes
|
|
myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
|
|
|
|
/// Add line to represent (1,1,1) axis
|
|
viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f));
|
|
axis.setRenderingProperty(viz::LINE_WIDTH, 4.0);
|
|
myWindow.showWidget("Line Widget", axis);
|
|
|
|
/// Construct a cube widget
|
|
viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue());
|
|
cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0);
|
|
myWindow.showWidget("Cube Widget", cube_widget);
|
|
|
|
/// Rodrigues vector
|
|
Mat rot_vec = Mat::zeros(1,3,CV_32F);
|
|
float translation_phase = 0.0, translation = 0.0;
|
|
while(!myWindow.wasStopped())
|
|
{
|
|
/* Rotation using rodrigues */
|
|
/// Rotate around (1,1,1)
|
|
rot_vec.at<float>(0,0) += CV_PI * 0.01f;
|
|
rot_vec.at<float>(0,1) += CV_PI * 0.01f;
|
|
rot_vec.at<float>(0,2) += CV_PI * 0.01f;
|
|
|
|
/// Shift on (1,1,1)
|
|
translation_phase += CV_PI * 0.01f;
|
|
translation = sin(translation_phase);
|
|
|
|
Mat rot_mat;
|
|
Rodrigues(rot_vec, rot_mat);
|
|
|
|
/// Construct pose
|
|
Affine3f pose(rot_mat, Vec3f(translation, translation, translation));
|
|
|
|
myWindow.setWidgetPose("Cube Widget", pose);
|
|
|
|
myWindow.spinOnce(1, true);
|
|
}
|
|
|
|
return 0;
|
|
}
|