opencv/modules/bioinspired/src/retinafasttonemapping.cpp
2013-09-05 18:26:43 +04:00

317 lines
17 KiB
C++

/*#******************************************************************************
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**
** By downloading, copying, installing or using the software you agree to this license.
** If you do not agree to this license, do not download, install,
** copy or use the software.
**
**
** bioinspired : interfaces allowing OpenCV users to integrate Human Vision System models. Presented models originate from Jeanny Herault's original research and have been reused and adapted by the author&collaborators for computed vision applications since his thesis with Alice Caplier at Gipsa-Lab.
**
** Maintainers : Listic lab (code author current affiliation & applications) and Gipsa Lab (original research origins & applications)
**
** Creation - enhancement process 2007-2013
** Author: Alexandre Benoit (benoit.alexandre.vision@gmail.com), LISTIC lab, Annecy le vieux, France
**
** Theses algorithm have been developped by Alexandre BENOIT since his thesis with Alice Caplier at Gipsa-Lab (www.gipsa-lab.inpg.fr) and the research he pursues at LISTIC Lab (www.listic.univ-savoie.fr).
** Refer to the following research paper for more information:
** Benoit A., Caplier A., Durette B., Herault, J., "USING HUMAN VISUAL SYSTEM MODELING FOR BIO-INSPIRED LOW LEVEL IMAGE PROCESSING", Elsevier, Computer Vision and Image Understanding 114 (2010), pp. 758-773, DOI: http://dx.doi.org/10.1016/j.cviu.2010.01.011
** This work have been carried out thanks to Jeanny Herault who's research and great discussions are the basis of all this work, please take a look at his book:
** Vision: Images, Signals and Neural Networks: Models of Neural Processing in Visual Perception (Progress in Neural Processing),By: Jeanny Herault, ISBN: 9814273686. WAPI (Tower ID): 113266891.
**
**
** This class is based on image processing tools of the author and already used within the Retina class (this is the same code as method retina::applyFastToneMapping, but in an independent class, it is ligth from a memory requirement point of view). It implements an adaptation of the efficient tone mapping algorithm propose by David Alleyson, Sabine Susstruck and Laurence Meylan's work, please cite:
** -> Meylan L., Alleysson D., and Susstrunk S., A Model of Retinal Local Adaptation for the Tone Mapping of Color Filter Array Images, Journal of Optical Society of America, A, Vol. 24, N 9, September, 1st, 2007, pp. 2807-2816
**
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** Copyright (C) 2008-2011, Willow Garage Inc., all rights reserved.
**
** For Human Visual System tools (bioinspired)
** Copyright (C) 2007-2011, LISTIC Lab, Annecy le Vieux and GIPSA Lab, Grenoble, France, all rights reserved.
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/*
* retinafasttonemapping.cpp
*
* Created on: May 26, 2013
* Author: Alexandre Benoit
*/
#include "precomp.hpp"
#include "basicretinafilter.hpp"
#include "retinacolor.hpp"
#include <cstdio>
#include <sstream>
#include <valarray>
namespace cv
{
namespace bioinspired
{
/**
* @class RetinaFastToneMappingImpl a wrapper class which allows the tone mapping algorithm of Meylan&al(2007) to be used with OpenCV.
* This algorithm is already implemented in thre Retina class (retina::applyFastToneMapping) but used it does not require all the retina model to be allocated. This allows a light memory use for low memory devices (smartphones, etc.
* As a summary, these are the model properties:
* => 2 stages of local luminance adaptation with a different local neighborhood for each.
* => first stage models the retina photorecetors local luminance adaptation
* => second stage models th ganglion cells local information adaptation
* => compared to the initial publication, this class uses spatio-temporal low pass filters instead of spatial only filters.
* ====> this can help noise robustness and temporal stability for video sequence use cases.
* for more information, read to the following papers :
* Meylan L., Alleysson D., and Susstrunk S., A Model of Retinal Local Adaptation for the Tone Mapping of Color Filter Array Images, Journal of Optical Society of America, A, Vol. 24, N 9, September, 1st, 2007, pp. 2807-2816Benoit A., Caplier A., Durette B., Herault, J., "USING HUMAN VISUAL SYSTEM MODELING FOR BIO-INSPIRED LOW LEVEL IMAGE PROCESSING", Elsevier, Computer Vision and Image Understanding 114 (2010), pp. 758-773, DOI: http://dx.doi.org/10.1016/j.cviu.2010.01.011
* regarding spatio-temporal filter and the bigger retina model :
* Vision: Images, Signals and Neural Networks: Models of Neural Processing in Visual Perception (Progress in Neural Processing),By: Jeanny Herault, ISBN: 9814273686. WAPI (Tower ID): 113266891.
*/
class RetinaFastToneMappingImpl : public RetinaFastToneMapping
{
public:
/**
* constructor
* @param imageInput: the size of the images to process
*/
RetinaFastToneMappingImpl(Size imageInput)
{
unsigned int nbPixels=imageInput.height*imageInput.width;
// basic error check
if (nbPixels <= 0)
throw cv::Exception(-1, "Bad retina size setup : size height and with must be superior to zero", "RetinaImpl::setup", "retinafasttonemapping.cpp", 0);
// resize buffers
_inputBuffer.resize(nbPixels*3); // buffer supports gray images but also 3 channels color buffers... (larger is better...)
_imageOutput.resize(nbPixels*3);
_temp2.resize(nbPixels);
// allocate the main filter with 2 setup sets properties (one for each low pass filter
_multiuseFilter = makePtr<BasicRetinaFilter>(imageInput.height, imageInput.width, 2);
// allocate the color manager (multiplexer/demultiplexer
_colorEngine = makePtr<RetinaColor>(imageInput.height, imageInput.width);
// setup filter behaviors with default values
setup();
}
/**
* basic destructor
*/
virtual ~RetinaFastToneMappingImpl(){};
/**
* method that applies a luminance correction (initially High Dynamic Range (HDR) tone mapping) using only the 2 local adaptation stages of the retina parvocellular channel : photoreceptors level and ganlion cells level. Spatio temporal filtering is applied but limited to temporal smoothing and eventually high frequencies attenuation. This is a lighter method than the one available using the regular retina::run method. It is then faster but it does not include complete temporal filtering nor retina spectral whitening. Then, it can have a more limited effect on images with a very high dynamic range. This is an adptation of the original still image HDR tone mapping algorithm of David Alleyson, Sabine Susstruck and Laurence Meylan's work, please cite:
* -> Meylan L., Alleysson D., and Susstrunk S., A Model of Retinal Local Adaptation for the Tone Mapping of Color Filter Array Images, Journal of Optical Society of America, A, Vol. 24, N 9, September, 1st, 2007, pp. 2807-2816
@param inputImage the input image to process RGB or gray levels
@param outputToneMappedImage the output tone mapped image
*/
virtual void applyFastToneMapping(InputArray inputImage, OutputArray outputToneMappedImage)
{
// first convert input image to the compatible format :
const bool colorMode = _convertCvMat2ValarrayBuffer(inputImage.getMat(), _inputBuffer);
// process tone mapping
if (colorMode)
{
_runRGBToneMapping(_inputBuffer, _imageOutput, true);
_convertValarrayBuffer2cvMat(_imageOutput, _multiuseFilter->getNBrows(), _multiuseFilter->getNBcolumns(), true, outputToneMappedImage);
}else
{
_runGrayToneMapping(_inputBuffer, _imageOutput);
_convertValarrayBuffer2cvMat(_imageOutput, _multiuseFilter->getNBrows(), _multiuseFilter->getNBcolumns(), false, outputToneMappedImage);
}
}
/**
* setup method that updates tone mapping behaviors by adjusing the local luminance computation area
* @param photoreceptorsNeighborhoodRadius the first stage local adaptation area
* @param ganglioncellsNeighborhoodRadius the second stage local adaptation area
* @param meanLuminanceModulatorK the factor applied to modulate the meanLuminance information (default is 1, see reference paper)
*/
virtual void setup(const float photoreceptorsNeighborhoodRadius=3.f, const float ganglioncellsNeighborhoodRadius=1.f, const float meanLuminanceModulatorK=1.f)
{
// setup the spatio-temporal properties of each filter
_meanLuminanceModulatorK = meanLuminanceModulatorK;
_multiuseFilter->setV0CompressionParameter(1.f, 255.f, 128.f);
_multiuseFilter->setLPfilterParameters(0.f, 0.f, photoreceptorsNeighborhoodRadius, 1);
_multiuseFilter->setLPfilterParameters(0.f, 0.f, ganglioncellsNeighborhoodRadius, 2);
}
private:
// a filter able to perform local adaptation and low pass spatio-temporal filtering
cv::Ptr <BasicRetinaFilter> _multiuseFilter;
cv::Ptr <RetinaColor> _colorEngine;
//!< buffer used to convert input cv::Mat to internal retina buffers format (valarrays)
std::valarray<float> _inputBuffer;
std::valarray<float> _imageOutput;
std::valarray<float> _temp2;
float _meanLuminanceModulatorK;
void _convertValarrayBuffer2cvMat(const std::valarray<float> &grayMatrixToConvert, const unsigned int nbRows, const unsigned int nbColumns, const bool colorMode, OutputArray outBuffer)
{
// fill output buffer with the valarray buffer
const float *valarrayPTR=get_data(grayMatrixToConvert);
if (!colorMode)
{
outBuffer.create(cv::Size(nbColumns, nbRows), CV_8U);
Mat outMat = outBuffer.getMat();
for (unsigned int i=0;i<nbRows;++i)
{
for (unsigned int j=0;j<nbColumns;++j)
{
cv::Point2d pixel(j,i);
outMat.at<unsigned char>(pixel)=(unsigned char)*(valarrayPTR++);
}
}
}else
{
const unsigned int nbPixels=nbColumns*nbRows;
const unsigned int doubleNBpixels=nbColumns*nbRows*2;
outBuffer.create(cv::Size(nbColumns, nbRows), CV_8UC3);
Mat outMat = outBuffer.getMat();
for (unsigned int i=0;i<nbRows;++i)
{
for (unsigned int j=0;j<nbColumns;++j,++valarrayPTR)
{
cv::Point2d pixel(j,i);
cv::Vec3b pixelValues;
pixelValues[2]=(unsigned char)*(valarrayPTR);
pixelValues[1]=(unsigned char)*(valarrayPTR+nbPixels);
pixelValues[0]=(unsigned char)*(valarrayPTR+doubleNBpixels);
outMat.at<cv::Vec3b>(pixel)=pixelValues;
}
}
}
}
bool _convertCvMat2ValarrayBuffer(InputArray inputMat, std::valarray<float> &outputValarrayMatrix)
{
const Mat inputMatToConvert=inputMat.getMat();
// first check input consistency
if (inputMatToConvert.empty())
throw cv::Exception(-1, "RetinaImpl cannot be applied, input buffer is empty", "RetinaImpl::run", "RetinaImpl.h", 0);
// retreive color mode from image input
int imageNumberOfChannels = inputMatToConvert.channels();
// convert to float AND fill the valarray buffer
typedef float T; // define here the target pixel format, here, float
const int dsttype = DataType<T>::depth; // output buffer is float format
const unsigned int nbPixels=inputMat.getMat().rows*inputMat.getMat().cols;
const unsigned int doubleNBpixels=inputMat.getMat().rows*inputMat.getMat().cols*2;
if(imageNumberOfChannels==4)
{
// create a cv::Mat table (for RGBA planes)
cv::Mat planes[4] =
{
cv::Mat(inputMatToConvert.size(), dsttype, &outputValarrayMatrix[doubleNBpixels]),
cv::Mat(inputMatToConvert.size(), dsttype, &outputValarrayMatrix[nbPixels]),
cv::Mat(inputMatToConvert.size(), dsttype, &outputValarrayMatrix[0])
};
planes[3] = cv::Mat(inputMatToConvert.size(), dsttype); // last channel (alpha) does not point on the valarray (not usefull in our case)
// split color cv::Mat in 4 planes... it fills valarray directely
cv::split(Mat_<Vec<T, 4> >(inputMatToConvert), planes);
}
else if (imageNumberOfChannels==3)
{
// create a cv::Mat table (for RGB planes)
cv::Mat planes[] =
{
cv::Mat(inputMatToConvert.size(), dsttype, &outputValarrayMatrix[doubleNBpixels]),
cv::Mat(inputMatToConvert.size(), dsttype, &outputValarrayMatrix[nbPixels]),
cv::Mat(inputMatToConvert.size(), dsttype, &outputValarrayMatrix[0])
};
// split color cv::Mat in 3 planes... it fills valarray directely
cv::split(cv::Mat_<Vec<T, 3> >(inputMatToConvert), planes);
}
else if(imageNumberOfChannels==1)
{
// create a cv::Mat header for the valarray
cv::Mat dst(inputMatToConvert.size(), dsttype, &outputValarrayMatrix[0]);
inputMatToConvert.convertTo(dst, dsttype);
}
else
CV_Error(Error::StsUnsupportedFormat, "input image must be single channel (gray levels), bgr format (color) or bgra (color with transparency which won't be considered");
return imageNumberOfChannels>1; // return bool : false for gray level image processing, true for color mode
}
// run the initilized retina filter in order to perform gray image tone mapping, after this call all retina outputs are updated
void _runGrayToneMapping(const std::valarray<float> &grayImageInput, std::valarray<float> &grayImageOutput)
{
// apply tone mapping on the multiplexed image
// -> photoreceptors local adaptation (large area adaptation)
_multiuseFilter->runFilter_LPfilter(grayImageInput, grayImageOutput, 0); // compute low pass filtering modeling the horizontal cells filtering to acess local luminance
_multiuseFilter->setV0CompressionParameterToneMapping(1.f, grayImageOutput.max(), _meanLuminanceModulatorK*grayImageOutput.sum()/(float)_multiuseFilter->getNBpixels());
_multiuseFilter->runFilter_LocalAdapdation(grayImageInput, grayImageOutput, _temp2); // adapt contrast to local luminance
// -> ganglion cells local adaptation (short area adaptation)
_multiuseFilter->runFilter_LPfilter(_temp2, grayImageOutput, 1); // compute low pass filtering (high cut frequency (remove spatio-temporal noise)
_multiuseFilter->setV0CompressionParameterToneMapping(1.f, _temp2.max(), _meanLuminanceModulatorK*grayImageOutput.sum()/(float)_multiuseFilter->getNBpixels());
_multiuseFilter->runFilter_LocalAdapdation(_temp2, grayImageOutput, grayImageOutput); // adapt contrast to local luminance
}
// run the initilized retina filter in order to perform color tone mapping, after this call all retina outputs are updated
void _runRGBToneMapping(const std::valarray<float> &RGBimageInput, std::valarray<float> &RGBimageOutput, const bool useAdaptiveFiltering)
{
// multiplex the image with the color sampling method specified in the constructor
_colorEngine->runColorMultiplexing(RGBimageInput);
// apply tone mapping on the multiplexed image
_runGrayToneMapping(_colorEngine->getMultiplexedFrame(), RGBimageOutput);
// demultiplex tone maped image
_colorEngine->runColorDemultiplexing(RGBimageOutput, useAdaptiveFiltering, _multiuseFilter->getMaxInputValue());//_ColorEngine->getMultiplexedFrame());//_ParvoRetinaFilter->getPhotoreceptorsLPfilteringOutput());
// rescaling result between 0 and 255
_colorEngine->normalizeRGBOutput_0_maxOutputValue(255.0);
// return the result
RGBimageOutput=_colorEngine->getDemultiplexedColorFrame();
}
};
CV_EXPORTS Ptr<RetinaFastToneMapping> createRetinaFastToneMapping(Size inputSize)
{
return makePtr<RetinaFastToneMappingImpl>(inputSize);
}
}// end of namespace bioinspired
}// end of namespace cv