opencv/cmake/templates/cvconfig.h.in
WuZhiwen 6e3ea8b49d Merge pull request #12703 from wzw-intel:vkcom
* dnn: Add a Vulkan based backend

This commit adds a new backend "DNN_BACKEND_VKCOM" and a
new target "DNN_TARGET_VULKAN". VKCOM means vulkan based
computation library.

This backend uses Vulkan API and SPIR-V shaders to do
the inference computation for layers. The layer types
that implemented in DNN_BACKEND_VKCOM include:
Conv, Concat, ReLU, LRN, PriorBox, Softmax, MaxPooling,
AvePooling, Permute

This is just a beginning work for Vulkan in OpenCV DNN,
more layer types will be supported and performance
tuning is on the way.

Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>

* dnn/vulkan: Add FindVulkan.cmake to detect Vulkan SDK

In order to build dnn with Vulkan support, need installing
Vulkan SDK and setting environment variable "VULKAN_SDK" and
add "-DWITH_VULKAN=ON" to cmake command.

You can download Vulkan SDK from:
https://vulkan.lunarg.com/sdk/home#linux

For how to install, see
https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html
https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html
https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html
respectively for linux, windows and mac.

To run the vulkan backend, also need installing mesa driver.
On Ubuntu, use this command 'sudo apt-get install mesa-vulkan-drivers'

To test, use command '$BUILD_DIR/bin/opencv_test_dnn --gtest_filter=*VkCom*'

Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>

* dnn/Vulkan: dynamically load Vulkan runtime

No compile-time dependency on Vulkan library.
If Vulkan runtime is unavailable, fallback to CPU path.

Use environment "OPENCL_VULKAN_RUNTIME" to specify path to your
own vulkan runtime library.

Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>

* dnn/Vulkan: Add a python script to compile GLSL shaders to SPIR-V shaders

The SPIR-V shaders are in format of text-based 32-bit hexadecimal
numbers, and inserted into .cpp files as unsigned int32 array.

* dnn/Vulkan: Put Vulkan headers into 3rdparty directory and some other fixes

Vulkan header files are copied from
https://github.com/KhronosGroup/Vulkan-Docs/tree/master/include/vulkan
to 3rdparty/include

Fix the Copyright declaration issue.

Refine OpenCVDetectVulkan.cmake

* dnn/Vulkan: Add vulkan backend tests into existing ones.

Also fixed some test failures.

- Don't use bool variable as uniform for shader
- Fix dispathed group number beyond max issue
- Bypass "group > 1" convolution. This should be support in future.

* dnn/Vulkan: Fix multiple initialization in one thread.
2018-10-29 17:51:26 +03:00

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C

#ifndef OPENCV_CVCONFIG_H_INCLUDED
#define OPENCV_CVCONFIG_H_INCLUDED
/* OpenCV compiled as static or dynamic libs */
#cmakedefine BUILD_SHARED_LIBS
/* OpenCV intrinsics optimized code */
#cmakedefine CV_ENABLE_INTRINSICS
/* OpenCV additional optimized code */
#cmakedefine CV_DISABLE_OPTIMIZATION
/* Compile for 'real' NVIDIA GPU architectures */
#define CUDA_ARCH_BIN "${OPENCV_CUDA_ARCH_BIN}"
/* Create PTX or BIN for 1.0 compute capability */
#cmakedefine CUDA_ARCH_BIN_OR_PTX_10
/* NVIDIA GPU features are used */
#define CUDA_ARCH_FEATURES "${OPENCV_CUDA_ARCH_FEATURES}"
/* Compile for 'virtual' NVIDIA PTX architectures */
#define CUDA_ARCH_PTX "${OPENCV_CUDA_ARCH_PTX}"
/* AVFoundation video libraries */
#cmakedefine HAVE_AVFOUNDATION
/* V4L capturing support */
#cmakedefine HAVE_CAMV4L
/* V4L2 capturing support */
#cmakedefine HAVE_CAMV4L2
/* Carbon windowing environment */
#cmakedefine HAVE_CARBON
/* AMD's Basic Linear Algebra Subprograms Library*/
#cmakedefine HAVE_CLAMDBLAS
/* AMD's OpenCL Fast Fourier Transform Library*/
#cmakedefine HAVE_CLAMDFFT
/* Clp support */
#cmakedefine HAVE_CLP
/* Cocoa API */
#cmakedefine HAVE_COCOA
/* NVIDIA CUDA Basic Linear Algebra Subprograms (BLAS) API*/
#cmakedefine HAVE_CUBLAS
/* NVIDIA CUDA Runtime API*/
#cmakedefine HAVE_CUDA
/* NVIDIA CUDA Fast Fourier Transform (FFT) API*/
#cmakedefine HAVE_CUFFT
/* IEEE1394 capturing support */
#cmakedefine HAVE_DC1394
/* IEEE1394 capturing support - libdc1394 v2.x */
#cmakedefine HAVE_DC1394_2
/* DirectX */
#cmakedefine HAVE_DIRECTX
#cmakedefine HAVE_DIRECTX_NV12
#cmakedefine HAVE_D3D11
#cmakedefine HAVE_D3D10
#cmakedefine HAVE_D3D9
/* DirectShow Video Capture library */
#cmakedefine HAVE_DSHOW
/* Eigen Matrix & Linear Algebra Library */
#cmakedefine HAVE_EIGEN
/* FFMpeg video library */
#cmakedefine HAVE_FFMPEG
/* Geospatial Data Abstraction Library */
#cmakedefine HAVE_GDAL
/* GStreamer multimedia framework */
#cmakedefine HAVE_GSTREAMER
/* GTK+ 2.0 Thread support */
#cmakedefine HAVE_GTHREAD
/* GTK+ 2.x toolkit */
#cmakedefine HAVE_GTK
/* Halide support */
#cmakedefine HAVE_HALIDE
/* Vulkan support */
#cmakedefine HAVE_VULKAN
/* Define to 1 if you have the <inttypes.h> header file. */
#cmakedefine HAVE_INTTYPES_H 1
/* Intel Perceptual Computing SDK library */
#cmakedefine HAVE_INTELPERC
/* Intel Integrated Performance Primitives */
#cmakedefine HAVE_IPP
#cmakedefine HAVE_IPP_ICV
#cmakedefine HAVE_IPP_IW
#cmakedefine HAVE_IPP_IW_LL
/* JPEG-2000 codec */
#cmakedefine HAVE_JASPER
/* IJG JPEG codec */
#cmakedefine HAVE_JPEG
/* libpng/png.h needs to be included */
#cmakedefine HAVE_LIBPNG_PNG_H
/* GDCM DICOM codec */
#cmakedefine HAVE_GDCM
/* V4L/V4L2 capturing support via libv4l */
#cmakedefine HAVE_LIBV4L
/* Microsoft Media Foundation Capture library */
#cmakedefine HAVE_MSMF
/* NVIDIA Video Decoding API*/
#cmakedefine HAVE_NVCUVID
/* NVIDIA Video Encoding API*/
#cmakedefine HAVE_NVCUVENC
/* OpenCL Support */
#cmakedefine HAVE_OPENCL
#cmakedefine HAVE_OPENCL_STATIC
#cmakedefine HAVE_OPENCL_SVM
/* OpenEXR codec */
#cmakedefine HAVE_OPENEXR
/* OpenGL support*/
#cmakedefine HAVE_OPENGL
/* OpenNI library */
#cmakedefine HAVE_OPENNI
/* OpenNI library */
#cmakedefine HAVE_OPENNI2
/* librealsense library */
#cmakedefine HAVE_LIBREALSENSE
/* PNG codec */
#cmakedefine HAVE_PNG
/* Posix threads (pthreads) */
#cmakedefine HAVE_PTHREAD
/* parallel_for with pthreads */
#cmakedefine HAVE_PTHREADS_PF
/* Qt support */
#cmakedefine HAVE_QT
/* Qt OpenGL support */
#cmakedefine HAVE_QT_OPENGL
/* QuickTime video libraries */
#cmakedefine HAVE_QUICKTIME
/* QTKit video libraries */
#cmakedefine HAVE_QTKIT
/* Intel Threading Building Blocks */
#cmakedefine HAVE_TBB
/* Ste||ar Group High Performance ParallelX */
#cmakedefine HAVE_HPX
/* TIFF codec */
#cmakedefine HAVE_TIFF
/* Unicap video capture library */
#cmakedefine HAVE_UNICAP
/* Video for Windows support */
#cmakedefine HAVE_VFW
/* V4L2 capturing support in videoio.h */
#cmakedefine HAVE_VIDEOIO
/* Win32 UI */
#cmakedefine HAVE_WIN32UI
/* XIMEA camera support */
#cmakedefine HAVE_XIMEA
/* Xine video library */
#cmakedefine HAVE_XINE
/* Define if your processor stores words with the most significant byte
first (like Motorola and SPARC, unlike Intel and VAX). */
#cmakedefine WORDS_BIGENDIAN
/* gPhoto2 library */
#cmakedefine HAVE_GPHOTO2
/* VA library (libva) */
#cmakedefine HAVE_VA
/* Intel VA-API/OpenCL */
#cmakedefine HAVE_VA_INTEL
/* Intel Media SDK */
#cmakedefine HAVE_MFX
/* Lapack */
#cmakedefine HAVE_LAPACK
/* Library was compiled with functions instrumentation */
#cmakedefine ENABLE_INSTRUMENTATION
/* OpenVX */
#cmakedefine HAVE_OPENVX
#if defined(HAVE_XINE) || \
defined(HAVE_GSTREAMER) || \
defined(HAVE_QUICKTIME) || \
defined(HAVE_QTKIT) || \
defined(HAVE_AVFOUNDATION) || \
/*defined(HAVE_OPENNI) || too specialized */ \
defined(HAVE_FFMPEG) || \
defined(HAVE_MSMF)
#define HAVE_VIDEO_INPUT
#endif
#if /*defined(HAVE_XINE) || */\
defined(HAVE_GSTREAMER) || \
defined(HAVE_QUICKTIME) || \
defined(HAVE_QTKIT) || \
defined(HAVE_AVFOUNDATION) || \
defined(HAVE_FFMPEG) || \
defined(HAVE_MSMF)
#define HAVE_VIDEO_OUTPUT
#endif
/* OpenCV trace utilities */
#cmakedefine OPENCV_TRACE
/* Library QR-code decoding */
#cmakedefine HAVE_QUIRC
#endif // OPENCV_CVCONFIG_H_INCLUDED