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195 lines
6.3 KiB
C++
195 lines
6.3 KiB
C++
/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#ifndef __OPENCV_WARPERS_HPP__
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#define __OPENCV_WARPERS_HPP__
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#include "precomp.hpp"
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class Warper
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{
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public:
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enum { PLANE, CYLINDRICAL, SPHERICAL };
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static cv::Ptr<Warper> createByCameraFocal(float focal, int type, bool try_gpu = false);
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virtual ~Warper() {}
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virtual cv::Point warp(const cv::Mat &src, float focal, const cv::Mat& R, cv::Mat &dst,
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int interp_mode = cv::INTER_LINEAR, int border_mode = cv::BORDER_REFLECT) = 0;
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virtual cv::Rect warpRoi(const cv::Size &sz, float focal, const cv::Mat &R) = 0;
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};
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struct ProjectorBase
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{
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void setTransformation(const cv::Mat& R);
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cv::Size size;
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float focal;
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float r[9];
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float rinv[9];
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float scale;
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};
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template <class P>
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class WarperBase : public Warper
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{
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public:
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virtual cv::Point warp(const cv::Mat &src, float focal, const cv::Mat &R, cv::Mat &dst,
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int interp_mode, int border_mode);
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virtual cv::Rect warpRoi(const cv::Size &sz, float focal, const cv::Mat &R);
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protected:
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// Detects ROI of the destination image. It's correct for any projection.
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virtual void detectResultRoi(cv::Point &dst_tl, cv::Point &dst_br);
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// Detects ROI of the destination image by walking over image border.
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// Correctness for any projection isn't guaranteed.
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void detectResultRoiByBorder(cv::Point &dst_tl, cv::Point &dst_br);
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cv::Size src_size_;
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P projector_;
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};
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struct PlaneProjector : ProjectorBase
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{
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void mapForward(float x, float y, float &u, float &v);
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void mapBackward(float u, float v, float &x, float &y);
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float plane_dist;
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};
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// Projects image onto z = plane_dist plane
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class PlaneWarper : public WarperBase<PlaneProjector>
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{
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public:
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PlaneWarper(float plane_dist = 1.f, float scale = 1.f)
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{
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projector_.plane_dist = plane_dist;
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projector_.scale = scale;
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}
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protected:
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void detectResultRoi(cv::Point &dst_tl, cv::Point &dst_br);
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};
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class PlaneWarperGpu : public PlaneWarper
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{
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public:
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PlaneWarperGpu(float plane_dist = 1.f, float scale = 1.f) : PlaneWarper(plane_dist, scale) {}
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cv::Point warp(const cv::Mat &src, float focal, const cv::Mat &R, cv::Mat &dst,
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int interp_mode, int border_mode);
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private:
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cv::gpu::GpuMat d_xmap_, d_ymap_, d_dst_;
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};
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struct SphericalProjector : ProjectorBase
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{
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void mapForward(float x, float y, float &u, float &v);
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void mapBackward(float u, float v, float &x, float &y);
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};
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// Projects image onto unit sphere with origin at (0, 0, 0).
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// Poles are located at (0, -1, 0) and (0, 1, 0) points.
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class SphericalWarper : public WarperBase<SphericalProjector>
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{
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public:
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SphericalWarper(float scale = 300.f) { projector_.scale = scale; }
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protected:
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void detectResultRoi(cv::Point &dst_tl, cv::Point &dst_br);
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};
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class SphericalWarperGpu : public SphericalWarper
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{
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public:
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SphericalWarperGpu(float scale = 300.f) : SphericalWarper(scale) {}
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cv::Point warp(const cv::Mat &src, float focal, const cv::Mat &R, cv::Mat &dst,
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int interp_mode, int border_mode);
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private:
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cv::gpu::GpuMat d_xmap_, d_ymap_, d_dst_;
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};
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struct CylindricalProjector : ProjectorBase
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{
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void mapForward(float x, float y, float &u, float &v);
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void mapBackward(float u, float v, float &x, float &y);
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};
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// Projects image onto x * x + z * z = 1 cylinder
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class CylindricalWarper : public WarperBase<CylindricalProjector>
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{
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public:
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CylindricalWarper(float scale = 300.f) { projector_.scale = scale; }
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protected:
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void detectResultRoi(cv::Point &dst_tl, cv::Point &dst_br)
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{
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WarperBase<CylindricalProjector>::detectResultRoiByBorder(dst_tl, dst_br);
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}
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};
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class CylindricalWarperGpu : public CylindricalWarper
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{
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public:
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CylindricalWarperGpu(float scale = 300.f) : CylindricalWarper(scale) {}
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cv::Point warp(const cv::Mat &src, float focal, const cv::Mat &R, cv::Mat &dst,
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int interp_mode, int border_mode);
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private:
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cv::gpu::GpuMat d_xmap_, d_ymap_, d_dst_;
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};
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#include "warpers_inl.hpp"
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#endif // __OPENCV_WARPERS_HPP__
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