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104 lines
2.3 KiB
C++
104 lines
2.3 KiB
C++
/*
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* npr_demo.cpp
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*
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* Author:
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* Siddharth Kherada <siddharthkherada27[at]gmail[dot]com>
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*
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* This tutorial demonstrates how to use OpenCV Non-Photorealistic Rendering Module.
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* 1) Edge Preserve Smoothing
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* -> Using Normalized convolution Filter
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* -> Using Recursive Filter
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* 2) Detail Enhancement
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* 3) Pencil sketch/Color Pencil Drawing
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* 4) Stylization
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*
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*/
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#include <signal.h>
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#include "opencv2/photo.hpp"
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#include "opencv2/imgproc.hpp"
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#include "opencv2/imgcodecs.hpp"
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#include "opencv2/highgui.hpp"
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#include "opencv2/core.hpp"
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#include <iostream>
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#include <stdlib.h>
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using namespace std;
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using namespace cv;
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int main(int argc, char* argv[])
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{
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cv::CommandLineParser parser(argc, argv, "{help h||show help message}{@image||input image}");
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if (parser.has("help"))
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{
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parser.printMessage();
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exit(0);
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}
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if (parser.get<string>("@image").empty())
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{
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parser.printMessage();
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exit(0);
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}
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Mat I = imread(parser.get<string>("@image"));
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int num,type;
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if(I.empty())
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{
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cout << "Image not found" << endl;
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exit(0);
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}
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cout << endl;
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cout << " Edge Preserve Filter" << endl;
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cout << "----------------------" << endl;
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cout << "Options: " << endl;
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cout << endl;
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cout << "1) Edge Preserve Smoothing" << endl;
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cout << " -> Using Normalized convolution Filter" << endl;
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cout << " -> Using Recursive Filter" << endl;
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cout << "2) Detail Enhancement" << endl;
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cout << "3) Pencil sketch/Color Pencil Drawing" << endl;
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cout << "4) Stylization" << endl;
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cout << endl;
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cout << "Press number 1-4 to choose from above techniques: ";
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cin >> num;
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Mat img;
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if(num == 1)
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{
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cout << endl;
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cout << "Press 1 for Normalized Convolution Filter and 2 for Recursive Filter: ";
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cin >> type;
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edgePreservingFilter(I,img,type);
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imshow("Edge Preserve Smoothing",img);
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}
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else if(num == 2)
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{
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detailEnhance(I,img);
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imshow("Detail Enhanced",img);
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}
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else if(num == 3)
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{
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Mat img1;
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pencilSketch(I,img1, img, 10 , 0.1f, 0.03f);
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imshow("Pencil Sketch",img1);
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imshow("Color Pencil Sketch",img);
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}
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else if(num == 4)
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{
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stylization(I,img);
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imshow("Stylization",img);
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}
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waitKey(0);
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}
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