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OpenVX C++ wrappers docs (#7681) * adding wrapper headers to the project to see them in IDE project explorer * readme * doxygen: toplevel brief-s * more doxygen * more doxygen
98 lines
3.7 KiB
Markdown
98 lines
3.7 KiB
Markdown
# C++ wrappers for OpenVX-1.x C API
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## Core ideas:
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* lightweight - minimal overhead vs standard C API
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* automatic references counting
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* exceptions instead of return codes
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* object-oriented design
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* (NYI) helpers for user-defined kernels & nodes
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* C++ 11 friendly
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## Quick start sample
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The following short sample gives basic knowledges on the wrappers usage:
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```cpp
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#include "ivx.hpp"
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#include "ivx_lib_debug.hpp" // ivx::debug::*
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int main()
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{
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vx_uint32 width = 640, height = 480;
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try
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{
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ivx::Context context = ivx::Context::create();
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ivx::Graph graph = ivx::Graph::create(context);
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ivx::Image
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gray = ivx::Image::create(context, width, height, VX_DF_IMAGE_U8),
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gb = ivx::Image::createVirtual(graph),
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res = ivx::Image::create(context, width, height, VX_DF_IMAGE_U8);
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context.loadKernels("openvx-debug"); // ivx::debug::*
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ivx::debug::fReadImage(context, inputPath, gray);
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ivx::Node::create(graph, VX_KERNEL_GAUSSIAN_3x3, gray, gb);
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ivx::Node::create(
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graph,
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VX_KERNEL_THRESHOLD,
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gb,
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ivx::Threshold::createBinary(context, VX_TYPE_UINT8, 50),
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res
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);
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graph.verify();
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graph.process();
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ivx::debug::fWriteImage(context, res, "ovx-res-cpp.pgm");
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}
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catch (const ivx::RuntimeError& e)
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{
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printf("ErrorRuntime: code = %d(%x), message = %s\n", e.status(), e.status(), e.what());
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return e.status();
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}
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catch (const ivx::WrapperError& e)
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{
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printf("ErrorWrapper: message = %s\n", e.what());
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return -1;
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}
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catch(const std::exception& e)
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{
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printf("runtime_error: message = %s\n", e.what());
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return -1;
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}
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return 0;
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}
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```
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## C++ API overview
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The wrappers have **header-only** implementation that simplifies their integration to projects.
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All the API is inside `ivx` namespace (E.g. `class ivx::Graph`).
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While the C++ API is pretty much the same for underlying OpenVX version **1.0** and **1.1**, there are alternative code branches for some features implementation that are selected at **compile time** via `#ifdef` preprocessor directives.
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E.g. external ref-counting is implemented for 1.0 version and native OpenVX one is used (via `vxRetainReference()` and `vxReleaseXYZ()`) for version 1.1.
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Also there are some **C++ 11** features are used (e.g. rvalue ref-s) when their availability is detected at ***compile time***.
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C++ exceptions are used for errors indication instead of return codes. There are two types of exceptions are defined: `RuntimeError` is thrown when OpenVX C call returned unsuccessful result and `WrapperError` is thrown when a problem is occured in the wrappers code. Both exception calsses are derived from `std::exception` (actually from its inheritants).
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The so called **OpenVX objects** (e.g. `vx_image`) are represented as C++ classes in wrappers.
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All these classes use automatic ref-counting that allows development of exception-safe code.
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All these classes have `create()` or `createXYZ()` `static` methods for instances creation. (E.g. `Image::create()`, `Image::createVirtual()` and `Image::createFromHandle()`)
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Most of the wrapped OpenVX functions are represented as methods of the corresponding C++ classes, but in most cases they still accept C "object" types (e.g. `vx_image` or `vx_context`) that allows mixing of C and C++ OpenVX API use.
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E.g.:
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```cpp
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class Image
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{
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static Image create(vx_context context, vx_uint32 width, vx_uint32 height, vx_df_image format);
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static Image createVirtual(vx_graph graph, vx_uint32 width = 0, vx_uint32 height = 0, vx_df_image format = VX_DF_IMAGE_VIRT);
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// ...
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}
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```
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All the classes instances can automatically be converted to the corresponding C "object" types.
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For more details please refer to C++ wrappers reference manual or directly to their source code.
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