mirror of
https://github.com/opencv/opencv.git
synced 2024-12-25 18:18:04 +08:00
344 lines
11 KiB
C++
344 lines
11 KiB
C++
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
|
|
// Digital Ltd. LLC
|
|
//
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are
|
|
// met:
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above
|
|
// copyright notice, this list of conditions and the following disclaimer
|
|
// in the documentation and/or other materials provided with the
|
|
// distribution.
|
|
// * Neither the name of Industrial Light & Magic nor the names of
|
|
// its contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#ifndef INCLUDED_IMF_STANDARD_ATTRIBUTES_H
|
|
#define INCLUDED_IMF_STANDARD_ATTRIBUTES_H
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Optional Standard Attributes -- these attributes are "optional"
|
|
// because not every image file header has them, but they define a
|
|
// "standard" way to represent commonly used data in the file header.
|
|
//
|
|
// For each attribute, with name "foo", and type "T", the following
|
|
// functions are automatically generated via macros:
|
|
//
|
|
// void addFoo (Header &header, const T &value);
|
|
// bool hasFoo (const Header &header);
|
|
// const TypedAttribute<T> & fooAttribute (const Header &header);
|
|
// TypedAttribute<T> & fooAttribute (Header &header);
|
|
// const T & foo (const Header &Header);
|
|
// T & foo (Header &Header);
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include <ImfHeader.h>
|
|
#include <ImfChromaticitiesAttribute.h>
|
|
#include <ImfEnvmapAttribute.h>
|
|
#include <ImfFloatAttribute.h>
|
|
#include <ImfKeyCodeAttribute.h>
|
|
#include <ImfMatrixAttribute.h>
|
|
#include <ImfRationalAttribute.h>
|
|
#include <ImfStringAttribute.h>
|
|
#include <ImfStringVectorAttribute.h>
|
|
#include <ImfTimeCodeAttribute.h>
|
|
#include <ImfVecAttribute.h>
|
|
|
|
#define IMF_STD_ATTRIBUTE_DEF(name,suffix,type) \
|
|
\
|
|
void add##suffix (Header &header, const type &v); \
|
|
bool has##suffix (const Header &header); \
|
|
const TypedAttribute<type> & name##Attribute (const Header &header); \
|
|
TypedAttribute<type> & name##Attribute (Header &header); \
|
|
const type & name (const Header &header); \
|
|
type & name (Header &header);
|
|
|
|
|
|
namespace Imf {
|
|
|
|
//
|
|
// chromaticities -- for RGB images, specifies the CIE (x,y)
|
|
// chromaticities of the primaries and the white point
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (chromaticities, Chromaticities, Chromaticities)
|
|
|
|
|
|
//
|
|
// whiteLuminance -- for RGB images, defines the luminance, in Nits
|
|
// (candelas per square meter) of the RGB value (1.0, 1.0, 1.0).
|
|
//
|
|
// If the chromaticities and the whiteLuminance of an RGB image are
|
|
// known, then it is possible to convert the image's pixels from RGB
|
|
// to CIE XYZ tristimulus values (see function RGBtoXYZ() in header
|
|
// file ImfChromaticities.h).
|
|
//
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (whiteLuminance, WhiteLuminance, float)
|
|
|
|
|
|
//
|
|
// adoptedNeutral -- specifies the CIE (x,y) coordinates that should
|
|
// be considered neutral during color rendering. Pixels in the image
|
|
// file whose (x,y) coordinates match the adoptedNeutral value should
|
|
// be mapped to neutral values on the display.
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (adoptedNeutral, AdoptedNeutral, Imath::V2f)
|
|
|
|
|
|
//
|
|
// renderingTransform, lookModTransform -- specify the names of the
|
|
// CTL functions that implements the intended color rendering and look
|
|
// modification transforms for this image.
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (renderingTransform, RenderingTransform, std::string)
|
|
IMF_STD_ATTRIBUTE_DEF (lookModTransform, LookModTransform, std::string)
|
|
|
|
|
|
//
|
|
// xDensity -- horizontal output density, in pixels per inch.
|
|
// The image's vertical output density is xDensity * pixelAspectRatio.
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (xDensity, XDensity, float)
|
|
|
|
|
|
//
|
|
// owner -- name of the owner of the image
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (owner, Owner, std::string)
|
|
|
|
|
|
//
|
|
// comments -- additional image information in human-readable
|
|
// form, for example a verbal description of the image
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (comments, Comments, std::string)
|
|
|
|
|
|
//
|
|
// capDate -- the date when the image was created or captured,
|
|
// in local time, and formatted as
|
|
//
|
|
// YYYY:MM:DD hh:mm:ss
|
|
//
|
|
// where YYYY is the year (4 digits, e.g. 2003), MM is the month
|
|
// (2 digits, 01, 02, ... 12), DD is the day of the month (2 digits,
|
|
// 01, 02, ... 31), hh is the hour (2 digits, 00, 01, ... 23), mm
|
|
// is the minute, and ss is the second (2 digits, 00, 01, ... 59).
|
|
//
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (capDate, CapDate, std::string)
|
|
|
|
|
|
//
|
|
// utcOffset -- offset of local time at capDate from
|
|
// Universal Coordinated Time (UTC), in seconds:
|
|
//
|
|
// UTC == local time + utcOffset
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (utcOffset, UtcOffset, float)
|
|
|
|
|
|
//
|
|
// longitude, latitude, altitude -- for images of real objects, the
|
|
// location where the image was recorded. Longitude and latitude are
|
|
// in degrees east of Greenwich and north of the equator. Altitude
|
|
// is in meters above sea level. For example, Kathmandu, Nepal is
|
|
// at longitude 85.317, latitude 27.717, altitude 1305.
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (longitude, Longitude, float)
|
|
IMF_STD_ATTRIBUTE_DEF (latitude, Latitude, float)
|
|
IMF_STD_ATTRIBUTE_DEF (altitude, Altitude, float)
|
|
|
|
|
|
//
|
|
// focus -- the camera's focus distance, in meters
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (focus, Focus, float)
|
|
|
|
|
|
//
|
|
// exposure -- exposure time, in seconds
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (expTime, ExpTime, float)
|
|
|
|
|
|
//
|
|
// aperture -- the camera's lens aperture, in f-stops (focal length
|
|
// of the lens divided by the diameter of the iris opening)
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (aperture, Aperture, float)
|
|
|
|
|
|
//
|
|
// isoSpeed -- the ISO speed of the film or image sensor
|
|
// that was used to record the image
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (isoSpeed, IsoSpeed, float)
|
|
|
|
|
|
//
|
|
// envmap -- if this attribute is present, the image represents
|
|
// an environment map. The attribute's value defines how 3D
|
|
// directions are mapped to 2D pixel locations. For details
|
|
// see header file ImfEnvmap.h
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (envmap, Envmap, Envmap)
|
|
|
|
|
|
//
|
|
// keyCode -- for motion picture film frames. Identifies film
|
|
// manufacturer, film type, film roll and frame position within
|
|
// the roll.
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (keyCode, KeyCode, KeyCode)
|
|
|
|
|
|
//
|
|
// timeCode -- time and control code
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (timeCode, TimeCode, TimeCode)
|
|
|
|
|
|
//
|
|
// wrapmodes -- determines how texture map images are extrapolated.
|
|
// If an OpenEXR file is used as a texture map for 3D rendering,
|
|
// texture coordinates (0.0, 0.0) and (1.0, 1.0) correspond to
|
|
// the upper left and lower right corners of the data window.
|
|
// If the image is mapped onto a surface with texture coordinates
|
|
// outside the zero-to-one range, then the image must be extrapolated.
|
|
// This attribute tells the renderer how to do this extrapolation.
|
|
// The attribute contains either a pair of comma-separated keywords,
|
|
// to specify separate extrapolation modes for the horizontal and
|
|
// vertical directions; or a single keyword, to specify extrapolation
|
|
// in both directions (e.g. "clamp,periodic" or "clamp"). Extra white
|
|
// space surrounding the keywords is allowed, but should be ignored
|
|
// by the renderer ("clamp, black " is equivalent to "clamp,black").
|
|
// The keywords listed below are predefined; some renderers may support
|
|
// additional extrapolation modes:
|
|
//
|
|
// black pixels outside the zero-to-one range are black
|
|
//
|
|
// clamp texture coordinates less than 0.0 and greater
|
|
// than 1.0 are clamped to 0.0 and 1.0 respectively
|
|
//
|
|
// periodic the texture image repeats periodically
|
|
//
|
|
// mirror the texture image repeats periodically, but
|
|
// every other instance is mirrored
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (wrapmodes, Wrapmodes, std::string)
|
|
|
|
|
|
//
|
|
// framesPerSecond -- defines the nominal playback frame rate for image
|
|
// sequences, in frames per second. Every image in a sequence should
|
|
// have a framesPerSecond attribute, and the attribute value should be
|
|
// the same for all images in the sequence. If an image sequence has
|
|
// no framesPerSecond attribute, playback software should assume that
|
|
// the frame rate for the sequence is 24 frames per second.
|
|
//
|
|
// In order to allow exact representation of NTSC frame and field rates,
|
|
// framesPerSecond is stored as a rational number. A rational number is
|
|
// a pair of integers, n and d, that represents the value n/d.
|
|
//
|
|
// For the exact values of commonly used frame rates, please see header
|
|
// file ImfFramesPerSecond.h.
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (framesPerSecond, FramesPerSecond, Rational)
|
|
|
|
|
|
//
|
|
// multiView -- defines the view names for multi-view image files.
|
|
// A multi-view image contains two or more views of the same scene,
|
|
// as seen from different viewpoints, for example a left-eye and
|
|
// a right-eye view for stereo displays. The multiView attribute
|
|
// lists the names of the views in an image, and a naming convention
|
|
// identifies the channels that belong to each view.
|
|
//
|
|
// For details, please see header file ImfMultiView.h
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (multiView , MultiView, StringVector)
|
|
|
|
|
|
//
|
|
// worldToCamera -- for images generated by 3D computer graphics rendering,
|
|
// a matrix that transforms 3D points from the world to the camera coordinate
|
|
// space of the renderer.
|
|
//
|
|
// The camera coordinate space is left-handed. Its origin indicates the
|
|
// location of the camera. The positive x and y axes correspond to the
|
|
// "right" and "up" directions in the rendered image. The positive z
|
|
// axis indicates the camera's viewing direction. (Objects in front of
|
|
// the camera have positive z coordinates.)
|
|
//
|
|
// Camera coordinate space in OpenEXR is the same as in Pixar's Renderman.
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (worldToCamera, WorldToCamera, Imath::M44f)
|
|
|
|
|
|
//
|
|
// worldToNDC -- for images generated by 3D computer graphics rendering, a
|
|
// matrix that transforms 3D points from the world to the Normalized Device
|
|
// Coordinate (NDC) space of the renderer.
|
|
//
|
|
// NDC is a 2D coordinate space that corresponds to the image plane, with
|
|
// positive x and pointing to the right and y positive pointing down. The
|
|
// coordinates (0, 0) and (1, 1) correspond to the upper left and lower right
|
|
// corners of the OpenEXR display window.
|
|
//
|
|
// To transform a 3D point in word space into a 2D point in NDC space,
|
|
// multiply the 3D point by the worldToNDC matrix and discard the z
|
|
// coordinate.
|
|
//
|
|
// NDC space in OpenEXR is the same as in Pixar's Renderman.
|
|
//
|
|
|
|
IMF_STD_ATTRIBUTE_DEF (worldToNDC, WorldToNDC, Imath::M44f)
|
|
|
|
} // namespace Imf
|
|
|
|
#endif
|