opencv/modules/gpu/src/cuda/imgproc.cu
Anatoly Baksheev d1fc3e6b5a cv::gpu::CudaStream -> cv::gpu::Stream
some refactoring
added gpu module to compilation
2010-08-10 09:44:50 +00:00

186 lines
7.4 KiB
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#include "cuda_shared.hpp"
using namespace cv::gpu;
/////////////////////////////////// Remap ///////////////////////////////////////////////
namespace imgproc
{
texture<unsigned char, 2, cudaReadModeNormalizedFloat> tex_remap;
__global__ void kernel_remap(const float *mapx, const float *mapy, size_t map_step, unsigned char* out, size_t out_step, int width, int height)
{
int x = blockDim.x * blockIdx.x + threadIdx.x;
int y = blockDim.y * blockIdx.y + threadIdx.y;
if (x < width && y < height)
{
int idx = y * (map_step >> 2) + x; /* map_step >> 2 <=> map_step / sizeof(float)*/
float xcoo = mapx[idx];
float ycoo = mapy[idx];
out[y * out_step + x] = (unsigned char)(255.f * tex2D(tex_remap, xcoo, ycoo));
}
}
}
namespace cv { namespace gpu { namespace impl
{
extern "C" void remap_gpu(const DevMem2D& src, const DevMem2D_<float>& xmap, const DevMem2D_<float>& ymap, DevMem2D dst)
{
dim3 block(16, 16, 1);
dim3 grid(1, 1, 1);
grid.x = divUp(dst.cols, block.x);
grid.y = divUp(dst.rows, block.y);
imgproc::tex_remap.filterMode = cudaFilterModeLinear;
imgproc::tex_remap.addressMode[0] = imgproc::tex_remap.addressMode[1] = cudaAddressModeWrap;
cudaChannelFormatDesc desc = cudaCreateChannelDesc<unsigned char>();
cudaSafeCall( cudaBindTexture2D(0, imgproc::tex_remap, src.ptr, desc, dst.cols, dst.rows, src.step) );
imgproc::kernel_remap<<<grid, block>>>(xmap.ptr, ymap.ptr, xmap.step, dst.ptr, dst.step, dst.cols, dst.rows);
cudaSafeCall( cudaThreadSynchronize() );
cudaSafeCall( cudaUnbindTexture(imgproc::tex_remap) );
}
}}}
/////////////////////////////////// MeanShiftfiltering ///////////////////////////////////////////////
namespace imgproc
{
texture<uchar4, 2> tex_meanshift;
extern "C" __global__ void meanshift_kernel( unsigned char* out, int out_step, int cols, int rows, int sp, int sr, int maxIter, float eps )
{
int x0 = blockIdx.x * blockDim.x + threadIdx.x;
int y0 = blockIdx.y * blockDim.y + threadIdx.y;
if( x0 < cols && y0 < rows )
{
int isr2 = sr*sr;
uchar4 c = tex2D(tex_meanshift, x0, y0 );
// iterate meanshift procedure
for( int iter = 0; iter < maxIter; iter++ )
{
int count = 0;
int s0 = 0, s1 = 0, s2 = 0, sx = 0, sy = 0;
float icount;
//mean shift: process pixels in window (p-sigmaSp)x(p+sigmaSp)
int minx = x0-sp;
int miny = y0-sp;
int maxx = x0+sp;
int maxy = y0+sp;
for( int y = miny; y <= maxy; y++)
{
int rowCount = 0;
for( int x = minx; x <= maxx; x++ )
{
uchar4 t = tex2D( tex_meanshift, x, y );
int norm2 = (t.x - c.x) * (t.x - c.x) + (t.y - c.y) * (t.y - c.y) + (t.z - c.z) * (t.z - c.z);
if( norm2 <= isr2 )
{
s0 += t.x; s1 += t.y; s2 += t.z;
sx += x; rowCount++;
}
}
count += rowCount;
sy += y*rowCount;
}
if( count == 0 )
break;
icount = 1./count;
int x1 = floor(sx*icount);
int y1 = floor(sy*icount);
s0 = floor(s0*icount);
s1 = floor(s1*icount);
s2 = floor(s2*icount);
int norm2 = (s0 - c.x) * (s0 - c.x) + (s1 - c.y) * (s1 - c.y) + (s2 - c.z) * (s2 - c.z);
bool stopFlag = (x0 == x1 && y0 == y1) || (abs(x1-x0) + abs(y1-y0) + norm2 <= eps);
x0 = x1; y0 = y1;
c.x = s0; c.y = s1; c.z = s2;
if( stopFlag )
break;
}
int base = (blockIdx.y * blockDim.y + threadIdx.y) * out_step + (blockIdx.x * blockDim.x + threadIdx.x) * 3 * sizeof(uchar);
out[base+0] = c.x;
out[base+1] = c.y;
out[base+2] = c.z;
}
}
}
namespace cv { namespace gpu { namespace impl
{
extern "C" void meanShiftFiltering_gpu(const DevMem2D& src, DevMem2D dst, float sp, float sr, int maxIter, float eps)
{
dim3 grid(1, 1, 1);
dim3 threads(32, 16, 1);
grid.x = divUp(src.cols, threads.x);
grid.y = divUp(src.rows, threads.y);
cudaChannelFormatDesc desc = cudaCreateChannelDesc<uchar4>();
cudaSafeCall( cudaBindTexture2D( 0, imgproc::tex_meanshift, src.ptr, desc, src.cols, src.rows, src.step ) );
imgproc::meanshift_kernel<<< grid, threads >>>( dst.ptr, dst.step, dst.cols, dst.rows, sp, sr, maxIter, eps );
cudaSafeCall( cudaThreadSynchronize() );
cudaSafeCall( cudaUnbindTexture( imgproc::tex_meanshift ) );
}
}}}