opencv/modules/videostab/src/stabilizer.cpp
Andrey Kamaev 2a6fb2867e Remove all using directives for STL namespace and members
Made all STL usages explicit to be able automatically find all usages of
particular class or function.
2013-02-25 15:04:17 +04:00

506 lines
15 KiB
C++

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#include "precomp.hpp"
#include "opencv2/videostab/stabilizer.hpp"
#include "opencv2/videostab/ring_buffer.hpp"
// for debug purposes
#define SAVE_MOTIONS 0
namespace cv
{
namespace videostab
{
StabilizerBase::StabilizerBase()
{
setLog(new LogToStdout());
setFrameSource(new NullFrameSource());
setMotionEstimator(new KeypointBasedMotionEstimator(new MotionEstimatorRansacL2()));
setDeblurer(new NullDeblurer());
setInpainter(new NullInpainter());
setRadius(15);
setTrimRatio(0);
setCorrectionForInclusion(false);
setBorderMode(BORDER_REPLICATE);
}
void StabilizerBase::reset()
{
frameSize_ = Size(0, 0);
frameMask_ = Mat();
curPos_ = -1;
curStabilizedPos_ = -1;
doDeblurring_ = false;
preProcessedFrame_ = Mat();
doInpainting_ = false;
inpaintingMask_ = Mat();
frames_.clear();
motions_.clear();
blurrinessRates_.clear();
stabilizedFrames_.clear();
stabilizedMasks_.clear();
stabilizationMotions_.clear();
processingStartTime_ = 0;
}
Mat StabilizerBase::nextStabilizedFrame()
{
// check if we've processed all frames already
if (curStabilizedPos_ == curPos_ && curStabilizedPos_ != -1)
{
logProcessingTime();
return Mat();
}
bool processed;
do processed = doOneIteration();
while (processed && curStabilizedPos_ == -1);
// check if the frame source is empty
if (curStabilizedPos_ == -1)
{
logProcessingTime();
return Mat();
}
return postProcessFrame(at(curStabilizedPos_, stabilizedFrames_));
}
bool StabilizerBase::doOneIteration()
{
Mat frame = frameSource_->nextFrame();
if (!frame.empty())
{
curPos_++;
if (curPos_ > 0)
{
at(curPos_, frames_) = frame;
if (doDeblurring_)
at(curPos_, blurrinessRates_) = calcBlurriness(frame);
at(curPos_ - 1, motions_) = estimateMotion();
if (curPos_ >= radius_)
{
curStabilizedPos_ = curPos_ - radius_;
stabilizeFrame();
}
}
else
setUp(frame);
log_->print(".");
return true;
}
if (curStabilizedPos_ < curPos_)
{
curStabilizedPos_++;
at(curStabilizedPos_ + radius_, frames_) = at(curPos_, frames_);
at(curStabilizedPos_ + radius_ - 1, motions_) = Mat::eye(3, 3, CV_32F);
stabilizeFrame();
log_->print(".");
return true;
}
return false;
}
void StabilizerBase::setUp(const Mat &firstFrame)
{
InpainterBase *inpaint = static_cast<InpainterBase*>(inpainter_);
doInpainting_ = dynamic_cast<NullInpainter*>(inpaint) == 0;
if (doInpainting_)
{
inpainter_->setMotionModel(motionEstimator_->motionModel());
inpainter_->setFrames(frames_);
inpainter_->setMotions(motions_);
inpainter_->setStabilizedFrames(stabilizedFrames_);
inpainter_->setStabilizationMotions(stabilizationMotions_);
}
DeblurerBase *deblurer = static_cast<DeblurerBase*>(deblurer_);
doDeblurring_ = dynamic_cast<NullDeblurer*>(deblurer) == 0;
if (doDeblurring_)
{
blurrinessRates_.resize(2*radius_ + 1);
float blurriness = calcBlurriness(firstFrame);
for (int i = -radius_; i <= 0; ++i)
at(i, blurrinessRates_) = blurriness;
deblurer_->setFrames(frames_);
deblurer_->setMotions(motions_);
deblurer_->setBlurrinessRates(blurrinessRates_);
}
log_->print("processing frames");
processingStartTime_ = clock();
}
void StabilizerBase::stabilizeFrame()
{
Mat stabilizationMotion = estimateStabilizationMotion();
if (doCorrectionForInclusion_)
stabilizationMotion = ensureInclusionConstraint(stabilizationMotion, frameSize_, trimRatio_);
at(curStabilizedPos_, stabilizationMotions_) = stabilizationMotion;
if (doDeblurring_)
{
at(curStabilizedPos_, frames_).copyTo(preProcessedFrame_);
deblurer_->deblur(curStabilizedPos_, preProcessedFrame_);
}
else
preProcessedFrame_ = at(curStabilizedPos_, frames_);
// apply stabilization transformation
if (motionEstimator_->motionModel() != MM_HOMOGRAPHY)
warpAffine(
preProcessedFrame_, at(curStabilizedPos_, stabilizedFrames_),
stabilizationMotion(Rect(0,0,3,2)), frameSize_, INTER_LINEAR, borderMode_);
else
warpPerspective(
preProcessedFrame_, at(curStabilizedPos_, stabilizedFrames_),
stabilizationMotion, frameSize_, INTER_LINEAR, borderMode_);
if (doInpainting_)
{
if (motionEstimator_->motionModel() != MM_HOMOGRAPHY)
warpAffine(
frameMask_, at(curStabilizedPos_, stabilizedMasks_),
stabilizationMotion(Rect(0,0,3,2)), frameSize_, INTER_NEAREST);
else
warpPerspective(
frameMask_, at(curStabilizedPos_, stabilizedMasks_),
stabilizationMotion, frameSize_, INTER_NEAREST);
erode(at(curStabilizedPos_, stabilizedMasks_), at(curStabilizedPos_, stabilizedMasks_),
Mat());
at(curStabilizedPos_, stabilizedMasks_).copyTo(inpaintingMask_);
inpainter_->inpaint(
curStabilizedPos_, at(curStabilizedPos_, stabilizedFrames_), inpaintingMask_);
}
}
Mat StabilizerBase::postProcessFrame(const Mat &frame)
{
// trim frame
int dx = static_cast<int>(floor(trimRatio_ * frame.cols));
int dy = static_cast<int>(floor(trimRatio_ * frame.rows));
return frame(Rect(dx, dy, frame.cols - 2*dx, frame.rows - 2*dy));
}
void StabilizerBase::logProcessingTime()
{
clock_t elapsedTime = clock() - processingStartTime_;
log_->print("\nprocessing time: %.3f sec\n", static_cast<double>(elapsedTime) / CLOCKS_PER_SEC);
}
OnePassStabilizer::OnePassStabilizer()
{
setMotionFilter(new GaussianMotionFilter());
reset();
}
void OnePassStabilizer::reset()
{
StabilizerBase::reset();
}
void OnePassStabilizer::setUp(const Mat &firstFrame)
{
frameSize_ = firstFrame.size();
frameMask_.create(frameSize_, CV_8U);
frameMask_.setTo(255);
int cacheSize = 2*radius_ + 1;
frames_.resize(cacheSize);
stabilizedFrames_.resize(cacheSize);
stabilizedMasks_.resize(cacheSize);
motions_.resize(cacheSize);
stabilizationMotions_.resize(cacheSize);
for (int i = -radius_; i < 0; ++i)
{
at(i, motions_) = Mat::eye(3, 3, CV_32F);
at(i, frames_) = firstFrame;
}
at(0, frames_) = firstFrame;
StabilizerBase::setUp(firstFrame);
}
Mat OnePassStabilizer::estimateMotion()
{
return motionEstimator_->estimate(at(curPos_ - 1, frames_), at(curPos_, frames_));
}
Mat OnePassStabilizer::estimateStabilizationMotion()
{
return motionFilter_->stabilize(curStabilizedPos_, motions_, std::make_pair(0, curPos_));
}
Mat OnePassStabilizer::postProcessFrame(const Mat &frame)
{
return StabilizerBase::postProcessFrame(frame);
}
TwoPassStabilizer::TwoPassStabilizer()
{
setMotionStabilizer(new GaussianMotionFilter());
setWobbleSuppressor(new NullWobbleSuppressor());
setEstimateTrimRatio(false);
reset();
}
void TwoPassStabilizer::reset()
{
StabilizerBase::reset();
frameCount_ = 0;
isPrePassDone_ = false;
doWobbleSuppression_ = false;
motions2_.clear();
suppressedFrame_ = Mat();
}
Mat TwoPassStabilizer::nextFrame()
{
runPrePassIfNecessary();
return StabilizerBase::nextStabilizedFrame();
}
#if SAVE_MOTIONS
static void saveMotions(
int frameCount, const std::vector<Mat> &motions, const std::vector<Mat> &stabilizationMotions)
{
std::ofstream fm("log_motions.csv");
for (int i = 0; i < frameCount - 1; ++i)
{
Mat_<float> M = at(i, motions);
fm << M(0,0) << " " << M(0,1) << " " << M(0,2) << " "
<< M(1,0) << " " << M(1,1) << " " << M(1,2) << " "
<< M(2,0) << " " << M(2,1) << " " << M(2,2) << std::endl;
}
std::ofstream fo("log_orig.csv");
for (int i = 0; i < frameCount; ++i)
{
Mat_<float> M = getMotion(0, i, motions);
fo << M(0,0) << " " << M(0,1) << " " << M(0,2) << " "
<< M(1,0) << " " << M(1,1) << " " << M(1,2) << " "
<< M(2,0) << " " << M(2,1) << " " << M(2,2) << std::endl;
}
std::ofstream fs("log_stab.csv");
for (int i = 0; i < frameCount; ++i)
{
Mat_<float> M = stabilizationMotions[i] * getMotion(0, i, motions);
fs << M(0,0) << " " << M(0,1) << " " << M(0,2) << " "
<< M(1,0) << " " << M(1,1) << " " << M(1,2) << " "
<< M(2,0) << " " << M(2,1) << " " << M(2,2) << std::endl;
}
}
#endif
void TwoPassStabilizer::runPrePassIfNecessary()
{
if (!isPrePassDone_)
{
// check if we must do wobble suppression
WobbleSuppressorBase *wobble = static_cast<WobbleSuppressorBase*>(wobbleSuppressor_);
doWobbleSuppression_ = dynamic_cast<NullWobbleSuppressor*>(wobble) == 0;
// estimate motions
clock_t startTime = clock();
log_->print("first pass: estimating motions");
Mat prevFrame, frame;
bool ok = true, ok2 = true;
while (!(frame = frameSource_->nextFrame()).empty())
{
if (frameCount_ > 0)
{
motions_.push_back(motionEstimator_->estimate(prevFrame, frame, &ok));
if (doWobbleSuppression_)
{
Mat M = wobbleSuppressor_->motionEstimator()->estimate(prevFrame, frame, &ok2);
if (ok2)
motions2_.push_back(M);
else
motions2_.push_back(motions_.back());
}
if (ok)
{
if (ok2) log_->print(".");
else log_->print("?");
}
else log_->print("x");
}
else
{
frameSize_ = frame.size();
frameMask_.create(frameSize_, CV_8U);
frameMask_.setTo(255);
}
prevFrame = frame;
frameCount_++;
}
clock_t elapsedTime = clock() - startTime;
log_->print("\nmotion estimation time: %.3f sec\n",
static_cast<double>(elapsedTime) / CLOCKS_PER_SEC);
// add aux. motions
for (int i = 0; i < radius_; ++i)
motions_.push_back(Mat::eye(3, 3, CV_32F));
// stabilize
startTime = clock();
stabilizationMotions_.resize(frameCount_);
motionStabilizer_->stabilize(
frameCount_, motions_, std::make_pair(0, frameCount_ - 1), &stabilizationMotions_[0]);
elapsedTime = clock() - startTime;
log_->print("motion stabilization time: %.3f sec\n",
static_cast<double>(elapsedTime) / CLOCKS_PER_SEC);
// estimate optimal trim ratio if necessary
if (mustEstTrimRatio_)
{
trimRatio_ = 0;
for (int i = 0; i < frameCount_; ++i)
{
Mat S = stabilizationMotions_[i];
trimRatio_ = std::max(trimRatio_, estimateOptimalTrimRatio(S, frameSize_));
}
log_->print("estimated trim ratio: %f\n", static_cast<double>(trimRatio_));
}
#if SAVE_MOTIONS
saveMotions(frameCount_, motions_, stabilizationMotions_);
#endif
isPrePassDone_ = true;
frameSource_->reset();
}
}
void TwoPassStabilizer::setUp(const Mat &firstFrame)
{
int cacheSize = 2*radius_ + 1;
frames_.resize(cacheSize);
stabilizedFrames_.resize(cacheSize);
stabilizedMasks_.resize(cacheSize);
for (int i = -radius_; i <= 0; ++i)
at(i, frames_) = firstFrame;
WobbleSuppressorBase *wobble = static_cast<WobbleSuppressorBase*>(wobbleSuppressor_);
doWobbleSuppression_ = dynamic_cast<NullWobbleSuppressor*>(wobble) == 0;
if (doWobbleSuppression_)
{
wobbleSuppressor_->setFrameCount(frameCount_);
wobbleSuppressor_->setMotions(motions_);
wobbleSuppressor_->setMotions2(motions2_);
wobbleSuppressor_->setStabilizationMotions(stabilizationMotions_);
}
StabilizerBase::setUp(firstFrame);
}
Mat TwoPassStabilizer::estimateMotion()
{
return motions_[curPos_ - 1].clone();
}
Mat TwoPassStabilizer::estimateStabilizationMotion()
{
return stabilizationMotions_[curStabilizedPos_].clone();
}
Mat TwoPassStabilizer::postProcessFrame(const Mat &frame)
{
wobbleSuppressor_->suppress(curStabilizedPos_, frame, suppressedFrame_);
return StabilizerBase::postProcessFrame(suppressedFrame_);
}
} // namespace videostab
} // namespace cv