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* dnn: Add a Vulkan based backend This commit adds a new backend "DNN_BACKEND_VKCOM" and a new target "DNN_TARGET_VULKAN". VKCOM means vulkan based computation library. This backend uses Vulkan API and SPIR-V shaders to do the inference computation for layers. The layer types that implemented in DNN_BACKEND_VKCOM include: Conv, Concat, ReLU, LRN, PriorBox, Softmax, MaxPooling, AvePooling, Permute This is just a beginning work for Vulkan in OpenCV DNN, more layer types will be supported and performance tuning is on the way. Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com> * dnn/vulkan: Add FindVulkan.cmake to detect Vulkan SDK In order to build dnn with Vulkan support, need installing Vulkan SDK and setting environment variable "VULKAN_SDK" and add "-DWITH_VULKAN=ON" to cmake command. You can download Vulkan SDK from: https://vulkan.lunarg.com/sdk/home#linux For how to install, see https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html respectively for linux, windows and mac. To run the vulkan backend, also need installing mesa driver. On Ubuntu, use this command 'sudo apt-get install mesa-vulkan-drivers' To test, use command '$BUILD_DIR/bin/opencv_test_dnn --gtest_filter=*VkCom*' Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com> * dnn/Vulkan: dynamically load Vulkan runtime No compile-time dependency on Vulkan library. If Vulkan runtime is unavailable, fallback to CPU path. Use environment "OPENCL_VULKAN_RUNTIME" to specify path to your own vulkan runtime library. Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com> * dnn/Vulkan: Add a python script to compile GLSL shaders to SPIR-V shaders The SPIR-V shaders are in format of text-based 32-bit hexadecimal numbers, and inserted into .cpp files as unsigned int32 array. * dnn/Vulkan: Put Vulkan headers into 3rdparty directory and some other fixes Vulkan header files are copied from https://github.com/KhronosGroup/Vulkan-Docs/tree/master/include/vulkan to 3rdparty/include Fix the Copyright declaration issue. Refine OpenCVDetectVulkan.cmake * dnn/Vulkan: Add vulkan backend tests into existing ones. Also fixed some test failures. - Don't use bool variable as uniform for shader - Fix dispathed group number beyond max issue - Bypass "group > 1" convolution. This should be support in future. * dnn/Vulkan: Fix multiple initialization in one thread.
28 lines
910 B
CMake
28 lines
910 B
CMake
# Find Vulkan
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#
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# Vulkan_INCLUDE_DIRS
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# Vulkan_LIBRARIES
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# Vulkan_FOUND
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if (WIN32)
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find_path(Vulkan_INCLUDE_DIRS NAMES vulkan/vulkan.h HINTS
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"$ENV{VULKAN_SDK}/Include"
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"$ENV{VK_SDK_PATH}/Include")
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if (CMAKE_CL_64)
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find_library(Vulkan_LIBRARIES NAMES vulkan-1 HINTS
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"$ENV{VULKAN_SDK}/Bin"
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"$ENV{VK_SDK_PATH}/Bin")
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else()
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find_library(Vulkan_LIBRARIES NAMES vulkan-1 HINTS
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"$ENV{VULKAN_SDK}/Bin32"
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"$ENV{VK_SDK_PATH}/Bin32")
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endif()
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else()
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find_path(Vulkan_INCLUDE_DIRS NAMES vulkan/vulkan.h HINTS
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"$ENV{VULKAN_SDK}/include")
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find_library(Vulkan_LIBRARIES NAMES vulkan HINTS
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"$ENV{VULKAN_SDK}/lib")
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endif()
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(Vulkan DEFAULT_MSG Vulkan_LIBRARIES Vulkan_INCLUDE_DIRS)
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mark_as_advanced(Vulkan_INCLUDE_DIRS Vulkan_LIBRARIES)
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