opencv/modules/viz/src/vizimpl.cpp
Igor Wodiany d7cbe6e947
Add const to getViewerPose()
getViewerPose() doesn't modify an object of the class so it can be
made const. It also makes this method consistent with other getters
in the class as they are defined as const.
2017-10-19 22:05:49 +01:00

621 lines
23 KiB
C++

/*M///////////////////////////////////////////////////////////////////////////////////////
//
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// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
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// Authors:
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//
//M*/
#include "precomp.hpp"
/////////////////////////////////////////////////////////////////////////////////////////////
cv::viz::Viz3d::VizImpl::VizImpl(const String &name) : spin_once_state_(false),
window_position_(Vec2i(std::numeric_limits<int>::min())), widget_actor_map_(new WidgetActorMap)
{
renderer_ = vtkSmartPointer<vtkRenderer>::New();
window_name_ = VizStorage::generateWindowName(name);
// Create render window
window_ = vtkSmartPointer<vtkRenderWindow>::New();
cv::Vec2i window_size = cv::Vec2i(window_->GetScreenSize()) / 2;
window_->SetSize(window_size.val);
window_->AddRenderer(renderer_);
// Create the interactor style
style_ = vtkSmartPointer<vtkVizInteractorStyle>::New();
style_->setWidgetActorMap(widget_actor_map_);
style_->UseTimersOn();
timer_callback_ = vtkSmartPointer<TimerCallback>::New();
exit_callback_ = vtkSmartPointer<ExitCallback>::New();
exit_callback_->viz = this;
offScreenMode_ = false;
setBackgroundMeshLab();
}
cv::viz::Viz3d::VizImpl::~VizImpl() { close(); }
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::TimerCallback::Execute(vtkObject* caller, unsigned long event_id, void* cookie)
{
if (event_id == vtkCommand::TimerEvent && timer_id == *reinterpret_cast<int*>(cookie))
{
vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkRenderWindowInteractor::SafeDownCast(caller);
interactor->TerminateApp();
}
}
void cv::viz::Viz3d::VizImpl::ExitCallback::Execute(vtkObject*, unsigned long event_id, void*)
{
if (event_id == vtkCommand::ExitEvent && viz->interactor_)
{
viz->interactor_->TerminateApp();
viz->interactor_ = 0;
}
}
/////////////////////////////////////////////////////////////////////////////////////////////
bool cv::viz::Viz3d::VizImpl::wasStopped() const
{
bool stopped = spin_once_state_ ? interactor_ == 0 : false;
spin_once_state_ &= !stopped;
return stopped;
}
void cv::viz::Viz3d::VizImpl::close()
{
if (!interactor_)
return;
interactor_->GetRenderWindow()->Finalize();
interactor_->TerminateApp(); // This tends to close the window...
interactor_ = 0;
}
void cv::viz::Viz3d::VizImpl::recreateRenderWindow()
{
#if !defined _MSC_VER && !defined __APPLE__
//recreating is workaround for Ubuntu -- a crash in x-server
Vec2i window_size(window_->GetSize());
int fullscreen = window_->GetFullScreen();
window_->Finalize();
window_ = vtkSmartPointer<vtkRenderWindow>::New();
if (window_position_[0] != std::numeric_limits<int>::min()) //also workaround
window_->SetPosition(window_position_.val);
window_->SetSize(window_size.val);
window_->SetFullScreen(fullscreen);
window_->AddRenderer(renderer_);
#endif
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::spin()
{
recreateRenderWindow();
#if defined __APPLE__
interactor_ = vtkCocoaRenderWindowInteractorNew();
#else
interactor_ = vtkSmartPointer<vtkRenderWindowInteractor>::New();
#endif
interactor_->SetRenderWindow(window_);
interactor_->SetInteractorStyle(style_);
window_->AlphaBitPlanesOff();
window_->PointSmoothingOff();
window_->LineSmoothingOff();
window_->PolygonSmoothingOff();
window_->SwapBuffersOn();
window_->SetStereoTypeToAnaglyph();
window_->Render();
window_->SetWindowName(window_name_.c_str());
interactor_->Start();
interactor_ = 0;
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::spinOnce(int time, bool force_redraw)
{
if (interactor_ == 0)
{
spin_once_state_ = true;
recreateRenderWindow();
#if defined __APPLE__
interactor_ = vtkCocoaRenderWindowInteractorNew();
#else
interactor_ = vtkSmartPointer<vtkRenderWindowInteractor>::New();
#endif
interactor_->SetRenderWindow(window_);
interactor_->SetInteractorStyle(style_);
interactor_->AddObserver(vtkCommand::TimerEvent, timer_callback_);
interactor_->AddObserver(vtkCommand::ExitEvent, exit_callback_);
window_->AlphaBitPlanesOff();
window_->PointSmoothingOff();
window_->LineSmoothingOff();
window_->PolygonSmoothingOff();
window_->SwapBuffersOn();
window_->SetStereoTypeToAnaglyph();
window_->Render();
window_->SetWindowName(window_name_.c_str());
}
vtkSmartPointer<vtkRenderWindowInteractor> local = interactor_;
if (force_redraw)
local->Render();
timer_callback_->timer_id = local->CreateRepeatingTimer(std::max(1, time));
local->Start();
local->DestroyTimer(timer_callback_->timer_id);
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::setOffScreenRendering()
{
window_->SetOffScreenRendering(1);
offScreenMode_ = true;
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::removeAllLights()
{
renderer_->RemoveAllLights();
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::addLight(Vec3d position, Vec3d focalPoint, Color color, Color diffuseColor, Color ambientColor, Color specularColor)
{
Color color_ = vtkcolor(color);
Color diffuseColor_ = vtkcolor(diffuseColor);
Color ambientColor_ = vtkcolor(ambientColor);
Color specularColor_ = vtkcolor(specularColor);
vtkSmartPointer<vtkLight> light = vtkSmartPointer<vtkLight>::New();
light->SetPosition(position.val);
light->SetFocalPoint(focalPoint.val);
light->SetColor(color_.val);
light->SetDiffuseColor(diffuseColor_.val);
light->SetAmbientColor(ambientColor_.val);
light->SetSpecularColor(specularColor_.val);
renderer_->AddLight(light);
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::showWidget(const String &id, const Widget &widget, const Affine3d &pose)
{
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
bool exists = wam_itr != widget_actor_map_->end();
if (exists)
{
// Remove it if it exists and add it again
removeActorFromRenderer(wam_itr->second);
}
// Get the actor and set the user matrix
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(widget));
if (actor)
{
// If the actor is 3D, apply pose
vtkSmartPointer<vtkMatrix4x4> matrix = vtkmatrix(pose.matrix);
actor->SetUserMatrix(matrix);
actor->Modified();
}
// If the actor is a vtkFollower, then it should always face the camera
vtkFollower *follower = vtkFollower::SafeDownCast(actor);
if (follower)
{
follower->SetCamera(renderer_->GetActiveCamera());
}
renderer_->AddActor(WidgetAccessor::getProp(widget));
(*widget_actor_map_)[id] = WidgetAccessor::getProp(widget);
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::removeWidget(const String &id)
{
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
bool exists = wam_itr != widget_actor_map_->end();
CV_Assert("Widget does not exist." && exists);
CV_Assert("Widget could not be removed." && removeActorFromRenderer(wam_itr->second));
widget_actor_map_->erase(wam_itr);
}
/////////////////////////////////////////////////////////////////////////////////////////////
cv::viz::Widget cv::viz::Viz3d::VizImpl::getWidget(const String &id) const
{
WidgetActorMap::const_iterator wam_itr = widget_actor_map_->find(id);
bool exists = wam_itr != widget_actor_map_->end();
CV_Assert("Widget does not exist." && exists);
Widget widget;
WidgetAccessor::setProp(widget, wam_itr->second);
return widget;
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::setWidgetPose(const String &id, const Affine3d &pose)
{
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
bool exists = wam_itr != widget_actor_map_->end();
CV_Assert("Widget does not exist." && exists);
vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second);
CV_Assert("Widget is not 3D." && actor);
vtkSmartPointer<vtkMatrix4x4> matrix = vtkmatrix(pose.matrix);
actor->SetUserMatrix(matrix);
actor->Modified();
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::updateWidgetPose(const String &id, const Affine3d &pose)
{
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
bool exists = wam_itr != widget_actor_map_->end();
CV_Assert("Widget does not exist." && exists);
vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second);
CV_Assert("Widget is not 3D." && actor);
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
if (!matrix)
{
setWidgetPose(id, pose);
return ;
}
Affine3d updated_pose = pose * Affine3d(*matrix->Element);
matrix = vtkmatrix(updated_pose.matrix);
actor->SetUserMatrix(matrix);
actor->Modified();
}
/////////////////////////////////////////////////////////////////////////////////////////////
cv::Affine3d cv::viz::Viz3d::VizImpl::getWidgetPose(const String &id) const
{
WidgetActorMap::const_iterator wam_itr = widget_actor_map_->find(id);
bool exists = wam_itr != widget_actor_map_->end();
CV_Assert("Widget does not exist." && exists);
vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second);
CV_Assert("Widget is not 3D." && actor);
return Affine3d(*actor->GetUserMatrix()->Element);
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::saveScreenshot(const String &file) { style_->saveScreenshot(file.c_str()); }
/////////////////////////////////////////////////////////////////////////////////////////////
cv::Mat cv::viz::Viz3d::VizImpl::getScreenshot() const
{
vtkSmartPointer<vtkWindowToImageFilter> windowToImageFilter =
vtkSmartPointer<vtkWindowToImageFilter>::New();
windowToImageFilter->SetInput(window_);
windowToImageFilter->ReadFrontBufferOff(); // read from the back buffer
windowToImageFilter->Update();
vtkImageData *resultImage = windowToImageFilter->GetOutput();
int * dim = resultImage->GetDimensions();
cv::Mat image(dim[1], dim[0], CV_8UC3);
Vec3b* dptr = reinterpret_cast<Vec3b*>(resultImage->GetScalarPointer());
size_t elem_step = resultImage->GetIncrements()[1]/sizeof(Vec3b);
for (int y = 0; y < image.rows; ++y)
{
const Vec3b* drow = dptr + elem_step * y;
unsigned char *srow = image.ptr<unsigned char>(image.rows - y - 1);
for (int x = 0; x < image.cols; ++x, srow += image.channels())
{
srow[0] = drow[x][2];
srow[1] = drow[x][1];
srow[2] = drow[x][0];
}
}
resultImage = 0;
return image;
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::registerMouseCallback(MouseCallback callback, void* cookie)
{ style_->registerMouseCallback(callback, cookie); }
void cv::viz::Viz3d::VizImpl::registerKeyboardCallback(KeyboardCallback callback, void* cookie)
{ style_->registerKeyboardCallback(callback, cookie); }
//////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::removeAllWidgets()
{
widget_actor_map_->clear();
renderer_->RemoveAllViewProps();
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::showImage(InputArray image, const Size& window_size)
{
removeAllWidgets();
if (window_size.width > 0 && window_size.height > 0)
setWindowSize(window_size);
showWidget("showImage", WImageOverlay(image, Rect(Point(0,0), getWindowSize())));
}
/////////////////////////////////////////////////////////////////////////////////////////////
bool cv::viz::Viz3d::VizImpl::removeActorFromRenderer(vtkSmartPointer<vtkProp> actor)
{
vtkPropCollection* actors = renderer_->GetViewProps();
actors->InitTraversal();
vtkProp* current_actor = NULL;
while ((current_actor = actors->GetNextProp()) != NULL)
if (current_actor == actor)
{
renderer_->RemoveActor(actor);
return true;
}
return false;
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::setBackgroundColor(const Color& color, const Color& color2)
{
Color c = vtkcolor(color), c2 = vtkcolor(color2);
bool gradient = color2[0] >= 0 && color2[1] >= 0 && color2[2] >= 0;
if (gradient)
{
renderer_->SetBackground(c2.val);
renderer_->SetBackground2(c.val);
renderer_->GradientBackgroundOn();
}
else
{
renderer_->SetBackground(c.val);
renderer_->GradientBackgroundOff();
}
}
void cv::viz::Viz3d::VizImpl::setBackgroundMeshLab()
{ setBackgroundColor(Color(2, 1, 1), Color(240, 120, 120)); }
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::setBackgroundTexture(InputArray image)
{
if (image.empty())
{
renderer_->SetBackgroundTexture(0);
renderer_->TexturedBackgroundOff();
return;
}
vtkSmartPointer<vtkImageMatSource> source = vtkSmartPointer<vtkImageMatSource>::New();
source->SetImage(image);
vtkSmartPointer<vtkImageFlip> image_flip = vtkSmartPointer<vtkImageFlip>::New();
image_flip->SetFilteredAxis(1); // Vertical flip
image_flip->SetInputConnection(source->GetOutputPort());
vtkSmartPointer<vtkTexture> texture = vtkSmartPointer<vtkTexture>::New();
texture->SetInputConnection(image_flip->GetOutputPort());
//texture->Update();
renderer_->SetBackgroundTexture(texture);
renderer_->TexturedBackgroundOn();
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::setCamera(const Camera &camera)
{
vtkSmartPointer<vtkCamera> active_camera = renderer_->GetActiveCamera();
// Set the intrinsic parameters of the camera
window_->SetSize(camera.getWindowSize().width, camera.getWindowSize().height);
double aspect_ratio = static_cast<double>(camera.getWindowSize().width)/static_cast<double>(camera.getWindowSize().height);
Matx44d proj_mat;
camera.computeProjectionMatrix(proj_mat);
// Use the intrinsic parameters of the camera to simulate more realistically
vtkSmartPointer<vtkMatrix4x4> vtk_matrix = active_camera->GetProjectionTransformMatrix(aspect_ratio, -1.0, 1.0);
Matx44d old_proj_mat(*vtk_matrix->Element);
// This is a hack around not being able to set Projection Matrix
vtkSmartPointer<vtkTransform> transform = vtkSmartPointer<vtkTransform>::New();
transform->SetMatrix(vtkmatrix(proj_mat * old_proj_mat.inv()));
active_camera->SetUserTransform(transform);
renderer_->ResetCameraClippingRange();
renderer_->Render();
}
/////////////////////////////////////////////////////////////////////////////////////////////
cv::viz::Camera cv::viz::Viz3d::VizImpl::getCamera() const
{
vtkSmartPointer<vtkCamera> active_camera = renderer_->GetActiveCamera();
Size window_size(renderer_->GetRenderWindow()->GetSize()[0],
renderer_->GetRenderWindow()->GetSize()[1]);
double aspect_ratio = window_size.width / (double)window_size.height;
vtkSmartPointer<vtkMatrix4x4> proj_matrix = active_camera->GetProjectionTransformMatrix(aspect_ratio, -1.0f, 1.0f);
return Camera(Matx44d(*proj_matrix->Element), window_size);
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::setViewerPose(const Affine3d &pose)
{
vtkCamera& camera = *renderer_->GetActiveCamera();
// Position = extrinsic translation
cv::Vec3d pos_vec = pose.translation();
// Rotate the view vector
cv::Matx33d rotation = pose.rotation();
cv::Vec3d y_axis(0.0, -1.0, 0.0); // In Computer Vision Camera Y-axis is oriented down
cv::Vec3d up_vec(rotation * y_axis);
// Compute the new focal point
cv::Vec3d z_axis(0.0, 0.0, 1.0);
cv::Vec3d focal_vec = pose * z_axis;
camera.SetPosition(pos_vec.val);
camera.SetFocalPoint(focal_vec.val);
camera.SetViewUp(up_vec.val);
renderer_->ResetCameraClippingRange();
}
/////////////////////////////////////////////////////////////////////////////////////////////
cv::Affine3d cv::viz::Viz3d::VizImpl::getViewerPose() const
{
vtkCamera& camera = *renderer_->GetActiveCamera();
Vec3d pos(camera.GetPosition());
Vec3d view_up(camera.GetViewUp());
Vec3d focal(camera.GetFocalPoint());
Vec3d y_axis = normalized(-view_up); // In Computer Vision Camera Y-axis is oriented down
Vec3d z_axis = normalized(focal - pos);
Vec3d x_axis = normalized(y_axis.cross(z_axis));
return makeTransformToGlobal(x_axis, y_axis, z_axis, pos);
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord)
{
Vec3d window_pt;
vtkInteractorObserver::ComputeWorldToDisplay(renderer_, pt.x, pt.y, pt.z, window_pt.val);
window_coord = window_pt;
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction)
{
Vec4d world_pt;
vtkInteractorObserver::ComputeDisplayToWorld(renderer_, window_coord.x, window_coord.y, window_coord.z, world_pt.val);
Vec3d cam_pos(renderer_->GetActiveCamera()->GetPosition());
origin = cam_pos;
direction = normalize(Vec3d(world_pt.val) - cam_pos);
}
/////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::resetCameraViewpoint(const String &id)
{
vtkSmartPointer<vtkMatrix4x4> camera_pose;
static WidgetActorMap::iterator it = widget_actor_map_->find(id);
if (it != widget_actor_map_->end())
{
vtkProp3D *actor = vtkProp3D::SafeDownCast(it->second);
CV_Assert("Widget is not 3D." && actor);
camera_pose = actor->GetUserMatrix();
}
else
return;
// Prevent a segfault
if (!camera_pose) return;
vtkSmartPointer<vtkCamera> cam = renderer_->GetActiveCamera();
cam->SetPosition(camera_pose->GetElement(0, 3),
camera_pose->GetElement(1, 3),
camera_pose->GetElement(2, 3));
cam->SetFocalPoint(camera_pose->GetElement(0, 3) - camera_pose->GetElement(0, 2),
camera_pose->GetElement(1, 3) - camera_pose->GetElement(1, 2),
camera_pose->GetElement(2, 3) - camera_pose->GetElement(2, 2));
cam->SetViewUp(camera_pose->GetElement(0, 1),
camera_pose->GetElement(1, 1),
camera_pose->GetElement(2, 1));
renderer_->SetActiveCamera(cam);
renderer_->ResetCameraClippingRange();
renderer_->Render();
}
///////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::resetCamera()
{
renderer_->ResetCamera();
}
///////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::setRepresentation(int representation)
{
vtkActorCollection * actors = renderer_->GetActors();
actors->InitTraversal();
vtkActor * actor;
switch (representation)
{
case REPRESENTATION_POINTS:
{
while ((actor = actors->GetNextActor()) != NULL)
actor->GetProperty()->SetRepresentationToPoints();
break;
}
case REPRESENTATION_SURFACE:
{
while ((actor = actors->GetNextActor()) != NULL)
actor->GetProperty()->SetRepresentationToSurface();
break;
}
case REPRESENTATION_WIREFRAME:
{
while ((actor = actors->GetNextActor()) != NULL)
actor->GetProperty()->SetRepresentationToWireframe();
break;
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
cv::String cv::viz::Viz3d::VizImpl::getWindowName() const { return window_name_; }
void cv::viz::Viz3d::VizImpl::setFullScreen(bool mode) { window_->SetFullScreen(mode); }
void cv::viz::Viz3d::VizImpl::setWindowPosition(const Point& position) { window_position_ = position; window_->SetPosition(position.x, position.y); }
void cv::viz::Viz3d::VizImpl::setWindowSize(const Size& window_size) { window_->SetSize(window_size.width, window_size.height); }
cv::Size cv::viz::Viz3d::VizImpl::getWindowSize() const { return Size(Point(Vec2i(window_->GetSize()))); }