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getViewerPose() doesn't modify an object of the class so it can be made const. It also makes this method consistent with other getters in the class as they are defined as const.
621 lines
23 KiB
C++
621 lines
23 KiB
C++
/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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// Authors:
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// * Ozan Tonkal, ozantonkal@gmail.com
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// * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com
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//
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//M*/
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#include "precomp.hpp"
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/////////////////////////////////////////////////////////////////////////////////////////////
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cv::viz::Viz3d::VizImpl::VizImpl(const String &name) : spin_once_state_(false),
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window_position_(Vec2i(std::numeric_limits<int>::min())), widget_actor_map_(new WidgetActorMap)
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{
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renderer_ = vtkSmartPointer<vtkRenderer>::New();
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window_name_ = VizStorage::generateWindowName(name);
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// Create render window
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window_ = vtkSmartPointer<vtkRenderWindow>::New();
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cv::Vec2i window_size = cv::Vec2i(window_->GetScreenSize()) / 2;
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window_->SetSize(window_size.val);
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window_->AddRenderer(renderer_);
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// Create the interactor style
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style_ = vtkSmartPointer<vtkVizInteractorStyle>::New();
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style_->setWidgetActorMap(widget_actor_map_);
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style_->UseTimersOn();
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timer_callback_ = vtkSmartPointer<TimerCallback>::New();
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exit_callback_ = vtkSmartPointer<ExitCallback>::New();
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exit_callback_->viz = this;
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offScreenMode_ = false;
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setBackgroundMeshLab();
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}
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cv::viz::Viz3d::VizImpl::~VizImpl() { close(); }
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::TimerCallback::Execute(vtkObject* caller, unsigned long event_id, void* cookie)
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{
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if (event_id == vtkCommand::TimerEvent && timer_id == *reinterpret_cast<int*>(cookie))
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{
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vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkRenderWindowInteractor::SafeDownCast(caller);
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interactor->TerminateApp();
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}
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}
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void cv::viz::Viz3d::VizImpl::ExitCallback::Execute(vtkObject*, unsigned long event_id, void*)
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{
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if (event_id == vtkCommand::ExitEvent && viz->interactor_)
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{
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viz->interactor_->TerminateApp();
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viz->interactor_ = 0;
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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bool cv::viz::Viz3d::VizImpl::wasStopped() const
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{
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bool stopped = spin_once_state_ ? interactor_ == 0 : false;
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spin_once_state_ &= !stopped;
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return stopped;
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}
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void cv::viz::Viz3d::VizImpl::close()
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{
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if (!interactor_)
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return;
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interactor_->GetRenderWindow()->Finalize();
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interactor_->TerminateApp(); // This tends to close the window...
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interactor_ = 0;
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}
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void cv::viz::Viz3d::VizImpl::recreateRenderWindow()
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{
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#if !defined _MSC_VER && !defined __APPLE__
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//recreating is workaround for Ubuntu -- a crash in x-server
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Vec2i window_size(window_->GetSize());
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int fullscreen = window_->GetFullScreen();
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window_->Finalize();
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window_ = vtkSmartPointer<vtkRenderWindow>::New();
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if (window_position_[0] != std::numeric_limits<int>::min()) //also workaround
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window_->SetPosition(window_position_.val);
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window_->SetSize(window_size.val);
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window_->SetFullScreen(fullscreen);
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window_->AddRenderer(renderer_);
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#endif
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::spin()
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{
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recreateRenderWindow();
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#if defined __APPLE__
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interactor_ = vtkCocoaRenderWindowInteractorNew();
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#else
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interactor_ = vtkSmartPointer<vtkRenderWindowInteractor>::New();
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#endif
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interactor_->SetRenderWindow(window_);
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interactor_->SetInteractorStyle(style_);
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window_->AlphaBitPlanesOff();
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window_->PointSmoothingOff();
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window_->LineSmoothingOff();
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window_->PolygonSmoothingOff();
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window_->SwapBuffersOn();
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window_->SetStereoTypeToAnaglyph();
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window_->Render();
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window_->SetWindowName(window_name_.c_str());
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interactor_->Start();
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interactor_ = 0;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::spinOnce(int time, bool force_redraw)
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{
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if (interactor_ == 0)
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{
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spin_once_state_ = true;
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recreateRenderWindow();
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#if defined __APPLE__
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interactor_ = vtkCocoaRenderWindowInteractorNew();
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#else
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interactor_ = vtkSmartPointer<vtkRenderWindowInteractor>::New();
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#endif
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interactor_->SetRenderWindow(window_);
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interactor_->SetInteractorStyle(style_);
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interactor_->AddObserver(vtkCommand::TimerEvent, timer_callback_);
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interactor_->AddObserver(vtkCommand::ExitEvent, exit_callback_);
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window_->AlphaBitPlanesOff();
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window_->PointSmoothingOff();
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window_->LineSmoothingOff();
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window_->PolygonSmoothingOff();
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window_->SwapBuffersOn();
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window_->SetStereoTypeToAnaglyph();
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window_->Render();
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window_->SetWindowName(window_name_.c_str());
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}
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vtkSmartPointer<vtkRenderWindowInteractor> local = interactor_;
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if (force_redraw)
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local->Render();
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timer_callback_->timer_id = local->CreateRepeatingTimer(std::max(1, time));
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local->Start();
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local->DestroyTimer(timer_callback_->timer_id);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setOffScreenRendering()
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{
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window_->SetOffScreenRendering(1);
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offScreenMode_ = true;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::removeAllLights()
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{
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renderer_->RemoveAllLights();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::addLight(Vec3d position, Vec3d focalPoint, Color color, Color diffuseColor, Color ambientColor, Color specularColor)
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{
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Color color_ = vtkcolor(color);
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Color diffuseColor_ = vtkcolor(diffuseColor);
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Color ambientColor_ = vtkcolor(ambientColor);
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Color specularColor_ = vtkcolor(specularColor);
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vtkSmartPointer<vtkLight> light = vtkSmartPointer<vtkLight>::New();
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light->SetPosition(position.val);
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light->SetFocalPoint(focalPoint.val);
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light->SetColor(color_.val);
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light->SetDiffuseColor(diffuseColor_.val);
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light->SetAmbientColor(ambientColor_.val);
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light->SetSpecularColor(specularColor_.val);
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renderer_->AddLight(light);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::showWidget(const String &id, const Widget &widget, const Affine3d &pose)
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{
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WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
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bool exists = wam_itr != widget_actor_map_->end();
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if (exists)
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{
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// Remove it if it exists and add it again
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removeActorFromRenderer(wam_itr->second);
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}
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// Get the actor and set the user matrix
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vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(widget));
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if (actor)
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{
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// If the actor is 3D, apply pose
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vtkSmartPointer<vtkMatrix4x4> matrix = vtkmatrix(pose.matrix);
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actor->SetUserMatrix(matrix);
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actor->Modified();
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}
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// If the actor is a vtkFollower, then it should always face the camera
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vtkFollower *follower = vtkFollower::SafeDownCast(actor);
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if (follower)
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{
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follower->SetCamera(renderer_->GetActiveCamera());
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}
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renderer_->AddActor(WidgetAccessor::getProp(widget));
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(*widget_actor_map_)[id] = WidgetAccessor::getProp(widget);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::removeWidget(const String &id)
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{
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WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
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bool exists = wam_itr != widget_actor_map_->end();
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CV_Assert("Widget does not exist." && exists);
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CV_Assert("Widget could not be removed." && removeActorFromRenderer(wam_itr->second));
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widget_actor_map_->erase(wam_itr);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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cv::viz::Widget cv::viz::Viz3d::VizImpl::getWidget(const String &id) const
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{
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WidgetActorMap::const_iterator wam_itr = widget_actor_map_->find(id);
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bool exists = wam_itr != widget_actor_map_->end();
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CV_Assert("Widget does not exist." && exists);
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Widget widget;
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WidgetAccessor::setProp(widget, wam_itr->second);
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return widget;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setWidgetPose(const String &id, const Affine3d &pose)
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{
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WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
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bool exists = wam_itr != widget_actor_map_->end();
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CV_Assert("Widget does not exist." && exists);
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vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second);
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CV_Assert("Widget is not 3D." && actor);
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vtkSmartPointer<vtkMatrix4x4> matrix = vtkmatrix(pose.matrix);
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actor->SetUserMatrix(matrix);
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actor->Modified();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::updateWidgetPose(const String &id, const Affine3d &pose)
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{
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WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
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bool exists = wam_itr != widget_actor_map_->end();
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CV_Assert("Widget does not exist." && exists);
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vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second);
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CV_Assert("Widget is not 3D." && actor);
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vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
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if (!matrix)
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{
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setWidgetPose(id, pose);
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return ;
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}
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Affine3d updated_pose = pose * Affine3d(*matrix->Element);
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matrix = vtkmatrix(updated_pose.matrix);
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actor->SetUserMatrix(matrix);
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actor->Modified();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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cv::Affine3d cv::viz::Viz3d::VizImpl::getWidgetPose(const String &id) const
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{
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WidgetActorMap::const_iterator wam_itr = widget_actor_map_->find(id);
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bool exists = wam_itr != widget_actor_map_->end();
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CV_Assert("Widget does not exist." && exists);
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vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second);
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CV_Assert("Widget is not 3D." && actor);
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return Affine3d(*actor->GetUserMatrix()->Element);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::saveScreenshot(const String &file) { style_->saveScreenshot(file.c_str()); }
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/////////////////////////////////////////////////////////////////////////////////////////////
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cv::Mat cv::viz::Viz3d::VizImpl::getScreenshot() const
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{
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vtkSmartPointer<vtkWindowToImageFilter> windowToImageFilter =
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vtkSmartPointer<vtkWindowToImageFilter>::New();
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windowToImageFilter->SetInput(window_);
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windowToImageFilter->ReadFrontBufferOff(); // read from the back buffer
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windowToImageFilter->Update();
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vtkImageData *resultImage = windowToImageFilter->GetOutput();
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int * dim = resultImage->GetDimensions();
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cv::Mat image(dim[1], dim[0], CV_8UC3);
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Vec3b* dptr = reinterpret_cast<Vec3b*>(resultImage->GetScalarPointer());
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size_t elem_step = resultImage->GetIncrements()[1]/sizeof(Vec3b);
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for (int y = 0; y < image.rows; ++y)
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{
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const Vec3b* drow = dptr + elem_step * y;
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unsigned char *srow = image.ptr<unsigned char>(image.rows - y - 1);
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for (int x = 0; x < image.cols; ++x, srow += image.channels())
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{
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srow[0] = drow[x][2];
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srow[1] = drow[x][1];
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srow[2] = drow[x][0];
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}
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}
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resultImage = 0;
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return image;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::registerMouseCallback(MouseCallback callback, void* cookie)
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{ style_->registerMouseCallback(callback, cookie); }
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void cv::viz::Viz3d::VizImpl::registerKeyboardCallback(KeyboardCallback callback, void* cookie)
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{ style_->registerKeyboardCallback(callback, cookie); }
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//////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::removeAllWidgets()
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{
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widget_actor_map_->clear();
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renderer_->RemoveAllViewProps();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::showImage(InputArray image, const Size& window_size)
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{
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removeAllWidgets();
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if (window_size.width > 0 && window_size.height > 0)
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setWindowSize(window_size);
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showWidget("showImage", WImageOverlay(image, Rect(Point(0,0), getWindowSize())));
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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bool cv::viz::Viz3d::VizImpl::removeActorFromRenderer(vtkSmartPointer<vtkProp> actor)
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{
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vtkPropCollection* actors = renderer_->GetViewProps();
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actors->InitTraversal();
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vtkProp* current_actor = NULL;
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while ((current_actor = actors->GetNextProp()) != NULL)
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if (current_actor == actor)
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{
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renderer_->RemoveActor(actor);
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return true;
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}
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return false;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setBackgroundColor(const Color& color, const Color& color2)
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{
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Color c = vtkcolor(color), c2 = vtkcolor(color2);
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bool gradient = color2[0] >= 0 && color2[1] >= 0 && color2[2] >= 0;
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if (gradient)
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{
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renderer_->SetBackground(c2.val);
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renderer_->SetBackground2(c.val);
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renderer_->GradientBackgroundOn();
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}
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else
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{
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renderer_->SetBackground(c.val);
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renderer_->GradientBackgroundOff();
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}
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}
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void cv::viz::Viz3d::VizImpl::setBackgroundMeshLab()
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{ setBackgroundColor(Color(2, 1, 1), Color(240, 120, 120)); }
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setBackgroundTexture(InputArray image)
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{
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if (image.empty())
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{
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renderer_->SetBackgroundTexture(0);
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renderer_->TexturedBackgroundOff();
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return;
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}
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vtkSmartPointer<vtkImageMatSource> source = vtkSmartPointer<vtkImageMatSource>::New();
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source->SetImage(image);
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vtkSmartPointer<vtkImageFlip> image_flip = vtkSmartPointer<vtkImageFlip>::New();
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image_flip->SetFilteredAxis(1); // Vertical flip
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image_flip->SetInputConnection(source->GetOutputPort());
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vtkSmartPointer<vtkTexture> texture = vtkSmartPointer<vtkTexture>::New();
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texture->SetInputConnection(image_flip->GetOutputPort());
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//texture->Update();
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renderer_->SetBackgroundTexture(texture);
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renderer_->TexturedBackgroundOn();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setCamera(const Camera &camera)
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{
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vtkSmartPointer<vtkCamera> active_camera = renderer_->GetActiveCamera();
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// Set the intrinsic parameters of the camera
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window_->SetSize(camera.getWindowSize().width, camera.getWindowSize().height);
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double aspect_ratio = static_cast<double>(camera.getWindowSize().width)/static_cast<double>(camera.getWindowSize().height);
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Matx44d proj_mat;
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camera.computeProjectionMatrix(proj_mat);
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// Use the intrinsic parameters of the camera to simulate more realistically
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vtkSmartPointer<vtkMatrix4x4> vtk_matrix = active_camera->GetProjectionTransformMatrix(aspect_ratio, -1.0, 1.0);
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Matx44d old_proj_mat(*vtk_matrix->Element);
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// This is a hack around not being able to set Projection Matrix
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vtkSmartPointer<vtkTransform> transform = vtkSmartPointer<vtkTransform>::New();
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transform->SetMatrix(vtkmatrix(proj_mat * old_proj_mat.inv()));
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active_camera->SetUserTransform(transform);
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renderer_->ResetCameraClippingRange();
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renderer_->Render();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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cv::viz::Camera cv::viz::Viz3d::VizImpl::getCamera() const
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{
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vtkSmartPointer<vtkCamera> active_camera = renderer_->GetActiveCamera();
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Size window_size(renderer_->GetRenderWindow()->GetSize()[0],
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renderer_->GetRenderWindow()->GetSize()[1]);
|
|
double aspect_ratio = window_size.width / (double)window_size.height;
|
|
|
|
vtkSmartPointer<vtkMatrix4x4> proj_matrix = active_camera->GetProjectionTransformMatrix(aspect_ratio, -1.0f, 1.0f);
|
|
return Camera(Matx44d(*proj_matrix->Element), window_size);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::Viz3d::VizImpl::setViewerPose(const Affine3d &pose)
|
|
{
|
|
vtkCamera& camera = *renderer_->GetActiveCamera();
|
|
|
|
// Position = extrinsic translation
|
|
cv::Vec3d pos_vec = pose.translation();
|
|
|
|
// Rotate the view vector
|
|
cv::Matx33d rotation = pose.rotation();
|
|
cv::Vec3d y_axis(0.0, -1.0, 0.0); // In Computer Vision Camera Y-axis is oriented down
|
|
cv::Vec3d up_vec(rotation * y_axis);
|
|
|
|
// Compute the new focal point
|
|
cv::Vec3d z_axis(0.0, 0.0, 1.0);
|
|
cv::Vec3d focal_vec = pose * z_axis;
|
|
|
|
camera.SetPosition(pos_vec.val);
|
|
camera.SetFocalPoint(focal_vec.val);
|
|
camera.SetViewUp(up_vec.val);
|
|
|
|
renderer_->ResetCameraClippingRange();
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
cv::Affine3d cv::viz::Viz3d::VizImpl::getViewerPose() const
|
|
{
|
|
vtkCamera& camera = *renderer_->GetActiveCamera();
|
|
|
|
Vec3d pos(camera.GetPosition());
|
|
Vec3d view_up(camera.GetViewUp());
|
|
Vec3d focal(camera.GetFocalPoint());
|
|
|
|
Vec3d y_axis = normalized(-view_up); // In Computer Vision Camera Y-axis is oriented down
|
|
Vec3d z_axis = normalized(focal - pos);
|
|
Vec3d x_axis = normalized(y_axis.cross(z_axis));
|
|
|
|
return makeTransformToGlobal(x_axis, y_axis, z_axis, pos);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::Viz3d::VizImpl::convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord)
|
|
{
|
|
Vec3d window_pt;
|
|
vtkInteractorObserver::ComputeWorldToDisplay(renderer_, pt.x, pt.y, pt.z, window_pt.val);
|
|
window_coord = window_pt;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::Viz3d::VizImpl::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction)
|
|
{
|
|
Vec4d world_pt;
|
|
vtkInteractorObserver::ComputeDisplayToWorld(renderer_, window_coord.x, window_coord.y, window_coord.z, world_pt.val);
|
|
Vec3d cam_pos(renderer_->GetActiveCamera()->GetPosition());
|
|
origin = cam_pos;
|
|
direction = normalize(Vec3d(world_pt.val) - cam_pos);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::Viz3d::VizImpl::resetCameraViewpoint(const String &id)
|
|
{
|
|
vtkSmartPointer<vtkMatrix4x4> camera_pose;
|
|
static WidgetActorMap::iterator it = widget_actor_map_->find(id);
|
|
if (it != widget_actor_map_->end())
|
|
{
|
|
vtkProp3D *actor = vtkProp3D::SafeDownCast(it->second);
|
|
CV_Assert("Widget is not 3D." && actor);
|
|
camera_pose = actor->GetUserMatrix();
|
|
}
|
|
else
|
|
return;
|
|
|
|
// Prevent a segfault
|
|
if (!camera_pose) return;
|
|
|
|
vtkSmartPointer<vtkCamera> cam = renderer_->GetActiveCamera();
|
|
cam->SetPosition(camera_pose->GetElement(0, 3),
|
|
camera_pose->GetElement(1, 3),
|
|
camera_pose->GetElement(2, 3));
|
|
|
|
cam->SetFocalPoint(camera_pose->GetElement(0, 3) - camera_pose->GetElement(0, 2),
|
|
camera_pose->GetElement(1, 3) - camera_pose->GetElement(1, 2),
|
|
camera_pose->GetElement(2, 3) - camera_pose->GetElement(2, 2));
|
|
|
|
cam->SetViewUp(camera_pose->GetElement(0, 1),
|
|
camera_pose->GetElement(1, 1),
|
|
camera_pose->GetElement(2, 1));
|
|
|
|
renderer_->SetActiveCamera(cam);
|
|
renderer_->ResetCameraClippingRange();
|
|
renderer_->Render();
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::Viz3d::VizImpl::resetCamera()
|
|
{
|
|
renderer_->ResetCamera();
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
void cv::viz::Viz3d::VizImpl::setRepresentation(int representation)
|
|
{
|
|
vtkActorCollection * actors = renderer_->GetActors();
|
|
actors->InitTraversal();
|
|
vtkActor * actor;
|
|
switch (representation)
|
|
{
|
|
case REPRESENTATION_POINTS:
|
|
{
|
|
while ((actor = actors->GetNextActor()) != NULL)
|
|
actor->GetProperty()->SetRepresentationToPoints();
|
|
break;
|
|
}
|
|
case REPRESENTATION_SURFACE:
|
|
{
|
|
while ((actor = actors->GetNextActor()) != NULL)
|
|
actor->GetProperty()->SetRepresentationToSurface();
|
|
break;
|
|
}
|
|
case REPRESENTATION_WIREFRAME:
|
|
{
|
|
while ((actor = actors->GetNextActor()) != NULL)
|
|
actor->GetProperty()->SetRepresentationToWireframe();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
cv::String cv::viz::Viz3d::VizImpl::getWindowName() const { return window_name_; }
|
|
void cv::viz::Viz3d::VizImpl::setFullScreen(bool mode) { window_->SetFullScreen(mode); }
|
|
void cv::viz::Viz3d::VizImpl::setWindowPosition(const Point& position) { window_position_ = position; window_->SetPosition(position.x, position.y); }
|
|
void cv::viz::Viz3d::VizImpl::setWindowSize(const Size& window_size) { window_->SetSize(window_size.width, window_size.height); }
|
|
cv::Size cv::viz::Viz3d::VizImpl::getWindowSize() const { return Size(Point(Vec2i(window_->GetSize()))); }
|