opencv/3rdparty/carotene/src
Tomoaki Teshima 2a91453ef1 brush up divSaturate of carotene
* use rounding to nearest same as divSaturateQ
2016-10-23 08:51:25 +09:00
..
absdiff.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
accumulate.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
add_weighted.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
add.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
bitwise.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
blur.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
canny.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
channel_extract.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
channels_combine.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
cmp.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
colorconvert.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
common.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
common.hpp Fix android libc++ build 2016-09-02 10:25:46 +12:00
convert_depth.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
convert_scale.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
convert.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
convolution.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
count_nonzero.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
div.cpp brush up divSaturate of carotene 2016-10-23 08:51:25 +09:00
dot_product.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
fast.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
fill_minmaxloc.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
flip.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
gaussian_blur.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
in_range.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
integral.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
intrinsics.hpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
laplacian.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
magnitude.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
meanstddev.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
median_filter.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
min_max.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
minmaxloc.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
morph.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
mul.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
norm.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
opticalflow.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
phase.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
pyramid.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
reduce.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
remap.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
remap.hpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
resize.cpp Fix error when compiling with clang 2016-07-19 18:05:07 +08:00
saturate_cast.hpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
scharr.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
separable_filter.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
separable_filter.hpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
sobel.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
sub.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
sum.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
template_matching.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
threshold.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
vtransform.hpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
warp_affine.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00
warp_perspective.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 2016-07-04 23:56:15 -07:00