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* dnn/Vulkan: fix GPU hang for heavy convolution tasks Intel i915 driver will declare GPU hang if the compute shader takes too long to complete. See https://bugs.freedesktop.org/show_bug.cgi?id=108947 for details. The idea in this commit is to divide heavy task into several light ones and run compute shader multiple times to make each run take short time enough. TODO: Add more efficient compute shader Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com> * dnn/Vulkan: add a more efficient conv shader |
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CMakeLists.txt |