mirror of
https://github.com/opencv/opencv.git
synced 2024-12-25 18:18:04 +08:00
490 lines
17 KiB
C++
490 lines
17 KiB
C++
/*
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// A sample program demonstrating interoperability of OpenCV cv::UMat with Direct X surface
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// At first, the data obtained from video file or camera and placed onto Direct X surface,
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// following mapping of this Direct X surface to OpenCV cv::UMat and call cv::Blur function.
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// The result is mapped back to Direct X surface and rendered through Direct X API.
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <d3d11.h>
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#include "opencv2/core.hpp"
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#include "opencv2/core/directx.hpp"
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#include "opencv2/core/ocl.hpp"
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#include "opencv2/imgproc.hpp"
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#include "opencv2/videoio.hpp"
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#include "d3dsample.hpp"
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#pragma comment (lib, "d3d11.lib")
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class D3D11WinApp : public D3DSample
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{
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public:
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D3D11WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap)
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: D3DSample(width, height, window_name, cap),
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m_nv12_available(false)
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{}
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~D3D11WinApp() {}
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int create(void)
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{
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// base initialization
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D3DSample::create();
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// initialize DirectX
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HRESULT r;
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DXGI_SWAP_CHAIN_DESC scd;
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ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC));
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scd.BufferCount = 1; // one back buffer
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scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // use 32-bit color
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scd.BufferDesc.Width = m_width; // set the back buffer width
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scd.BufferDesc.Height = m_height; // set the back buffer height
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scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; // how swap chain is to be used
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scd.OutputWindow = m_hWnd; // the window to be used
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scd.SampleDesc.Count = 1; // how many multisamples
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scd.Windowed = TRUE; // windowed/full-screen mode
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scd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; // allow full-screen switching
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r = ::D3D11CreateDeviceAndSwapChain(
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NULL,
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D3D_DRIVER_TYPE_HARDWARE,
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NULL,
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0,
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NULL,
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0,
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D3D11_SDK_VERSION,
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&scd,
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&m_pD3D11SwapChain,
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&m_pD3D11Dev,
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NULL,
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&m_pD3D11Ctx);
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if (FAILED(r))
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{
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throw std::runtime_error("D3D11CreateDeviceAndSwapChain() failed!");
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}
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#if defined(_WIN32_WINNT_WIN8) && _WIN32_WINNT >= _WIN32_WINNT_WIN8
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UINT fmt = 0;
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r = m_pD3D11Dev->CheckFormatSupport(DXGI_FORMAT_NV12, &fmt);
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if (SUCCEEDED(r))
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{
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m_nv12_available = true;
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}
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#endif
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r = m_pD3D11SwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&m_pBackBuffer);
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if (FAILED(r))
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{
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throw std::runtime_error("GetBufer() failed!");
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}
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r = m_pD3D11Dev->CreateRenderTargetView(m_pBackBuffer, NULL, &m_pRenderTarget);
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if (FAILED(r))
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{
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throw std::runtime_error("CreateRenderTargetView() failed!");
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}
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m_pD3D11Ctx->OMSetRenderTargets(1, &m_pRenderTarget, NULL);
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D3D11_VIEWPORT viewport;
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ZeroMemory(&viewport, sizeof(D3D11_VIEWPORT));
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viewport.Width = (float)m_width;
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viewport.Height = (float)m_height;
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viewport.MinDepth = 0.0f;
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viewport.MaxDepth = 0.0f;
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m_pD3D11Ctx->RSSetViewports(1, &viewport);
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m_pSurfaceRGBA = 0;
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m_pSurfaceNV12 = 0;
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m_pSurfaceNV12_cpu_copy = 0;
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D3D11_TEXTURE2D_DESC desc_rgba;
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desc_rgba.Width = m_width;
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desc_rgba.Height = m_height;
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desc_rgba.MipLevels = 1;
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desc_rgba.ArraySize = 1;
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desc_rgba.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc_rgba.SampleDesc.Count = 1;
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desc_rgba.SampleDesc.Quality = 0;
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desc_rgba.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc_rgba.Usage = D3D11_USAGE_DYNAMIC;
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desc_rgba.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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desc_rgba.MiscFlags = 0;
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r = m_pD3D11Dev->CreateTexture2D(&desc_rgba, 0, &m_pSurfaceRGBA);
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if (FAILED(r))
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{
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throw std::runtime_error("Can't create DX texture");
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}
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#if defined(_WIN32_WINNT_WIN8) && _WIN32_WINNT >= _WIN32_WINNT_WIN8
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if(m_nv12_available)
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{
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D3D11_TEXTURE2D_DESC desc_nv12;
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desc_nv12.Width = m_width;
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desc_nv12.Height = m_height;
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desc_nv12.MipLevels = 1;
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desc_nv12.ArraySize = 1;
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desc_nv12.Format = DXGI_FORMAT_NV12;
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desc_nv12.SampleDesc.Count = 1;
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desc_nv12.SampleDesc.Quality = 0;
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desc_nv12.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc_nv12.Usage = D3D11_USAGE_DEFAULT;
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desc_nv12.CPUAccessFlags = 0;
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desc_nv12.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
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r = m_pD3D11Dev->CreateTexture2D(&desc_nv12, 0, &m_pSurfaceNV12);
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if (FAILED(r))
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{
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throw std::runtime_error("Can't create DX NV12 texture");
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}
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D3D11_TEXTURE2D_DESC desc_nv12_cpu_copy;
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desc_nv12_cpu_copy.Width = m_width;
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desc_nv12_cpu_copy.Height = m_height;
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desc_nv12_cpu_copy.MipLevels = 1;
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desc_nv12_cpu_copy.ArraySize = 1;
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desc_nv12_cpu_copy.Format = DXGI_FORMAT_NV12;
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desc_nv12_cpu_copy.SampleDesc.Count = 1;
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desc_nv12_cpu_copy.SampleDesc.Quality = 0;
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desc_nv12_cpu_copy.BindFlags = 0;
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desc_nv12_cpu_copy.Usage = D3D11_USAGE_STAGING;
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desc_nv12_cpu_copy.CPUAccessFlags = /*D3D11_CPU_ACCESS_WRITE | */D3D11_CPU_ACCESS_READ;
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desc_nv12_cpu_copy.MiscFlags = 0;
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r = m_pD3D11Dev->CreateTexture2D(&desc_nv12_cpu_copy, 0, &m_pSurfaceNV12_cpu_copy);
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if (FAILED(r))
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{
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throw std::runtime_error("Can't create DX NV12 texture");
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}
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}
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#endif
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// initialize OpenCL context of OpenCV lib from DirectX
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if (cv::ocl::haveOpenCL())
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{
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m_oclCtx = cv::directx::ocl::initializeContextFromD3D11Device(m_pD3D11Dev);
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}
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m_oclDevName = cv::ocl::useOpenCL() ?
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cv::ocl::Context::getDefault().device(0).name() :
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"No OpenCL device";
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return EXIT_SUCCESS;
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} // create()
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// get media data on DX surface for further processing
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int get_surface(ID3D11Texture2D** ppSurface, bool use_nv12)
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{
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HRESULT r;
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if (!m_cap.read(m_frame_bgr))
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return EXIT_FAILURE;
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if (use_nv12)
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{
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cv::cvtColor(m_frame_bgr, m_frame_i420, cv::COLOR_BGR2YUV_I420);
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convert_I420_to_NV12(m_frame_i420, m_frame_nv12, m_width, m_height);
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m_pD3D11Ctx->UpdateSubresource(m_pSurfaceNV12, 0, 0, m_frame_nv12.data, (UINT)m_frame_nv12.step[0], (UINT)m_frame_nv12.total());
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}
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else
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{
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cv::cvtColor(m_frame_bgr, m_frame_rgba, cv::COLOR_BGR2RGBA);
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// process video frame on CPU
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UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
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D3D11_MAPPED_SUBRESOURCE mappedTex;
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r = m_pD3D11Ctx->Map(m_pSurfaceRGBA, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
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if (FAILED(r))
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{
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throw std::runtime_error("surface mapping failed!");
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}
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cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, mappedTex.RowPitch);
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m_frame_rgba.copyTo(m);
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m_pD3D11Ctx->Unmap(m_pSurfaceRGBA, subResource);
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}
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*ppSurface = use_nv12 ? m_pSurfaceNV12 : m_pSurfaceRGBA;
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return EXIT_SUCCESS;
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} // get_surface()
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// process and render media data
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int render()
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{
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try
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{
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if (m_shutdown)
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return EXIT_SUCCESS;
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// capture user input once
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MODE mode = (m_mode == MODE_GPU_NV12 && !m_nv12_available) ? MODE_GPU_RGBA : m_mode;
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HRESULT r;
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ID3D11Texture2D* pSurface = 0;
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r = get_surface(&pSurface, mode == MODE_GPU_NV12);
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if (FAILED(r))
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{
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throw std::runtime_error("get_surface() failed!");
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}
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m_timer.reset();
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m_timer.start();
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switch (mode)
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{
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case MODE_CPU:
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{
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// process video frame on CPU
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UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
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D3D11_MAPPED_SUBRESOURCE mappedTex;
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r = m_pD3D11Ctx->Map(pSurface, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
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if (FAILED(r))
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{
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throw std::runtime_error("surface mapping failed!");
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}
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cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
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if (m_demo_processing)
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{
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// blur data from D3D11 surface with OpenCV on CPU
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cv::blur(m, m, cv::Size(15, 15));
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}
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m_timer.stop();
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cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_CPU].c_str());
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cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
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cv::String strTime = cv::format("time: %4.3f msec", m_timer.getTimeMilli());
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cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str());
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cv::putText(m, strMode, cv::Point(0, 20), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::putText(m, strProcessing, cv::Point(0, 40), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::putText(m, strTime, cv::Point(0, 60), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::putText(m, strDevName, cv::Point(0, 80), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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m_pD3D11Ctx->Unmap(pSurface, subResource);
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break;
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}
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case MODE_GPU_RGBA:
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case MODE_GPU_NV12:
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{
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// process video frame on GPU
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cv::UMat u;
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cv::directx::convertFromD3D11Texture2D(pSurface, u);
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if (m_demo_processing)
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{
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// blur data from D3D11 surface with OpenCV on GPU with OpenCL
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cv::blur(u, u, cv::Size(15, 15));
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}
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m_timer.stop();
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cv::String strMode = cv::format("mode: %s", m_modeStr[mode].c_str());
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cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
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cv::String strTime = cv::format("time: %4.3f msec", m_timer.getTimeMilli());
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cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str());
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cv::putText(u, strMode, cv::Point(0, 20), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::putText(u, strProcessing, cv::Point(0, 40), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::putText(u, strTime, cv::Point(0, 60), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::putText(u, strDevName, cv::Point(0, 80), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
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cv::directx::convertToD3D11Texture2D(u, pSurface);
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if (mode == MODE_GPU_NV12)
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{
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// just for rendering, we need to convert NV12 to RGBA.
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m_pD3D11Ctx->CopyResource(m_pSurfaceNV12_cpu_copy, m_pSurfaceNV12);
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// process video frame on CPU
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{
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UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
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D3D11_MAPPED_SUBRESOURCE mappedTex;
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r = m_pD3D11Ctx->Map(m_pSurfaceNV12_cpu_copy, subResource, D3D11_MAP_READ, 0, &mappedTex);
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if (FAILED(r))
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{
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throw std::runtime_error("surface mapping failed!");
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}
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cv::Mat frame_nv12(m_height + (m_height / 2), m_width, CV_8UC1, mappedTex.pData, mappedTex.RowPitch);
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cv::cvtColor(frame_nv12, m_frame_rgba, cv::COLOR_YUV2RGBA_NV12);
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m_pD3D11Ctx->Unmap(m_pSurfaceNV12_cpu_copy, subResource);
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}
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{
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UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
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D3D11_MAPPED_SUBRESOURCE mappedTex;
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r = m_pD3D11Ctx->Map(m_pSurfaceRGBA, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
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if (FAILED(r))
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{
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throw std::runtime_error("surface mapping failed!");
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}
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cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, mappedTex.RowPitch);
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m_frame_rgba.copyTo(m);
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m_pD3D11Ctx->Unmap(m_pSurfaceRGBA, subResource);
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}
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pSurface = m_pSurfaceRGBA;
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}
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break;
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}
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} // switch
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// traditional DX render pipeline:
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// BitBlt surface to backBuffer and flip backBuffer to frontBuffer
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m_pD3D11Ctx->CopyResource(m_pBackBuffer, pSurface);
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// present the back buffer contents to the display
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// switch the back buffer and the front buffer
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r = m_pD3D11SwapChain->Present(0, 0);
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if (FAILED(r))
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{
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throw std::runtime_error("switch betweem fronat and back buffers failed!");
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}
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} // try
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catch (const cv::Exception& e)
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{
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std::cerr << "Exception: " << e.what() << std::endl;
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cleanup();
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return 10;
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}
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catch (const std::exception& e)
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{
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std::cerr << "Exception: " << e.what() << std::endl;
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cleanup();
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return 11;
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}
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return EXIT_SUCCESS;
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} // render()
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int cleanup(void)
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{
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SAFE_RELEASE(m_pSurfaceRGBA);
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SAFE_RELEASE(m_pSurfaceNV12);
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SAFE_RELEASE(m_pSurfaceNV12_cpu_copy);
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SAFE_RELEASE(m_pBackBuffer);
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SAFE_RELEASE(m_pD3D11SwapChain);
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SAFE_RELEASE(m_pRenderTarget);
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SAFE_RELEASE(m_pD3D11Dev);
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SAFE_RELEASE(m_pD3D11Ctx);
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D3DSample::cleanup();
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return EXIT_SUCCESS;
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} // cleanup()
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protected:
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void convert_I420_to_NV12(cv::Mat& i420, cv::Mat& nv12, int width, int height)
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{
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nv12.create(i420.rows, i420.cols, CV_8UC1);
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unsigned char* pSrcY = i420.data;
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unsigned char* pDstY = nv12.data;
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size_t srcStep = i420.step[0];
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size_t dstStep = nv12.step[0];
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{
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unsigned char* src;
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unsigned char* dst;
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// copy Y plane
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for (int i = 0; i < height; i++)
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{
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src = pSrcY + i*srcStep;
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dst = pDstY + i*dstStep;
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for (int j = 0; j < width; j++)
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{
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dst[j] = src[j];
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}
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}
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}
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{
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// copy U/V planes to UV plane
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unsigned char* pSrcU;
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unsigned char* pSrcV;
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unsigned char* pDstUV;
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size_t uv_offset = height * dstStep;
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for (int i = 0; i < height / 2; i++)
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{
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pSrcU = pSrcY + height*width + i*(width / 2);
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pSrcV = pSrcY + height*width + (height / 2) * (width / 2) + i*(width / 2);
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pDstUV = pDstY + uv_offset + i*dstStep;
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for (int j = 0; j < width / 2; j++)
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{
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pDstUV[j*2 + 0] = pSrcU[j];
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pDstUV[j*2 + 1] = pSrcV[j];
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}
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}
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}
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return;
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}
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private:
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ID3D11Device* m_pD3D11Dev;
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IDXGISwapChain* m_pD3D11SwapChain;
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ID3D11DeviceContext* m_pD3D11Ctx;
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ID3D11Texture2D* m_pBackBuffer;
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ID3D11Texture2D* m_pSurfaceRGBA;
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ID3D11Texture2D* m_pSurfaceNV12;
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ID3D11Texture2D* m_pSurfaceNV12_cpu_copy;
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ID3D11RenderTargetView* m_pRenderTarget;
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cv::ocl::Context m_oclCtx;
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cv::String m_oclPlatformName;
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cv::String m_oclDevName;
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bool m_nv12_available;
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cv::Mat m_frame_i420;
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cv::Mat m_frame_nv12;
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};
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// main func
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int main(int argc, char** argv)
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{
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std::string title = "D3D11 interop sample";
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return d3d_app<D3D11WinApp>(argc, argv, title);
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}
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