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6e3ea8b49d
* dnn: Add a Vulkan based backend This commit adds a new backend "DNN_BACKEND_VKCOM" and a new target "DNN_TARGET_VULKAN". VKCOM means vulkan based computation library. This backend uses Vulkan API and SPIR-V shaders to do the inference computation for layers. The layer types that implemented in DNN_BACKEND_VKCOM include: Conv, Concat, ReLU, LRN, PriorBox, Softmax, MaxPooling, AvePooling, Permute This is just a beginning work for Vulkan in OpenCV DNN, more layer types will be supported and performance tuning is on the way. Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com> * dnn/vulkan: Add FindVulkan.cmake to detect Vulkan SDK In order to build dnn with Vulkan support, need installing Vulkan SDK and setting environment variable "VULKAN_SDK" and add "-DWITH_VULKAN=ON" to cmake command. You can download Vulkan SDK from: https://vulkan.lunarg.com/sdk/home#linux For how to install, see https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html respectively for linux, windows and mac. To run the vulkan backend, also need installing mesa driver. On Ubuntu, use this command 'sudo apt-get install mesa-vulkan-drivers' To test, use command '$BUILD_DIR/bin/opencv_test_dnn --gtest_filter=*VkCom*' Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com> * dnn/Vulkan: dynamically load Vulkan runtime No compile-time dependency on Vulkan library. If Vulkan runtime is unavailable, fallback to CPU path. Use environment "OPENCL_VULKAN_RUNTIME" to specify path to your own vulkan runtime library. Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com> * dnn/Vulkan: Add a python script to compile GLSL shaders to SPIR-V shaders The SPIR-V shaders are in format of text-based 32-bit hexadecimal numbers, and inserted into .cpp files as unsigned int32 array. * dnn/Vulkan: Put Vulkan headers into 3rdparty directory and some other fixes Vulkan header files are copied from https://github.com/KhronosGroup/Vulkan-Docs/tree/master/include/vulkan to 3rdparty/include Fix the Copyright declaration issue. Refine OpenCVDetectVulkan.cmake * dnn/Vulkan: Add vulkan backend tests into existing ones. Also fixed some test failures. - Don't use bool variable as uniform for shader - Fix dispathed group number beyond max issue - Bypass "group > 1" convolution. This should be support in future. * dnn/Vulkan: Fix multiple initialization in one thread.
84 lines
1.6 KiB
C
84 lines
1.6 KiB
C
#ifndef VULKAN_H_
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#define VULKAN_H_ 1
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/*
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** Copyright (c) 2015-2018 The Khronos Group Inc.
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#include "vk_platform.h"
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#include "vulkan_core.h"
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#ifdef VK_USE_PLATFORM_ANDROID_KHR
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#include "vulkan_android.h"
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#endif
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#ifdef VK_USE_PLATFORM_FUCHSIA
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#include <zircon/types.h>
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#include "vulkan_fuchsia.h"
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#endif
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#ifdef VK_USE_PLATFORM_IOS_MVK
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#include "vulkan_ios.h"
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#endif
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#ifdef VK_USE_PLATFORM_MACOS_MVK
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#include "vulkan_macos.h"
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#endif
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#ifdef VK_USE_PLATFORM_MIR_KHR
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#include <mir_toolkit/client_types.h>
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#include "vulkan_mir.h"
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#endif
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#ifdef VK_USE_PLATFORM_VI_NN
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#include "vulkan_vi.h"
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#endif
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#ifdef VK_USE_PLATFORM_WAYLAND_KHR
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#include <wayland-client.h>
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#include "vulkan_wayland.h"
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#endif
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#ifdef VK_USE_PLATFORM_WIN32_KHR
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#include <windows.h>
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#include "vulkan_win32.h"
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#endif
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#ifdef VK_USE_PLATFORM_XCB_KHR
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#include <xcb/xcb.h>
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#include "vulkan_xcb.h"
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#endif
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#ifdef VK_USE_PLATFORM_XLIB_KHR
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#include <X11/Xlib.h>
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#include "vulkan_xlib.h"
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#endif
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#ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT
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#include <X11/Xlib.h>
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#include <X11/extensions/Xrandr.h>
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#include "vulkan_xlib_xrandr.h"
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#endif
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#endif // VULKAN_H_
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