opencv/modules/matlab/generator/parse_tree.py
2014-03-27 14:58:53 +10:00

360 lines
12 KiB
Python

import collections
from textwrap import fill
from filters import *
try:
# Python 2.7+
basestring
except NameError:
# Python 3.3+
basestring = str
class ParseTree(object):
"""
The ParseTree class produces a semantic tree of C++ definitions given
the output of the CppHeaderParser (from opencv/modules/python/src2/hdr_parser.py)
The full hierarchy is as follows:
Namespaces
|
|- name
|- Classes
|
|- name
|- Methods
|- Constants
|- Methods
|
|- name
|- static (T/F)
|- return type
|- required Arguments
|
|- name
|- const (T/F)
|- reference ('&'/'*')
|- type
|- input
|- output (pass return by reference)
|- default value
|- optional Arguments
|- Constants
|
|- name
|- const (T/F)
|- reference ('&'/'*')
|- type
|- value
The semantic tree contains substantial information for easily introspecting
information about objects. How many methods does the 'core' namespace have?
Does the 'randn' method have any return by reference (output) arguments?
How many required and optional arguments does the 'add' method have? Is the
variable passed by reference or raw pointer?
Individual definitions from the parse tree (Classes, Functions, Constants)
are passed to the Jinja2 template engine where they are manipulated to
produce Matlab mex sources.
A common call tree for constructing and using a ParseTree object is:
# parse a set of definitions into a dictionary of namespaces
parser = CppHeaderParser()
ns['core'] = parser.parse('path/to/opencv/core.hpp')
# refactor into a semantic tree
parse_tree = ParseTree()
parse_tree.build(ns)
# iterate over the tree
for namespace in parse_tree.namespaces:
for clss in namespace.classes:
# do stuff
for method in namespace.methods:
# do stuff
Calling 'print' on a ParseTree object will reconstruct the definitions
to produce an output resembling the original C++ code.
"""
def __init__(self, namespaces=None):
self.namespaces = namespaces if namespaces else []
def __str__(self):
return '\n\n\n'.join(ns.__str__() for ns in self.namespaces)
def build(self, namespaces):
babel = Translator()
for name, definitions in namespaces.items():
class_tree = {}
methods = []
constants = []
for defn in definitions:
obj = babel.translate(defn)
if obj is None:
continue
if type(obj) is Class or obj.clss:
self.insertIntoClassTree(obj, class_tree)
elif type(obj) is Method:
methods.append(obj)
elif type(obj) is Constant:
constants.append(obj)
else:
raise TypeError('Unexpected object type: '+str(type(obj)))
self.namespaces.append(Namespace(name, constants, list(class_tree.values()), methods))
def insertIntoClassTree(self, obj, class_tree):
cname = obj.name if type(obj) is Class else obj.clss
if not cname:
return
if not cname in class_tree:
# add a new class to the tree
class_tree[cname] = Class(cname)
# insert the definition into the class
val = class_tree[cname]
if type(obj) is Method:
val.methods.append(obj)
elif type(obj) is Constant:
val.constants.append(obj)
else:
raise TypeError('Unexpected object type: '+str(type(obj)))
class Translator(object):
"""
The Translator class does the heavy lifting of translating the nested
list representation of the hdr_parser into individual definitions that
are inserted into the ParseTree.
Translator consists of a top-level method: translate()
along with a number of helper methods: translateClass(), translateMethod(),
translateArgument(), translateConstant(), translateName(), and
translateClassName()
"""
def translate(self, defn):
# --- class ---
# classes have 'class' prefixed on their name
if 'class' in defn[0].split(' ') or 'struct' in defn[0].split(' '):
return self.translateClass(defn)
# --- operators! ---
#TODO: implement operators: http://www.mathworks.com.au/help/matlab/matlab_oop/implementing-operators-for-your-class.html
if 'operator' in defn[0]:
return
# --- constant ---
elif convertibleToInt(defn[1]):
return self.translateConstant(defn)
# --- function ---
# functions either need to have input arguments, or not uppercase names
elif defn[3] or not self.translateName(defn[0]).split('_')[0].isupper():
return self.translateMethod(defn)
# --- constant ---
else:
return self.translateConstant(defn)
def translateClass(self, defn):
return Class()
def translateMethod(self, defn, class_tree=None):
name = self.translateName(defn[0])
clss = self.translateClassName(defn[0])
rtp = defn[1]
static = True if 'S' in ''.join(defn[2]) else False
args = defn[3]
req = []
opt = []
for arg in args:
if arg:
a = self.translateArgument(arg)
opt.append(a) if a.default else req.append(a)
return Method(name, clss, static, '', rtp, False, req, opt)
def translateConstant(self, defn):
const = True if 'const' in defn[0] else False
name = self.translateName(defn[0])
clss = self.translateClassName(defn[0])
tp = 'int'
val = defn[1]
return Constant(name, clss, tp, const, '', val)
def translateArgument(self, defn):
ref = '*' if '*' in defn[0] else ''
ref = '&' if '&' in defn[0] else ref
const = ' const ' in ' '+defn[0]+' '
tp = " ".join([word for word in defn[0].replace(ref, '').split() if not ' const ' in ' '+word+' '])
name = defn[1]
default = defn[2] if defn[2] else ''
modifiers = ''.join(defn[3])
I = True if not modifiers or 'I' in modifiers else False
O = True if 'O' in modifiers else False
return Argument(name, tp, const, I, O, ref, default)
def translateName(self, name):
return name.split(' ')[-1].split('.')[-1]
def translateClassName(self, name):
name = name.split(' ')[-1]
parts = name.split('.')
return parts[-2] if len(parts) > 1 and not parts[-2] == 'cv' else ''
class Namespace(object):
"""
Namespace
|
|- name
|- Constants
|- Methods
|- Constants
"""
def __init__(self, name='', constants=None, classes=None, methods=None):
self.name = name
self.constants = constants if constants else []
self.classes = classes if classes else []
self.methods = methods if methods else []
def __str__(self):
return 'namespace '+self.name+' {\n\n'+\
('\n'.join(c.__str__() for c in self.constants)+'\n\n' if self.constants else '')+\
('\n'.join(f.__str__() for f in self.methods)+'\n\n' if self.methods else '')+\
('\n\n'.join(o.__str__() for o in self.classes) if self.classes else '')+'\n};'
class Class(object):
"""
Class
|
|- name
|- Methods
|- Constants
"""
def __init__(self, name='', namespace='', constants=None, methods=None):
self.name = name
self.namespace = namespace
self.constants = constants if constants else []
self.methods = methods if methods else []
def __str__(self):
return 'class '+self.name+' {\n\t'+\
('\n\t'.join(c.__str__() for c in self.constants)+'\n\n\t' if self.constants else '')+\
('\n\t'.join(f.__str__() for f in self.methods) if self.methods else '')+'\n};'
class Method(object):
"""
Method
int VideoWriter::read( cv::Mat& frame, const cv::Mat& mask=cv::Mat() );
--- ----- ---- -------- ----------------
rtp class name required optional
name the method name
clss the class the method belongs to ('' if free)
static static?
namespace the namespace the method belongs to ('' if free)
rtp the return type
const const?
req list of required arguments
opt list of optional arguments
"""
def __init__(self, name='', clss='', static=False, namespace='', rtp='', const=False, req=None, opt=None):
self.name = name
self.clss = clss
self.constructor = True if name == clss else False
self.static = static
self.const = const
self.namespace = namespace
self.rtp = rtp
self.req = req if req else []
self.opt = opt if opt else []
def __str__(self):
return (self.rtp+' ' if self.rtp else '')+self.name+'('+\
', '.join(arg.__str__() for arg in self.req+self.opt)+\
')'+(' const' if self.const else '')+';'
class Argument(object):
"""
Argument
const cv::Mat& mask=cv::Mat()
----- ---- --- ---- -------
const tp ref name default
name the argument name
tp the argument type
const const?
I is the argument treated as an input?
O is the argument treated as an output (return by reference)
ref is the argument passed by reference? ('*'/'&')
default the default value of the argument ('' if required)
"""
def __init__(self, name='', tp='', const=False, I=True, O=False, ref='', default=''):
self.name = name
self.tp = tp
self.ref = ref
self.I = I
self.O = O
self.const = const
self.default = default
def __str__(self):
return ('const ' if self.const else '')+self.tp+self.ref+\
' '+self.name+('='+self.default if self.default else '')
class Constant(object):
"""
Constant
DFT_COMPLEX_OUTPUT = 12;
---- -------
name default
name the name of the constant
clss the class that the constant belongs to ('' if free)
tp the type of the constant ('' if int)
const const?
ref is the constant a reference? ('*'/'&')
default default value, required for constants
"""
def __init__(self, name='', clss='', tp='', const=False, ref='', default=''):
self.name = name
self.clss = clss
self.tp = tp
self.ref = ref
self.const = const
self.default = default
def __str__(self):
return ('const ' if self.const else '')+self.tp+self.ref+\
' '+self.name+('='+self.default if self.default else '')+';'
def constants(tree):
"""
recursive generator to strip all Constant objects from the ParseTree
and place them into a flat dictionary of { name, value (default) }
"""
if isinstance(tree, dict) and 'constants' in tree and isinstance(tree['constants'], list):
for node in tree['constants']:
yield (node['name'], node['default'])
if isinstance(tree, dict):
for key, val in tree.items():
for gen in constants(val):
yield gen
if isinstance(tree, list):
for val in tree:
for gen in constants(val):
yield gen
def todict(obj):
"""
Recursively convert a Python object graph to sequences (lists)
and mappings (dicts) of primitives (bool, int, float, string, ...)
"""
if isinstance(obj, basestring):
return obj
elif isinstance(obj, dict):
return dict((key, todict(val)) for key, val in obj.items())
elif isinstance(obj, collections.Iterable):
return [todict(val) for val in obj]
elif hasattr(obj, '__dict__'):
return todict(vars(obj))
elif hasattr(obj, '__slots__'):
return todict(dict((name, getattr(obj, name)) for name in getattr(obj, '__slots__')))
return obj