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OBJ and PLY loaders extention to support texture coordinates and difused colors #25221 ### This PR changes * Texture coordinates support added to `loadMesh()` and `saveMesh()` * `loadMesh()` changes its behavior: all vertex attribute arrays (vertex coordinates, colors, normals, texture coordinates) now have the same size and same-index corresponce - This makes sense for OBJ files where vertex attribute arrays are independent from each other and are randomly accessed when defining faces - Looks like this behavior may also happen in some PLY files; however, it is not implemented until we encounter such files in a wild nature - At the same time `loadPointCloud()` keeps its behavior and loads vertex attributes as they are given in the file * PLY loader supports synonyms for the properties: `diffuse_red`, `diffuse_green` and `diffuse_blue` along with `red`, `green` and `blue` * `std::vector<cv::Vec3i>` supported as an index array type * Colors are loaded as [0, 1] floats instead of uchars - Since colors are usually saved as floats, internal conversion to uchar at loading significantly drops accuracy - Performing uchar conversion does not always makes sense and can be performed by a user if they needs it * PLY loading fixed: wrong offset ruined x coordinate * Python tests added for `loadPointCloud` and `loadMesh` ### Pull Request Readiness Checklist See details at https://github.com/opencv/opencv/wiki/How_to_contribute#making-a-good-pull-request - [x] I agree to contribute to the project under Apache 2 License. - [x] To the best of my knowledge, the proposed patch is not based on a code under GPL or another license that is incompatible with OpenCV - [x] The PR is proposed to the proper branch - [x] There is a reference to the original bug report and related work - [x] There is accuracy test, performance test and test data in opencv_extra repository, if applicable Patch to opencv_extra has the same branch name. - [x] The feature is well documented and sample code can be built with the project CMake
111 lines
3.5 KiB
C++
111 lines
3.5 KiB
C++
// This file is part of OpenCV project.
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// It is subject to the license terms in the LICENSE file found in the top-level directory
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// of this distribution and at http://opencv.org/license.html.
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//
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// Copyright (C) 2021, Wanli Zhong <zhongwl2018@mail.sustech.edu.cn>
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#include "test_ptcloud_utils.hpp"
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namespace opencv_test {
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void generatePlane(OutputArray plane_pts, const vector<float> &model, float thr, int num,
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const vector<float> &limit)
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{
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if (plane_pts.channels() == 3 && plane_pts.isVector())
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{
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// std::vector<cv::Point3f>
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plane_pts.create(1, num, CV_32FC3);
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}
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else
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{
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// cv::Mat
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plane_pts.create(num, 3, CV_32F);
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}
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cv::RNG rng(0);
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auto *plane_pts_ptr = (float *) plane_pts.getMat().data;
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// Part of the points are generated for the specific model
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// The other part of the points are used to increase the thickness of the plane
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int std_num = (int) (num / 2);
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// Difference of maximum d between two parallel planes
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float d_thr = thr * sqrt(model[0] * model[0] + model[1] * model[1] + model[2] * model[2]);
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for (int i = 0; i < num; i++)
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{
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// Let d change then generate thickness
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float d = i < std_num ? model[3] : rng.uniform(model[3] - d_thr, model[3] + d_thr);
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float x, y, z;
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// c is 0 means the plane is vertical
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if (model[2] == 0)
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{
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z = rng.uniform(limit[4], limit[5]);
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if (model[0] == 0)
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{
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x = rng.uniform(limit[0], limit[1]);
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y = -d / model[1];
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}
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else if (model[1] == 0)
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{
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x = -d / model[0];
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y = rng.uniform(limit[2], limit[3]);
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}
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else
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{
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x = rng.uniform(limit[0], limit[1]);
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y = -(model[0] * x + d) / model[1];
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}
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}
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// c is not 0
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else
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{
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x = rng.uniform(limit[0], limit[1]);
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y = rng.uniform(limit[2], limit[3]);
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z = -(model[0] * x + model[1] * y + d) / model[2];
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}
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plane_pts_ptr[3 * i] = x;
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plane_pts_ptr[3 * i + 1] = y;
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plane_pts_ptr[3 * i + 2] = z;
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}
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}
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void generateSphere(OutputArray sphere_pts, const vector<float> &model, float thr, int num,
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const vector<float> &limit)
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{
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if (sphere_pts.channels() == 3 && sphere_pts.isVector())
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{
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// std::vector<cv::Point3f>
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sphere_pts.create(1, num, CV_32FC3);
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}
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else
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{
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// cv::Mat
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sphere_pts.create(num, 3, CV_32F);
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}
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cv::RNG rng(0);
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auto *sphere_pts_ptr = (float *) sphere_pts.getMat().data;
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// Part of the points are generated for the specific model
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// The other part of the points are used to increase the thickness of the sphere
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int sphere_num = (int) (num / 1.5);
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for (int i = 0; i < num; i++)
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{
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// Let r change then generate thickness
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float r = i < sphere_num ? model[3] : rng.uniform(model[3] - thr, model[3] + thr);
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// Generate a random vector and normalize it.
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// Note: these vectors are not spread uniformly across the sphere
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Vec3f vec(rng.uniform(limit[0], limit[1]), rng.uniform(limit[2], limit[3]),
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rng.uniform(limit[4], limit[5]));
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float l = sqrt(vec.dot(vec));
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// Normalizes it to have a magnitude of r
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vec /= l / r;
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sphere_pts_ptr[3 * i] = model[0] + vec[0];
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sphere_pts_ptr[3 * i + 1] = model[1] + vec[1];
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sphere_pts_ptr[3 * i + 2] = model[2] + vec[2];
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}
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}
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} // opencv_test
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