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1. someMatrix.data -> someMatrix.prt() 2. someMatrix.data + someMatrix.step * lineIndex -> someMatrix.ptr( lineIndex ) 3. (SomeType*) someMatrix.data -> someMatrix.ptr<SomeType>() 4. someMatrix.data -> !someMatrix.empty() ( or !someMatrix.data -> someMatrix.empty() ) in logical expressions |
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.. | ||
CMakeLists.txt | ||
d3d9_interop.cpp | ||
d3d9ex_interop.cpp | ||
d3d10_interop.cpp | ||
d3d11_interop.cpp | ||
d3d_base.inl.hpp |