syntax = "proto3"; package hbb; message RegisterPeer { string id = 1; int32 serial = 2; } enum ConnType { DEFAULT_CONN = 0; FILE_TRANSFER = 1; PORT_FORWARD = 2; RDP = 3; } message RegisterPeerResponse { bool request_pk = 2; } message PunchHoleRequest { string id = 1; NatType nat_type = 2; string licence_key = 3; ConnType conn_type = 4; string token = 5; } message PunchHole { bytes socket_addr = 1; string relay_server = 2; NatType nat_type = 3; } message TestNatRequest { int32 serial = 1; } // per my test, uint/int has no difference in encoding, int not good for negative, use sint for negative message TestNatResponse { int32 port = 1; ConfigUpdate cu = 2; // for mobile } enum NatType { UNKNOWN_NAT = 0; ASYMMETRIC = 1; SYMMETRIC = 2; } message PunchHoleSent { bytes socket_addr = 1; string id = 2; string relay_server = 3; NatType nat_type = 4; string version = 5; } message RegisterPk { string id = 1; bytes uuid = 2; bytes pk = 3; string old_id = 4; } message RegisterPkResponse { enum Result { OK = 0; UUID_MISMATCH = 2; ID_EXISTS = 3; TOO_FREQUENT = 4; INVALID_ID_FORMAT = 5; NOT_SUPPORT = 6; SERVER_ERROR = 7; } Result result = 1; } message PunchHoleResponse { bytes socket_addr = 1; bytes pk = 2; enum Failure { ID_NOT_EXIST = 0; OFFLINE = 2; LICENSE_MISMATCH = 3; LICENSE_OVERUSE = 4; } Failure failure = 3; string relay_server = 4; oneof union { NatType nat_type = 5; bool is_local = 6; } string other_failure = 7; } message ConfigUpdate { int32 serial = 1; repeated string rendezvous_servers = 2; } message RequestRelay { string id = 1; string uuid = 2; bytes socket_addr = 3; string relay_server = 4; bool secure = 5; string licence_key = 6; ConnType conn_type = 7; string token = 8; } message RelayResponse { bytes socket_addr = 1; string uuid = 2; string relay_server = 3; oneof union { string id = 4; bytes pk = 5; } string refuse_reason = 6; string version = 7; } message SoftwareUpdate { string url = 1; } // if in same intranet, punch hole won't work both for udp and tcp, // even some router has below connection error if we connect itself, // { kind: Other, error: "could not resolve to any address" }, // so we request local address to connect. message FetchLocalAddr { bytes socket_addr = 1; string relay_server = 2; } message LocalAddr { bytes socket_addr = 1; bytes local_addr = 2; string relay_server = 3; string id = 4; string version = 5; } message PeerDiscovery { string cmd = 1; string mac = 2; string id = 3; string username = 4; string hostname = 5; string platform = 6; string misc = 7; } message OnlineRequest { string id = 1; repeated string peers = 2; } message OnlineResponse { repeated string onlines = 1; repeated string offlines = 2; } message RendezvousMessage { oneof union { RegisterPeer register_peer = 6; RegisterPeerResponse register_peer_response = 7; PunchHoleRequest punch_hole_request = 8; PunchHole punch_hole = 9; PunchHoleSent punch_hole_sent = 10; PunchHoleResponse punch_hole_response = 11; FetchLocalAddr fetch_local_addr = 12; LocalAddr local_addr = 13; ConfigUpdate configure_update = 14; RegisterPk register_pk = 15; RegisterPkResponse register_pk_response = 16; SoftwareUpdate software_update = 17; RequestRelay request_relay = 18; RelayResponse relay_response = 19; TestNatRequest test_nat_request = 20; TestNatResponse test_nat_response = 21; PeerDiscovery peer_discovery = 22; OnlineRequest online_request = 23; OnlineResponse online_response = 24; } }