rustdesk/src/server/video_qos.rs

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use super::*;
use scrap::codec::Quality;
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use std::time::Duration;
pub const FPS: u32 = 30;
pub const MIN_FPS: u32 = 1;
pub const MAX_FPS: u32 = 120;
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trait Percent {
fn as_percent(&self) -> u32;
}
impl Percent for ImageQuality {
fn as_percent(&self) -> u32 {
match self {
ImageQuality::NotSet => 0,
ImageQuality::Low => 50,
ImageQuality::Balanced => 66,
ImageQuality::Best => 100,
}
}
}
#[derive(Default, Debug, Copy, Clone)]
struct Delay {
state: DelayState,
staging_state: DelayState,
delay: u32,
counter: u32,
slower_than_old_state: Option<bool>,
}
#[derive(Default, Debug, Copy, Clone)]
struct UserData {
full_speed_fps: Option<u32>,
custom_fps: Option<u32>,
quality: Option<(i64, Quality)>, // (time, quality)
delay: Option<Delay>,
response_delayed: bool,
}
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pub struct VideoQoS {
fps: u32,
quality: Quality,
users: HashMap<i32, UserData>,
bitrate_store: u32,
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}
#[derive(PartialEq, Debug, Clone, Copy)]
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enum DelayState {
Normal = 0,
LowDelay = 200,
HighDelay = 500,
Broken = 1000,
}
impl Default for DelayState {
fn default() -> Self {
DelayState::Normal
}
}
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impl DelayState {
fn from_delay(delay: u32) -> Self {
if delay > DelayState::Broken as u32 {
DelayState::Broken
} else if delay > DelayState::HighDelay as u32 {
DelayState::HighDelay
} else if delay > DelayState::LowDelay as u32 {
DelayState::LowDelay
} else {
DelayState::Normal
}
}
}
impl Default for VideoQoS {
fn default() -> Self {
VideoQoS {
fps: FPS,
quality: Default::default(),
users: Default::default(),
bitrate_store: 0,
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}
}
}
#[derive(Debug, PartialEq, Eq)]
pub enum RefreshType {
SetImageQuality,
}
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impl VideoQoS {
pub fn spf(&self) -> Duration {
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Duration::from_secs_f32(1. / (self.fps as f32))
}
pub fn fps(&self) -> u32 {
self.fps
}
pub fn store_bitrate(&mut self, bitrate: u32) {
self.bitrate_store = bitrate;
}
pub fn bitrate(&self) -> u32 {
self.bitrate_store
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}
pub fn quality(&self) -> Quality {
self.quality
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}
pub fn abr_enabled() -> bool {
"N" != Config::get_option("enable-abr")
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}
pub fn refresh(&mut self, typ: Option<RefreshType>) {
// fps
let user_fps = |u: &UserData| {
// full_speed_fps
let mut fps = u.full_speed_fps.unwrap_or_default() * 9 / 10;
// custom_fps
if let Some(custom_fps) = u.custom_fps {
if fps == 0 || custom_fps < fps {
fps = custom_fps;
}
}
// delay
if let Some(delay) = u.delay {
fps = match delay.state {
DelayState::Normal => fps,
DelayState::LowDelay => fps,
DelayState::HighDelay => fps / 2,
DelayState::Broken => fps / 4,
}
}
// delay response
if u.response_delayed {
if fps > MIN_FPS + 2 {
fps = MIN_FPS + 2;
}
}
return fps;
};
let mut fps = self
.users
.iter()
.map(|(_, u)| user_fps(u))
.filter(|u| *u >= MIN_FPS)
.min()
.unwrap_or(FPS);
if fps > MAX_FPS {
fps = MAX_FPS;
}
self.fps = fps;
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// quality
// latest image quality
let latest_quality = self
.users
.iter()
.map(|(_, u)| u.quality)
.filter(|q| *q != None)
.max_by(|a, b| a.unwrap_or_default().0.cmp(&b.unwrap_or_default().0))
.unwrap_or_default()
.unwrap_or_default()
.1;
let mut quality = latest_quality;
// network delay
if Self::abr_enabled() && typ != Some(RefreshType::SetImageQuality) {
// max delay
let delay = self
.users
.iter()
.map(|u| u.1.delay)
.filter(|d| d.is_some())
.max_by(|a, b| {
(a.unwrap_or_default().state as u32).cmp(&(b.unwrap_or_default().state as u32))
});
let delay = delay.unwrap_or_default().unwrap_or_default().state;
if delay != DelayState::Normal {
match self.quality {
Quality::Best => {
quality = Quality::Balanced;
}
Quality::Balanced => {
quality = Quality::Low;
}
Quality::Low => {
quality = Quality::Low;
}
Quality::Custom(b) => match delay {
DelayState::LowDelay => {
quality =
Quality::Custom(if b >= 150 { 100 } else { std::cmp::min(50, b) });
}
DelayState::HighDelay => {
quality =
Quality::Custom(if b >= 100 { 50 } else { std::cmp::min(25, b) });
}
DelayState::Broken => {
quality =
Quality::Custom(if b >= 50 { 25 } else { std::cmp::min(10, b) });
}
DelayState::Normal => {}
},
}
} else {
match self.quality {
Quality::Low => {
if latest_quality == Quality::Best {
quality = Quality::Balanced;
}
}
Quality::Custom(current_b) => {
if let Quality::Custom(latest_b) = latest_quality {
if current_b < latest_b / 2 {
quality = Quality::Custom(latest_b / 2);
}
}
}
_ => {}
}
}
}
self.quality = quality;
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}
pub fn user_custom_fps(&mut self, id: i32, fps: u32) {
if fps < MIN_FPS {
return;
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}
if let Some(user) = self.users.get_mut(&id) {
user.custom_fps = Some(fps);
} else {
self.users.insert(
id,
UserData {
custom_fps: Some(fps),
..Default::default()
},
);
}
self.refresh(None);
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}
pub fn user_full_speed_fps(&mut self, id: i32, full_speed_fps: u32) {
if let Some(user) = self.users.get_mut(&id) {
user.full_speed_fps = Some(full_speed_fps);
} else {
self.users.insert(
id,
UserData {
full_speed_fps: Some(full_speed_fps),
..Default::default()
},
);
}
self.refresh(None);
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}
pub fn user_image_quality(&mut self, id: i32, image_quality: i32) {
// https://github.com/rustdesk/rustdesk/blob/d716e2b40c38737f1aa3f16de0dec67394a6ac68/src/server/video_service.rs#L493
let convert_quality = |q: i32| {
if q == ImageQuality::Balanced.value() {
Quality::Balanced
} else if q == ImageQuality::Low.value() {
Quality::Low
} else if q == ImageQuality::Best.value() {
Quality::Best
} else {
let mut b = (q >> 8 & 0xFF) * 2;
b = std::cmp::max(b, 10);
b = std::cmp::min(b, 200);
Quality::Custom(b as u32)
}
};
let quality = Some((hbb_common::get_time(), convert_quality(image_quality)));
if let Some(user) = self.users.get_mut(&id) {
user.quality = quality;
} else {
self.users.insert(
id,
UserData {
quality,
..Default::default()
},
);
}
self.refresh(Some(RefreshType::SetImageQuality));
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}
pub fn user_network_delay(&mut self, id: i32, delay: u32) {
let state = DelayState::from_delay(delay);
let debounce = 3;
if let Some(user) = self.users.get_mut(&id) {
if let Some(d) = &mut user.delay {
d.delay = (delay + d.delay) / 2;
let new_state = DelayState::from_delay(d.delay);
let slower_than_old_state = new_state as i32 - d.staging_state as i32;
let slower_than_old_state = if slower_than_old_state > 0 {
Some(true)
} else if slower_than_old_state < 0 {
Some(false)
} else {
None
};
if d.slower_than_old_state == slower_than_old_state {
let old_counter = d.counter;
d.counter += delay / 1000 + 1;
if old_counter < debounce && d.counter >= debounce {
d.counter = 0;
d.state = d.staging_state;
d.staging_state = new_state;
}
if d.counter % debounce == 0 {
self.refresh(None);
}
} else {
d.counter = 0;
d.staging_state = new_state;
d.slower_than_old_state = slower_than_old_state;
}
} else {
user.delay = Some(Delay {
state: DelayState::Normal,
staging_state: state,
delay,
counter: 0,
slower_than_old_state: None,
});
}
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} else {
self.users.insert(
id,
UserData {
delay: Some(Delay {
state: DelayState::Normal,
staging_state: state,
delay,
counter: 0,
slower_than_old_state: None,
}),
..Default::default()
},
);
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}
}
pub fn user_delay_response_elapsed(&mut self, id: i32, elapsed: u128) {
if let Some(user) = self.users.get_mut(&id) {
let old = user.response_delayed;
user.response_delayed = elapsed > 3000;
if old != user.response_delayed {
self.refresh(None);
}
}
}
pub fn on_connection_close(&mut self, id: i32) {
self.users.remove(&id);
self.refresh(None);
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}
}