rustdesk/libs/enigo/src/lib.rs

532 lines
14 KiB
Rust
Raw Normal View History

2021-03-29 15:59:14 +08:00
//! Enigo lets you simulate mouse and keyboard input-events as if they were
//! made by the actual hardware. The goal is to make it available on different
//! operating systems like Linux, macOS and Windows possibly many more but
//! [Redox](https://redox-os.org/) and *BSD are planned. Please see the
//! [Repo](https://github.com/enigo-rs/enigo) for the current status.
//!
//! I consider this library in an early alpha status, the API will change in
//! in the future. The keyboard handling is far from being very usable. I plan
//! to build a simple
//! [DSL](https://en.wikipedia.org/wiki/Domain-specific_language)
//! that will resemble something like:
//!
//! `"hello {+SHIFT}world{-SHIFT} and break line{ENTER}"`
//!
//! The current status is that you can just print
//! [unicode](http://unicode.org/)
//! characters like [emoji](http://getemoji.com/) without the `{+SHIFT}`
//! [DSL](https://en.wikipedia.org/wiki/Domain-specific_language)
//! or any other "special" key on the Linux, macOS and Windows operating system.
//!
//! Possible use cases could be for testing user interfaces on different
//! plattforms,
//! building remote control applications or just automating tasks for user
//! interfaces unaccessible by a public API or scripting laguage.
//!
//! For the keyboard there are currently two modes you can use. The first mode
//! is represented by the [key_sequence]() function
//! its purpose is to simply write unicode characters. This is independent of
//! the keyboardlayout. Please note that
//! you're not be able to use modifier keys like Control
//! to influence the outcome. If you want to use modifier keys to e.g.
//! copy/paste
//! use the Layout variant. Please note that this is indeed layout dependent.
//! # Examples
//! ```no_run
//! use enigo::*;
//! let mut enigo = Enigo::new();
//! //paste
//! enigo.key_down(Key::Control);
//! enigo.key_click(Key::Layout('v'));
//! enigo.key_up(Key::Control);
//! ```
//!
//! ```no_run
//! use enigo::*;
//! let mut enigo = Enigo::new();
//! enigo.mouse_move_to(500, 200);
//! enigo.mouse_down(MouseButton::Left);
//! enigo.mouse_move_relative(100, 100);
//! enigo.mouse_up(MouseButton::Left);
//! enigo.key_sequence("hello world");
//! ```
#![deny(missing_docs)]
#[cfg(target_os = "macos")]
#[macro_use]
extern crate objc;
// TODO(dustin) use interior mutability not &mut self
#[cfg(target_os = "windows")]
mod win;
#[cfg(target_os = "windows")]
pub use win::Enigo;
#[cfg(target_os = "macos")]
mod macos;
#[cfg(target_os = "macos")]
pub use macos::Enigo;
#[cfg(target_os = "linux")]
mod linux;
#[cfg(target_os = "linux")]
pub use crate::linux::Enigo;
/// DSL parser module
pub mod dsl;
#[cfg(feature = "with_serde")]
#[macro_use]
extern crate serde_derive;
#[cfg(feature = "with_serde")]
extern crate serde;
///
pub type ResultType = std::result::Result<(), Box<dyn std::error::Error>>;
#[cfg_attr(feature = "with_serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq)]
/// MouseButton represents a mouse button,
/// and is used in for example
/// [mouse_click](trait.MouseControllable.html#tymethod.mouse_click).
/// WARNING: Types with the prefix Scroll
/// IS NOT intended to be used, and may not work on
/// all operating systems.
pub enum MouseButton {
/// Left mouse button
Left,
/// Middle mouse button
Middle,
/// Right mouse button
Right,
/// Scroll up button
ScrollUp,
/// Left right button
ScrollDown,
/// Left right button
ScrollLeft,
/// Left right button
ScrollRight,
}
/// Representing an interface and a set of mouse functions every
/// operating system implementation _should_ implement.
pub trait MouseControllable {
/// Lets the mouse cursor move to the specified x and y coordinates.
///
/// The topleft corner of your monitor screen is x=0 y=0. Move
/// the cursor down the screen by increasing the y and to the right
/// by increasing x coordinate.
///
/// # Example
///
/// ```no_run
/// use enigo::*;
/// let mut enigo = Enigo::new();
/// enigo.mouse_move_to(500, 200);
/// ```
fn mouse_move_to(&mut self, x: i32, y: i32);
/// Lets the mouse cursor move the specified amount in the x and y
/// direction.
///
/// The amount specified in the x and y parameters are added to the
/// current location of the mouse cursor. A positive x values lets
/// the mouse cursor move an amount of `x` pixels to the right. A negative
/// value for `x` lets the mouse cursor go to the left. A positive value
/// of y
/// lets the mouse cursor go down, a negative one lets the mouse cursor go
/// up.
///
/// # Example
///
/// ```no_run
/// use enigo::*;
/// let mut enigo = Enigo::new();
/// enigo.mouse_move_relative(100, 100);
/// ```
fn mouse_move_relative(&mut self, x: i32, y: i32);
/// Push down one of the mouse buttons
///
/// Push down the mouse button specified by the parameter `button` of
/// type [MouseButton](enum.MouseButton.html)
/// and holds it until it is released by
/// [mouse_up](trait.MouseControllable.html#tymethod.mouse_up).
/// Calls to [mouse_move_to](trait.MouseControllable.html#tymethod.
/// mouse_move_to) or
/// [mouse_move_relative](trait.MouseControllable.html#tymethod.
/// mouse_move_relative)
/// will work like expected and will e.g. drag widgets or highlight text.
///
/// # Example
///
/// ```no_run
/// use enigo::*;
/// let mut enigo = Enigo::new();
/// enigo.mouse_down(MouseButton::Left);
/// ```
fn mouse_down(&mut self, button: MouseButton) -> ResultType;
/// Lift up a pushed down mouse button
///
/// Lift up a previously pushed down button (by invoking
/// [mouse_down](trait.MouseControllable.html#tymethod.mouse_down)).
/// If the button was not pushed down or consecutive calls without
/// invoking [mouse_down](trait.MouseControllable.html#tymethod.mouse_down)
/// will emit lift up events. It depends on the
/// operating system whats actually happening my guess is it will just
/// get ignored.
///
/// # Example
///
/// ```no_run
/// use enigo::*;
/// let mut enigo = Enigo::new();
/// enigo.mouse_up(MouseButton::Right);
/// ```
fn mouse_up(&mut self, button: MouseButton);
/// Click a mouse button
///
/// it's esentially just a consecutive invokation of
/// [mouse_down](trait.MouseControllable.html#tymethod.mouse_down) followed
/// by a [mouse_up](trait.MouseControllable.html#tymethod.mouse_up). Just
/// for
/// convenience.
///
/// # Example
///
/// ```no_run
/// use enigo::*;
/// let mut enigo = Enigo::new();
/// enigo.mouse_click(MouseButton::Right);
/// ```
fn mouse_click(&mut self, button: MouseButton);
/// Scroll the mouse (wheel) left or right
///
/// Positive numbers for length lets the mouse wheel scroll to the right
/// and negative ones to the left. The value that is specified translates
/// to `lines` defined by the operating system and is essentially one 15°
/// (click)rotation on the mouse wheel. How many lines it moves depends
/// on the current setting in the operating system.
///
/// # Example
///
/// ```no_run
/// use enigo::*;
/// let mut enigo = Enigo::new();
/// enigo.mouse_scroll_x(2);
/// ```
fn mouse_scroll_x(&mut self, length: i32);
/// Scroll the mouse (wheel) up or down
///
/// Positive numbers for length lets the mouse wheel scroll down
/// and negative ones up. The value that is specified translates
/// to `lines` defined by the operating system and is essentially one 15°
/// (click)rotation on the mouse wheel. How many lines it moves depends
/// on the current setting in the operating system.
///
/// # Example
///
/// ```no_run
/// use enigo::*;
/// let mut enigo = Enigo::new();
/// enigo.mouse_scroll_y(2);
/// ```
fn mouse_scroll_y(&mut self, length: i32);
}
/// A key on the keyboard.
/// For alphabetical keys, use Key::Layout for a system independent key.
/// If a key is missing, you can use the raw keycode with Key::Raw.
#[cfg_attr(feature = "with_serde", derive(Serialize, Deserialize))]
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum Key {
/// alt key on Linux and Windows (option key on macOS)
Alt,
/// backspace key
Backspace,
/// caps lock key
CapsLock,
#[deprecated(since = "0.0.12", note = "now renamed to Meta")]
/// command key on macOS (super key on Linux, windows key on Windows)
Command,
/// control key
Control,
/// delete key
Delete,
/// down arrow key
DownArrow,
/// end key
End,
/// escape key (esc)
Escape,
/// F1 key
F1,
/// F10 key
F10,
/// F11 key
F11,
/// F12 key
F12,
/// F2 key
F2,
/// F3 key
F3,
/// F4 key
F4,
/// F5 key
F5,
/// F6 key
F6,
/// F7 key
F7,
/// F8 key
F8,
/// F9 key
F9,
/// home key
Home,
/// left arrow key
LeftArrow,
/// meta key (also known as "windows", "super", and "command")
Meta,
/// option key on macOS (alt key on Linux and Windows)
Option,
/// page down key
PageDown,
/// page up key
PageUp,
/// return key
Return,
/// right arrow key
RightArrow,
/// shift key
Shift,
/// space key
Space,
#[deprecated(since = "0.0.12", note = "now renamed to Meta")]
/// super key on linux (command key on macOS, windows key on Windows)
Super,
/// tab key (tabulator)
Tab,
/// up arrow key
UpArrow,
#[deprecated(since = "0.0.12", note = "now renamed to Meta")]
/// windows key on Windows (super key on Linux, command key on macOS)
Windows,
///
Numpad0,
///
Numpad1,
///
Numpad2,
///
Numpad3,
///
Numpad4,
///
Numpad5,
///
Numpad6,
///
Numpad7,
///
Numpad8,
///
Numpad9,
///
Cancel,
///
Clear,
///
2021-05-26 12:42:21 +08:00
Menu, // deprecated, use alt instead
2021-03-29 15:59:14 +08:00
///
Pause,
///
Kana,
///
Hangul,
///
Junja,
///
Final,
///
Hanja,
///
Kanji,
///
Convert,
///
Select,
///
Print,
///
Execute,
///
Snapshot,
///
Insert,
///
Help,
///
Sleep,
///
Separator,
///
VolumeUp,
///
VolumeDown,
///
Mute,
///
Scroll,
/// scroll lock
NumLock,
///
RWin,
///
Apps,
///
Multiply,
///
Add,
///
Subtract,
///
Decimal,
///
Divide,
///
Equals,
///
NumpadEnter,
///
2021-05-26 12:42:21 +08:00
RightShift,
///
RightControl,
///
RightAlt,
///
2021-03-29 15:59:14 +08:00
/// Function, /// mac
/// keyboard layout dependent key
Layout(char),
/// raw keycode eg 0x38
Raw(u16),
}
/// Representing an interface and a set of keyboard functions every
/// operating system implementation _should_ implement.
pub trait KeyboardControllable {
/// Types the string parsed with DSL.
///
/// Typing {+SHIFT}hello{-SHIFT} becomes HELLO.
/// TODO: Full documentation
fn key_sequence_parse(&mut self, sequence: &str)
where
Self: Sized,
{
self.key_sequence_parse_try(sequence)
.expect("Could not parse sequence");
}
/// Same as key_sequence_parse except returns any errors
fn key_sequence_parse_try(&mut self, sequence: &str) -> Result<(), dsl::ParseError>
where
Self: Sized,
{
dsl::eval(self, sequence)
}
/// Types the string
///
/// Emits keystrokes such that the given string is inputted.
///
/// You can use many unicode here like: ❤️. This works
/// regadless of the current keyboardlayout.
///
/// # Example
///
/// ```no_run
/// use enigo::*;
/// let mut enigo = Enigo::new();
/// enigo.key_sequence("hello world ❤️");
/// ```
fn key_sequence(&mut self, sequence: &str);
/// presses a given key down
fn key_down(&mut self, key: Key) -> ResultType;
/// release a given key formally pressed down by
/// [key_down](trait.KeyboardControllable.html#tymethod.key_down)
fn key_up(&mut self, key: Key);
/// Much like the
/// [key_down](trait.KeyboardControllable.html#tymethod.key_down) and
/// [key_up](trait.KeyboardControllable.html#tymethod.key_up)
/// function they're just invoked consecutively
fn key_click(&mut self, key: Key);
///
fn get_key_state(&mut self, key: Key) -> bool;
}
#[cfg(any(target_os = "android", target_os = "ios"))]
struct Enigo;
impl Enigo {
/// Constructs a new `Enigo` instance.
///
/// # Example
///
/// ```no_run
/// use enigo::*;
/// let mut enigo = Enigo::new();
/// ```
pub fn new() -> Self {
#[cfg(any(target_os = "android", target_os = "ios"))]
2021-05-26 12:42:21 +08:00
return Enigo {};
2021-03-29 15:59:14 +08:00
#[cfg(not(any(target_os = "android", target_os = "ios")))]
Self::default()
}
}
use std::fmt;
impl fmt::Debug for Enigo {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "Enigo")
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_get_key_state() {
let mut enigo = Enigo::new();
let keys = [Key::CapsLock, Key::NumLock];
for k in keys.iter() {
enigo.key_click(k.clone());
let a = enigo.get_key_state(k.clone());
enigo.key_click(k.clone());
let b = enigo.get_key_state(k.clone());
assert!(a != b);
}
let keys = [Key::Control, Key::Alt, Key::Shift];
for k in keys.iter() {
enigo.key_down(k.clone()).ok();
let a = enigo.get_key_state(k.clone());
enigo.key_up(k.clone());
let b = enigo.get_key_state(k.clone());
assert!(a != b);
}
}
}