abr with delta delay

This commit is contained in:
csf 2022-06-27 20:10:50 +08:00
parent 24245e7d3f
commit 0da5c2ec68

View File

@ -73,7 +73,7 @@ pub struct VideoQoS {
enum AdaptiveState {
Normal,
LowDelay,
HeightDelay,
HighDelay,
}
impl Default for VideoQoS {
@ -95,8 +95,7 @@ impl Default for VideoQoS {
}
}
const MAX: f32 = 1.2;
const MIN: f32 = 0.8;
const THRESHOLD: f32 = 1.2;
const MAX_COUNT: u32 = 3;
const MAX_DELAY: u32 = 500;
const MIN_DELAY: u32 = 50;
@ -117,7 +116,6 @@ impl VideoQoS {
time::Duration::from_secs_f32(1. / (self.fps as f32))
}
// abr
pub fn update_network_delay(&mut self, delay: u32) {
if self.current_delay.eq(&0) {
self.current_delay = delay;
@ -126,7 +124,7 @@ impl VideoQoS {
let current_delay = self.current_delay as f32;
self.current_delay = delay / 2 + self.current_delay / 2;
log::debug!(
log::trace!(
"update_network_delay:{}, {}, state:{:?},count:{}",
self.current_delay,
delay,
@ -134,10 +132,14 @@ impl VideoQoS {
self.count
);
// ABR
if !self.enable_abr {
// return;
}
if self.current_delay < MIN_DELAY {
if self.fps != 30 && self.current_image_quality != self.user_image_quality {
if self.fps != FPS && self.current_image_quality != self.user_image_quality {
log::debug!("current_delay is normal, set to user_image_quality");
self.fps = 30;
self.fps = FPS;
self.current_image_quality = self.user_image_quality;
let _ = self.generate_bitrate().ok();
self.updated = true;
@ -145,28 +147,38 @@ impl VideoQoS {
self.state = AdaptiveState::Normal;
} else if self.current_delay > MAX_DELAY {
if self.fps != 5 && self.current_image_quality != 25 {
log::debug!("current_delay is very height, set fps to 5, image_quality to 25");
log::debug!("current_delay is very high, set fps to 5, image_quality to 25");
self.fps = 5;
self.current_image_quality = 25;
let _ = self.generate_bitrate().ok();
self.updated = true;
}
} else {
// MAX_DELAY to Normal
if self.fps == 5 && self.current_image_quality == 25 {
self.fps = FPS;
self.current_image_quality =
std::cmp::min(self.user_image_quality, ImageQuality::Low.value() as _);
self.last_delay = self.current_delay;
let _ = self.generate_bitrate().ok();
self.updated = true;
return;
}
let delay = delay as f32;
let last_delay = self.last_delay as f32;
match self.state {
AdaptiveState::Normal => {
if delay > current_delay * MAX {
self.state = AdaptiveState::HeightDelay;
} else if delay < current_delay * MIN
if delay > current_delay * THRESHOLD {
self.state = AdaptiveState::HighDelay;
} else if delay < current_delay * THRESHOLD
&& self.current_image_quality < self.user_image_quality
{
self.state = AdaptiveState::LowDelay;
}
self.count = 1;
self.count = 0;
self.last_delay = self.current_delay
}
AdaptiveState::HeightDelay => {
AdaptiveState::HighDelay => {
if delay > last_delay {
if self.count > MAX_COUNT {
self.decrease_quality();
@ -179,7 +191,7 @@ impl VideoQoS {
}
}
AdaptiveState::LowDelay => {
if delay < last_delay * MIN {
if delay < last_delay * THRESHOLD {
if self.count > MAX_COUNT {
self.increase_quality();
self.reset_state();