mirror of
https://github.com/rustdesk/rustdesk.git
synced 2024-11-27 14:59:02 +08:00
fix oboe
This commit is contained in:
parent
2e75028d83
commit
1ab061a690
11
build.rs
11
build.rs
@ -40,7 +40,7 @@ fn install_oboe() {
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} else {
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target_arch = "arm".to_owned();
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}
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let target = format!("{}-android-static", target_arch);
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let target = format!("{}-android", target_arch);
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let vcpkg_root = std::env::var("VCPKG_ROOT").unwrap();
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let mut path: std::path::PathBuf = vcpkg_root.into();
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path.push("installed");
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@ -63,12 +63,17 @@ fn install_oboe() {
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}
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fn main() {
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hbb_common::gen_version();
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install_oboe();
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// there is problem with cfg(target_os) in build.rs, so use our workaround
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let target_os = std::env::var("CARGO_CFG_TARGET_OS").unwrap();
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if target_os == "android" || target_os == "ios" {
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return;
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}
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#[cfg(all(windows, feature = "inline"))]
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build_manifest();
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#[cfg(windows)]
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build_windows();
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#[cfg(target_os = "macos")]
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println!("cargo:rustc-link-lib=framework=ApplicationServices");
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hbb_common::gen_version();
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install_oboe();
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}
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118
src/oboe.cc
Normal file
118
src/oboe.cc
Normal file
@ -0,0 +1,118 @@
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#include <oboe/Oboe.h>
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#include <math.h>
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#include <deque>
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#include <pthread.h>
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// I got link problem with std::mutex, so use pthread instead
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class CThreadLock
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{
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public:
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CThreadLock();
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virtual ~CThreadLock();
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void Lock();
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void Unlock();
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private:
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pthread_mutex_t mutexlock;
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};
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CThreadLock::CThreadLock()
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{
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// init lock here
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pthread_mutex_init(&mutexlock, 0);
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}
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CThreadLock::~CThreadLock()
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{
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// deinit lock here
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pthread_mutex_destroy(&mutexlock);
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}
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void CThreadLock::Lock()
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{
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// lock
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pthread_mutex_lock(&mutexlock);
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}
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void CThreadLock::Unlock()
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{
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// unlock
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pthread_mutex_unlock(&mutexlock);
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}
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class Player : public oboe::AudioStreamDataCallback
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{
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public:
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Player(int channels, int sample_rate)
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{
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this->channels = channels;
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oboe::AudioStreamBuilder builder;
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// The builder set methods can be chained for convenience.
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builder.setSharingMode(oboe::SharingMode::Exclusive)
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->setPerformanceMode(oboe::PerformanceMode::LowLatency)
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->setChannelCount(channels)
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->setSampleRate(sample_rate)
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->setFormat(oboe::AudioFormat::Float)
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->setDataCallback(this)
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->openManagedStream(outStream);
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// Typically, start the stream after querying some stream information, as well as some input from the user
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outStream->requestStart();
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}
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~Player() {
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outStream->requestStop();
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}
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oboe::DataCallbackResult onAudioReady(oboe::AudioStream *oboeStream, void *audioData, int32_t numFrames) override
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{
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float *floatData = (float *)audioData;
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int i = 0;
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mtx.Lock();
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auto n = channels * numFrames;
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for (; i < n && i < (int)buffer.size(); ++i, ++floatData)
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{
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*floatData = buffer.front();
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buffer.pop_front();
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}
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mtx.Unlock();
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for (; i < n; ++i, ++floatData)
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{
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*floatData = 0;
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}
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return oboe::DataCallbackResult::Continue;
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}
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void push(const float *v, int n)
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{
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mtx.Lock();
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for (auto i = 0; i < n; ++i, ++v)
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buffer.push_back(*v);
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// in case memory overuse
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if (buffer.size() > 48 * 1024 * 120)
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buffer.clear();
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mtx.Unlock();
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}
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private:
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oboe::ManagedStream outStream;
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int channels;
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std::deque<float> buffer;
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CThreadLock mtx;
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};
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extern "C"
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{
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void *create_oboe_player(int channels, int sample_rate)
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{
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return new Player(channels, sample_rate);
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}
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void push_oboe_data(void *player, const float* v, int n)
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{
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static_cast<Player *>(player)->push(v, n);
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}
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void destroy_oboe_player(void *player)
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{
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delete static_cast<Player *>(player);
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}
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}
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147
src/oboe.patch
Normal file
147
src/oboe.patch
Normal file
@ -0,0 +1,147 @@
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diff --git a/CMakeLists.txt b/CMakeLists.txt
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index 51a45b2..75be96a 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -60,7 +60,7 @@ set (oboe_sources
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src/common/Version.cpp
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)
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-add_library(oboe ${oboe_sources})
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+ add_library(oboe STATIC ${oboe_sources})
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# Specify directories which the compiler should look for headers
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target_include_directories(oboe
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@@ -91,4 +91,4 @@ install(TARGETS oboe
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ARCHIVE DESTINATION lib/${ANDROID_ABI})
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# Also install the headers
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-install(DIRECTORY include/oboe DESTINATION include)
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\ No newline at end of file
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+install(DIRECTORY include/oboe DESTINATION include)
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diff --git a/src/common/AudioStreamBuilder.cpp b/src/common/AudioStreamBuilder.cpp
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index dffcd75..79984a4 100644
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--- a/src/common/AudioStreamBuilder.cpp
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+++ b/src/common/AudioStreamBuilder.cpp
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@@ -215,3 +215,122 @@ Result AudioStreamBuilder::openStream(std::shared_ptr<AudioStream> &sharedStream
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}
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} // namespace oboe
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+
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+#include <oboe/Oboe.h>
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+#include <math.h>
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+#include <deque>
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+#include <pthread.h>
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+
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+// I got link problem with std::mutex, so use pthread instead
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+class CThreadLock
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+{
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+public:
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+ CThreadLock();
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+ virtual ~CThreadLock();
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+
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+ void Lock();
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+ void Unlock();
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+
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+private:
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+ pthread_mutex_t mutexlock;
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+};
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+
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+CThreadLock::CThreadLock()
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+{
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+ // init lock here
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+ pthread_mutex_init(&mutexlock, 0);
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+}
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+
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+CThreadLock::~CThreadLock()
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+{
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+ // deinit lock here
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+ pthread_mutex_destroy(&mutexlock);
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+}
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+void CThreadLock::Lock()
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+{
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+ // lock
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+ pthread_mutex_lock(&mutexlock);
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+}
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+void CThreadLock::Unlock()
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+{
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+ // unlock
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+ pthread_mutex_unlock(&mutexlock);
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+}
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+
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+class Player : public oboe::AudioStreamDataCallback
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+{
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+public:
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+ ~Player() {
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+ outStream->requestStop();
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+ }
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+
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+ Player(int channels, int sample_rate)
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+ {
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+ this->channels = channels;
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+ oboe::AudioStreamBuilder builder;
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+ // The builder set methods can be chained for convenience.
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+ builder.setSharingMode(oboe::SharingMode::Exclusive)
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+ ->setPerformanceMode(oboe::PerformanceMode::LowLatency)
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+ ->setChannelCount(channels)
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+ ->setSampleRate(sample_rate)
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+ ->setFormat(oboe::AudioFormat::Float)
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+ ->setDataCallback(this)
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+ ->openManagedStream(outStream);
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+ // Typically, start the stream after querying some stream information, as well as some input from the user
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+ outStream->requestStart();
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+ }
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+
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+ oboe::DataCallbackResult onAudioReady(oboe::AudioStream *oboeStream, void *audioData, int32_t numFrames) override
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+ {
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+ float *floatData = (float *)audioData;
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+ int i = 0;
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+ mtx.Lock();
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+ auto n = channels * numFrames;
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+ for (; i < n && i < (int)buffer.size(); ++i, ++floatData)
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+ {
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+ *floatData = buffer.front();
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+ buffer.pop_front();
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+ }
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+ mtx.Unlock();
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+ for (; i < n; ++i, ++floatData)
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+ {
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+ *floatData = 0;
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+ }
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+ return oboe::DataCallbackResult::Continue;
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+ }
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+
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+ void push(const float *v, int n)
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+ {
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+ mtx.Lock();
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+ for (auto i = 0; i < n; ++i, ++v)
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+ buffer.push_back(*v);
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+ // in case memory overuse
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+ if (buffer.size() > 48 * 1024 * 120)
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+ buffer.clear();
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+ mtx.Unlock();
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+ }
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+
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+private:
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+ oboe::ManagedStream outStream;
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+ int channels;
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+ std::deque<float> buffer;
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+ CThreadLock mtx;
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+};
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+
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+extern "C"
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+{
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+ void *create_oboe_player(int channels, int sample_rate)
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+ {
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+ return new Player(channels, sample_rate);
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+ }
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+
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+ void push_oboe_data(void *player, const float* v, int n)
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+ {
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+ static_cast<Player *>(player)->push(v, n);
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+ }
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+
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+ void destroy_oboe_player(void *player)
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+ {
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+ delete static_cast<Player *>(player);
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+ }
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+}
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