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yuv-to-rgb.c
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yuv-to-rgb.c
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yuv-to-rgb.c
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/*
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* Copyright 2018 Google LLC. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not
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* use this file except in compliance with the License. You may obtain a copy of
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* the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations under
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* the License.
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*/
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/*
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* Brute force conversion from YUV->RGB for testing only. Replace with WebGL
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* shader conversion ASAP.
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* NOTE: This code explicitly knows that the input is 16-bit 4:2:0 YCbCr
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* and assumes there's space for 8-bit/channel RGB to write into.
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* NO ERROR CHECKING!
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#define ZOF_TAB 65536
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#define ZOF_RGB 3
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static int T1[ZOF_TAB], T2[ZOF_TAB], T3[ZOF_TAB], T4[ZOF_TAB];
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static int initialized;
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static void
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build_tables() {
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int i;
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for (i = 0;i < ZOF_TAB; i++) {
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T1[i] = (int)(1.370705 * (float)(i - 128));
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T2[i] = (int)(-0.698001 * (float)(i - 128));
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T3[i] = (int)(-0.337633 * (float)(i - 128));
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T4[i] = (int)(1.732446 * (float)(i - 128));
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}
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}
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#define clamp(val) ((val) < 0 ? 0 : (255 < (val) ? 255 : (val)))
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static int foo;
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static int frame;
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void
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AVX_YUV_to_RGB(unsigned char *dst, unsigned short *src, int width, int height) {
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int r, g, b;
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unsigned short *y, *u, *v, *uline, *vline;
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int w, h;
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if (initialized == 0) {
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initialized = !0;
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build_tables();
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}
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// Setup pointers to the Y, U, V planes
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y = src;
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u = src + (width * height);
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v = u + (width * height) / 4; // Each chroma does 4 pixels in 4:2:0
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// Loop the image, taking into account sub-sample for the chroma channels
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for (h = 0; h < height; h++) {
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uline = u;
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vline = v;
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for (w = 0; w < width; w++, y++) {
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r = *y + T1[*vline];
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g = *y + T2[*vline] + T3[*uline];
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b = *y + T4[*uline];
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dst[0] = clamp(r); // 16-bit to 8-bit, chuck precision
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dst[1] = clamp(g);
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dst[2] = clamp(b);
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dst += ZOF_RGB;
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if (w & 0x01) {
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uline++;
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vline++;
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}
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}
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if (h & 0x01) {
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u += width / 2;
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v += width / 2;
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}
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}
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}
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