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rotate ID3D11Texture2D (#9772)
* Rotate ID3D11Texture2D after duplication with d3d11 video processor. * If display is not rotated, nothing will be created; If the rotation fails, it will use the old fallback logic TODO: * If changing from Landscape to Landscape(flipped) during capture, the resolution is not changed, video service fallback to gdi directly. Signed-off-by: 21pages <sunboeasy@gmail.com>
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7978e0301d
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@ -7,10 +7,11 @@ use winapi::{
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shared::{
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dxgi::*,
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dxgi1_2::*,
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dxgiformat::DXGI_FORMAT_B8G8R8A8_UNORM,
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dxgitype::*,
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minwindef::{DWORD, FALSE, TRUE, UINT},
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ntdef::LONG,
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windef::HMONITOR,
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windef::{HMONITOR, RECT},
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winerror::*,
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// dxgiformat::{DXGI_FORMAT, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_420_OPAQUE},
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},
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@ -57,6 +58,7 @@ pub struct Capturer {
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saved_raw_data: Vec<u8>, // for faster compare and copy
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output_texture: bool,
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adapter_desc1: DXGI_ADAPTER_DESC1,
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rotate: Rotate,
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}
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impl Capturer {
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@ -151,6 +153,7 @@ impl Capturer {
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(*duplication).GetDesc(&mut desc);
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}
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}
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let rotate = Self::create_rotations(device.0, context.0, &display);
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Ok(Capturer {
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device,
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@ -168,9 +171,143 @@ impl Capturer {
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saved_raw_data: Vec::new(),
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output_texture: false,
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adapter_desc1,
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rotate,
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})
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}
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fn create_rotations(
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device: *mut ID3D11Device,
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context: *mut ID3D11DeviceContext,
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display: &Display,
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) -> Rotate {
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let mut video_context: *mut ID3D11VideoContext = ptr::null_mut();
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let mut video_device: *mut ID3D11VideoDevice = ptr::null_mut();
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let mut video_processor_enum: *mut ID3D11VideoProcessorEnumerator = ptr::null_mut();
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let mut video_processor: *mut ID3D11VideoProcessor = ptr::null_mut();
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let processor_rotation = match display.rotation() {
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DXGI_MODE_ROTATION_ROTATE90 => Some(D3D11_VIDEO_PROCESSOR_ROTATION_90),
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DXGI_MODE_ROTATION_ROTATE180 => Some(D3D11_VIDEO_PROCESSOR_ROTATION_180),
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DXGI_MODE_ROTATION_ROTATE270 => Some(D3D11_VIDEO_PROCESSOR_ROTATION_270),
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_ => None,
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};
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if let Some(processor_rotation) = processor_rotation {
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println!("create rotations");
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if !device.is_null() && !context.is_null() {
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unsafe {
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(*context).QueryInterface(
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&IID_ID3D11VideoContext,
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&mut video_context as *mut *mut _ as *mut *mut _,
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);
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if !video_context.is_null() {
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(*device).QueryInterface(
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&IID_ID3D11VideoDevice,
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&mut video_device as *mut *mut _ as *mut *mut _,
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);
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if !video_device.is_null() {
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let (input_width, input_height) = match display.rotation() {
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DXGI_MODE_ROTATION_ROTATE90 | DXGI_MODE_ROTATION_ROTATE270 => {
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(display.height(), display.width())
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}
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_ => (display.width(), display.height()),
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};
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let (output_width, output_height) = (display.width(), display.height());
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let content_desc = D3D11_VIDEO_PROCESSOR_CONTENT_DESC {
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InputFrameFormat: D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE,
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InputFrameRate: DXGI_RATIONAL {
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Numerator: 30,
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Denominator: 1,
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},
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InputWidth: input_width as _,
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InputHeight: input_height as _,
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OutputFrameRate: DXGI_RATIONAL {
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Numerator: 30,
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Denominator: 1,
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},
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OutputWidth: output_width as _,
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OutputHeight: output_height as _,
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Usage: D3D11_VIDEO_USAGE_PLAYBACK_NORMAL,
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};
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(*video_device).CreateVideoProcessorEnumerator(
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&content_desc,
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&mut video_processor_enum,
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);
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if !video_processor_enum.is_null() {
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let mut caps: D3D11_VIDEO_PROCESSOR_CAPS = mem::zeroed();
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if S_OK == (*video_processor_enum).GetVideoProcessorCaps(&mut caps)
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{
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if caps.FeatureCaps
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& D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION
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!= 0
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{
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(*video_device).CreateVideoProcessor(
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video_processor_enum,
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0,
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&mut video_processor,
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);
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if !video_processor.is_null() {
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(*video_context).VideoProcessorSetStreamRotation(
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video_processor,
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0,
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TRUE,
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processor_rotation,
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);
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(*video_context)
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.VideoProcessorSetStreamAutoProcessingMode(
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video_processor,
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0,
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FALSE,
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);
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(*video_context).VideoProcessorSetStreamFrameFormat(
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video_processor,
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0,
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D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE,
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);
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(*video_context).VideoProcessorSetStreamSourceRect(
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video_processor,
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0,
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TRUE,
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&RECT {
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left: 0,
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top: 0,
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right: input_width as _,
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bottom: input_height as _,
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},
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);
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(*video_context).VideoProcessorSetStreamDestRect(
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video_processor,
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0,
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TRUE,
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&RECT {
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left: 0,
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top: 0,
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right: output_width as _,
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bottom: output_height as _,
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},
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);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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let video_context = ComPtr(video_context);
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let video_device = ComPtr(video_device);
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let video_processor_enum = ComPtr(video_processor_enum);
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let video_processor = ComPtr(video_processor);
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let rotated_texture = ComPtr(ptr::null_mut());
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Rotate {
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video_context,
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video_device,
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video_processor_enum,
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video_processor,
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texture: (rotated_texture, false),
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}
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}
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pub fn is_gdi(&self) -> bool {
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self.gdi_capturer.is_some()
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}
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@ -253,17 +390,7 @@ impl Capturer {
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pub fn frame<'a>(&'a mut self, timeout: UINT) -> io::Result<Frame<'a>> {
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if self.output_texture {
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let rotation = match self.display.rotation() {
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DXGI_MODE_ROTATION_IDENTITY | DXGI_MODE_ROTATION_UNSPECIFIED => 0,
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DXGI_MODE_ROTATION_ROTATE90 => 90,
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DXGI_MODE_ROTATION_ROTATE180 => 180,
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DXGI_MODE_ROTATION_ROTATE270 => 270,
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_ => {
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// Unsupported rotation, try anyway
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0
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}
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};
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Ok(Frame::Texture((self.get_texture(timeout)?, rotation)))
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Ok(Frame::Texture(self.get_texture(timeout)?))
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} else {
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let width = self.width;
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let height = self.height;
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@ -338,7 +465,7 @@ impl Capturer {
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}
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}
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fn get_texture(&mut self, timeout: UINT) -> io::Result<*mut c_void> {
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fn get_texture(&mut self, timeout: UINT) -> io::Result<(*mut c_void, usize)> {
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unsafe {
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if self.duplication.0.is_null() {
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return Err(std::io::ErrorKind::AddrNotAvailable.into());
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@ -362,7 +489,86 @@ impl Capturer {
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);
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let texture = ComPtr(texture);
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self.texture = texture;
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Ok(self.texture.0 as *mut c_void)
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let mut final_texture = self.texture.0 as *mut c_void;
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let mut rotation = match self.display.rotation() {
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DXGI_MODE_ROTATION_ROTATE90 => 90,
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DXGI_MODE_ROTATION_ROTATE180 => 180,
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DXGI_MODE_ROTATION_ROTATE270 => 270,
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_ => 0,
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};
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if rotation != 0
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&& !self.texture.is_null()
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&& !self.rotate.video_context.is_null()
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&& !self.rotate.video_device.is_null()
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&& !self.rotate.video_processor_enum.is_null()
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&& !self.rotate.video_processor.is_null()
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{
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let mut desc: D3D11_TEXTURE2D_DESC = mem::zeroed();
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(*self.texture.0).GetDesc(&mut desc);
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if rotation == 90 || rotation == 270 {
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let tmp = desc.Width;
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desc.Width = desc.Height;
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desc.Height = tmp;
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}
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if !self.rotate.texture.1 {
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self.rotate.texture.1 = true;
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let mut rotated_texture: *mut ID3D11Texture2D = ptr::null_mut();
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desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
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(*self.device.0).CreateTexture2D(&desc, ptr::null(), &mut rotated_texture);
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self.rotate.texture.0 = ComPtr(rotated_texture);
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}
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if !self.rotate.texture.0.is_null()
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&& desc.Width == self.width as u32
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&& desc.Height == self.height as u32
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{
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let input_view_desc = D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC {
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FourCC: 0,
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ViewDimension: D3D11_VPIV_DIMENSION_TEXTURE2D,
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Texture2D: D3D11_TEX2D_VPIV {
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ArraySlice: 0,
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MipSlice: 0,
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},
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};
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let mut input_view = ptr::null_mut();
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(*self.rotate.video_device.0).CreateVideoProcessorInputView(
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self.texture.0 as *mut _,
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self.rotate.video_processor_enum.0 as *mut _,
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&input_view_desc,
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&mut input_view,
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);
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if !input_view.is_null() {
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let input_view = ComPtr(input_view);
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let mut output_view_desc: D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC =
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mem::zeroed();
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output_view_desc.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D;
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output_view_desc.u.Texture2D_mut().MipSlice = 0;
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let mut output_view = ptr::null_mut();
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(*self.rotate.video_device.0).CreateVideoProcessorOutputView(
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self.rotate.texture.0 .0 as *mut _,
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self.rotate.video_processor_enum.0 as *mut _,
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&output_view_desc,
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&mut output_view,
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);
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if !output_view.is_null() {
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let output_view = ComPtr(output_view);
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let mut stream_data: D3D11_VIDEO_PROCESSOR_STREAM = mem::zeroed();
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stream_data.Enable = TRUE;
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stream_data.pInputSurface = input_view.0;
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(*self.rotate.video_context.0).VideoProcessorBlt(
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self.rotate.video_processor.0,
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output_view.0,
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0,
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1,
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&stream_data,
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);
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final_texture = self.rotate.texture.0 .0 as *mut c_void;
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rotation = 0;
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}
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}
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}
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}
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Ok((final_texture, rotation))
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}
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}
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@ -666,3 +872,11 @@ fn wrap_hresult(x: HRESULT) -> io::Result<()> {
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})
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.into())
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}
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struct Rotate {
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video_context: ComPtr<ID3D11VideoContext>,
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video_device: ComPtr<ID3D11VideoDevice>,
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video_processor_enum: ComPtr<ID3D11VideoProcessorEnumerator>,
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video_processor: ComPtr<ID3D11VideoProcessor>,
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texture: (ComPtr<ID3D11Texture2D>, bool),
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}
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@ -3838,6 +3838,12 @@ mod raii {
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let mut lock = SESSIONS.lock().unwrap();
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let contains = lock.contains_key(&key);
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if contains {
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// No two remote connections with the same session key, just for ensure.
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let is_remote = AUTHED_CONNS
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.lock()
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.unwrap()
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.iter()
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.any(|c| c.0 == conn_id && c.1 == AuthConnType::Remote);
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// If there are 2 connections with the same peer_id and session_id, a remote connection and a file transfer or port forward connection,
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// If any of the connections is closed allowing retry, this will not be called;
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// If the file transfer/port forward connection is closed with no retry, the session should be kept for remote control menu action;
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@ -3847,7 +3853,7 @@ mod raii {
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.unwrap()
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.iter()
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.any(|c| c.0 != conn_id && c.2 == key && c.1 == AuthConnType::Remote);
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if !another_remote {
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if is_remote || !another_remote {
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lock.remove(&key);
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log::info!("remove session");
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} else {
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@ -971,6 +971,7 @@ fn handle_one_frame(
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}
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match e.to_string().as_str() {
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scrap::codec::ENCODE_NEED_SWITCH => {
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encoder.disable();
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log::error!("switch due to encoder need switch");
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bail!("SWITCH");
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}
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