* use vcpkg to install ffmpeg and build sdk from source, so no prebuild lib in hwcodec.
* link ffmpeg in rustdesk directly, ffmpeg can be used as basic library.
* for windows developers, `VCPKG_DEFAULT_HOST_TRIPLET` env need to be set to `x64-windows-static` during installation.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* h265 encoding: the second frame always fails, use repeat encoding to achieve real-time encoding
* h264 encoding: Not supported because encoding fails too frequently, about 50%, with one failure followed by another success.
* h264/h265 decoding: No issues found.
* Does not support dynamically changing the bitrate and changing the quality by resetting the encoder.
Signed-off-by: 21pages <sunboeasy@gmail.com>
ld: Undefined symbols:
_kSecMatchSubjectWholeString, referenced from:
security_framework::item::ItemSearchOptions::search::he568de2b0004b0c0 in liblibrustdesk.a[872](security_framework-88ef6afe340eb2ab.security_framework.e4562ffe63567184-cgu.0.rcgu.o)
TODO:
There's also a warning after commit "2116fec20b5a2165df97e329c156baf308668efc".
No idea how to fix it. But it does not stop building.
ld: warning: Could not find or use auto-linked framework 'CoreAudioTypes': framework 'CoreAudioTypes' not found
Signed-off-by: fufesou <linlong1266@gmail.com>
refactor service to make it restart after login to avoid delegate caught for seconds after login
also make main windows Close event restart itself for above case
check process send config to ipc server, other process get config from ipc server. Process will save config to toml, and the toml will be used if the config is none.
when start check process: ipc server process start or option changed
from disable to enable
when get config: main window start or option changed from disable to
enable, start_video_audio_threads.
Only windows implements signature, which is used to mark whether the gpu software and hardware information changes. After reboot, the signature doesn't change. https://asawicki.info/news_1773_how_to_programmatically_check_graphics_driver_version, use dxgi way to get software version, it's not consistent with the visible driver version, after updating intel driver with small version change, the signature doesn't change. Linux doesn't use toml file.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* Check available when app start from kotlin via get codec info
* For latency free, repeat encode 10 frame at most when capture return WouldBlock
* For changing quality, kotlin support but jni doesn't support, rerun video service when quality is manualy
changed
* 3 or 6 times bitrate for mediacodec because its quality is poor
Signed-off-by: 21pages <pages21@163.com>
* Build linux ffmpeg lib on ubuntu 18 container
* Fix ffmpeg ram nvnec not work if the display connected to nvidia gpu
is not the primary display
* Fix windows mfx lib link error if vram feature is not enabled.
Signed-off-by: 21pages <pages21@163.com>
* fix visibilty of address book menu divider
Signed-off-by: 21pages <pages21@163.com>
* update hwcodec, fix nvenc use d3d11 without judging windows or linux
Signed-off-by: 21pages <pages21@163.com>
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Signed-off-by: 21pages <pages21@163.com>
* avoid create unnecessary video decoder
Signed-off-by: 21pages <pages21@163.com>
* controlled side uses the most frequent selected codec
Signed-off-by: 21pages <pages21@163.com>
* fix black screen when control old version's second screen
For versions that do not support multiple displays, the display parameter is always 0, need set type of current display
Signed-off-by: 21pages <pages21@163.com>
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Signed-off-by: 21pages <pages21@163.com>
* Disable all nv codec encoding on windows except nv sdk encoding,
because it doesn't use CUContext
* Keep nv codec on linux, because I didn't reproduce the stuck on it
* Add ffmpeg d3d11 vram decoding
Signed-off-by: 21pages <pages21@163.com>
* enable ffmpeg native h26x software decoders for all platforms
* h26x software decoders depend on hwcodec feature, so all platforms
enable it, software h26x decoders are always available like vpx, no available check and no option
* ffmpeg:
- build: mac arm64 build ffmpeg with my m1, others build with ci
- version: win/linux use ffmpeg release/5.1, becaues higher version require higher nvidia driver, other platforms use release/7.0
* test:
- ios not test.
- android: sometimes the screen will appear blurry, but it will recover after a while.
- arm64 linux: test a example of hwcodec repo
Signed-off-by: 21pages <pages21@163.com>
* check hwcodec only when enabled and immediately when clicked enabled
Signed-off-by: 21pages <pages21@163.com>
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Signed-off-by: 21pages <pages21@163.com>
* update hwcodec, gpucodec repo is merged to hwcodec
Signed-off-by: 21pages <pages21@163.com>
* rename gpucodec.rs to vram.rs
Signed-off-by: 21pages <pages21@163.com>
* rename all gpucodec to vram, because vram is a feature of hwcodec
Signed-off-by: 21pages <pages21@163.com>
* use one check process and one config file
* set check encode image size to 720p
Signed-off-by: 21pages <pages21@163.com>
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Signed-off-by: 21pages <pages21@163.com>