import 'dart:async'; import 'package:flutter/material.dart'; import 'package:flutter_smart_dialog/flutter_smart_dialog.dart'; import '../common.dart'; import '../models/model.dart'; void clientClose() { msgBox('', 'Close', 'Are you sure to close the connection?'); } const SEC1 = Duration(seconds: 1); void showSuccess({Duration duration = SEC1}) { SmartDialog.dismiss(); showToast(translate("Successful"), duration: SEC1); } void showError({Duration duration = SEC1}) { SmartDialog.dismiss(); showToast(translate("Error"), duration: SEC1); } void updatePasswordDialog() { final p0 = TextEditingController(); final p1 = TextEditingController(); var validateLength = false; var validateSame = false; DialogManager.show((setState, close) { return CustomAlertDialog( title: Text(translate('Set your own password')), content: Form( autovalidateMode: AutovalidateMode.onUserInteraction, child: Column(mainAxisSize: MainAxisSize.min, children: [ TextFormField( autofocus: true, obscureText: true, keyboardType: TextInputType.visiblePassword, decoration: InputDecoration( labelText: translate('Password'), ), controller: p0, validator: (v) { if (v == null) return null; final val = v.trim().length > 5; if (validateLength != val) { // use delay to make setState success Future.delayed(Duration(microseconds: 1), () => setState(() => validateLength = val)); } return val ? null : translate('Too short, at least 6 characters.'); }, ), TextFormField( obscureText: true, keyboardType: TextInputType.visiblePassword, decoration: InputDecoration( labelText: translate('Confirmation'), ), controller: p1, validator: (v) { if (v == null) return null; final val = p0.text == v; if (validateSame != val) { Future.delayed(Duration(microseconds: 1), () => setState(() => validateSame = val)); } return val ? null : translate('The confirmation is not identical.'); }, ), ])), actions: [ TextButton( style: flatButtonStyle, onPressed: () { close(); }, child: Text(translate('Cancel')), ), TextButton( style: flatButtonStyle, onPressed: (validateLength && validateSame) ? () async { close(); showLoading(translate("Waiting")); if (await FFI.serverModel.updatePassword(p0.text)) { showSuccess(); } else { showError(); } } : null, child: Text(translate('OK')), ), ], ); }); } void enterPasswordDialog(String id) { final controller = TextEditingController(); var remember = FFI.getByName('remember', id) == 'true'; DialogManager.show((setState, close) { return CustomAlertDialog( title: Text(translate('Password Required')), content: Column(mainAxisSize: MainAxisSize.min, children: [ PasswordWidget(controller: controller), CheckboxListTile( contentPadding: const EdgeInsets.all(0), dense: true, controlAffinity: ListTileControlAffinity.leading, title: Text( translate('Remember password'), ), value: remember, onChanged: (v) { if (v != null) { setState(() => remember = v); } }, ), ]), actions: [ TextButton( style: flatButtonStyle, onPressed: () { close(); backToHome(); }, child: Text(translate('Cancel')), ), TextButton( style: flatButtonStyle, onPressed: () { var text = controller.text.trim(); if (text == '') return; FFI.login(text, remember); close(); showLoading(translate('Logging in...')); }, child: Text(translate('OK')), ), ], ); }); } void wrongPasswordDialog(String id) { DialogManager.show((setState, close) => CustomAlertDialog( title: Text(translate('Wrong Password')), content: Text(translate('Do you want to enter again?')), actions: [ TextButton( style: flatButtonStyle, onPressed: () { close(); backToHome(); }, child: Text(translate('Cancel')), ), TextButton( style: flatButtonStyle, onPressed: () { enterPasswordDialog(id); }, child: Text(translate('Retry')), ), ])); } class PasswordWidget extends StatefulWidget { PasswordWidget({Key? key, required this.controller}) : super(key: key); final TextEditingController controller; @override _PasswordWidgetState createState() => _PasswordWidgetState(); } class _PasswordWidgetState extends State { bool _passwordVisible = false; final _focusNode = FocusNode(); @override void initState() { super.initState(); Timer(Duration(milliseconds: 50), () => _focusNode.requestFocus()); } @override void dispose() { _focusNode.unfocus(); _focusNode.dispose(); super.dispose(); } @override Widget build(BuildContext context) { return TextField( focusNode: _focusNode, controller: widget.controller, obscureText: !_passwordVisible, //This will obscure text dynamically keyboardType: TextInputType.visiblePassword, decoration: InputDecoration( labelText: Translator.call('Password'), hintText: Translator.call('Enter your password'), // Here is key idea suffixIcon: IconButton( icon: Icon( // Based on passwordVisible state choose the icon _passwordVisible ? Icons.visibility : Icons.visibility_off, color: Theme.of(context).primaryColorDark, ), onPressed: () { // Update the state i.e. toogle the state of passwordVisible variable setState(() { _passwordVisible = !_passwordVisible; }); }, ), ), ); } }