#include #include #include #include #include "flutter_window.h" #include "utils.h" // #include typedef char** (*FUNC_RUSTDESK_CORE_MAIN)(int*); typedef void (*FUNC_RUSTDESK_FREE_ARGS)( char**, int); // auto bdw = bitsdojo_window_configure(BDW_CUSTOM_FRAME | BDW_HIDE_ON_STARTUP); int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev, _In_ wchar_t *command_line, _In_ int show_command) { HINSTANCE hInstance = LoadLibraryA("librustdesk.dll"); if (!hInstance) { std::cout << "Failed to load librustdesk.dll" << std::endl; return EXIT_FAILURE; } FUNC_RUSTDESK_CORE_MAIN rustdesk_core_main = (FUNC_RUSTDESK_CORE_MAIN)GetProcAddress(hInstance, "rustdesk_core_main"); if (!rustdesk_core_main) { std::cout << "Failed to get rustdesk_core_main" << std::endl; return EXIT_FAILURE; } FUNC_RUSTDESK_FREE_ARGS free_c_args = (FUNC_RUSTDESK_FREE_ARGS)GetProcAddress(hInstance, "free_c_args"); if (!free_c_args) { std::cout << "Failed to get free_c_args" << std::endl; return EXIT_FAILURE; } int args_len = 0; char** c_args = rustdesk_core_main(&args_len); if (!c_args) { std::cout << "Rustdesk core returns false, exiting without launching Flutter app" << std::endl; return EXIT_SUCCESS; } std::vector rust_args(c_args, c_args + args_len); free_c_args(c_args, args_len); // Attach to console when present (e.g., 'flutter run') or create a // new console when running with a debugger. if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) { CreateAndAttachConsole(); } // Initialize COM, so that it is available for use in the library and/or // plugins. ::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED); flutter::DartProject project(L"data"); std::vector command_line_arguments = GetCommandLineArguments(); command_line_arguments.insert(command_line_arguments.end(), rust_args.begin(), rust_args.end()); project.set_dart_entrypoint_arguments(std::move(command_line_arguments)); FlutterWindow window(project); Win32Window::Point origin(10, 10); Win32Window::Size size(800, 600); if (!window.CreateAndShow(L"rustdesk", origin, size)) { return EXIT_FAILURE; } window.SetQuitOnClose(true); ::MSG msg; while (::GetMessage(&msg, nullptr, 0, 0)) { ::TranslateMessage(&msg); ::DispatchMessage(&msg); } ::CoUninitialize(); return EXIT_SUCCESS; }