rustdesk/libs/rust-sciter/src/graphics.rs
2021-05-23 10:55:19 +08:00

1102 lines
34 KiB
Rust

/*! Sciter's platform independent graphics interface.
Used in custom behaviors / event handlers to draw on element's surface in native code.
Essentially this mimics [`Graphics`](https://sciter.com/docs/content/sciter/Graphics.htm)
scripting object as close as possible.
*/
use capi::scgraphics::{HTEXT, HIMG, HPATH};
use capi::scgraphics::{SC_ANGLE, SC_COLOR, SC_COLOR_STOP, SC_DIM, SC_POS};
use capi::sctypes::{BOOL, LPCBYTE, LPVOID, POINT, SIZE, UINT};
use std::ptr::{null_mut, null};
use value::{FromValue, Value};
use dom::Element;
use _GAPI;
pub use capi::scgraphics::{HGFX, GRAPHIN_RESULT};
pub use capi::scgraphics::{DRAW_PATH, LINE_CAP, LINE_JOIN};
/// Supported image encodings for [`Image.save()`](struct.Image.html#method.save).
#[derive(Clone, Copy)]
#[derive(Debug, PartialEq)]
pub enum SaveImageEncoding {
/// Raw bitmap in a `[a,b,g,r, a,b,g,r, ...]` form.
Raw,
/// Portable Network Graphics format.
Png,
/// JPEG with the specified quality level (in range of `10..100`).
Jpeg(u8),
/// WebP with the specified quality level (in range of `0..100`, where `0` means a lossless compression).
Webp(u8),
}
macro_rules! ok_or {
($rv:expr, $ok:ident) => {
if $ok == GRAPHIN_RESULT::OK {
Ok($rv)
} else {
Err($ok)
}
};
}
/// A specialized `Result` type for graphics operations.
pub type Result<T> = ::std::result::Result<T, GRAPHIN_RESULT>;
/// Color type in the `RGBA` form.
pub type Color = SC_COLOR;
/// Position on a surface in `(x, y)` form.
pub type Pos = (SC_POS, SC_POS);
/// Size in `(width, height)` form.
pub type Size = (SC_DIM, SC_DIM);
/// Angle type (in radians).
pub type Angle = SC_ANGLE;
/// Dimension type.
pub type Dim = SC_DIM;
/// Construct a color value (in `RGBA` form) from the `red`, `green` and `blue` components.
pub fn rgb(red: u8, green: u8, blue: u8) -> Color {
(_GAPI.RGBA)(u32::from(red), u32::from(green), u32::from(blue), 255)
}
/// Construct a color value (in `RGBA` form) from the `red`, `green`, `blue` and `opacity` components.
pub fn rgba((r, g, b): (u8, u8, u8), opacity: u8) -> Color {
let color = rgb(r, g, b);
u32::from(opacity) | color << 24
}
///////////////////////////////////////////////////////////////////////////////
// Text
/// Metrics of a text layout object.
#[derive(Debug, Default)]
pub struct TextMetrics {
/// Minimum width, is a width of the widest word (non-breakable sequence) in the text.
pub min_width: Dim,
/// Maximum width, is the width of the text without wrapping.
///
/// If the text contains new line sequences then function returns width of widest string.
pub max_width: Dim,
/// Computed height of the Text object and box height.
pub height: Dim,
pub ascent: Dim,
pub descent: Dim,
/// Mumber of lines in text layout.
///
/// To get meaningful values you should set width of the text layout object
/// (with [`Text.set_box`](struct.Text.html#method.set_box), for example).
pub lines: u32,
}
/// Text layout object.
pub struct Text(HTEXT);
/// Destroy pointed text object.
impl Drop for Text {
fn drop(&mut self) {
(_GAPI.textRelease)(self.0);
}
}
/// Copies text object.
///
/// All allocated objects are reference counted so copying is just a matter of increasing reference counts.
impl Clone for Text {
fn clone(&self) -> Self {
let dst = Text(self.0);
(_GAPI.textAddRef)(dst.0);
dst
}
}
/// Get a `Text` object contained in the `Value`.
impl FromValue for Text {
fn from_value(v: &Value) -> Option<Text> {
let mut h = null_mut();
let ok = (_GAPI.vUnWrapText)(v.as_cptr(), &mut h);
if ok == GRAPHIN_RESULT::OK {
(_GAPI.textAddRef)(h);
Some(Text(h))
} else {
None
}
}
}
/// Store the `Text` object as a `Value`.
impl From<Text> for Value {
fn from(i: Text) -> Value {
let mut v = Value::new();
let ok = (_GAPI.vWrapText)(i.0, v.as_ptr());
assert!(ok == GRAPHIN_RESULT::OK);
v
}
}
impl Text {
/// Create a text layout object on top of a host element.
pub fn create(e: &Element, text: &str) -> Result<Text> {
let (t, tn) = s2wn!(text);
let mut h = null_mut();
let ok = (_GAPI.textCreateForElement)(&mut h, t.as_ptr(), tn, e.as_ptr(), null());
ok_or!(Text(h), ok)
}
/// Create a text layout object on top of a host element with the specified `class` attribute.
pub fn with_class(e: &Element, text: &str, class: &str) -> Result<Text> {
let (t, tn) = s2wn!(text);
let (c, _cn) = s2wn!(class);
let mut h = null_mut();
let ok = (_GAPI.textCreateForElement)(&mut h, t.as_ptr(), tn, e.as_ptr(), c.as_ptr() );
ok_or!(Text(h), ok)
}
/// Create a text layout object on top of a host element with the specified `style` attribute.
pub fn with_style(e: &Element, text: &str, styles: &str) -> Result<Text> {
let (t, tn) = s2wn!(text);
let (s, sn) = s2wn!(styles);
let mut h = null_mut();
let ok = (_GAPI.textCreateForElementAndStyle)(&mut h, t.as_ptr(), tn, e.as_ptr(), s.as_ptr(), sn);
ok_or!(Text(h), ok)
}
/// Sets the box `width` and `height` of the text object.
pub fn set_box(&mut self, size: Size) -> Result<()> {
let ok = (_GAPI.textSetBox)(self.0, size.0, size.1);
ok_or!((), ok)
}
/// Returns metrics of the text layout object.
pub fn get_metrics(&self) -> Result<TextMetrics> {
let mut tm = TextMetrics::default();
let ok = (_GAPI.textGetMetrics)(self.0,
&mut tm.min_width, &mut tm.max_width,
&mut tm.height,
&mut tm.ascent, &mut tm.descent,
&mut tm.lines,
);
ok_or!(tm, ok)
}
}
///////////////////////////////////////////////////////////////////////////////
// Image
/// Graphics image object.
pub struct Image(HIMG);
/// Destroy pointed image object.
impl Drop for Image {
fn drop(&mut self) {
(_GAPI.imageRelease)(self.0);
}
}
/// Copies image object.
///
/// All allocated objects are reference counted so copying is just a matter of increasing reference counts.
impl Clone for Image {
fn clone(&self) -> Self {
let dst = Image(self.0);
(_GAPI.imageAddRef)(dst.0);
dst
}
}
/// Get an `Image` object contained in the `Value`.
impl FromValue for Image {
fn from_value(v: &Value) -> Option<Image> {
let mut h = null_mut();
let ok = (_GAPI.vUnWrapImage)(v.as_cptr(), &mut h);
if ok == GRAPHIN_RESULT::OK {
(_GAPI.imageAddRef)(h);
Some(Image(h))
} else {
None
}
}
}
/// Store the `Image` object as a `Value`.
impl From<Image> for Value {
fn from(i: Image) -> Value {
let mut v = Value::new();
let ok = (_GAPI.vWrapImage)(i.0, v.as_ptr());
assert!(ok == GRAPHIN_RESULT::OK);
v
}
}
impl Image {
/// Create a new blank image.
pub fn create((width, height): (u32, u32), with_alpha: bool) -> Result<Image> {
let mut h = null_mut();
let ok = (_GAPI.imageCreate)(&mut h, width, height, with_alpha as BOOL);
ok_or!(Image(h), ok)
}
/// Create a new blank image.
#[deprecated(note="Use `Image::create` instead.")]
pub fn new((width, height): (u32, u32), with_alpha: bool) -> Result<Image> {
Self::create((width, height), with_alpha)
}
/// Create image from `BGRA` data. Size of the pixmap is `width * height * 4` bytes.
pub fn with_data((width, height): (u32, u32), with_alpha: bool, pixmap: &[u8]) -> Result<Image> {
let mut h = null_mut();
let ok = (_GAPI.imageCreateFromPixmap)(&mut h, width, height, with_alpha as BOOL, pixmap.as_ptr());
ok_or!(Image(h), ok)
}
/// Load image from memory.
///
/// Supported formats are: GIF, JPEG, PNG, WebP. On Windows also are BMP, ICO, TIFF and WMP.
pub fn load(image_data: &[u8]) -> Result<Image> {
let mut h = null_mut();
let ok = (_GAPI.imageLoad)(image_data.as_ptr(), image_data.len() as UINT, &mut h);
ok_or!(Image(h), ok)
}
/// Save content of the image as a byte vector.
pub fn save(&self, encoding: SaveImageEncoding) -> Result<Vec<u8>> {
extern "system" fn on_save(prm: LPVOID, data: LPCBYTE, data_length: UINT) {
assert!(!prm.is_null());
assert!(!data.is_null());
unsafe {
let param = prm as *mut Vec<u8>;
let dst = &mut *param;
let src = ::std::slice::from_raw_parts(data, data_length as usize);
dst.extend_from_slice(src);
}
}
use capi::scgraphics::IMAGE_ENCODING::*;
let (enc, q) = match encoding {
SaveImageEncoding::Raw => (RAW, 0),
SaveImageEncoding::Png => (PNG, 0),
SaveImageEncoding::Jpeg(q) => (JPG, q),
SaveImageEncoding::Webp(q) => (WEBP, q),
};
let mut data = Vec::new();
let ok = (_GAPI.imageSave)(self.0, on_save, &mut data as *mut _ as LPVOID, enc, u32::from(q));
ok_or!(data, ok)
}
/// Render on bitmap image using methods of the [`Graphics`](struct.Graphics.html) object.
///
/// The image must be created using [`Image::new()`](struct.Image.html#method.new) or
/// [`Image::with_data()`](struct.Image.html#method.with_data) methods
/// or loaded from a [BMP](https://en.wikipedia.org/wiki/BMP_file_format) file.
///
/// `PaintFn` painter type must be the following:
///
/// ```rust
/// use sciter::graphics::{Graphics, Result};
///
/// fn paint(gfx: &mut Graphics, (width, height): (f32, f32)) -> Result<()>
/// # { Ok(()) }
/// ```
///
/// Note that errors inside painter are promoted back to the caller of the `paint()`.
///
/// # Example:
///
/// ```rust
/// # use sciter::graphics::Image;
/// let mut image = Image::new((100, 100), false).unwrap();
/// image.paint(|gfx, size| {
/// gfx.rectangle((5.0, 5.0), (size.0 - 5.0, size.1 - 5.0))?;
/// Ok(())
/// }).unwrap();
/// ```
pub fn paint<PaintFn>(&mut self, painter: PaintFn) -> Result<()>
where
PaintFn: Fn(&mut Graphics, (f32, f32)) -> Result<()>,
{
#[repr(C)]
struct Payload<PaintFn> {
painter: PaintFn,
result: Result<()>,
}
extern "system" fn on_paint<PaintFn: Fn(&mut Graphics, (f32, f32)) -> Result<()>>(prm: LPVOID, hgfx: HGFX, width: UINT, height: UINT) {
let param = prm as *mut Payload<PaintFn>;
assert!(!param.is_null());
assert!(!hgfx.is_null());
let payload = unsafe { &mut *param };
let ok = if !hgfx.is_null() {
let mut gfx = Graphics::from(hgfx);
(payload.painter)(&mut gfx, (width as f32, height as f32))
} else {
Err(GRAPHIN_RESULT::BAD_PARAM)
};
payload.result = ok;
}
let payload = Payload {
painter: painter,
result: Ok(()),
};
let param = Box::new(payload);
let param = Box::into_raw(param);
let ok = (_GAPI.imagePaint)(self.0, on_paint::<PaintFn>, param as LPVOID);
let ok = ok_or!((), ok);
let param = unsafe { Box::from_raw(param) };
ok.and(param.result)
}
/// Get width and height of the image (in pixels).
pub fn dimensions(&self) -> Result<(u32, u32)> {
let mut alpha = 0;
let mut w = 0;
let mut h = 0;
let ok = (_GAPI.imageGetInfo)(self.0, &mut w, &mut h, &mut alpha);
ok_or!((w, h), ok)
}
/// Clear image by filling it with the black color.
pub fn clear(&mut self) -> Result<()> {
let ok = (_GAPI.imageClear)(self.0, 0 as Color);
ok_or!((), ok)
}
/// Clear image by filling it with the specified `color`.
pub fn clear_with(&mut self, color: Color) -> Result<()> {
let ok = (_GAPI.imageClear)(self.0, color);
ok_or!((), ok)
}
}
///////////////////////////////////////////////////////////////////////////////
// Path
/// Graphics path object.
pub struct Path(HPATH);
/// Destroy pointed path object.
impl Drop for Path {
fn drop(&mut self) {
(_GAPI.pathRelease)(self.0);
}
}
/// Copies path object.
///
/// All allocated objects are reference counted so copying is just a matter of increasing reference counts.
impl Clone for Path {
fn clone(&self) -> Self {
let dst = Path(self.0);
(_GAPI.pathAddRef)(dst.0);
dst
}
}
/// Get a `Path` object contained in the `Value`.
impl FromValue for Path {
fn from_value(v: &Value) -> Option<Path> {
let mut h = null_mut();
let ok = (_GAPI.vUnWrapPath)(v.as_cptr(), &mut h);
if ok == GRAPHIN_RESULT::OK {
(_GAPI.pathAddRef)(h);
Some(Path(h))
} else {
None
}
}
}
/// Store the `Path` object as a `Value`.
impl From<Path> for Value {
fn from(i: Path) -> Value {
let mut v = Value::new();
let ok = (_GAPI.vWrapPath)(i.0, v.as_ptr());
assert!(ok == GRAPHIN_RESULT::OK);
v
}
}
impl Path {
/// Create a new empty path.
pub fn create() -> Result<Path> {
let mut h = null_mut();
let ok = (_GAPI.pathCreate)(&mut h);
ok_or!(Path(h), ok)
}
/// Create a new empty path.
#[deprecated(note="Use `Path::create()` instead.")]
pub fn new() -> Result<Path> {
Self::create()
}
/// Close the current path/figure.
pub fn close(&mut self) -> Result<()> {
let ok = (_GAPI.pathClosePath)(self.0);
ok_or!((), ok)
}
/// Move the current drawing path position to `x,y`.
///
/// If `is_relative` is `true` then the specified coordinates are interpreted as deltas from the current path position.
pub fn move_to(&mut self, point: Pos, is_relative: bool) -> Result<&mut Path> {
let ok = (_GAPI.pathMoveTo)(self.0, point.0, point.1, is_relative as BOOL);
ok_or!(self, ok)
}
/// Draw a line and move the current drawing path position to `x,y`.
///
/// If `is_relative` is `true` then the specified coordinates are interpreted as deltas from the current path position.
pub fn line_to(&mut self, point: Pos, is_relative: bool) -> Result<&mut Path> {
let ok = (_GAPI.pathLineTo)(self.0, point.0, point.1, is_relative as BOOL);
ok_or!(self, ok)
}
/// Draw an arc.
pub fn arc_to(&mut self, xy: Pos, angle: Angle, rxy: Pos, is_large: bool, is_clockwise: bool, is_relative: bool) -> Result<&mut Path> {
let ok = (_GAPI.pathArcTo)(
self.0,
xy.0,
xy.1,
angle,
rxy.0,
rxy.1,
is_large as BOOL,
is_clockwise as BOOL,
is_relative as BOOL,
);
ok_or!(self, ok)
}
/// Draw a quadratic Bézier curve.
///
/// If `is_relative` is `true` then the specified coordinates are interpreted as deltas from the current path position.
pub fn quadratic_curve_to(&mut self, control: Pos, end: Pos, is_relative: bool) -> Result<&mut Path> {
let ok = (_GAPI.pathQuadraticCurveTo)(self.0, control.0, control.1, end.0, end.1, is_relative as BOOL);
ok_or!(self, ok)
}
/// Draw a cubic Bézier curve.
///
/// If `is_relative` is `true` then the specified coordinates are interpreted as deltas from the current path position.
pub fn bezier_curve_to(&mut self, control1: Pos, control2: Pos, end: Pos, is_relative: bool) -> Result<&mut Path> {
let ok = (_GAPI.pathBezierCurveTo)(
self.0,
control1.0,
control1.1,
control2.0,
control2.1,
end.0,
end.1,
is_relative as BOOL,
);
ok_or!(self, ok)
}
}
///////////////////////////////////////////////////////////////////////////////
// Graphics
/// A graphics state guard.
///
/// Used to automatically restore a previous saved graphics attributes state.
pub struct State<'a>(&'a mut Graphics);
/// Restore graphics state.
impl<'a> Drop for State<'a> {
fn drop(&mut self) {
self.0.pop_state().ok();
}
}
/// Dereference to `Graphics`.
impl<'a> ::std::ops::Deref for State<'a> {
type Target = Graphics;
fn deref(&self) -> &Graphics {
self.0
}
}
/// Dereference to `Graphics`.
impl<'a> ::std::ops::DerefMut for State<'a> {
fn deref_mut(&mut self) -> &mut Graphics {
self.0
}
}
/// Graphics object. Represents graphic surface of the element.
pub struct Graphics(HGFX);
/// Destroy pointed graphics object.
impl Drop for Graphics {
fn drop(&mut self) {
(_GAPI.gRelease)(self.0);
}
}
/// Copies graphics object.
///
/// All allocated objects are reference counted so copying is just a matter of increasing reference counts.
impl Clone for Graphics {
fn clone(&self) -> Self {
let dst = Graphics(self.0);
(_GAPI.gAddRef)(dst.0);
dst
}
}
/// Get an `Graphics` object contained in the `Value`.
impl FromValue for Graphics {
fn from_value(v: &Value) -> Option<Graphics> {
let mut h = null_mut();
let ok = (_GAPI.vUnWrapGfx)(v.as_cptr(), &mut h);
if ok == GRAPHIN_RESULT::OK {
(_GAPI.gAddRef)(h);
Some(Graphics(h))
} else {
None
}
}
}
/// Store the `Graphics` object as a `Value`.
impl From<Graphics> for Value {
fn from(i: Graphics) -> Value {
let mut v = Value::new();
let ok = (_GAPI.vWrapGfx)(i.0, v.as_ptr());
assert!(ok == GRAPHIN_RESULT::OK);
v
}
}
/// Construct Graphics object from `HGFX` handle.
impl From<HGFX> for Graphics {
fn from(hgfx: HGFX) -> Graphics {
assert!(!hgfx.is_null());
(_GAPI.gAddRef)(hgfx);
Graphics(hgfx)
}
}
/// Save/restore graphics state.
impl Graphics {
/// Save the current graphics attributes on top of the internal state stack.
///
/// It will be restored automatically.
///
/// # Example:
///
/// ```rust
/// use sciter::graphics::{Image, rgb};
///
/// let mut image = Image::new((100, 100), false).unwrap();
/// image.paint(|gfx, size| {
/// let mut gfx = gfx.save_state()?;
/// gfx
/// .line_width(6.0)?
/// .line_color(rgb(0xD4, 0, 0))?
/// .fill_color(rgb(0xD4, 0, 0))?
/// .line((-30., 0.), (83., 0.))?
/// ;
/// Ok(())
/// }).unwrap();
pub fn save_state(&mut self) -> Result<State> {
self.push_state().map(|gfx| State(gfx))
}
/// Manually save the current graphics attributes on top of the internal state stack.
fn push_state(&mut self) -> Result<&mut Self> {
let ok = (_GAPI.gStateSave)(self.0);
ok_or!(self, ok)
}
/// Manually restore graphics attributes from top of the internal state stack.
fn pop_state(&mut self) -> Result<&mut Self> {
let ok = (_GAPI.gStateRestore)(self.0);
ok_or!(self, ok)
}
/// Flush all pending graphic operations.
pub fn flush(&mut self) -> Result<&mut Self> {
let ok = (_GAPI.gFlush)(self.0);
ok_or!(self, ok)
}
}
/// Primitives drawing operations.
///
/// All operations use the current fill and stroke brushes.
impl Graphics {
/// Draw a line from the `start` to the `end`.
pub fn line(&mut self, start: Pos, end: Pos) -> Result<&mut Self> {
let ok = (_GAPI.gLine)(self.0, start.0, start.1, end.0, end.1);
ok_or!(self, ok)
}
/// Draw a rectangle.
pub fn rectangle(&mut self, left_top: Pos, right_bottom: Pos) -> Result<&mut Self> {
let ok = (_GAPI.gRectangle)(self.0, left_top.0, left_top.1, right_bottom.0, right_bottom.1);
ok_or!(self, ok)
}
/// Draw a rounded rectangle with the same corners.
pub fn round_rect(&mut self, left_top: Pos, right_bottom: Pos, radius: Dim) -> Result<&mut Self> {
let rad: [Dim; 8] = [radius; 8usize];
let ok = (_GAPI.gRoundedRectangle)(self.0, left_top.0, left_top.1, right_bottom.0, right_bottom.1, rad.as_ptr());
ok_or!(self, ok)
}
/// Draw a rounded rectangle with different corners.
pub fn round_rect4(&mut self, left_top: Pos, right_bottom: Pos, radius: (Dim, Dim, Dim, Dim)) -> Result<&mut Self> {
let r = radius;
let rad: [Dim; 8] = [r.0, r.0, r.1, r.1, r.2, r.2, r.3, r.3];
let ok = (_GAPI.gRoundedRectangle)(self.0, left_top.0, left_top.1, right_bottom.0, right_bottom.1, rad.as_ptr());
ok_or!(self, ok)
}
/// Draw an ellipse.
pub fn ellipse(&mut self, xy: Pos, radii: Pos) -> Result<&mut Self> {
let ok = (_GAPI.gEllipse)(self.0, xy.0, xy.1, radii.0, radii.1);
ok_or!(self, ok)
}
/// Draw a circle.
pub fn circle(&mut self, xy: Pos, radius: Dim) -> Result<&mut Self> {
let ok = (_GAPI.gEllipse)(self.0, xy.0, xy.1, radius, radius);
ok_or!(self, ok)
}
/// Draw a closed arc.
pub fn arc(&mut self, xy: Pos, rxy: Pos, start: Angle, sweep: Angle) -> Result<&mut Self> {
let ok = (_GAPI.gArc)(self.0, xy.0, xy.1, rxy.0, rxy.1, start, sweep);
ok_or!(self, ok)
}
/// Draw a star.
pub fn star(&mut self, xy: Pos, r1: Dim, r2: Dim, start: Angle, rays: usize) -> Result<&mut Self> {
let ok = (_GAPI.gStar)(self.0, xy.0, xy.1, r1, r2, start, rays as UINT);
ok_or!(self, ok)
}
/// Draw a closed polygon.
pub fn polygon(&mut self, points: &[Pos]) -> Result<&mut Self> {
// A compile time assert (credits to https://github.com/nvzqz/static-assertions-rs)
type PosArray = [Pos; 2];
type FloatArray = [SC_POS; 4];
let _ = ::std::mem::transmute::<FloatArray, PosArray>;
let ok = (_GAPI.gPolygon)(self.0, points.as_ptr() as *const SC_POS, points.len() as UINT);
ok_or!(self, ok)
}
/// Draw a polyline.
pub fn polyline(&mut self, points: &[Pos]) -> Result<&mut Self> {
// A compile time assert (credits to https://github.com/nvzqz/static-assertions-rs)
type PosArray = [Pos; 2];
type FloatArray = [SC_POS; 4];
let _ = ::std::mem::transmute::<FloatArray, PosArray>;
let ok = (_GAPI.gPolyline)(self.0, points.as_ptr() as *const SC_POS, points.len() as UINT);
ok_or!(self, ok)
}
}
/// Drawing attributes.
impl Graphics {
/// Set the color for solid fills for subsequent drawings.
pub fn fill_color(&mut self, color: Color) -> Result<&mut Self> {
let ok = (_GAPI.gFillColor)(self.0, color);
ok_or!(self, ok)
}
/// Set the even/odd rule of solid fills for subsequent drawings.
///
/// `false` means "fill non zero".
pub fn fill_mode(&mut self, is_even: bool) -> Result<&mut Self> {
let ok = (_GAPI.gFillMode)(self.0, is_even as BOOL);
ok_or!(self, ok)
}
/// Disables fills for subsequent drawing operations.
pub fn no_fill(&mut self) -> Result<&mut Self> {
self.fill_color(0 as Color)
}
/// Set the line color for subsequent drawings.
pub fn line_color(&mut self, color: Color) -> Result<&mut Self> {
let ok = (_GAPI.gLineColor)(self.0, color);
ok_or!(self, ok)
}
/// Set the line width for subsequent drawings.
pub fn line_width(&mut self, width: Dim) -> Result<&mut Self> {
let ok = (_GAPI.gLineWidth)(self.0, width);
ok_or!(self, ok)
}
/// Set the line cap mode (stroke dash ending style) for subsequent drawings.
///
/// It determines how the end points of every line are drawn.
/// There are three possible values for this property and those are: `BUTT`, `ROUND` and `SQUARE`.
/// By default this property is set to `BUTT`.
pub fn line_cap(&mut self, style: LINE_CAP) -> Result<&mut Self> {
let ok = (_GAPI.gLineCap)(self.0, style);
ok_or!(self, ok)
}
/// Set the line join mode for subsequent drawings.
///
/// It determines how two connecting segments (of lines, arcs or curves)
/// with non-zero lengths in a shape are joined together
/// (degenerate segments with zero lengths, whose specified endpoints and control points
/// are exactly at the same position, are skipped).
pub fn line_join(&mut self, style: LINE_JOIN) -> Result<&mut Self> {
let ok = (_GAPI.gLineJoin)(self.0, style);
ok_or!(self, ok)
}
/// Disable outline drawing.
pub fn no_line(&mut self) -> Result<&mut Self> {
self.line_width(0.0)
}
/// Setup parameters of a linear gradient of lines.
pub fn line_linear_gradient(&mut self, start: Pos, end: Pos, c1: Color, c2: Color) -> Result<&mut Self> {
let stops = [(c1, 0.0), (c2, 1.0)];
self.line_linear_gradients(start, end, &stops)
}
/// Setup parameters of a linear gradient of lines using multiple colors and color stop positions `(0.0 ... 1.0)`.
pub fn line_linear_gradients(&mut self, start: Pos, end: Pos, colors: &[(Color, Dim)]) -> Result<&mut Self> {
let _ = ::std::mem::transmute::<SC_COLOR_STOP, (Color, Dim)>;
let ok = (_GAPI.gLineGradientLinear)(
self.0,
start.0,
start.1,
end.0,
end.1,
colors.as_ptr() as *const SC_COLOR_STOP,
colors.len() as UINT,
);
ok_or!(self, ok)
}
/// Setup parameters of linear gradient fills.
pub fn fill_linear_gradient(&mut self, c1: Color, c2: Color, start: Pos, end: Pos) -> Result<&mut Self> {
let stops = [(c1, 0.0), (c2, 1.0)];
self.fill_linear_gradients(&stops, start, end)
}
/// Setup parameters of linear gradient fills using multiple colors and color stop positions `(0.0 ... 1.0)`.
pub fn fill_linear_gradients(&mut self, colors: &[(Color, Dim)], start: Pos, end: Pos) -> Result<&mut Self> {
let _ = ::std::mem::transmute::<SC_COLOR_STOP, (Color, Dim)>;
let ok = (_GAPI.gFillGradientLinear)(
self.0,
start.0,
start.1,
end.0,
end.1,
colors.as_ptr() as *const SC_COLOR_STOP,
colors.len() as UINT,
);
ok_or!(self, ok)
}
/// Setup parameters of a radial gradient of lines.
pub fn line_radial_gradient(&mut self, point: Pos, radii: (Dim, Dim), c1: Color, c2: Color) -> Result<&mut Self> {
let stops = [(c1, 0.0), (c2, 1.0)];
self.line_radial_gradients(point, radii, &stops)
}
/// Setup parameters of a radial gradient of lines using multiple colors and color stop positions `(0.0 ... 1.0)`.
pub fn line_radial_gradients(&mut self, point: Pos, radii: (Dim, Dim), colors: &[(Color, Dim)]) -> Result<&mut Self> {
let _ = ::std::mem::transmute::<SC_COLOR_STOP, (Color, Dim)>;
let ok = (_GAPI.gLineGradientRadial)(
self.0,
point.0,
point.1,
radii.0,
radii.1,
colors.as_ptr() as *const SC_COLOR_STOP,
colors.len() as UINT,
);
ok_or!(self, ok)
}
/// Setup parameters of radial gradient of fills.
pub fn fill_radial_gradient(&mut self, c1: Color, c2: Color, point: Pos, radii: (Dim, Dim)) -> Result<&mut Self> {
let stops = [(c1, 0.0), (c2, 1.0)];
self.fill_radial_gradients(&stops, point, radii)
}
/// Setup parameters of radial gradient of fills using multiple colors and color stop positions `(0.0 ... 1.0)`.
pub fn fill_radial_gradients(&mut self, colors: &[(Color, Dim)], point: Pos, radii: (Dim, Dim)) -> Result<&mut Self> {
let _ = ::std::mem::transmute::<SC_COLOR_STOP, (Color, Dim)>;
let ok = (_GAPI.gFillGradientRadial)(
self.0,
point.0,
point.1,
radii.0,
radii.1,
colors.as_ptr() as *const SC_COLOR_STOP,
colors.len() as UINT,
);
ok_or!(self, ok)
}
}
/// Affine transformations.
impl Graphics {
/// Rotate coordinate system on `radians` angle.
pub fn rotate(&mut self, radians: Angle) -> Result<&mut Self> {
let ok = (_GAPI.gRotate)(self.0, radians, None, None);
ok_or!(self, ok)
}
/// Rotate coordinate system on `radians` angle around the `center`.
pub fn rotate_around(&mut self, radians: Angle, center: Pos) -> Result<&mut Self> {
let ok = (_GAPI.gRotate)(self.0, radians, Some(&center.0), Some(&center.1));
ok_or!(self, ok)
}
/// Move origin of coordinate system to the `(to_x, to_y)` point.
pub fn translate(&mut self, to_xy: Pos) -> Result<&mut Self> {
let ok = (_GAPI.gTranslate)(self.0, to_xy.0, to_xy.1);
ok_or!(self, ok)
}
/// Scale coordinate system.
///
/// `(sc_x, sc_y)` are the scale factors in the horizontal and vertical directions respectively.
///
/// Both parameters must be positive numbers.
/// Values smaller than `1.0` reduce the unit size and values larger than `1.0` increase the unit size.
pub fn scale(&mut self, sc_xy: Pos) -> Result<&mut Self> {
let ok = (_GAPI.gScale)(self.0, sc_xy.0, sc_xy.1);
ok_or!(self, ok)
}
/// Setup a skewing (shearing) transformation.
pub fn skew(&mut self, sh_xy: Pos) -> Result<&mut Self> {
let ok = (_GAPI.gSkew)(self.0, sh_xy.0, sh_xy.1);
ok_or!(self, ok)
}
/// Multiply the current transformation with the matrix described by the arguments.
///
/// It allows to scale, rotate, move and skew the context
/// as described by:
///
/// ```text
/// scale_x skew_y move_x
/// [ skew_x scale_y move_y ]
/// 0 0 1
/// ```
///
/// where
///
/// * `scale_x`, `scale_y`: horizontal and vertical scaling,
/// * `skew_x`, `skew_y`: horizontal and vertical shearing (skewing),
/// * `move_x`, `move_y`: horizontal and vertical moving.
///
pub fn transform(&mut self, scale_by: Pos, skew_by: Pos, move_to: Pos) -> Result<&mut Self> {
// m11, m12, m21, m22, dx, dy
// scx, shx, shy, scy, dx, dy
let ok = (_GAPI.gTransform)(self.0, scale_by.0, skew_by.0, skew_by.1, scale_by.0, move_to.0, move_to.1);
ok_or!(self, ok)
}
/// Multiply the current transformation with the matrix described by the arguments.
///
/// It allows to scale, rotate, move and skew the context
/// as described by:
///
/// ```text
/// m11 m21 dx
/// [ m12 m22 dy ]
/// 0 0 1
/// ```
///
/// * `m11` (`scale_x`): horizontal scaling
/// * `m12` (`skew_x`): horizontal skewing
/// * `m21` (`skew_y`): vertical skewing
/// * `m22` (`scale_y`): vertical scaling
/// * `dx` (`move_x`): horizontal moving
/// * `dy` (`move_y`): vertical moving
///
pub fn transform_matrix(&mut self, m11: Dim, m12: Dim, m21: Dim, m22: Dim, dx: Dim, dy: Dim) -> Result<&mut Self> {
self.transform((m11, m22), (m12, m21), (dx, dy))
}
}
/// Coordinate space.
impl Graphics {
/// Translate coordinates.
///
/// Translates coordinates from a coordinate system defined by `rotate()`, `scale()`, `translate()` and/or `skew()`
/// to the screen coordinate system.
pub fn world_to_screen(&self, mut xy: Pos) -> Result<Pos> {
let ok = (_GAPI.gWorldToScreen)(self.0, &mut xy.0, &mut xy.1);
ok_or!(xy, ok)
}
/// Translate coordinates.
///
/// Translates coordinates from a coordinate system defined by `rotate()`, `scale()`, `translate()` and/or `skew()`
/// to the screen coordinate system.
pub fn world_to_screen1(&self, mut length: Dim) -> Result<Dim> {
let mut dummy = 0.0;
let ok = (_GAPI.gWorldToScreen)(self.0, &mut length, &mut dummy);
ok_or!(length, ok)
}
/// Translate coordinates.
///
/// Translates coordinates from screen coordinate system to the one defined by `rotate()`, `scale()`, `translate()` and/or `skew()`.
pub fn screen_to_world(&self, mut xy: Pos) -> Result<Pos> {
let ok = (_GAPI.gScreenToWorld)(self.0, &mut xy.0, &mut xy.1);
ok_or!(xy, ok)
}
/// Translate coordinates.
///
/// Translates coordinates from screen coordinate system to the one defined by `rotate()`, `scale()`, `translate()` and/or `skew()`.
pub fn screen_to_world1(&self, mut length: Dim) -> Result<Dim> {
let mut dummy = 0.0;
let ok = (_GAPI.gScreenToWorld)(self.0, &mut length, &mut dummy);
ok_or!(length, ok)
}
}
/// Clipping.
impl Graphics {
/// Push a clip layer defined by the specified rectangle bounds.
pub fn push_clip_box(&mut self, left_top: Pos, right_bottom: Pos, opacity: Option<f32>) -> Result<&mut Self> {
let ok = (_GAPI.gPushClipBox)(
self.0,
left_top.0,
left_top.1,
right_bottom.0,
right_bottom.1,
opacity.unwrap_or(1.0),
);
ok_or!(self, ok)
}
/// Push a clip layer defined by the specified `path` bounds.
pub fn push_clip_path(&mut self, path: &Path, opacity: Option<f32>) -> Result<&mut Self> {
let ok = (_GAPI.gPushClipPath)(self.0, path.0, opacity.unwrap_or(1.0));
ok_or!(self, ok)
}
/// Pop a clip layer set by previous `push_clip_box()` or `push_clip_path()` calls.
pub fn pop_clip(&mut self) -> Result<&mut Self> {
let ok = (_GAPI.gPopClip)(self.0);
ok_or!(self, ok)
}
}
/// Image and path rendering.
impl Graphics {
/// Renders a text layout object at the position `(x,y)`.
///
/// `point_of`: number in the range `1..9`,
/// defines what part of text layout corresponds to point `(x,y)`.
/// For meaning of numbers see the numeric pad on keyboard.
///
pub fn draw_text(&mut self, text: &Text, pos: Pos, point_of: u32) -> Result<&mut Self> {
let ok = (_GAPI.gDrawText)(self.0, text.0, pos.0, pos.1, point_of);
ok_or!(self, ok)
}
/// Draw the path object using current fill and stroke brushes.
pub fn draw_path(&mut self, path: &Path, mode: DRAW_PATH) -> Result<&mut Self> {
let ok = (_GAPI.gDrawPath)(self.0, path.0, mode);
ok_or!(self, ok)
}
/// Draw the whole image onto the graphics surface.
///
/// With the current transformation applied (scale, rotation).
///
/// Performance: expensive.
pub fn draw_image(&mut self, image: &Image, pos: Pos) -> Result<&mut Self> {
let ok = (_GAPI.gDrawImage)(self.0, image.0, pos.0, pos.1, None, None, None, None, None, None, None);
ok_or!(self, ok)
}
/// Draw a part of the image onto the graphics surface.
///
/// With the current transformation applied (scale, rotation).
///
/// Performance: expensive.
pub fn draw_image_part(&mut self, image: &Image, dst_pos: Pos, dst_size: Size, src_pos: POINT, src_size: SIZE) -> Result<&mut Self> {
let ix = src_pos.x as UINT;
let iy = src_pos.y as UINT;
let iw = src_size.cx as UINT;
let ih = src_size.cy as UINT;
let ok = (_GAPI.gDrawImage)(
self.0,
image.0,
dst_pos.0,
dst_pos.1,
Some(&dst_size.0),
Some(&dst_size.1),
Some(&ix),
Some(&iy),
Some(&iw),
Some(&ih),
None,
);
ok_or!(self, ok)
}
/// Blend the image with the graphics surface.
///
/// No affine transformations.
///
/// Performance: less expensive.
pub fn blend_image(&mut self, image: &Image, dst_pos: Pos, opacity: f32) -> Result<&mut Self> {
let ok = (_GAPI.gDrawImage)(
self.0,
image.0,
dst_pos.0,
dst_pos.1,
None,
None,
None,
None,
None,
None,
Some(&opacity),
);
ok_or!(self, ok)
}
/// Blend a part of the image with the graphics surface.
///
/// No affine transformations.
///
/// Performance: less expensive.
pub fn blend_image_part(&mut self, image: &Image, dst_pos: Pos, opacity: f32, src_pos: POINT, src_size: SIZE) -> Result<&mut Self> {
let ix = src_pos.x as UINT;
let iy = src_pos.y as UINT;
let iw = src_size.cx as UINT;
let ih = src_size.cy as UINT;
let ok = (_GAPI.gDrawImage)(
self.0,
image.0,
dst_pos.0,
dst_pos.1,
None,
None,
Some(&ix),
Some(&iy),
Some(&iw),
Some(&ih),
Some(&opacity),
);
ok_or!(self, ok)
}
}