rustdesk/flutter/windows/runner/main.cpp
rustdesk 3101c4e119 fix formatId, right panel button style, default windows size (windows,
Linux, no idea about Mac, need to check with xcode)
2022-09-20 19:31:32 +08:00

72 lines
2.0 KiB
C++

#include <flutter/dart_project.h>
#include <flutter/flutter_view_controller.h>
#include <windows.h>
#include <iostream>
#include "flutter_window.h"
#include "utils.h"
// #include <bitsdojo_window_windows/bitsdojo_window_plugin.h>
typedef bool (*FUNC_RUSTDESK_CORE_MAIN)(void);
// auto bdw = bitsdojo_window_configure(BDW_CUSTOM_FRAME | BDW_HIDE_ON_STARTUP);
int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
_In_ wchar_t *command_line, _In_ int show_command)
{
HINSTANCE hInstance = LoadLibraryA("librustdesk.dll");
if (!hInstance)
{
std::cout << "Failed to load librustdesk.dll" << std::endl;
return EXIT_FAILURE;
}
FUNC_RUSTDESK_CORE_MAIN rustdesk_core_main =
(FUNC_RUSTDESK_CORE_MAIN)GetProcAddress(hInstance, "rustdesk_core_main");
if (!rustdesk_core_main)
{
std::cout << "Failed to get rustdesk_core_main" << std::endl;
return EXIT_FAILURE;
}
if (!rustdesk_core_main())
{
std::cout << "Rustdesk core returns false, exiting without launching Flutter app" << std::endl;
return EXIT_SUCCESS;
}
// Attach to console when present (e.g., 'flutter run') or create a
// new console when running with a debugger.
if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent())
{
CreateAndAttachConsole();
}
// Initialize COM, so that it is available for use in the library and/or
// plugins.
::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
flutter::DartProject project(L"data");
std::vector<std::string> command_line_arguments =
GetCommandLineArguments();
project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
FlutterWindow window(project);
Win32Window::Point origin(10, 10);
Win32Window::Size size(800, 600);
if (!window.CreateAndShow(L"flutter_hbb", origin, size))
{
return EXIT_FAILURE;
}
window.SetQuitOnClose(true);
::MSG msg;
while (::GetMessage(&msg, nullptr, 0, 0))
{
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
::CoUninitialize();
return EXIT_SUCCESS;
}