mirror of
https://github.com/rustdesk/rustdesk.git
synced 2024-11-25 13:19:04 +08:00
fc4d2e4b3e
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
123 lines
4.6 KiB
CMake
123 lines
4.6 KiB
CMake
# Project-level configuration.
|
|
cmake_minimum_required(VERSION 3.14)
|
|
project(rustdesk LANGUAGES CXX)
|
|
|
|
# The name of the executable created for the application. Change this to change
|
|
# the on-disk name of your application.
|
|
set(BINARY_NAME "rustdesk")
|
|
|
|
# Explicitly opt into modern CMake behaviors to avoid warnings with recent
|
|
# versions of CMake.
|
|
cmake_policy(SET CMP0063 NEW)
|
|
|
|
# Define build configuration option.
|
|
get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
|
|
if(IS_MULTICONFIG)
|
|
set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
|
|
CACHE STRING "" FORCE)
|
|
else()
|
|
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
|
set(CMAKE_BUILD_TYPE "Debug" CACHE
|
|
STRING "Flutter build mode" FORCE)
|
|
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
|
|
"Debug" "Profile" "Release")
|
|
endif()
|
|
endif()
|
|
# Define settings for the Profile build mode.
|
|
set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
|
|
set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
|
|
set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
|
|
set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
|
|
# Replace /MD flags to /MT to use static vcruntine
|
|
set(CompilerFlags
|
|
CMAKE_CXX_FLAGS
|
|
CMAKE_CXX_FLAGS_DEBUG
|
|
CMAKE_CXX_FLAGS_RELEASE
|
|
CMAKE_C_FLAGS
|
|
CMAKE_C_FLAGS_DEBUG
|
|
CMAKE_C_FLAGS_RELEASE
|
|
)
|
|
foreach(CompilerFlag ${CompilerFlags})
|
|
string(REPLACE "/MD" "/MT" ${CompilerFlag} "${${CompilerFlag}}")
|
|
endforeach()
|
|
|
|
# Use Unicode for all projects.
|
|
add_definitions(-DUNICODE -D_UNICODE)
|
|
|
|
# Compilation settings that should be applied to most targets.
|
|
#
|
|
# Be cautious about adding new options here, as plugins use this function by
|
|
# default. In most cases, you should add new options to specific targets instead
|
|
# of modifying this function.
|
|
function(APPLY_STANDARD_SETTINGS TARGET)
|
|
target_compile_features(${TARGET} PUBLIC cxx_std_17)
|
|
target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
|
|
target_compile_options(${TARGET} PRIVATE /EHsc)
|
|
# Disable VC140_1
|
|
target_compile_options(${TARGET} PRIVATE /d2FH4-)
|
|
target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
|
|
target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
|
|
endfunction()
|
|
|
|
# Flutter library and tool build rules.
|
|
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
|
|
add_subdirectory(${FLUTTER_MANAGED_DIR})
|
|
|
|
# Application build; see runner/CMakeLists.txt.
|
|
add_subdirectory("runner")
|
|
|
|
# Generated plugin build rules, which manage building the plugins and adding
|
|
# them to the application.
|
|
include(flutter/generated_plugins.cmake)
|
|
|
|
|
|
# === Installation ===
|
|
# Support files are copied into place next to the executable, so that it can
|
|
# run in place. This is done instead of making a separate bundle (as on Linux)
|
|
# so that building and running from within Visual Studio will work.
|
|
set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")
|
|
# Make the "install" step default, as it's required to run.
|
|
set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
|
|
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
|
|
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
|
|
endif()
|
|
|
|
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
|
|
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
|
|
|
|
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
|
|
COMPONENT Runtime)
|
|
|
|
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
|
|
COMPONENT Runtime)
|
|
|
|
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
|
|
COMPONENT Runtime)
|
|
|
|
if(PLUGIN_BUNDLED_LIBRARIES)
|
|
install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
|
|
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
|
|
COMPONENT Runtime)
|
|
endif()
|
|
|
|
# flutter_rust_bridge
|
|
set(RUSTDESK_LIB_BUILD_TYPE $<IF:$<CONFIG:Debug>,debug,release>)
|
|
message(STATUS "rustdesk lib build type: ${RUSTDESK_LIB_BUILD_TYPE}")
|
|
set(RUSTDESK_LIB "../../target/${RUSTDESK_LIB_BUILD_TYPE}/librustdesk.dll")
|
|
install(FILES "${RUSTDESK_LIB}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
|
|
COMPONENT Runtime RENAME librustdesk.dll)
|
|
|
|
# Fully re-copy the assets directory on each build to avoid having stale files
|
|
# from a previous install.
|
|
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
|
|
install(CODE "
|
|
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
|
|
" COMPONENT Runtime)
|
|
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
|
|
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
|
|
|
|
# Install the AOT library on non-Debug builds only.
|
|
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
|
|
CONFIGURATIONS Profile;Release
|
|
COMPONENT Runtime)
|