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* Rotate ID3D11Texture2D after duplication with d3d11 video processor. * If display is not rotated, nothing will be created; If the rotation fails, it will use the old fallback logic TODO: * If changing from Landscape to Landscape(flipped) during capture, the resolution is not changed, video service fallback to gdi directly. Signed-off-by: 21pages <sunboeasy@gmail.com> |
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clipboard | ||
enigo | ||
hbb_common | ||
portable | ||
scrap | ||
virtual_display |